Demo Data from VLDB 2026 / reviewers in the wild / expert
Bingjian Gong
dblp:216/2734
· DBLP profile ↗
2ranked-venue papers
1as first author
1since 2021 · last 2022
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Robot navigation and mapping · 54% 3D vision · 46% |
Topics — the 7 heaviest of 8, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision
3d reconstruction |
0.6 | 1 | 2022 | PlaneFusion: Real-Time Indoor Scene Reconstruction With Planar Prior · IEEE Trans. Vis. Comput. Graph. 2022 |
Robotics › Robot navigation and mapping › SLAM
dense SLAM |
0.6 | 1 | 2022 | PlaneFusion: Real-Time Indoor Scene Reconstruction With Planar Prior · IEEE Trans. Vis. Comput. Graph. 2022 |
Computer vision › 3D vision › 3d scene reconstruction
indoor scene reconstruction |
0.6 | 1 | 2022 | PlaneFusion: Real-Time Indoor Scene Reconstruction With Planar Prior · IEEE Trans. Vis. Comput. Graph. 2022 |
Robotics › Robot navigation and mapping › robot mapping
plane-based mapping |
0.6 | 1 | 2022 | PlaneFusion: Real-Time Indoor Scene Reconstruction With Planar Prior · IEEE Trans. Vis. Comput. Graph. 2022 |
Robotics › Robot navigation and mapping
SLAM |
0.6 | 1 | 2022 | PlaneFusion: Real-Time Indoor Scene Reconstruction With Planar Prior · IEEE Trans. Vis. Comput. Graph. 2022 |
Computer vision › 3D vision
camera pose estimation |
0.2 | 1 | 2022 | PlaneFusion: Real-Time Indoor Scene Reconstruction With Planar Prior · IEEE Trans. Vis. Comput. Graph. 2022 |
Computer vision › 3D vision › depth estimation › multi-task depth estimation
depth and pose estimation |
0.2 | 1 | 2022 | PlaneFusion: Real-Time Indoor Scene Reconstruction With Planar Prior · IEEE Trans. Vis. Comput. Graph. 2022 |
Methods — techniques the papers use, named apart from their topics
plane segmentation · 0.6plane detection · 0.6GPU acceleration · 0.6
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2022 | PlaneFusion: Real-Time Indoor Scene Reconstruction With Planar PriorabstractReal-time dense SLAM techniques aim to reconstruct the dense three-dimensional geometry of a scene in real time with an RGB or RGB-D sensor. An indoor scene is an important type of working environment for these techniques. The planar prior can be used in this scenario to improve the reconstruction quality, especially for large low-texture regions that commonly occur in an indoor scene. This article fully explores the planar prior in a dense SLAM pipeline. First, we propose a novel plane detection and segmentation method that runs at 200 Hz on a modern graphics processing unit. Our algorithm for constructing global plane constraints is very efficient; hence, we use it in the process of each input frame for the camera pose estimation while maintaining the real-time performance. Second, we propose herein a plane-based map representation that greatly reduces the memory footprint of plane regions while keeping the geometric details on planes. The experiments reveal that our system yields superior reconstruction results with planar information running at more than 30 fps. Aside from speed and storage improvements, our technique also handles the low-texture problem in plane regions. Bingjian Gong, Zunjie Zhu, Chenggang Yan 0001, Zhiguo Shi 0001, Feng Xu 0005 |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2019 | Real-time indoor scene reconstruction with Manhattan assumption
Zunjie Zhu, Feng Xu 0005, Chenggang Yan 0001, Bingjian Gong, Yongdong Zhang 0001, Qionghai Dai |
Multim. Tools Appl. | 5 |