VLDB 2026 Research / reviewers in the wild / expert
Kanglin Liu
dblp:217/1878
· DBLP profile ↗
17ranked-venue papers
4as first author
14since 2021 · last 2026
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 13 · 2 first-author · 12 since 2021Artificial intelligence and machine learning · 8 · 3 first-author · 5 since 2021Computer networks · 2 · 2 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | CPOStream: Collaborating Prediction and Observation for Flicker-Free Streamable Free-Viewpoint Video with 3DGSabstract3D Gaussian Splatting (3DGS) has recently demonstrated significant potential for streaming dynamic scenes, enabling the synthesis of photo-realistic and real-time free-viewpoint videos (FVVs). Conventional streaming pipelines optimize each frame independently, i.e., the attribute of the 3D Gaussians (3DGs) responsible for the static regions are supposed to be identical across all frames but are changed in the optimization process, thus causing temporal color inconsistency and visual flickering artifacts in the static regions. To tackle this, we propose CPOStream, which utilizes a prediction and observation module to determine the state of 3DG. Specifically, the prediction module records those 3DGs that are inactive in the past K frames and those would be ignored in the optimization process of the current frame reconstruction. Thus, the attributes of those 3DGs would be kept consistent across the past K frames, guaranteeing the temporal consistence. Additionally, the observation module conducts motion detection, and recognizes those new 3DGs which are not recorded in the prediction module and are first detected by the observation module in the past K frames. The attributes of those 3DGs are optimized during the current frame reconstruction. Experiments on multiple real-world FVV benchmarks show that CPOStream substantially reduces temporal flickering and improves reconstruction fidelity, achieving state‑of‑the‑art performance. Zhenyu Bao, Qing Li 0006, Jinhan Xie, Kanglin Liu |
AAAI | 4 |
| 2026 | PSAvatar: A Point-Based Shape Model for Real-Time Head Avatar Animation With 3D Gaussian SplattingabstractDespite much progress, achieving real-time highfidelity head avatar animation is still difficult and existing methods have to trade-off between speed and quality. 3DMM based methods often fail to model non-facial structures such as eyeglasses and hairstyles, while neural implicit models suffer from deformation inflexibility and rendering inefficiency. Although 3D Gaussian has been demonstrated to possess promising capability for geometry representation and radiance field reconstruction, applying 3D Gaussian in head avatar creation remains a major challenge since it is difficult for 3D Gaussian to model the head shape variations caused by changing poses and expressions. In this paper, we introduce PSAvatar, a novel framework for animatable head avatar creation that utilizes discrete geometric primitive to create a parametric shape model and employs 3D Gaussian for fine detail representation and high fidelity rendering. The parametric shape model is a Point-based Shape Model (PSM) which uses points instead of meshes for 3D representation to achieve enhanced representation flexibility. Specifically, PSM first converts the FLAME mesh to points by sampling on the surfaces as well as off the meshes to enable the reconstruction of not only surface-like structures but also complex geometries such as eyeglasses and hairstyles. By aligning these points with the head shape in an analysis-by-synthesis manner, the PSM makes it possible to utilize 3D Gaussian for fine detail representation and appearance modeling, thus enabling the creation of high-fidelity avatars. We show that PSAvatar can reconstruct high-fidelity head avatars of varieties of subjects and the avatars can be animated in real-time. Zhenyu Bao, Qing Li 0029, Guoping Qiu, Kanglin Liu |
IEEE Trans. Vis. Comput. Graph. | 5 |
| 2025 | SPC-GS: Gaussian Splatting with Semantic-Prompt Consistency for Indoor Open-World Free-view Synthesis from Sparse Inputsabstract3D Gaussian Splatting-based indoor open-world free-view synthesis approaches have shown significant performance with dense input images. However, they exhibit poor performance when confronted with sparse inputs, primarily due to the sparse distribution of Gaussian points and insufficient view supervision. To relieve these challenges, we propose SPC-GS, leveraging Scene-layout-based Gaussian Initialization (SGI) and Semantic-Prompt Consistency (SPC) Regularization for open-world free view synthesis with sparse inputs. Specifically, SGI provides a dense, scene-layout-based Gaussian distribution by utilizing view-changed images generated from the video generation model and view-constraint Gaussian points densification. Additionally, SPC mitigates limited view supervision by employing semantic-prompt-based consistency constraints developed by SAM2. This approach leverages available semantics from training views, serving as instructive prompts, to optimize visually overlapping regions in novel views with 2D and 3D consistency constraints. Extensive experiments demonstrate the superior performance of SPC-GS across Replica and ScanNet benchmarks. Notably, our SPC-GS achieves a 3.06 dB gain in PSNR for reconstruction quality and a 7.3% improvement in mIoU for open-world semantic segmentation. Project website at: https://gbliao.github.io/SPC-GS.github.io. Guibiao Liao, Qing Li 0029, Zhenyu Bao, Guoping Qiu, Kanglin Liu |
CVPR | 5 |
| 2025 | APasco: High Fidelity Audio-Driven Portrait Animation Based on Audio-Lip Multi-Head Cross-Attention and 3D Dense Geometric PriorabstractAudio-driven portrait animation has achieved significant advances propelled by the development of diffusion models. Despite remarkable improvements in driving capability and temporal consistency, diffusion model-based methods still suffer from audio-lip misalignment and facial detail loss. To address them, we present a novel stable diffusion-based approach by conditioning on aligned audio-lip features and 3D dense sequential geometry features. Specifically, we enhance phoneme-lip synchronization by coupling fine-grained local lip features with corresponding audio details with the designed Audio-Lip multi-head Cross-Attention module. To improve the facial local details, we derive 3D dense sequential geometry features from 3D dense geometric prior via the developed Mesh Spatio-Temporal Encoder. Extensive experiments on public benchmarks demonstrate that APasco achieves superior performance in both visual quality and lip-sync accuracy compared to existing approaches. Further supplementary material and project detail can be found at: https://github.com/xiejinhan0428/APasco. Jinhan Xie, Kanglin Liu, Zhenyu Bao, Qing Li 0006 |
ECAI | 2 |
| 2025 | Wasserstein distributionally robust facility location and capacity planning for disaster relief
Zhuolin Wang, Kanglin Liu, Keyou You |
Expert Syst. Appl. | 2 |
| 2025 | LoopSparseGS: Loop-Based Sparse-View Friendly Gaussian SplattingabstractDespite the photorealistic novel view synthesis (NVS) performance achieved by the original 3D Gaussian splatting (3DGS), its rendering quality significantly degrades with sparse input views. This performance drop is mainly caused by the limited number of initial points generated from the sparse input, lacking reliable geometric supervision during the training process, and inadequate regularization of the oversized Gaussian ellipsoids. To handle these issues, we propose the LoopSparseGS, a loop-based 3DGS framework for the sparse novel view synthesis task. In specific, we propose a loop-based Progressive Gaussian Initialization (PGI) strategy that could iteratively densify the initialized point cloud using the rendered pseudo images during the training process. Then, the sparse and reliable depth from the Structure from Motion, and the window-based dense monocular depth are leveraged to provide precise geometric supervision via the proposed Depth-alignment Regularization (DAR). Additionally, we introduce a novel Sparse-friendly Sampling (SFS) strategy to handle oversized Gaussian ellipsoids leading to large pixel errors. Comprehensive experiments on four datasets demonstrate that LoopSparseGS outperforms existing state-of-the-art methods for sparse-input novel view synthesis, across indoor, outdoor, and object-level scenes with various image resolutions. Code is available at: https://github.com/pcl3dv/LoopSparseGS. Zhenyu Bao, Guibiao Liao, Kaichen Zhou, Kanglin Liu, Qing Li 0029, Guoping Qiu |
IEEE Trans. Image Process. | 4 |
| 2025 | CLIP-GS: CLIP-Informed Gaussian Splatting for View-Consistent 3D Indoor Semantic UnderstandingabstractExploiting 3D Gaussian Splatting (3DGS) with Contrastive Language-Image Pre-Training (CLIP) models for open-vocabulary 3D semantic understanding of indoor scenes has emerged as an attractive research focus. Existing methods typically attach high-dimensional CLIP semantic embeddings to 3D Gaussians and leverage view-inconsistent 2D CLIP semantics as Gaussian supervision, resulting in efficiency bottlenecks and deficient 3D semantic consistency. To address these challenges, we present CLIP-GS, efficiently achieving a coherent semantic understanding of 3D indoor scenes via the proposed Semantic Attribute Compactness (SAC) and 3D Coherent Regularization (3DCR). SAC approach exploits the naturally unified semantics within objects to learn compact, yet effective, semantic Gaussian representations, enabling highly efficient rendering (>100 FPS). 3DCR enforces semantic consistency in 2D and 3D domains: In 2D, 3DCR utilizes refined view-consistent semantic outcomes derived from 3DGS to establish cross-view coherence constraints; in 3D, 3DCR encourages features similar among 3D Gaussian primitives associated with the same object, leading to more precise and coherent segmentation results. Extensive experimental results demonstrate that our method remarkably suppresses existing state-of-the-art approaches, achieving mIoU improvements of 21.20% and 13.05% on ScanNet and Replica datasets, respectively, while maintaining real-time rendering speed. Furthermore, our approach exhibits superior performance even with sparse input data, substantiating its robustness. Guibiao Liao, Jiankun Li, Zhenyu Bao, Xiaoqing Ye, Qing Li 0029, Kanglin Liu |
ACM Trans. Multim. Comput. Commun. Appl. | 6 |
| 2024 | 3D Reconstruction and Novel View Synthesis of Indoor Environments Based on a Dual Neural Radiance Field
Zhenyu Bao, Guibiao Liao, Kanglin Liu, Qing Li 0029, Guoping Qiu |
ACM Multimedia | 4 |
| 2024 | OV-NeRF: Open-Vocabulary Neural Radiance Fields With Vision and Language Foundation Models for 3D Semantic UnderstandingabstractThe development of Neural Radiance Fields (NeRFs) has provided a potent representation for encapsulating the geometric and appearance characteristics of 3D scenes. Enhancing the capabilities of NeRFs in open-vocabulary 3D semantic perception tasks has been a recent focus. However, current methods that extract semantics directly from Contrastive Language-Image Pretraining (CLIP) for semantic field learning encounter difficulties due to noisy and view-inconsistent semantics provided by CLIP. To tackle these limitations, we propose OV-NeRF, which exploits the potential of pre-trained vision and language foundation models to enhance semantic field learning through proposed single-view and cross-view strategies. First, from the single-view perspective, we introduce Region Semantic Ranking (RSR) regularization by leveraging 2D mask proposals derived from Segment Anything (SAM) to rectify the noisy semantics of each training view, facilitating accurate semantic field learning. Second, from the cross-view perspective, we propose a Cross-view Self-enhancement (CSE) strategy to address the challenge raised by view-inconsistent semantics. Rather than invariably utilizing the 2D inconsistent semantics from CLIP, CSE leverages the 3D consistent semantics generated from the well-trained semantic field itself for semantic field training, aiming to reduce ambiguity and enhance overall semantic consistency across different views. Extensive experiments validate our OV-NeRF outperforms current state-of-the-art methods, achieving a significant improvement of 20.31% and 18.42% in mIoU metric on Replica and ScanNet, respectively. Furthermore, our approach exhibits consistent superior results across various CLIP configurations, further verifying its robustness. Codes are available at:https://github.com/pcl3dv/OV-NeRF. Guibiao Liao, Kaichen Zhou, Zhenyu Bao, Kanglin Liu, Qing Li 0029 |
IEEE Trans. Circuits Syst. Video Technol. | 4 |
| 2024 | LightViD: Efficient Video Deblurring With Spatial-Temporal Feature FusionabstractNatural video capturing suffers from visual blurriness due to high-motion of cameras or objects. Until now, the video blurriness removal task has been extensively explored for both human vision and machine processing. However, its computational cost is still a critical issue and has not yet been fully addressed. In this paper, we propose a novel Lightweight Video Deblurring (LightViD) method that achieves the top-tier performance with an extremely low parameter size. The proposed LightViD consists of a blur detector and a deblurring network. In particular, the blur detector effectively separate blurriness regions, thus avoid both unnecessary computation and over-enhancement on non-blurriness regions. The deblurring network is designed as a lightweight model. It employs a Spatial Feature Fusion Block (SFFB) to extract hierarchical spatial features, which are further fused by ConvLSTM for effective spatial-temporal feature representation. Comprehensive experiments with quantitative and qualitative comparisons demonstrate the effectiveness of our LightViD method, which achieves competitive performances on GoPro and DVD datasets, with reduced computational costs of 1.63M parameters and 96.8 GMACs. Trained model available: https://github.com/wgp/LightVid. Liqun Lin, Guangpeng Wei, Kanglin Liu, Wanjian Feng, Tiesong Zhao |
IEEE Trans. Circuits Syst. Video Technol. | 3 |
| 2023 | P2I-NET: Mapping Camera Pose to Image via Adversarial Learning for New View Synthesis in Real Indoor EnvironmentsabstractGiven a new 6DoF camera pose in an indoor environment, we study the challenging problem of predicting the view from that pose based on a set of reference RGBD views. Existing explicit or implicit 3D geometry construction methods are computationally expensive while those based on learning have predominantly focused on isolated views of object categories with regular geometric structure. Differing from the traditional render-inpaint approach to new view synthesis in the real indoor environment, we propose a conditional generative adversarial neural network (P2I-NET) to directly predict the new view from the given pose. P2I-NET learns the conditional distribution of the images of the environment for establishing the correspondence between the camera pose and its view of the environment, and achieves this through a number of innovative designs in its architecture and training lost function. Two auxiliary discriminator constraints are introduced for enforcing the consistency between the pose of the generated image and that of the corresponding real world image in both the latent feature space and the real world pose space. Additionally a deep convolutional neural network (CNN) is introduced to further reinforce this consistency in the pixel space. We have performed extensive new view synthesis experiments on real indoor datasets. Results show that P2I-NET has superior performance against a number of NeRF based strong baseline models. In particular, we show that P2I-NET is 40 to 100 times faster than these competitor techniques while synthesising similar quality images. Furthermore, we contribute a new publicly available indoor environment dataset containing 22 high resolution RGBD videos where each frame also has accurate camera pose parameters. Xujie Kang, Kanglin Liu, Jiang Duan, Yuanhao Gong, Guoping Qiu |
ACM Multimedia | 2 |
| 2023 | A Decoupled Kernel Prediction Network Guided by Soft Mask for Single Image HDR ReconstructionabstractRecent works on single image high dynamic range (HDR) reconstruction fail to hallucinate plausible textures, resulting in information missing and artifacts in large-scale under/over-exposed regions. In this article, a decoupled kernel prediction network is proposed to infer an HDR image from a low dynamic range (LDR) image. Specifically, we first adopt a simple module to generate a preliminary result, which can precisely estimate well-exposed HDR regions. Meanwhile, an encoder-decoder backbone network with a soft mask guidance module is presented to predict pixel-wise kernels, which is further convolved with the preliminary result to obtain the final HDR output. Instead of traditional kernels, our predicted kernels are decoupled along the spatial and channel dimensions. The advantages of our method are threefold at least. First, our model is guided by the soft mask so that it can focus on the most relevant information for under/over-exposed regions. Second, pixel-wise kernels are able to adaptively solve the different degradations for differently exposed regions. Third, decoupled kernels can avoid information redundancy across channels and reduce the solution space of our model. Thus, our method is able to hallucinate fine details in the under/over-exposed regions and renders visually pleasing results. Extensive experiments demonstrate that our model outperforms state-of-the-art ones. Gaofeng Cao, Fei Zhou 0001, Kanglin Liu, Anjie Wang, Leidong Fan |
ACM Trans. Multim. Comput. Commun. Appl. | 3 |
| 2022 | Towards Disentangling Latent Space for Unsupervised Semantic Face EditingabstractFacial attributes in StyleGAN generated images are entangled in the latent space which makes it very difficult to independently control a specific attribute without affecting the others. Supervised attribute editing requires annotated training data which is difficult to obtain and limits the editable attributes to those with labels. Therefore, unsupervised attribute editing in an disentangled latent space is key to performing neat and versatile semantic face editing. In this paper, we present a new technique termed Structure-Texture Independent Architecture with Weight Decomposition and Orthogonal Regularization (STIA-WO) to disentangle the latent space for unsupervised semantic face editing. By applying STIA-WO to GAN, we have developed a StyleGAN termed STGAN-WO which performs weight decomposition through utilizing the style vector to construct a fully controllable weight matrix to regulate image synthesis, and employs orthogonal regularization to ensure each entry of the style vector only controls one independent feature matrix. To further disentangle the facial attributes, STGAN-WO introduces a structure-texture independent architecture which utilizes two independently and identically distributed (i.i.d.) latent vectors to control the synthesis of the texture and structure components in a disentangled way. Unsupervised semantic editing is achieved by moving the latent code in the coarse layers along its orthogonal directions to change texture related attributes or changing the latent code in the fine layers to manipulate structure related ones. We present experimental results which show that our new STGAN-WO can achieve better attribute editing than state of the art methods. Kanglin Liu, Gaofeng Cao, Fei Zhou 0001, Jiang Duan, Guoping Qiu |
IEEE Trans. Image Process. | 1 |
| 2021 | A brightness-adaptive kernel prediction network for inverse tone mapping
Gaofeng Cao, Fei Zhou 0001, Kanglin Liu |
Neurocomputing | 3 |
| 2020 | Spectral regularization for combating mode collapse in GANs
Kanglin Liu, Guoping Qiu, Wenming Tang, Fei Zhou 0001 |
Image Vis. Comput. | 1 |
| 2020 | Lipschitz constrained GANs via boundedness and continuityabstractAbstract One of the challenges in the study of generative adversarial networks (GANs) is the difficulty of its performance control. Lipschitz constraint is essential in guaranteeing training stability for GANs. Although heuristic methods such as weight clipping, gradient penalty and spectral normalization have been proposed to enforce Lipschitz constraint, it is still difficult to achieve a solution that is both practically effective and theoretically provably satisfying a Lipschitz constraint. In this paper, we introduce the boundedness and continuity (BC) conditions to enforce the Lipschitz constraint on the discriminator functions of GANs. We prove theoretically that GANs with discriminators meeting the BC conditions satisfy the Lipschitz constraint. We present a practically very effective implementation of a GAN based on a convolutional neural network (CNN) by forcing the CNN to satisfy the BC conditions (BC–GAN). We show that as compared to recent techniques including gradient penalty and spectral normalization, BC–GANs have not only better performances but also lower computational complexity. Kanglin Liu, Guoping Qiu |
Neural Comput. Appl. | 1 |
| 2019 | Spectral Regularization for Combating Mode Collapse in GANsabstractDespite excellent progress in recent years, mode collapse remains a major unsolved problem in generative adversarial networks (GANs). In this paper, we present spectral regularization for GANs (SR-GANs), a new and robust method for combating the mode collapse problem in GANs. Theoretical analysis shows that the optimal solution to the discriminator has a strong relationship to the spectral distributions of the weight matrix. Therefore, we monitor the spectral distribution in the discriminator of spectral normalized GANs (SN-GANs), and discover a phenomenon which we refer to as spectral collapse, where a large number of singular values of the weight matrices drop dramatically when mode collapse occurs. We show that there are strong evidence linking mode collapse to spectral collapse; and based on this link, we set out to tackle spectral collapse as a surrogate of mode collapse. We have developed a spectral regularization method where we compensate the spectral distributions of the weight matrices to prevent them from collapsing, which in turn successfully prevents mode collapse in GANs. We provide theoretical explanations for why SR-GANs are more stable and can provide better performances than SN-GANs. We also present extensive experimental results and analysis to show that SR-GANs not only always outperform SN-GANs but also always succeed in combating mode collapse where SN-GANs fail. Kanglin Liu, Guoping Qiu, Wenming Tang, Fei Zhou 0001 |
ICCV | 1 |