Rianne van den Berghe

dblp:215/8936 · DBLP profile ↗
← Back
6ranked-venue papers
0as first author
3since 2021 · last 2024
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 6 · 3 since 2021Artificial intelligence and machine learning · 3 · 1 since 2021
YearPublicationVenuePosition
2024 Interactive Storytelling with Social Robots to Support Multilingual Children
abstract
This study investigates the impact of an educational social storytelling robot on multilingual children aged 4-12 years by telling stories in their native language (Arabic). This work emphasizes the importance of using native languages within schools to stimulate inclusion and learning. Our experiment compared two conditions: one where the NAO robot engaged in interactive storytelling by using gestures and posing questions, and another where it merely told the story. Children enjoyed the sessions and the use of their native language in particular, and there was a trend suggesting that children knew more target words after the storytelling sessions. However, there were no significant differences in learning outcomes, engagement, enjoyment, or story comprehension between the interactive and non-interactive conditions. Together, these findings suggest a promising role for using educational robots in storytelling to support multilingual children.
Mirjam de Haas, Ranya Alali, Merry Ashji, Shireen Hussain, Charissa Ten Katen, Ahmad Salaymeh, Veerle L. N. F. Hobbelink, Rianne van den Berghe
IDC8
2022 Robotic Task Complexity and Collaborative Behavior of Children with ASD
abstract
Social interactions are essential in the everyday lives of humans. People with an autism spectrum disorder (ASD) display shortages of social skills, thus making their day-to-day encounters more difficult. This paper reports on two small-scale studies, investigating whether the use of collaborative robot tasks in an educational setting stimulates the collaborative behavior of children with ASD, and whether robotic task complexity affects collaborative behavior. A total of 24 children participated in robotic tasks of varying complexities. The sessions were videotaped and analyzed. Children's supervisors completed questionnaires, evaluating the social behavior of participants. Results demonstrate that children collaborated during the robot activities. The influence of robotic task complexity on collaboration skills was not significant, possibly due to the small number of participants. The results show the promise of using robots in education for children with ASD, although further research is needed to investigate the implementation of robots in special education.
Franziska Prummer, Annika Hellendoorn, Rianne van den Berghe, Hans Petersen, Erik Ploeger, Hanno van Keulen
HRI3
2021 Designing and Evaluating Iconic Gestures for Child-Robot Second Language Learning
abstract
Abstract In this paper, we examine the process of designing robot-performed iconic hand gestures in the context of a long-term study into second language tutoring with children of approximately 5 years old. We explore four factors that may relate to their efficacy in supporting second language tutoring: the age of participating children; differences between gestures for various semantic categories, e.g. measurement words, such as small, versus counting words, such as five; the quality (comprehensibility) of the robot’s gestures; and spontaneous reenactment or imitation of the gestures. Age was found to relate to children’s learning outcomes, with older children benefiting more from the robot’s iconic gestures than younger children, particularly for measurement words. We found no conclusive evidence that the quality of the gestures or spontaneous reenactment of said gestures related to learning outcomes. We further propose several improvements to the process of designing and implementing a robot’s iconic gesture repertoire.
Jan de Wit, Bram Willemsen, Mirjam de Haas, Rianne van den Berghe, Paul M. Leseman, Ora Oudgenoeg-Paz, Josje Verhagen, Paul Vogt, Emiel Krahmer
Interact. Comput.4
2019 Second Language Tutoring Using Social Robots: L2TOR - The Movie
abstract
This video illustrates the large-scale experiment of the L2TOR project that will be presented at the HRI 2019 conference. The experiment aimed to investigate how 192 Dutch 5-year-old children could learn 34 English words from a NAO robot in 7 lessons. The experiment compared 4 conditions: 1) robot using iconic gestures, 2) robot without iconic gestures, 3) tablet only, and 4) a control group. The results revealed that children could learn more English words in all experimental conditions compared to the control group. The three experimental conditions did not show any significant differences regarding the learning outcomes.
Paul Vogt, Rianne van den Berghe, Mirjam de Haas, Laura Kunold, Junko Kanero, Ezgi Mamus, Jean-Marc Montanier, Cansu Oranç, Ora Oudgenoeg-Paz, Daniel Hernández García, Fotios Papadopoulos, Thorsten Schodde, Josje Verhagen, Christopher D. Wallbridge, Bram Willemsen, Jan de Wit, Tony Belpaeme, Tilbe Göksun, Stefan Kopp, Emiel Krahmer, Aylin C. Küntay, Paul M. Leseman, Amit Kumar Pandey
HRI2
2019 Second Language Tutoring Using Social Robots: A Large-Scale Study
abstract
We present a large-scale study of a series of seven lessons designed to help young children learn English vocabulary as a foreign language using a social robot. The experiment was designed to investigate 1) the effectiveness of a social robot teaching children new words over the course of multiple interactions (supported by a tablet), 2) the added benefit of a robot's iconic gestures on word learning and retention, and 3) the effect of learning from a robot tutor accompanied by a tablet versus learning from a tablet application alone. For reasons of transparency, the research questions, hypotheses and methods were preregistered. With a sample size of 194 children, our study was statistically well-powered. Our findings demonstrate that children are able to acquire and retain English vocabulary words taught by a robot tutor to a similar extent as when they are taught by a tablet application. In addition, we found no beneficial effect of a robot's iconic gestures on learning gains.
Paul Vogt, Rianne van den Berghe, Mirjam de Haas, Laura Kunold, Junko Kanero, Ezgi Mamus, Jean-Marc Montanier, Cansu Oranç, Ora Oudgenoeg-Paz, Daniel Hernández García, Fotios Papadopoulos, Thorsten Schodde, Josje Verhagen, Christopher D. Wallbridge, Bram Willemsen, Jan de Wit, Tony Belpaeme, Tilbe Göksun, Stefan Kopp, Emiel Krahmer, Aylin C. Küntay, Paul M. Leseman, Amit Kumar Pandey
HRI2
2018 Using a Robot Peer to Encourage the Production of Spatial Concepts in a Second Language
abstract
We conducted a study with 25 children to investigate the effectiveness of a robot measuring and encouraging production of spatial concepts in a second language compared to a human experimenter. Productive vocabulary is often not measured in second language learning, due to the difficulty of both learning and assessing productive learning gains. We hypothesized that a robot peer may help assessing productive vocabulary. Previous studies on foreign language learning have found that robots can help to reduce language anxiety, leading to improved results. In our study we found that a robot is able to reach a similar performance to the experimenter in getting children to produce, despite the person's advantages in social ability, and discuss the extent to which a robot may be suitable for this task.
Christopher D. Wallbridge, Rianne van den Berghe, Daniel Hernández García, Junko Kanero, Séverin Lemaignan, Charlotte Edmunds, Tony Belpaeme
HAI2