VLDB 2026 Research / reviewers in the wild / expert
Qianyi Wu
dblp:217/2011
· DBLP profile ↗
33ranked-venue papers
4as first author
29since 2021 · last 2026
0000-0001-8764-6178ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 30 · 4 first-author · 26 since 2021Graphics, computer vision, multimedia, augmented reality and games · 24 · 4 first-author · 21 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | PCGS: Progressive Compression of 3D Gaussian Splattingabstract3D Gaussian Splatting (3DGS) achieves impressive rendering fidelity and speed for novel view synthesis. However, its substantial data size poses a significant challenge for practical applications. While many compression techniques have been proposed, they fail to efficiently utilize existing bitstreams in on-demand applications due to their lack of progressivity, leading to a waste of resource. To address this issue, we propose PCGS (Progressive Compression of 3D Gaussian Splatting), which adaptively controls both the quantity and quality of Gaussians (or anchors) to enable effective progressivity for on-demand applications. For quantity, we introduce a progressive masking strategy that incrementally incorporates new anchors while refining existing ones to enhance fidelity. For quality, we propose a progressive quantization approach that gradually reduces quantization step sizes to achieve finer modeling of Gaussian attributes. Furthermore, to compact the incremental bitstreams, we leverage existing quantization results to refine probability prediction, improving entropy coding efficiency across progressive levels. PCGS achieves progressivity while maintaining compression performance comparable to SoTA non-progressive methods. Yihang Chen 0002, Qianyi Wu, Weiyao Lin, Mehrtash Harandi, Jianfei Cai 0001 |
AAAI | 3 |
| 2026 | PanFlow: Decoupled Motion Control for Panoramic Video GenerationabstractPanoramic video generation has attracted growing attention due to its applications in virtual reality and immersive media. However, existing methods lack explicit motion control and struggle to generate scenes with large and complex motions. We propose PanFlow a novel approach that exploits the spherical nature of panoramas to decouple the highly dynamic camera rotation from the input optical flow condition, enabling more precise control over large and dynamic motions. We further introduce a spherical noise warping strategy to promote loop consistency in motion across panorama boundaries. To support effective training, we curate a large-scale, motion-rich panoramic video dataset with frame-level pose and flow annotations. We also showcase the effectiveness of our method in various applications, including motion transfer and video editing. Extensive experiments demonstrate that PanFlow significantly outperforms prior methods in motion fidelity, visual quality, and temporal coherence. Hanwen Liang, Donny Y. Chen, Qianyi Wu, Konstantinos N. Plataniotis, Camilo Cruz Gambardella, Jianfei Cai 0001 |
AAAI | 4 |
| 2026 | Feedforward Compression of Static and Streamable 3D Gaussian SplattingabstractRecent advances in 3D Gaussian Splatting (3DGS) have enabled real-time, high-fidelity novel view synthesis, yet their substantial storage cost remains a major barrier to practical deployment. Although several compression techniques have been explored, they share a common limitation:each existing 3DGS requires per-scene optimization to achieve compression, making the compressionslow and inefficient. In this work, we present Fast Compression of 3D Gaussian Splatting (FCGS), an optimization-free approach that compresses existing 3DGS in a single feed-forward pass, reducing compression time from minutes to seconds. To enhance compression efficiency, we design a multi-path entropy module that routes Gaussian attributes through separate entropy-constrained paths, achieving a better trade-off between size and fidelity. Furthermore, we introduce both inter- and intra-Gaussian context models to effectively remove redundancies for the unstructured Gaussian representation. Experimental results show that FCGS achieves over 20× compression while maintaining high fidelity, outperforming most State-of-The-Art (SoTA) per-scene optimization-based methods. Beyond static scenes, we further extend FCGS to a streamable setting which eliminates redundant temporal information, demonstrating its strong potential for compressing streamable 3DGS data. Yihang Chen 0002, Qianyi Wu, Weiyao Lin, Junhui Hou, Mehrtash Harandi, Jianfei Cai 0001 |
IEEE Trans. Circuits Syst. Video Technol. | 2 |
| 2025 | PanSplat: 4K Panorama Synthesis with Feed-Forward Gaussian SplattingabstractWith the advent of portable 360° cameras, panorama has gained significant attention in applications like virtual reality (VR), virtual tours, robotics, and autonomous driving. As a result, wide-baseline panorama view synthesis has emerged as a vital task, where high resolution, fast inference, and memory efficiency are essential. Nevertheless, existing methods are typically constrained to lower resolutions (512 × 1024) due to demanding memory and computational requirements. In this paper, we present PanSplat, a generalizable, feed-forward approach that efficiently supports resolution up to 4K (2048 × 4096). Our approach features a tailored spherical 3D Gaussian pyramid with a Fibonacci lattice arrangement, enhancing image quality while reducing information redundancy. To accommodate the demands of high resolution, we propose a pipeline that integrates a hierarchical spherical cost volume and Gaussian heads with local operations, enabling two-step deferred backpropagation for memory-efficient training on a single A100 GPU. Experiments demonstrate that PanSplat achieves state-of-the-art results with superior efficiency and image quality across both synthetic and real-world datasets. Code is available at https://github.com/chengzhag/PanSplat. Haofei Xu, Qianyi Wu, Camilo Cruz Gambardella, Dinh Q. Phung, Jianfei Cai 0001 |
CVPR | 3 |
| 2025 | Rethinking End-to-End 2D to 3D Scene Segmentation in Gaussian SplattingabstractLifting multi-view 2D instance segmentation to a radiance field has proven effective to enhance 3D understanding. Existing works rely on direct matching for end-to-end lifting, yielding inferior results, or employ a two-stage solution constrained by complex preor post-processing. In this work, we design Unified-Lift, a new end-to-end object-aware lifting approach that aims for high-quality 3D segmentation based on our object-aware 3D Gaussian representation. To start, we augment each Gaussian point with a Gaussian-level feature learned using a contrastive loss to encode instance information. Importantly, we introduce a learnable object-level codebook to account for individual objects in the scene for an explicit object-level understanding and associate the encoded object-level features with the Gaussian-level point features for segmentation predictions. While promising, achieving effective codebook learning is nontrivial and a naive solution leads to degraded performance. Hence, we formulate the association learning module and the noisy label filtering module for effective and robust codebook learning. We conduct experiments on three benchmarks LERF-Masked, Replica, and Messy Rooms. Both qualitative and quantitative results manifest that our Unified-Lift clearly outperforms existing methods in terms of segmentation quality and time efficiency. Runsong Zhu, Shi Qiu 0001, Zhengzhe Liu, Ka-Hei Hui, Qianyi Wu, Pheng-Ann Heng, Chi-Wing Fu |
CVPR | 5 |
| 2025 | Fast Feedforward 3D Gaussian Splatting CompressionabstractWith 3D Gaussian Splatting (3DGS) advancing real-time and high-fidelity rendering for novel view synthesis, storage requirements pose challenges for their widespread adoption. Although various compression techniques have been proposed, previous art suffers from a common limitation: for any existing 3DGS, per-scene optimization is needed to achieve compression, making the compression sluggish and slow. To address this issue, we introduce Fast Compression of 3D Gaussian Splatting (FCGS), an optimization-free model that can compress 3DGS representations rapidly in a single feed-forward pass, which significantly reduces compression time from minutes to seconds. To enhance compression efficiency, we propose a multi-path entropy module that assigns Gaussian attributes to different entropy constraint paths for balance between size and fidelity. We also carefully design both inter- and intra-Gaussian context models to remove redundancies among the unstructured Gaussian blobs. Overall, FCGS achieves a compression ratio of over 20X while maintaining fidelity, surpassing most per-scene SOTA optimization-based methods. Code: github.com/YihangChen-ee/FCGS. Yihang Chen 0002, Qianyi Wu, Weiyao Lin, Mehrtash Harandi, Jianfei Cai 0001 |
ICLR | 2 |
| 2025 | COS3D: Collaborative Open-Vocabulary 3D SegmentationabstractOpen-vocabulary 3D segmentation is a fundamental yet challenging task, requiring a mutual understanding of both segmentation and language. However, existing Gaussian-splatting-based methods rely either on a single 3D language field, leading to inferior segmentation, or on pre-computed class-agnostic segmentations, suffering from error accumulation. To address these limitations, we present COS3D, a new collaborative prompt-segmentation framework that contributes to effectively integrating complementary language and segmentation cues throughout its entire pipeline. We first introduce the new concept of collaborative field, comprising an instance field and a language field, as the cornerstone for collaboration. During training, to effectively construct the collaborative field, our key idea is to capture the intrinsic relationship between the instance field and language field, through a novel instance-to-language feature mapping and designing an efficient two-stage training strategy. During inference, to bridge distinct characteristics of the two fields, we further design an adaptive language-to-instance prompt refinement, promoting high-quality prompt-segmentation inference. Extensive experiments not only demonstrate COS3D's leading performance over existing methods on two widely-used benchmarks but also show its high potential to various applications,~\ie, novel image-based 3D segmentation, hierarchical segmentation, and robotics. Runsong Zhu, Ka-Hei Hui, Zhengzhe Liu, Qianyi Wu, Weiliang Tang, Shi Qiu 0001, Pheng-Ann Heng, Chi-Wing Fu |
NeurIPS | 4 |
| 2025 | HAC++: Towards 100X Compression of 3D Gaussian Splattingabstract3D Gaussian Splatting (3DGS) has emerged as a promising representation for novel view synthesis, boosting rapid rendering speed with high fidelity. However, the substantial Gaussians and their associated attributes necessitate effective compression techniques. Nevertheless, the sparse and unorganized nature of the point cloud of Gaussians (or anchors in our paper) presents challenges for compression. In this paper, we propose HAC++, which explicitly minimizes the representation's entropy during optimization, enabling efficient arithmetic coding after training for compressed storage. Specifically, to reduce entropy, HAC++ leverages the relationships between unorganized anchors and a structured hash grid, utilizing their mutual information for context modeling. Additionally, HAC++ captures intra-anchor contextual relationships to further enhance compression performance. To facilitate entropy coding, we utilize Gaussian distributions to precisely estimate the probability of each quantized attribute, where an adaptive quantization module is proposed to enable high-precision quantization of these attributes for improved fidelity restoration. Moreover, we incorporate an adaptive masking strategy to eliminate non-effective Gaussians and anchors. Overall, HAC++ achieves a remarkable size reduction of over $100\times$100× compared to vanilla 3DGS when averaged on all datasets, while simultaneously improving fidelity. It also delivers more than $20\times$20× size reduction compared to Scaffold-GS. Yihang Chen 0002, Qianyi Wu, Weiyao Lin, Mehrtash Harandi, Jianfei Cai 0001 |
IEEE Trans. Pattern Anal. Mach. Intell. | 2 |
| 2025 | Explicit Correspondence Matching for Generalizable Neural Radiance FieldsabstractWe present a new generalizable NeRF method that is able to directly generalize to new unseen scenarios and perform novel view synthesis with as few as two source views. The key to our approach lies in the explicitly modeled correspondence matching information, so as to provide the geometry prior to the prediction of NeRF color and density for volume rendering. The explicit correspondence matching is quantified with the cosine similarity between image features sampled at the 2D projections of a 3D point on different views, which is able to provide reliable cues about the surface geometry. Unlike previous methods where image features are extracted independently for each view, we consider modeling the cross-view interactions via Transformer cross-attention, which greatly improves the feature matching quality. Our method achieves state-of-the-art results on different evaluation settings, with the experiments showing a strong correlation between our learned cosine feature similarity and volume density, demonstrating the effectiveness and superiority of our proposed method. Yuedong Chen, Haofei Xu, Qianyi Wu, Chuanxia Zheng, Tat-Jen Cham, Jianfei Cai 0001 |
IEEE Trans. Pattern Anal. Mach. Intell. | 3 |
| 2025 | A novel deep neural network for identification of sex and ethnicity based on unknown skulls
Qianhong Li, Xizhi Wang, Qianyi Wu, Chaohui Ma, Guohua Geng |
Pattern Recognit. | 4 |
| 2024 | How Far can we Compress Instant-NGP-Based NeRF?abstractIn recent years, Neural Radiance Field (NeRF) has demonstrated remarkable capabilities in representing 3D scenes. To expedite the rendering process, learnable explicit representations have been introduced for combination with implicit NeRF representation, which however results in a large storage space requirement. In this paper, we introduce the Context-based NeRF Compression (CNC) framework, which leverages highly efficient context models to provide a storage-friendly NeRF representation. Specifically, we excavate both level-wise and dimension-wise context dependencies to enable probability prediction for information entropy reduction. Additionally, we exploit hash collision and occupancy grids as strong prior knowledge for better context modeling. To the best of our knowledge, we are the first to construct and exploit context models for NeRF compression. We achieve a size reduction of 100x and 70× with improved fidelity against the baseline Instant-NGP on Synthesic-NeRF and Tanks and Temples datasets, respectively. Additionally, we attain 86.7% and 82.3% storage size reduction against the SOTA NeRF compression method BiRF. Our code is available here: https://github.com/YihangChen-ee/CNC. Yihang Chen 0002, Qianyi Wu, Mehrtash Harandi, Jianfei Cai 0001 |
CVPR | 2 |
| 2024 | Taming Stable Diffusion for Text to 360° Panorama Image GenerationabstractGenerative models, e.g., Stable Diffusion, have enabled the creation of photorealistic images from text prompts. Yet, the generation of 360-degree panorama images from text remains a challenge, particularly due to the dearth of paired text-panorama data and the domain gap between panorama and perspective images. In this paper, we introduce a novel dual-branch diffusion model named PanFusion to generate a 360-degree image from a text prompt. We leverage the stable diffusion model as one branch to provide prior knowledge in natural image generation and register it to another panorama branch for holistic image generation. We propose a unique cross-attention mechanism with projection awareness to minimize distortion during the collaborative denoising process. Our experiments validate that PanFusion surpasses existing methods and, thanks to its dual-branch structure, can integrate additional constraints like room layout for customized panorama outputs. Qianyi Wu, Camilo Cruz Gambardella, Xiaoshui Huang, Dinh Q. Phung, Wanli Ouyang, Jianfei Cai 0001 |
CVPR | 2 |
| 2024 | HAC: Hash-Grid Assisted Context for 3D Gaussian Splatting Compression
Yihang Chen 0002, Qianyi Wu, Weiyao Lin, Mehrtash Harandi, Jianfei Cai 0001 |
ECCV (7) | 2 |
| 2024 | Learning 3D Geometry and Feature Consistent Gaussian Splatting for Object Removal
Qianyi Wu, Guofeng Zhang 0001, Dan Xu 0002 |
ECCV (3) | 2 |
| 2024 | Surface Reconstruction from 3D Gaussian Splatting via Local Structural Hints
Qianyi Wu, Jianmin Zheng, Jianfei Cai 0001 |
ECCV (2) | 1 |
| 2024 | ClusteringSDF: Self-Organized Neural Implicit Surfaces for 3D Decomposition
Tianhao Wu 0015, Chuanxia Zheng, Qianyi Wu, Tat-Jen Cham |
ECCV (57) | 3 |
| 2024 | PCF-Lift: Panoptic Lifting by Probabilistic Contrastive Fusion
Runsong Zhu, Shi Qiu 0001, Qianyi Wu, Ka-Hei Hui, Pheng-Ann Heng, Chi-Wing Fu |
ECCV (2) | 3 |
| 2024 | TFS-NeRF: Template-Free NeRF for Semantic 3D Reconstruction of Dynamic SceneabstractDespite advancements in Neural Implicit models for 3D surface reconstruction, handling dynamic environments with interactions between arbitrary rigid, non-rigid, or deformable entities remains challenging. The generic reconstruction methods adaptable to such dynamic scenes often require additional inputs like depth or optical flow or rely on pre-trained image features for reasonable outcomes. These methods typically use latent codes to capture frame-by-frame deformations. Another set of dynamic scene reconstruction methods, are entity-specific, mostly focusing on humans, and relies on template models. In contrast, some template-free methods bypass these requirements and adopt traditional LBS (Linear Blend Skinning) weights for a detailed representation of deformable object motions,
although they involve complex optimizations leading to lengthy training times. To this end, as a remedy, this paper introduces TFS-NeRF, a template-free 3D semantic NeRF for dynamic scenes captured from sparse or single-view RGB videos, featuring interactions among two entities and more time-efficient than other LBS-based approaches. Our framework uses an Invertible Neural Network (INN) for LBS prediction, simplifying the training process. By disentangling the motions of interacting entities and optimizing per-entity skinning weights, our method efficiently generates accurate, semantically separable geometries. Extensive experiments demonstrate that our approach produces high-quality reconstructions of both deformable and non-deformable objects in complex interactions, with improved
training efficiency compared to existing methods. The code and models will be available on our github page. Sandika Biswas, Qianyi Wu, Biplab Banerjee, Seyed Hamid Rezatofighi |
NeurIPS | 2 |
| 2024 | Normal-GS: 3D Gaussian Splatting with Normal-Involved RenderingabstractRendering and reconstruction are long-standing topics in computer vision and graphics. Achieving both high rendering quality and accurate geometry is a challenge. Recent advancements in 3D Gaussian Splatting (3DGS) have enabled high-fidelity novel view synthesis at real-time speeds. However, the noisy and discrete nature of 3D Gaussian primitives hinders accurate surface estimation. Previous attempts to regularize 3D Gaussian normals often degrade rendering quality due to the fundamental disconnect between normal vectors and the rendering pipeline in 3DGS-based methods. Therefore, we introduce Normal-GS, a novel approach that integrates normal vectors into the 3DGS rendering pipeline. The core idea is to model the interaction between normals and incident lighting using the physically-based rendering equation. Our approach re-parameterizes surface colors as the product of normals and a designed Integrated Directional Illumination Vector (IDIV). To optimize memory usage and simplify optimization, we employ an anchor-based 3DGS to implicitly encode locally-shared IDIVs. Additionally, Normal-GS leverages optimized normals and Integrated Directional Encoding (IDE) to accurately model specular effects, enhancing both rendering quality and surface normal precision. Extensive experiments demonstrate that Normal-GS achieves near state-of-the-art visual quality while obtaining accurate surface normals and preserving real-time rendering performance. Qianyi Wu, Jianmin Zheng, Seyed Hamid Rezatofighi, Jianfei Cai 0001 |
NeurIPS | 2 |
| 2023 | Robust Video Portrait Reenactment via Personalized Representation QuantizationabstractWhile progress has been made in the field of portrait reenactment, the problem of how to produce high-fidelity and robust videos remains. Recent studies normally find it challenging to handle rarely seen target poses due to the limitation of source data. This paper proposes the Video Portrait via Non-local Quantization Modeling (VPNQ) framework, which produces pose- and disturbance-robust reenactable video portraits. Our key insight is to learn position-invariant quantized local patch representations and build a mapping between simple driving signals and local textures with non-local spatial-temporal modeling. Specifically, instead of learning a universal quantized codebook, we identify that a personalized one can be trained to preserve desired position-invariant local details better. Then, a simple representation of projected landmarks can be used as sufficient driving signals to avoid 3D rendering. Following, we employ a carefully designed Spatio-Temporal Transformer to predict reasonable and temporally consistent quantized tokens from the driving signal. The predicted codes can be decoded back to robust and high-quality videos. Comprehensive experiments have been conducted to validate the effectiveness of our approach. Kaisiyuan Wang, Changcheng Liang, Hang Zhou 0009, Jiaxiang Tang, Qianyi Wu, Dongliang He, Zhibin Hong, Jingtuo Liu, Errui Ding, Ziwei Liu 0002, Jingdong Wang 0001 |
AAAI | 5 |
| 2023 | ObjectSDF++: Improved Object-Compositional Neural Implicit SurfacesabstractIn recent years, neural implicit surface reconstruction has emerged as a popular paradigm for multi-view 3D reconstruction. Unlike traditional multi-view stereo approaches, the neural implicit surface-based methods leverage neural networks to represent 3D scenes as signed distance functions (SDFs). However, they tend to disregard the reconstruction of individual objects within the scene, which limits their performance and practical applications. To address this issue, previous work ObjectSDF introduced a nice framework of object-composition neural implicit surfaces, which utilizes 2D instance masks to supervise individual object SDFs. In this paper, we propose a new framework called ObjectSDF++ to overcome the limitations of ObjectSDF. First, in contrast to ObjectSDF whose performance is primarily restricted by its converted semantic field, the core component of our model is an occlusion-aware object opacity rendering formulation that directly volume-renders object opacity to be supervised with instance masks. Second, we design a novel regularization term for object distinction, which can effectively mitigate the issue that ObjectSDF may result in unexpected reconstruction in invisible regions due to the lack of constraint to prevent collisions. Our extensive experiments demonstrate that our novel framework not only produces superior object reconstruction results but also significantly improves the quality of scene reconstruction. Code and more resources can be found in https://qianyiwu.github.io/objectsdf++. Qianyi Wu, Kaisiyuan Wang, Kejie Li, Jianmin Zheng, Jianfei Cai 0001 |
ICCV | 1 |
| 2022 | Learning Hierarchical Cross-Modal Association for Co-Speech Gesture GenerationabstractGenerating speech-consistent body and gesture movements is a long-standing problem in virtual avatar creation. Previous studies often synthesize pose movement in a holistic manner, where poses of all joints are generated simultaneously. Such a straightforward pipeline fails to generate fine-grained co-speech gestures. One observation is that the hierarchical semantics in speech and the hierarchical structures of human gestures can be naturally described into multiple granularities and associated together. To fully utilize the rich connections between speech audio and human gestures, we propose a novel framework named Hierarchical Audio-to-Gesture (HA2G) for co-speech gesture generation. In HA2G, a Hierarchical Audio Learner extracts audio representations across semantic granularities. A Hierarchical Pose Inferer subsequently renders the entire human pose gradually in a hierarchical manner. To enhance the quality of synthesized gestures, we develop a contrastive learning strategy based on audio-text alignment for better audio representations. Extensive experiments and human evaluation demonstrate that the proposed method renders realistic co-speech gestures and out-performs previous methods in a clear margin. Project page: https://alvinliu0.github.io/projects/HA2G. Qianyi Wu, Hang Zhou 0009, Yinghao Xu 0001, Rui Qian 0001, Xiaowei Zhou 0001, Wayne Wu, Bo Dai 0002, Bolei Zhou |
CVPR | 2 |
| 2022 | TransEditor: Transformer-Based Dual-Space GAN for Highly Controllable Facial EditingabstractRecent advances like StyleGAN have promoted the growth of controllable facial editing. To address its core challenge of attribute decoupling in a single latent space, attempts have been made to adopt dual-space GAN for better disentanglement of style and content representations. Nonetheless, these methods are still incompetent to obtain plausible editing results with high controllability, especially for complicated attributes. In this study, we highlight the importance of interaction in a dual-space GAN for more controllable editing. We propose TransEditor, a novel Transformer-based framework to enhance such interaction. Besides, we develop a new dual-space editing and inversion strategy to provide additional editing flexibility. Extensive experiments demonstrate the superiority of the proposed framework in image quality and editing capability, suggesting the effectiveness of TransEditor for highly controllable facial editing. Code and models are publicly available at https://github.com/BillyXYB/TransEditor. Yanbo Xu, Yueqin Yin, Liming Jiang 0001, Qianyi Wu, Chengyao Zheng, Chen Change Loy, Bo Dai 0002, Wayne Wu |
CVPR | 4 |
| 2022 | Sem2NeRF: Converting Single-View Semantic Masks to Neural Radiance Fields
Yuedong Chen, Qianyi Wu, Chuanxia Zheng, Tat-Jen Cham, Jianfei Cai 0001 |
ECCV (14) | 2 |
| 2022 | Semantic-Aware Implicit Neural Audio-Driven Video Portrait Generation
Yinghao Xu 0001, Qianyi Wu, Hang Zhou 0009, Wayne Wu, Bolei Zhou |
ECCV (37) | 3 |
| 2022 | Object-Compositional Neural Implicit Surfaces
Qianyi Wu, Yuedong Chen, Kejie Li, Chuanxia Zheng, Jianfei Cai 0001, Jianmin Zheng |
ECCV (27) | 1 |
| 2022 | Exploring Smoothness and Class-Separation for Semi-supervised Medical Image Segmentation
Yicheng Wu 0001, Qianyi Wu, ZongYuan Ge, Jianfei Cai 0001 |
MICCAI (5) | 3 |
| 2022 | Audio-Driven Co-Speech Gesture Video GenerationabstractCo-speech gesture is crucial for human-machine interaction and digital entertainment. While previous works mostly map speech audio to human skeletons (e.g., 2D keypoints), directly generating speakers' gestures in the image domain remains unsolved. In this work, we formally define and study this challenging problem of audio-driven co-speech gesture video generation, i.e., using a unified framework to generate speaker image sequence driven by speech audio. Our key insight is that the co-speech gestures can be decomposed into common motion patterns and subtle rhythmic dynamics. To this end, we propose a novel framework, Audio-driveN Gesture vIdeo gEneration (ANGIE), to effectively capture the reusable co-speech gesture patterns as well as fine-grained rhythmic movements. To achieve high-fidelity image sequence generation, we leverage an unsupervised motion representation instead of a structural human body prior (e.g., 2D skeletons). Specifically, 1) we propose a vector quantized motion extractor (VQ-Motion Extractor) to summarize common co-speech gesture patterns from implicit motion representation to codebooks. 2) Moreover, a co-speech gesture GPT with motion refinement (Co-Speech GPT) is devised to complement the subtle prosodic motion details. Extensive experiments demonstrate that our framework renders realistic and vivid co-speech gesture video. Demo video and more resources can be found in: https://alvinliu0.github.io/projects/ANGIE Qianyi Wu, Hang Zhou 0009, Yuanqi Du, Wayne Wu, Dahua Lin, Ziwei Liu 0002 |
NeurIPS | 2 |
| 2022 | Masked Lip-Sync Prediction by Audio-Visual Contextual Exploitation in TransformersabstractPrevious studies have explored generating accurately lip-synced talking faces for arbitrary targets given audio conditions. However, most of them deform or generate the whole facial area, leading to non-realistic results. In this work, we delve into the formulation of altering only the mouth shapes of the target person. This requires masking a large percentage of the original image and seamlessly inpainting it with the aid of audio and reference frames. To this end, we propose the Audio-Visual Context-Aware Transformer (AV-CAT) framework, which produces accurate lip-sync with photo-realistic quality by predicting the masked mouth shapes. Our key insight is to exploit desired contextual information provided in audio and visual modalities thoroughly with delicately designed Transformers. Specifically, we propose a convolution-Transformer hybrid backbone and design an attention-based fusion strategy for filling the masked parts. It uniformly attends to the textural information on the unmasked regions and the reference frame. Then the semantic audio information is involved in enhancing the self-attention computation. Additionally, a refinement network with audio injection improves both image and lip-sync quality. Extensive experiments validate that our model can generate high-fidelity lip-synced results for arbitrary subjects. Yasheng Sun, Hang Zhou 0009, Kaisiyuan Wang, Qianyi Wu, Zhibin Hong, Jingtuo Liu, Errui Ding, Jingdong Wang 0001, Ziwei Liu 0002, Hideki Koike |
SIGGRAPH Asia | 4 |
| 2020 | MEAD: A Large-Scale Audio-Visual Dataset for Emotional Talking-Face Generation
Kaisiyuan Wang, Qianyi Wu, Linsen Song, Zhuoqian Yang, Wayne Wu, Chen Qian 0006, Ran He 0001, Yu Qiao 0001, Chen Change Loy |
ECCV (21) | 2 |
| 2020 | AOT: Appearance Optimal Transport Based Identity Swapping for Forgery DetectionabstractRecent studies have shown that the performance of forgery detection can be improved with diverse and challenging Deepfakes datasets. However, due to the lack of Deepfakes datasets with large variance in appearance, which can be hardly produced by recent identity swapping methods, the detection algorithm may fail in this situation. In this work, we provide a new identity swapping algorithm with large differences in appearance for face forgery detection. The appearance gaps mainly arise from the large discrepancies in illuminations and skin colors that widely exist in real-world scenarios. However, due to the difficulties of modeling the complex appearance mapping, it is challenging to transfer fine-grained appearances adaptively while preserving identity traits. This paper formulates appearance mapping as an optimal transport problem and proposes an Appearance Optimal Transport model (AOT) to formulate it in both latent and pixel space. Specifically, a relighting generator is designed to simulate the optimal transport plan. It is solved via minimizing the Wasserstein distance of the learned features in the latent space, enabling better performance and less computation than conventional optimization. To further refine the solution of the optimal transport plan, we develop a segmentation game to minimize the Wasserstein distance in the pixel space. A discriminator is introduced to distinguish the fake parts from a mix of real and fake image patches. Extensive experiments reveal that the superiority of our method when compared with state-of-the-art methods and the ability of our generated data to improve the performance of face forgery detection. Chaoyou Fu, Qianyi Wu, Wayne Wu, Chen Qian 0006, Ran He 0001 |
NeurIPS | 3 |
| 2019 | Disentangled Representation Learning for 3D Face ShapeabstractIn this paper, we present a novel strategy to design disentangled 3D face shape representation. Specifically, a given 3D face shape is decomposed into identity part and expression part, which are both encoded and decoded in a nonlinear way. To solve this problem, we propose an attribute decomposition framework for 3D face mesh. To better represent face shapes which are usually nonlinear deformed between each other, the face shapes are represented by a vertex based deformation representation rather than Euclidean coordinates. The experimental results demonstrate that our method has better performance than existing methods on decomposing the identity and expression parts. Moreover, more natural expression transfer results can be achieved with our method than existing methods. Zihang Jiang, Qianyi Wu, Juyong Zhang |
CVPR | 2 |
| 2018 | Alive Caricature From 2D to 3DabstractCaricature is an art form that expresses subjects in abstract, simple and exaggerated views. While many caricatures are 2D images, this paper presents an algorithm for creating expressive 3D caricatures from 2D caricature images with minimum user interaction. The key idea of our approach is to introduce an intrinsic deformation representation that has the capability of extrapolation, enabling us to create a deformation space from standard face datasets, which maintains face constraints and meanwhile is sufficiently large for producing exaggerated face models. Built upon the proposed deformation representation, an optimization model is formulated to find the 3D caricature that captures the style of the 2D caricature image automatically. The experiments show that our approach has better capability in expressing caricatures than those fitting approaches directly using classical parametric face models such as 3DMM and FaceWareHouse. Moreover, our approach is based on standard face datasets and avoids constructing complicated 3D caricature training sets, which provides great flexibility in real applications. Qianyi Wu, Juyong Zhang, Yukun Lai, Jianmin Zheng, Jianfei Cai 0001 |
CVPR | 1 |