Antoine Dedieu

dblp:217/3589 · DBLP profile ↗
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13ranked-venue papers
8as first author
11since 2021 · last 2025
—ORCID · none

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Artificial intelligence and machine learning · 13 · 8 first-author · 11 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 2 since 2021Databases, data management, data science and information retrieval · 1 · 1 first-author
YearPublicationVenuePosition
2025 Improving Transformer World Models for Data-Efficient RL
abstract
We present an approach to model-based RL that achieves a new state of the art performance on the challenging Craftax-classic benchmark, an open-world 2D survival game that requires agents to exhibit a wide range of general abilities---such as strong generalization, deep exploration, and long-term reasoning. With a series of careful design choices aimed at improving sample efficiency, our MBRL algorithm achieves a reward of 69.66% after only 1M environment steps, significantly outperforming DreamerV3, which achieves $53.2\%$, and, for the first time, exceeds human performance of 65.0%. Our method starts by constructing a SOTA model-free baseline, using a novel policy architecture that combines CNNs and RNNs. We then add three improvements to the standard MBRL setup: (a) "Dyna with warmup", which trains the policy on real and imaginary data, (b) "nearest neighbor tokenizer" on image patches, which improves the scheme to create the transformer world model (TWM) inputs, and (c) "block teacher forcing", which allows the TWM to reason jointly about the future tokens of the next timestep.
Antoine Dedieu, Joseph Ortiz, Xinghua Lou, Carter Wendelken, J. Swaroop Guntupalli, Wolfgang Lehrach, Miguel Lázaro-Gredilla, Kevin Murphy 0002
ICML1
2024 Learning Cognitive Maps from Transformer Representations for Efficient Planning in Partially Observed Environments
abstract
Despite their stellar performance on a wide range of tasks, including in-context tasks only revealed during inference, vanilla transformers and variants trained for next-token predictions (a) do not learn an explicit world model of their environment which can be flexibly queried and (b) cannot be used for planning or navigation. In this paper, we consider partially observed environments (POEs), where an agent receives perceptually aliased observations as it navigates, which makes path planning hard. We introduce a transformer with (multiple) discrete bottleneck(s), TDB, whose latent codes learn a compressed representation of the history of observations and actions. After training a TDB to predict the future observation(s) given the history, we extract interpretable cognitive maps of the environment from its active bottleneck(s) indices. These maps are then paired with an external solver to solve (constrained) path planning problems. First, we show that a TDB trained on POEs (a) retains the near-perfect predictive performance of a vanilla transformer or an LSTM while (b) solving shortest path problems exponentially faster. Second, a TDB extracts interpretable representations from text datasets, while reaching higher in-context accuracy than vanilla sequence models. Finally, in new POEs, a TDB (a) reaches near-perfect in-context accuracy, (b) learns accurate in-context cognitive maps (c) solves in-context path planning problems.
Antoine Dedieu, Wolfgang Lehrach, Dileep George, Miguel Lázaro-Gredilla
ICML1
2024 DMC-VB: A Benchmark for Representation Learning for Control with Visual Distractors
abstract
Learning from previously collected data via behavioral cloning or offline reinforcement learning (RL) is a powerful recipe for scaling generalist agents by avoiding the need for expensive online learning. Despite strong generalization in some respects, agents are often remarkably brittle to minor visual variations in control-irrelevant factors such as the background or camera viewpoint. In this paper, we present theDeepMind Control Visual Benchmark (DMC-VB), a dataset collected in the DeepMind Control Suite to evaluate the robustness of offline RL agents for solving continuous control tasks from visual input in the presence of visual distractors. In contrast to prior works, our dataset (a) combines locomotion and navigation tasks of varying difficulties, (b) includes static and dynamic visual variations, (c) considers data generated by policies with different skill levels, (d) systematically returns pairs of state and pixel observation, (e) is an order of magnitude larger, and (f) includes tasks with hidden goals. Accompanying our dataset, we propose three benchmarks to evaluate representation learning methods for pretraining, and carry out experiments on several recently proposed methods. First, we find that pretrained representations do not help policy learning on DMC-VB, and we highlight a large representation gap between policies learned on pixel observations and on states. Second, we demonstrate when expert data is limited, policy learning can benefit from representations pretrained on (a) suboptimal data, and (b) tasks with stochastic hidden goals. Our dataset and benchmark code to train and evaluate agents are available at https://github.com/google-deepmind/dmcvisionbenchmark.
Joseph Ortiz, Antoine Dedieu, Wolfgang Lehrach, J. Swaroop Guntupalli, Carter Wendelken, Ahmad Humayun, Sivaramakrishnan Swaminathan, Miguel Lázaro-Gredilla, Kevin Murphy 0002
NeurIPS2
2024 PGMax: Factor Graphs for Discrete Probabilistic Graphical Models and Loopy Belief Propagation in JAX
abstract
PGMax is an open-source Python/ JAX package for (a) easily specifying discrete Probabilistic Graphical Models (PGMs) as factor graphs; and (b) automatically running efficient and scalable differentiable Loopy Belief Propagation (LBP). PGMax supports general factor graphs with tractable factors, and leverages modern accelerators like GPUs for inference. Compared with alternative libraries, PGMax obtains higher-quality inference results with up to three orders-of-magnitude inference time speedups. PGMax interacts seamlessly with the growing JAX ecosystem, opening up new research possibilities. Our source code, examples and documentation are available at https://github.com/google-deepmind/PGMax
Antoine Dedieu, Nishanth Kumar, Wolfgang Lehrach, Shrinu Kushagra, Dileep George, Miguel Lázaro-Gredilla
J. Mach. Learn. Res.2
2023 Learning Noisy OR Bayesian Networks with Max-Product Belief Propagation
abstract
Noisy-OR Bayesian Networks (BNs) are a family of probabilistic graphical models which express rich statistical dependencies in binary data. Variational inference (VI) has been the main method proposed to learn noisy-OR BNs with complex latent structures (Jaakkola & Jordan, 1999; Ji et al., 2020; Buhai et al., 2020). However, the proposed VI approaches either (a) use a recognition network with standard amortized inference that cannot induce "explaining-away"; or (b) assume a simple mean-field (MF) posterior which is vulnerable to bad local optima. Existing MF VI methods also update the MF parameters sequentially which makes them inherently slow. In this paper, we propose parallel max-product as an alternative algorithm for learning noisy-OR BNs with complex latent structures and we derive a fast stochastic training scheme that scales to large datasets. We evaluate both approaches on several benchmarks where VI is the state-of-the-art and show that our method (a) achieves better test performance than Ji et al. (2020) for learning noisy-OR BNs with hierarchical latent structures on large sparse real datasets; (b) recovers a higher number of ground truth parameters than Buhai et al. (2020) from cluttered synthetic scenes; and (c) solves the 2D blind deconvolution problem from Lazaro-Gredilla et al. (2021) and variants - including binary matrix factorization - while VI catastrophically fails and is up to two orders of magnitude slower.
Antoine Dedieu, Dileep George, Miguel Lázaro-Gredilla
ICML1
2023 Schema-learning and rebinding as mechanisms of in-context learning and emergence
abstract
In-context learning (ICL) is one of the most powerful and most unexpected capabilities to emerge in recent transformer-based large language models (LLMs). Yet the mechanisms that underlie it are poorly understood. In this paper, we demonstrate that comparable ICL capabilities can be acquired by an alternative sequence prediction learning method using clone-structured causal graphs (CSCGs). Moreover, a key property of CSCGs is that, unlike transformer-based LLMs, they are {\em interpretable}, which considerably simplifies the task of explaining how ICL works. Specifically, we show that it uses a combination of (a) learning template (schema) circuits for pattern completion, (b) retrieving relevant templates in a context-sensitive manner, and (c) rebinding of novel tokens to appropriate slots in the templates. We go on to marshall evidence for the hypothesis that similar mechanisms underlie ICL in LLMs. For example, we find that, with CSCGs as with LLMs, different capabilities emerge at different levels of overparameterization, suggesting that overparameterization helps in learning more complex template (schema) circuits. By showing how ICL can be achieved with small models and datasets, we open up a path to novel architectures, and take a vital step towards a more general understanding of the mechanics behind this important capability.
Sivaramakrishnan Swaminathan, Antoine Dedieu, Rajkumar Vasudeva Raju, Murray Shanahan, Miguel Lázaro-Gredilla, Dileep George
NeurIPS2
2022 Solving L1-regularized SVMs and Related Linear Programs: Revisiting the Effectiveness of Column and Constraint Generation
abstract
The linear Support Vector Machine (SVM) is a classic classification technique in machine learning. Motivated by applications in high dimensional statistics, we consider penalized SVM problems involving the minimization of a hinge-loss function with a convex sparsity-inducing regularizer such as: the L1-norm on the coefficients, its grouped generalization and the sorted L1-penalty (aka Slope). Each problem can be expressed as a Linear Program (LP) and is computationally challenging when the number of features and/or samples is large---the current state of algorithms for these problems is rather nascent when compared to the usual L2-regularized linear SVM. To this end, we propose new computational algorithms for these LPs by bringing together techniques from (a) classical column (and constraint) generation methods and (b) first-order methods for non-smooth convex optimization---techniques that appear to be rarely used together for solving large scale LPs. These components have their respective strengths; and while they are found to be useful as separate entities, they appear to be more powerful in practice when used together in the context of solving large-scale LPs such as the ones studied herein. Our approach complements the strengths of (a) and (b)---leading to a scheme that seems to significantly outperform commercial solvers as well as specialized implementations for these problems. We present numerical results on a series of real and synthetic data sets demonstrating the surprising effectiveness of classic column/constraint generation methods in the context of challenging LP-based machine learning tasks.
Antoine Dedieu, Rahul Mazumder
J. Mach. Learn. Res.1
2021 Sample-Efficient L0-L2 Constrained Structure Learning of Sparse Ising Models
abstract
We consider the problem of learning the underlying graph of a sparse Ising model with p nodes from n i.i.d. samples. The most recent and best performing approaches combine an empirical loss (the logistic regression loss or the interaction screening loss) with a regularizer (an L1 penalty or an L1 constraint). This results in a convex problem that can be solved separately for each node of the graph. In this work, we leverage the cardinality constraint L0 norm, which is known to properly induce sparsity, and further combine it with an L2 norm to better model the non-zero coefficients. We show that our proposed estimators achieve an improved sample complexity, both (a) theoretically, by reaching new state-of-the-art upper bounds for recovery guarantees, and (b) empirically, by showing sharper phase transitions between poor and full recovery for graph topologies studied in the literature, when compared to their L1-based state-of-the-art methods.
Antoine Dedieu, Miguel Lázaro-Gredilla, Dileep George
AAAI1
2021 Query Training: Learning a Worse Model to Infer Better Marginals in Undirected Graphical Models with Hidden Variables
abstract
Probabilistic graphical models (PGMs) provide a compact representation of knowledge that can be queried in a flexible way: after learning the parameters of a graphical model once, new probabilistic queries can be answered at test time without retraining. However, when using undirected PGMS with hidden variables, two sources of error typically compound in all but the simplest models (a) learning error (both computing the partition function and integrating out the hidden variables is intractable); and (b) prediction error (exact inference is also intractable). Here we introduce query training (QT), a mechanism to learn a PGM that is optimized for the approximate inference algorithm that will be paired with it. The resulting PGM is a worse model of the data (as measured by the likelihood), but it is tuned to produce better marginals for a given inference algorithm. Unlike prior works, our approach preserves the querying flexibility of the original PGM: at test time, we can estimate the marginal of any variable given any partial evidence. We demonstrate experimentally that QT can be used to learn a challenging 8-connected grid Markov random field with hidden variables and that it consistently outperforms the state-of-the-art AdVIL when tested on three undirected models across multiple datasets.
Miguel Lázaro-Gredilla, Wolfgang Lehrach, Nishad Gothoskar, Antoine Dedieu, Dileep George
AAAI5
2021 Perturb-and-max-product: Sampling and learning in discrete energy-based models
abstract
Perturb-and-MAP offers an elegant approach to approximately sample from a energy-based model (EBM) by computing the maximum-a-posteriori (MAP) configuration of a perturbed version of the model. Sampling in turn enables learning. However, this line of research has been hindered by the general intractability of the MAP computation. Very few works venture outside tractable models, and when they do, they use linear programming approaches, which as we will show, have several limitations. In this work we present perturb-and-max-product (PMP), a parallel and scalable mechanism for sampling and learning in discrete EBMs. Models can be arbitrary as long as they are built using tractable factors. We show that (a) for Ising models, PMP is orders of magnitude faster than Gibbs and Gibbs-with-Gradients (GWG) at learning and generating samples of similar or better quality; (b) PMP is able to learn and sample from RBMs; (c) in a large, entangled graphical model in which Gibbs and GWG fail to mix, PMP succeeds.
Miguel Lázaro-Gredilla, Antoine Dedieu, Dileep George
NeurIPS2
2021 Learning Sparse Classifiers: Continuous and Mixed Integer Optimization Perspectives
abstract
We consider a discrete optimization formulation for learning sparse classifiers, where the outcome depends upon a linear combination of a small subset of features. Recent work has shown that mixed integer programming (MIP) can be used to solve (to optimality) $\ell_0$-regularized regression problems at scales much larger than what was conventionally considered possible. Despite their usefulness, MIP-based global optimization approaches are significantly slower than the relatively mature algorithms for $\ell_1$-regularization and heuristics for nonconvex regularized problems. We aim to bridge this gap in computation times by developing new MIP-based algorithms for $\ell_0$-regularized classification. We propose two classes of scalable algorithms: an exact algorithm that can handle $p\approx 50,000$ features in a few minutes, and approximate algorithms that can address instances with $p\approx 10^6$ in times comparable to the fast $\ell_1$-based algorithms. Our exact algorithm is based on the novel idea of \textsl{integrality generation}, which solves the original problem (with $p$ binary variables) via a sequence of mixed integer programs that involve a small number of binary variables. Our approximate algorithms are based on coordinate descent and local combinatorial search. In addition, we present new estimation error bounds for a class of $\ell_0$-regularized estimators. Experiments on real and synthetic data demonstrate that our approach leads to models with considerably improved statistical performance (especially variable selection) compared to competing methods.
Antoine Dedieu, Hussein Hazimeh 0001, Rahul Mazumder
J. Mach. Learn. Res.1
2019 Error bounds for sparse classifiers in high-dimensions
abstract
We prove an L2 recovery bound for a family of sparse estimators defined as minimizers of some empirical loss functions – which include hinge loss and logistic loss. More precisely, we achieve an upper-bound for coefficients estimation scaling as $(k\ast/n)\log(p/k\ast)$: n,p is the size of the design matrix and k* the dimension of the theoretical loss minimizer. This is done under standard assumptions, for which we derive stronger versions of a cone condition and a restricted strong convexity. Our bound holds with high probability and in expectation and applies to an L1-regularized estimator and to a recently introduced Slope estimator, which we generalize for classification problems. Slope presents the advantage of adapting to unknown sparsity. Thus, we propose a tractable proximal algorithm to compute it and assess its empirical performance. Our results match the best existing bounds for classification and regression problems.
Antoine Dedieu
AISTATS1
2018 Hierarchical Modeling and Shrinkage for User Session LengthPrediction in Media Streaming
abstract
An important metric of users' satisfaction and engagement within on-line streaming services is the user session length, i.e. the amount of time they spend on a service continuously without interruption. Being able to predict this value directly benefits the recommendation and ad pacing contexts in music and video streaming services. Recent research has shown that predicting the exact amount of time spent is highly nontrivial due to many external factors for which a user can end a session, and the lack of predictive covariates. Most of the other related literature on duration based user engagement has focused on dwell time for websites, for search and display ads, mainly for post-click satisfaction prediction or ad ranking. In this work we present a novel framework inspired by hierarchical Bayesian modeling to predict, at the moment of login, the amount of time a user will spend in the streaming service. The time spent by a user on a platform depends upon user-specific latent variables which are learned via hierarchical shrinkage. Our framework enjoys theoretical guarantees and naturally incorporates flexible parametric/nonparametric models on the covariates, including models robust to outliers. Our proposal is found to outperform state-of-the-art estimators in terms of efficiency and predictive performance on real world public and private datasets.
Antoine Dedieu, Rahul Mazumder, Puya Vahabi
CIKM1