VLDB 2026 Research / reviewers in the wild / expert
Weihao Yuan 0001
dblp:217/2047-1
· DBLP profile ↗
25ranked-venue papers
7as first author
21since 2021 · last 2026
0000-0002-1362-3747ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 23 · 7 first-author · 19 since 2021Graphics, computer vision, multimedia, augmented reality and games · 15 · 1 first-author · 15 since 2021Systems, architecture and hardware · 5 · 4 first-author · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | MulSMo: Multimodal Stylized Motion Generation by Bidirectional Control FlowabstractGenerating motion sequences conforming to a target style while adhering to the given content prompts requires accommodating both the content and style. In existing methods, the information usually only flows from style to content, which may cause conflict between the style and content, harming the integration. Differently, in this work we build a bidirectional control flow between the style and the content, also adjusting the style towards the content, in which case the style-content collision is alleviated and the dynamics of the style is better preserved in the integration. Moreover, we extend the stylized motion generation from one modality, i.e. the style motion, to multiple modalities including texts and images through contrastive learning, leading to flexible style control on the motion generation. To further boost the performance, we advance the motion diffusion to motion-aligned temporal latent diffusion by developing a novel motion VAE. Extensive experiments demonstrate that our method significantly outperforms previous methods across different datasets, while also enabling multimodal signals control. The code of our method will be made publicly available. Zhe Li 0038, Yisheng He, Weichao Shen, Qi Zuo, Lingteng Qiu, Shenhao Zhu, Zilong Dong, Laurence T. Yang, Chang Xu 0002, Weihao Yuan 0001 |
IEEE Trans. Image Process. | 11 |
| 2025 | Motions as Queries: One-Stage Multi-Person Holistic Human Motion CaptureabstractExisting methods for capturing multi-person holistic human motions from a monocular video usually involve integrating the detector, the tracker, and the human pose & shape estimator into a cascaded system. Differently, we develop a one-stage multi-person holistic human motion capture system, which 1) employs only one network, enabling significant benefits from the end-to-end training on a large-scale dataset; 2) enables performance improving of the tracking module during training, avoiding being limited by a pre-trained tracker; 3) captures the motions of all individuals within a single shot, rather than tracking and estimating each person sequentially. In this system, each query within a temporal cross-attention module is responsible for the long motion of a specific individual, implicitly aggregating individual-specific information throughout the entire video. To further boost the proposed system from end-to-end training, we also construct a synthetic human video dataset, with multi-person and whole-body annotations. Extensive experiments across different datasets demonstrate both the efficacy and the efficiency of both the proposed method and the dataset. Codes are avaiable at https://github.com/KenkunLiu/MaQ. Kenkun Liu, Yurong Fu, Weihao Yuan 0001, Peihao Li 0003, Xiaodong Gu 0004, Lingteng Qiu, Haoqian Wang, Zilong Dong, Xiaoguang Han 0001 |
CVPR | 3 |
| 2025 | AniGS: Animatable Gaussian Avatar from a Single Image with Inconsistent Gaussian ReconstructionabstractGenerating animatable human avatars from a single image is essential for various digital human modeling applications. Existing 3D reconstruction methods often struggle to capture fine details in animatable models, while generative approaches for controllable animation, though avoiding explicit 3D modeling, suffer from viewpoint inconsistencies in extreme poses and computational inefficiencies. In this paper, we address these challenges by leveraging the power of generative models to produce detailed multi-view canonical pose images, which help resolve ambiguities in animatable human reconstruction. We then propose a robust method for 3D reconstruction of inconsistent images, enabling real-time rendering during inference. Specifically, we adapt a transformer-based video generation model to generate multi-view canonical pose images and normal maps, pretraining on a large-scale video dataset to improve generalization. To handle view inconsistencies, we recast the reconstruction problem as a 4D task and introduce an efficient 3D modeling approach using 4D Gaussian Splatting. Experiments demonstrate that our method achieves photorealistic, real-time animation of 3D human avatars from in-the-wild images, showcasing its effectiveness and generalization capability. Our code will be available on https://github.com/aigc3d/AniGS. Lingteng Qiu, Shenhao Zhu, Qi Zuo, Xiaodong Gu 0004, Zhe Li 0038, Weihao Yuan 0001, Liefeng Bo, Guanying Chen, Zilong Dong |
CVPR | 9 |
| 2025 | Dirichlet-Constrained Variational Codebook Learning for Temporally Coherent Video Face Restoration
Baoyou Chen, Ce Liu 0004, Weihao Yuan 0001, Zilong Dong, Siyu Zhu 0001 |
ICCV | 3 |
| 2025 | LHM: Large Animatable Human Reconstruction Model for Single Image to 3D in Seconds
Lingteng Qiu, Xiaodong Gu 0004, Peihao Li 0003, Qi Zuo, Weichao Shen, Kejie Qiu, Weihao Yuan 0001, Guanying Chen, Zilong Dong, Liefeng Bo |
ICCV | 8 |
| 2025 | LaMP: Language-Motion Pretraining for Motion Generation, Retrieval, and CaptioningabstractLanguage plays a vital role in the realm of human motion. Existing methods have largely depended on CLIP text embeddings for motion generation, yet they fall short in effectively aligning language and motion due to CLIP’s pretraining on static image-text pairs. This work introduces LaMP, a novel Language-Motion Pretraining model, which transitions from a language-vision to a more suitable language-motion latent space. It addresses key limitations by generating motion-informative text embeddings, significantly enhancing the relevance and semantics of generated motion sequences. With LaMP, we advance three key tasks: text-to-motion generation, motion-text retrieval, and motion captioning through aligned language-motion representation learning. For generation, LaMP instead of CLIP provides the text condition, and an autoregressive masked prediction is designed to achieve mask modeling without rank collapse in transformers. For retrieval, motion features from LaMP’s motion transformer interact with query tokens to retrieve text features from the text transformer, and vice versa. For captioning, we finetune a large language model with the language-informative motion features to develop a strong motion captioning model. In addition, we introduce the LaMP-BertScore metric to assess the alignment of generated motions with textual descriptions. Extensive experimental results on multiple datasets demonstrate substantial improvements over previous methods across all three tasks. Project page: https://aigc3d.github.io/LaMP Zhe Li 0038, Weihao Yuan 0001, Yisheng He, Lingteng Qiu, Shenhao Zhu, Xiaodong Gu 0004, Weichao Shen, Zilong Dong, Laurence T. Yang |
ICLR | 2 |
| 2024 | GPLD3D: Latent Diffusion of 3D Shape Generative Models by Enforcing Geometric and Physical PriorsabstractState-of-the-art man-made shape generative models usually adopt established generative models under a suitable implicit shape representation. A common theme is to perform distribution alignment, which does not explicitly model important shape priors. As a result, many synthetic shapes are not connected. Other synthetic shapes present problems of physical stability and geometric feasibility. This paper introduces a novel latent diffusion shape-generative model regularized by a quality checker that outputs a score of a latent code. The scoring function employs a learned function that provides a geometric feasibility score and a deterministic procedure to quantify a physical stability score. The key to our approach is a new diffusion procedure that combines the discrete empirical data distribution and a continuous distribution induced by the quality checker. We introduce a principled approach to determine the trade-off parameters for learning the denoising network at different noise levels. Experimental results show that our approach outperforms state-of-the-art shape generations quantitatively and qualitatively on ShapeNet-v2. Qi Zuo, Xiaodong Gu 0004, Weihao Yuan 0001, Zilong Dong, Liefeng Bo, Qixing Huang |
CVPR | 4 |
| 2024 | RichDreamer: A Generalizable Normal-Depth Diffusion Model for Detail Richness in Text-to-3DabstractLifting 2D diffusion for 3D generation is a challenging problem due to the lack of geometric prior and the complex entanglement of materials and lighting in natural images. Existing methods have shown promise by first creating the geometry through score-distillation sampling (SDS) applied to rendered surface normals, followed by appearance modeling. However, relying on a 2D RGB diffusion model to optimize surface normals is suboptimal due to the distribution discrepancy between natural images and normals maps, leading to instability in optimization. In this paper, recognizing that the normal and depth information effectively describe scene geometry and be auto-matically estimated from images, we propose to learn a generalizable Normal-Depth diffusion model for 3D generation. We achieve this by training on the large-scale LAION dataset together with the generalizable image-to-depth and normal prior models. In an attempt to alleviate the mixed illumination effects in the generated materials, we introduce an albedo diffusion model to impose data-driven constraints on the albedo component. Our experiments show that when integrated into existing text-to-3D pipelines, our models significantly enhance the detail richness, achieving state-of-the-art results. Our project page is at https://aigc3d.github.io/richdreamer/. Lingteng Qiu, Guanying Chen, Xiaodong Gu 0004, Qi Zuo, Mutian Xu, Yushuang Wu, Weihao Yuan 0001, Zilong Dong, Liefeng Bo, Xiaoguang Han 0001 |
CVPR | 7 |
| 2024 | IPoD: Implicit Field Learning with Point Diffusion for Generalizable 3D Object Reconstruction from Single RGB-D ImagesabstractGeneralizable 3D object reconstructionfrom single-view RGB-D images remains a challenging task, particularly with real-world data. Current state-of-the-art methods develop Transformer-based implicit field learning, necessitating an intensive learning paradigm that requires dense query-supervision uniformly sampled throughout the entire space. We propose a novel approach, IPoD, which harmonizes implicit field learning with point diffusion. This approach treats the query points for implicit field learning as a noisy point cloud for iterative denoising, allowing for their dynamic adaptation to the target object shape. Such adaptive query points harness diffusion learning's capability for coarse shape recovery and also enhances the implicit representation's ability to delineate finer details. Besides, an additional self-conditioning mechanism is designed to use implicit predictions as the guidance of diffusion learning, leading to a cooperative system. Experiments conducted on the CO3D-v2 dataset affirm the superiority of IPoD, achieving 7.8% improvement in F-score and 28.6% in Chamfer distance over existing methods. The generalizability of IPoD is also demonstrated on the MVImgNet dataset. Our project page is at https://yushuang-wu.github.io/IPoD. Yushuang Wu, Luyue Shi, Junhao Cai, Weihao Yuan 0001, Lingteng Qiu, Zilong Dong, Liefeng Bo, Shuguang Cui, Xiaoguang Han 0001 |
CVPR | 4 |
| 2024 | Freditor: High-Fidelity and Transferable NeRF Editing by Frequency Decomposition
Yisheng He, Weihao Yuan 0001, Siyu Zhu 0001, Zilong Dong, Liefeng Bo, Qixing Huang |
ECCV (41) | 2 |
| 2024 | An Optimization Framework to Enforce Multi-view Consistency for Texturing 3D Meshes
Xiaodong Gu 0004, Qi Zuo, Weihao Yuan 0001, Liefeng Bo, Zilong Dong, Qixing Huang |
ECCV (36) | 6 |
| 2024 | High-Fidelity 3D Textured Shapes Generation by Sparse Encoding and Adversarial Decoding
Qi Zuo, Xiaodong Gu 0004, Weihao Yuan 0001, Lingteng Qiu, Liefeng Bo, Zilong Dong |
ECCV (10) | 5 |
| 2024 | MoGenTS: Motion Generation based on Spatial-Temporal Joint ModelingabstractMotion generation from discrete quantization offers many advantages over continuous regression, but at the cost of inevitable approximation errors. Previous methods usually quantize the entire body pose into one code, which not only faces the difficulty in encoding all joints within one vector but also loses the spatial relationship between different joints. Differently, in this work we quantize each individual joint into one vector, which i) simplifies the quantization process as the complexity associated with a single joint is markedly lower than that of the entire pose; ii) maintains a spatial-temporal structure that preserves both the spatial relationships among joints and the temporal movement patterns; iii) yields a 2D token map, which enables the application of various 2D operations widely used in 2D images. Grounded in the 2D motion quantization, we build a spatial-temporal modeling framework, where 2D joint VQVAE, temporal-spatial 2D masking technique, and spatial-temporal 2D attention are proposed to take advantage of spatial-temporal signals among the 2D tokens. Extensive experiments demonstrate that our method significantly outperforms previous methods across different datasets, with a $26.6\%$ decrease of FID on HumanML3D and a $29.9\%$ decrease on KIT-ML. Weihao Yuan 0001, Yisheng He, Weichao Shen, Xiaodong Gu 0004, Zilong Dong, Liefeng Bo, Qixing Huang |
NeurIPS | 1 |
| 2024 | GIC: Gaussian-Informed Continuum for Physical Property Identification and SimulationabstractThis paper studies the problem of estimating physical properties (system identification) through visual observations. To facilitate geometry-aware guidance in physical property estimation, we introduce a novel hybrid framework that leverages 3D Gaussian representation to not only capture explicit shapes but also enable the simulated continuum to render object masks as 2D shape surrogates during training. We propose a new dynamic 3D Gaussian framework based on motion factorization to recover the object as 3D Gaussian point sets across different time states. Furthermore, we develop a coarse-to-fine filling strategy to generate the density fields of the object from the Gaussian reconstruction, allowing for the extraction of object continuums along with their surfaces and the integration of Gaussian attributes into these continuum. In addition to the extracted object surfaces, the Gaussian-informed continuum also enables the rendering of object masks during simulations, serving as 2D-shape guidance for physical property estimation. Extensive experimental evaluations demonstrate that our pipeline achieves state-of-the-art performance across multiple benchmarks and metrics. Additionally, we illustrate the effectiveness of the proposed method through real-world demonstrations, showcasing its practical utility. Our project page is at https://jukgei.github.io/project/gic. Junhao Cai, Yuji Yang, Weihao Yuan 0001, Yisheng He, Zilong Dong, Liefeng Bo, Qifeng Chen 0001 |
NeurIPS | 3 |
| 2024 | MVImgNet2.0: A Larger-scale Dataset of Multi-view ImagesabstractMVImgNet is a large-scale dataset that contains multi-view images of ~220k real-world objects in 238 classes. As a counterpart of ImageNet, it introduces 3D visual signals via multi-view shooting, making a soft bridge between 2D and 3D vision. This paper constructs the MVImgNet2.0 dataset that expands MVImgNet into a total of ~520k objects and 515 categories, which derives a 3D dataset with a larger scale that is more comparable to ones in the 2D domain. In addition to the expanded dataset scale and category range, MVImgNet2.0 is of a higher quality than MVImgNet owing to four new features: (i) most shoots capture 360° views of the objects, which can support the learning of object reconstruction with completeness; (ii) the segmentation manner is advanced to produce foreground object masks of higher accuracy; (iii) a more powerful structure-from-motion method is adopted to derive the camera pose for each frame of a lower estimation error; (iv) higher-quality dense point clouds are reconstructed via advanced methods for objects captured in 360 ° views, which can serve for downstream applications. Extensive experiments confirm the value of the proposed MVImgNet2.0 in boosting the performance of large 3D reconstruction models. MVImgNet2.0 will be public at luyues.github.io/mvimgnet2 , including multi-view images of all 520k objects, the reconstructed high-quality point clouds, and data annotation codes, hoping to inspire the broader vision community. Yushuang Wu, Luyue Shi, Haolin Liu 0004, Hongjie Liao, Lingteng Qiu, Weihao Yuan 0001, Xiaodong Gu 0004, Zilong Dong, Shuguang Cui, Xiaoguang Han 0001 |
ACM Trans. Graph. | 6 |
| 2023 | Dense RGB Slam with Neural Implicit Maps
Heng Li 0009, Xiaodong Gu 0004, Weihao Yuan 0001, Luwei Yang, Zilong Dong, Ping Tan 0002 |
ICLR | 3 |
| 2023 | Monocular Scene Reconstruction with 3D SDF Transformers
Weihao Yuan 0001, Xiaodong Gu 0004, Heng Li 0009, Zilong Dong, Siyu Zhu 0001 |
ICLR | 1 |
| 2022 | Cluster Contrast for Unsupervised Person Re-identification
Zuozhuo Dai, Guangyuan Wang, Weihao Yuan 0001, Siyu Zhu 0001, Ping Tan 0002 |
ACCV (6) | 3 |
| 2022 | RCP: Recurrent Closest Point for Point Cloudabstract3D motion estimation including scene flow and point cloud registration has drawn increasing interest. Inspired by 2D flow estimation, recent methods employ deep neural networks to construct the cost volume for estimating accurate 3D flow. However, these methods are limited by the fact that it is difficult to define a search window on point clouds because of the irregular data structure. In this paper, we avoid this irregularity by a simple yet effective method. We decompose the problem into two interlaced stages, where the 3D flows are optimized point-wisely at the first stage and then globally regularized in a recurrent network at the second stage. Therefore, the recurrent network only receives the regular point-wise information as the input. In the experiments, we evaluate the proposed method on both the 3D scene flow estimation and the point cloud registration task. For 3D scene flow estimation, we make comparisons on the widely used FlyingThings3D [32] and KITTI [33] datasets. For point cloud registration, we follow previous works and evaluate the data pairs with large pose and partially overlapping from ModelNet40 [65]. The results show that our method outperforms the previous method and achieves a new state-of-the-art performance on both 3D scene flow estimation and point cloud registration, which demonstrates the superiority of the proposed zero-order method on irregular point cloud data. Our source code is available at https://github.com/gxd1994/RCP. Xiaodong Gu 0004, Chengzhou Tang, Weihao Yuan 0001, Zuozhuo Dai, Siyu Zhu 0001, Ping Tan 0002 |
CVPR | 3 |
| 2022 | Neural Window Fully-connected CRFs for Monocular Depth EstimationabstractEstimating the accurate depth from a single image is challenging since it is inherently ambiguous and ill-posed. While recent works design increasingly complicated and powerful networks to directly regress the depth map, we take the path of CRFs optimization. Due to the expensive computation, CRFs are usually performed between neighborhoods rather than the whole graph. To leverage the potential of fully-connected CRFs, we split the input into windows and perform the FC-CRFs optimization within each window, which reduces the computation complexity and makes FC-CRFs feasible. To better capture the relationships between nodes in the graph, we exploit the multi-head attention mechanism to compute a multi-head potential function, which is fed to the networks to output an optimized depth map. Then we build a bottom-up-top-down structure, where this neural window FC-CRFs module serves as the decoder, and a vision transformer serves as the encoder. The experiments demonstrate that our method significantly improves the performance across all metrics on both the KITTI and NYUv2 datasets, compared to previous methods. Furthermore, the proposed method can be directly applied to panorama images and outperforms all previous panorama methods on the MatterPort3D dataset.11Project page: https://weihaosky.github.io/newcrfs Weihao Yuan 0001, Xiaodong Gu 0004, Zuozhuo Dai, Siyu Zhu 0001, Ping Tan 0002 |
CVPR | 1 |
| 2021 | Stereo Matching by Self-supervision of Multiscopic VisionabstractSelf-supervised learning for depth estimation possesses several advantages over supervised learning. The benefits of no need for ground-truth depth, online fine-tuning, and better generalization with unlimited data attract researchers to seek self-supervised solutions. In this work, we propose a new self-supervised framework for stereo matching utilizing multiple images captured at aligned camera positions. A cross photometric loss, an uncertainty-aware mutual-supervision loss, and a new smoothness loss are introduced to optimize the network in learning disparity maps end-to-end without ground-truth depth information. To train this framework, we build a new multiscopic dataset consisting of synthetic images rendered by 3D engines and real images captured by real cameras. After being trained with only the synthetic images, our network can perform well in unseen outdoor scenes. Our experiment shows that our model obtains better disparity maps than previous unsupervised methods on the KITTI dataset and is comparable to supervised methods when generalized to unseen data. Our source code and dataset are available at https://sites.google.com/view/multiscopic. Weihao Yuan 0001, Yazhan Zhang, Bingkun Wu, Siyu Zhu 0001, Ping Tan 0002, Michael Yu Wang, Qifeng Chen 0001 |
IROS | 1 |
| 2020 | Multi-Object Rearrangement with Monte Carlo Tree Search: A Case Study on Planar Nonprehensile SortingabstractIn this work, we address a planar non-prehensile sorting task. Here, a robot needs to push many densely packed objects belonging to different classes into a configuration where these classes are clearly separated from each other. To achieve this, we propose to employ Monte Carlo tree search equipped with a task-specific heuristic function. We evaluate the algorithm on various simulated and real-world sorting tasks. We observe that the algorithm is capable of reliably sorting large numbers of convex and non-convex objects, as well as convex objects in the presence of immovable obstacles. Haoran Song, Joshua A. Haustein, Weihao Yuan 0001, Kaiyu Hang, Michael Yu Wang, Danica Kragic, Johannes A. Stork |
IROS | 3 |
| 2020 | Self-supervised Object Tracking with Cycle-consistent Siamese NetworksabstractSelf-supervised learning for visual object tracking possesses valuable advantages compared to supervised learning, such as the non-necessity of laborious human annotations and online training. In this work, we exploit an end-to-end Siamese network in a cycle-consistent self-supervised framework for object tracking. Self-supervision can be performed by taking advantage of the cycle consistency in the forward and backward tracking. To better leverage the end-to-end learning of deep networks, we propose to integrate a Siamese region proposal and mask regression network in our tracking framework so that a fast and more accurate tracker can be learned without the annotation of each frame. The experiments on the VOT dataset for visual object tracking and on the DAVIS dataset for video object segmentation propagation show that our method outperforms prior approaches on both tasks. Weihao Yuan 0001, Michael Yu Wang, Qifeng Chen 0001 |
IROS | 1 |
| 2019 | Reinforcement Learning in Topology-based Representation for Human Body Movement with Whole Arm ManipulationabstractMoving a human body or a large and bulky object may require the strength of whole arm manipulation (WAM). This type of manipulation places the load on the robot's arms and relies on global properties of the interaction to succeed- rather than local contacts such as grasping or non-prehensile pushing. In this paper, we learn to generate motions that enable WAM for holding and transporting of humans in certain rescue or patient care scenarios. We model the task as a reinforcement learning problem in order to provide a robot behavior that can directly respond to external perturbation and human motion. For this, we represent global properties of the robot-human interaction with topology-based coordinates that are computed from arm and torso positions. These coordinates also allow transferring the learned policy to other body shapes and sizes. For training and evaluation, we simulate a dynamic sea rescue scenario and show in quantitative experiments that the policy can solve unseen scenarios with differently-shaped humans, floating humans, or with perception noise. Our qualitative experiments show the subsequent transporting after holding is achieved and we demonstrate that the policy can be directly transferred to a real world setting. Weihao Yuan 0001, Kaiyu Hang, Haoran Song, Danica Kragic, Michael Yu Wang, Johannes A. Stork |
ICRA | 1 |
| 2018 | Rearrangement with Nonprehensile Manipulation Using Deep Reinforcement LearningabstractRearranging objects on a tabletop surface by means of nonprehensile manipulation is a task which requires skillful interaction with the physical world. Usually, this is achieved by precisely modeling physical properties of the objects, robot, and the environment for explicit planning. In contrast, as explicitly modeling the physical environment is not always feasible and involves various uncertainties, we learn a nonprehensile rearrangement strategy with deep reinforcement learning based on only visual feedback. For this, we model the task with rewards and train a deep Q-network. Our potential field-based heuristic exploration strategy reduces the amount of collisions which lead to suboptimal outcomes and we actively balance the training set to avoid bias towards poor examples. Our training process leads to quicker learning and better performance on the task as compared to uniform exploration and standard experience replay. We demonstrate empirical evidence from simulation that our method leads to a success rate of 85%, show that our system can cope with sudden changes of the environment, and compare our performance with human level performance. Weihao Yuan 0001, Johannes A. Stork, Danica Kragic, Michael Yu Wang, Kaiyu Hang |
ICRA | 1 |