VLDB 2026 Research / reviewers in the wild / expert
Hooman Hedayati
dblp:215/6619
· DBLP profile ↗
12ranked-venue papers
8as first author
4since 2021 · last 2023
0000-0003-0933-9214ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 9 · 5 first-author · 3 since 2021Artificial intelligence and machine learning · 8 · 6 first-author · 2 since 2021Systems, architecture and hardware · 3 · 3 first-author · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2023 | Identifying the Focus of Attention in Human-Robot Conversational GroupsabstractWe propose a method for detecting the group’s focus of attention: the visual point at which a majority of participants direct their gaze in a conversation. This information enables a robot to infer important conversational cues and adjust its behavior to support more natural conversational interactions. Our approach uses a Hidden Markov Model based on mimicry, where the robot observes the head orientation of participants and infers their gaze direction to identify the group’s focus of attention. We demonstrate our method by replicating the gaze patterns of the group members, showing that the robot can accurately determine the focal point. We evaluated our algorithm using a combination of datasets and real-world scenarios with a Fetch robot, demonstrating an accuracy of 81% compared to a baseline of 54%. Our proposed method has the potential to significantly improve group-oriented human-robot interaction. Hooman Hedayati, Annika Muehlbradt, James Kennedy 0001, Daniel Szafir |
HAI | 1 |
| 2022 | Augmented Reality and Robotics: A Survey and Taxonomy for AR-enhanced Human-Robot Interaction and Robotic InterfacesabstractThis paper contributes to a taxonomy of augmented reality and robotics based on a survey of 460 research papers. Augmented and mixed reality (AR/MR) have emerged as a new way to enhance human-robot interaction (HRI) and robotic interfaces (e.g., actuated and shape-changing interfaces). Recently, an increasing number of studies in HCI, HRI, and robotics have demonstrated how AR enables better interactions between people and robots. However, often research remains focused on individual explorations and key design strategies, and research questions are rarely analyzed systematically. In this paper, we synthesize and categorize this research field in the following dimensions: 1) approaches to augmenting reality; 2) characteristics of robots; 3) purposes and benefits; 4) classification of presented information; 5) design components and strategies for visual augmentation; 6) interaction techniques and modalities; 7) application domains; and 8) evaluation strategies. We formulate key challenges and opportunities to guide and inform future research in AR and robotics. Ryo Suzuki 0001, Adnan Karim, Hooman Hedayati, Nicolai Marquardt |
CHI | 4 |
| 2022 | Predicting Positions of People in Human-Robot Conversational GroupsabstractRobots that operate in social settings must be able to recognize, understand, and reason about human conversational groups (i.e., F-formations). While several algorithms have been developed for identifying such groups, there has been little research on how robots might reason about inaccuracies following group classification (e.g., recognizing only 4 of 5 group members). We address this gap through a data-driven approach that builds knowledge of human group positioning. By analyzing multiple conversational group data sets, we have developed a system for identifying high probability regions that indicate areas where people are likely to stand in a group relative to a single anchor participant. We use knowledge of these regions to train two models, which we implement on a social robot. The first model can estimate the true size of a partially-observed conversational group (i.e., a group where only some of the participants were detected). Our second model can predict the locations where any undetected participants are likely to reside. Together, these mod-els may improve F-formation detection algorithms by increasing robustness to noisy input data. Hooman Hedayati, Daniel Szafir |
HRI | 1 |
| 2021 | What Information Should a Robot Convey?abstractRobotic technologies are becoming pervasive within industrial and domestic settings, resulting in more frequent interactions between humans and robots. To ensure these interactions are effective, Human-Robot Interaction (HRI) researchers have argued that robots and humans must establish a shared common ground by communicating fundamental pieces of information to each other, such as their intentions, goals, plans, status, etc. Although a large body of work has explored how robots might signal individual aspects of such information to users, we still know relatively little regarding the importance of such information overall (e.g., is communicating robot status more important than communicating robot goals?). Such information is necessary for robots acting in the wild to create prioritized lists of communicative goals as, at any given time, it is unlikely that a robot will be able to convey all possibly relevant or important aspects of information to users. Prioritizing information for users is a complex problem as many factors might influence information priority, including task context, user expertise, and robot capability. In this work, we first address the current state-of-the-art signaling methods for non-humanoid robots. Second, we take an initial step towards understanding prioritization by exploring what types of information users request, and how the rankings of informational importance that users assign change, in a prototypical shared-environment interaction with three different types of robots. Our results, collected from 150 participants on Amazon’s Mechanical Turk, generally show that users value information related to the robot’s battery, capabilities, task, safety, navigation, communication, and privacy, with user priorities of these items varying across a small ground robot, a large ground robot, and an aerial robot. Hooman Hedayati, Mark D. Gross, Daniel Szafir |
IROS | 1 |
| 2020 | RoomShift: Room-scale Dynamic Haptics for VR with Furniture-moving Swarm RobotsabstractRoomShift is a room-scale dynamic haptic environment for virtual reality, using a small swarm of robots that can move furniture. RoomShift consists of nine shape-changing robots: Roombas with mechanical scissor lifts. These robots drive beneath a piece of furniture to lift, move and place it. By augmenting virtual scenes with physical objects, users can sit on, lean against, place and otherwise interact with furniture with their whole body; just as in the real world. When the virtual scene changes or users navigate within it, the swarm of robots dynamically reconfigures the physical environment to match the virtual content. We describe the hardware and software implementation, applications in virtual tours and architectural design and interaction techniques. Ryo Suzuki 0001, Hooman Hedayati, Clement Zheng, James L. Bohn, Daniel Szafir, Ellen Yi-Luen Do, Mark D. Gross, Daniel Leithinger |
CHI | 2 |
| 2020 | REFORM: Recognizing F-formations for Social RobotsabstractRecognizing and understanding conversational groups, or F-formations, is a critical task for situated agents designed to interact with humans. F-formations contain complex structures and dynamics, yet are used intuitively by people in everyday face-to-face conversations. Prior research exploring ways of identifying F-formations has largely relied on heuristic algorithms that may not capture the rich dynamic behaviors employed by humans. We introduce REFORM (REcognize F-FORmations with Machine learning), a data-driven approach for detecting F-formations given human and agent positions and orientations. REFORM decomposes the scene into all possible pairs and then reconstructs F-formations with a voting-based scheme. We evaluated our approach across three datasets: the SALSA dataset, a newly collected human-only dataset, and a new set of acted human-robot scenarios, and found that REFORM yielded improved accuracy over a state-of-the-art F-formation detection algorithm. We also introduce symmetry and tightness as quantitative measures to characterize F-formations. Hooman Hedayati, Annika Muehlbradt, Daniel Szafir, Sean Andrist |
IROS | 1 |
| 2020 | PufferBot: Actuated Expandable Structures for Aerial RobotsabstractWe present PufferBot, an aerial robot with an expandable structure that may expand to protect a drone's propellers when the robot is close to obstacles or collocated humans. PufferBot is made of a custom 3D-printed expandable scissor structure, which utilizes a one degree of freedom actuator with rack and pinion mechanism. We propose four designs for the expandable structure, each with unique characterizations for different situations. Finally, we present three motivating scenarios in which PufferBot may extend the utility of existing static propeller guard structures. Hooman Hedayati, Ryo Suzuki 0001, Daniel Leithinger, Daniel Szafir |
IROS | 1 |
| 2019 | HugBot: A soft robot designed to give human-like hugsabstractAs robots increasingly enter our daily lives, there is a need to understand how to design robots capable of emotional interaction with humans, especially children, due to their sensitivity and vulnerability. For example, robots that provide children with social and emotional support might be more effective at also helping children develop cognitive abilities, rather than designing robots that focus solely on helping children acquire cognitive skill. In this paper, we examine the design of robots that can provide human-like hugs as a particular form of social and emotional support. We first discuss the need to design robots that can interact emotionally with children. Then, we present the development of a shirt augmented with pressure sensors used to collect data on how humans hug each other. Finally, we detail the design of "Hugbot", a soft robot that could use this data to give human-like hugs, and discuss our planned future work on this system. Hooman Hedayati, Srinjita Bhaduri, Tamara Sumner, Daniel Szafir, Mark D. Gross |
IDC | 1 |
| 2019 | Recognizing F-Formations in the Open WorldabstractA key skill for social robots in the wild will be to understand the structure and dynamics of conversational groups in order to fluidly participate in them. Social scientists have long studied the rich complexity underlying such focused encounters, or F-formations. However, current state-of-the-art algorithms that robots might use to recognize F-formations are highly heuristic and quite brittle. In this report, we explore a data-driven approach to detect F-formations from sets of tracked human positions and orientations, trained and evaluated on two openly available human-only datasets and a small human-robot dataset that we collected. We also discuss the potential for further computational characterization of F-formations beyond simply detecting their occurrence. Hooman Hedayati, Daniel Szafir, Sean Andrist |
HRI | 1 |
| 2019 | Robot Teleoperation with Augmented Reality Virtual SurrogatesabstractTeleoperation remains a dominant control paradigm for human interaction with robotic systems. However, teleoperation can be quite challenging, especially for novice users. Even experienced users may face difficulties or inefficiencies when operating a robot with unfamiliar and/or complex dynamics, such as industrial manipulators or aerial robots, as teleoperation forces users to focus on low-level aspects of robot control, rather than higher level goals regarding task completion, data analysis, and problem solving. We explore how advances in augmented reality (AR) may enable the design of novel teleoperation interfaces that increase operation effectiveness, support the user in conducting concurrent work, and decrease stress. Our key insight is that AR may be used in conjunction with prior work on predictive graphical interfaces such that a teleoperator controls a virtual robot surrogate, rather than directly operating the robot itself, providing the user with foresight regarding where the physical robot will end up and how it will get there. We present the design of two AR interfaces using such a surrogate: one focused on real-time control and one inspired by waypoint delegation. We compare these designs against a baseline teleoperation system in a laboratory experiment in which novice and expert users piloted an aerial robot to inspect an environment and analyze data. Our results revealed that the augmented reality prototypes provided several objective and subjective improvements, demonstrating the promise of leveraging AR to improve human-robot interactions. Michael E. Walker, Hooman Hedayati, Daniel Szafir |
HRI | 2 |
| 2018 | Improving Collocated Robot Teleoperation with Augmented RealityabstractRobot teleoperation can be a challenging task, often requiring a great deal of user training and expertise, especially for platforms with high degrees-of-freedom (e.g., industrial manipulators and aerial robots). Users often struggle to synthesize information robots collect (e.g., a camera stream) with contextual knowledge of how the robot is moving in the environment. We explore how advances in augmented reality (AR) technologies are creating a new design space for mediating robot teleoperation by enabling novel forms of intuitive, visual feedback. We prototype several aerial robot teleoperation interfaces using AR, which we evaluate in a 48-participant user study where participants completed an environmental inspection task. Our new interface designs provided several objective and subjective performance benefits over existing systems, which often force users into an undesirable paradigm that divides user attention between monitoring the robot and monitoring the robot»s camera feed(s). Hooman Hedayati, Michael E. Walker, Daniel Szafir |
HRI | 1 |
| 2018 | Communicating Robot Motion Intent with Augmented RealityabstractHumans coordinate teamwork by conveying intent through social cues, such as gestures and gaze behaviors. However, these methods may not be possible for appearance-constrained robots that lack anthropomorphic or zoomorphic features, such as aerial robots. We explore a new design space for communicating robot motion intent by investigating how augmented reality (AR) might mediate human-robot interactions. We develop a series of explicit and implicit designs for visually signaling robot motion intent using AR, which we evaluate in a user study. We found that several of our AR designs significantly improved objective task efficiency over a baseline in which users only received physically-embodied orientation cues. In addition, our designs offer several trade-offs in terms of intent clarity and user perceptions of the robot as a teammate. Michael E. Walker, Hooman Hedayati, Jennifer Lee, Daniel Szafir |
HRI | 2 |