VLDB 2026 Research / reviewers in the wild / expert
Zheer Xu
dblp:217/9266
· DBLP profile ↗
8ranked-venue papers
4as first author
5since 2021 · last 2024
0009-0003-5604-8556ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 8 · 4 first-author · 5 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | SkipWriter: LLM-Powered Abbreviated Writing on TabletsabstractLarge Language Models (LLMs) may offer transformative opportunities for text input, especially for physically demanding modalities like handwriting. We studied a form of abbreviated handwriting by designing, developing, and evaluating a prototype, named SkipWriter, that converts handwritten strokes of a variable-length prefix-based abbreviation (e.g., "ho a y" as handwritten strokes) into the intended full phrase (e.g., "how are you" in the digital format) based on the preceding context. SkipWriter consists of an in-production handwriting recognizer and an LLM fine-tuned on this task. With flexible pen input, SkipWriter allows the user to add and revise prefix strokes when predictions do not match the user’s intent. An user evaluation demonstrated a 60% reduction in motor movements with an average speed of 25.78 WPM. We also showed that this reduction is close to the ceiling of our model in an offline simulation. Zheer Xu, Shanqing Cai, Mukund Varma T., Subhashini Venugopalan, Shumin Zhai |
UIST | 1 |
| 2022 | Phrase-Gesture Typing on SmartphonesabstractWe study phrase-gesture typing, a gesture typing method that allows users to type short phrases by swiping through all the letters of the words in a phrase using a single, continuous gesture. Unlike word-gesture typing, where text needs to be entered word by word, phrase-gesture typing enters text phrase by phrase. To demonstrate the usability of phrase-gesture typing, we implemented a prototype called PhraseSwipe. Our system is composed of a frontend interface designed specifically for typing through phrases and a backend phrase-level gesture decoder developed based on a transformer-based neural language model. Our decoder was trained using five million phrases of varying lengths of up to five words, chosen randomly from the Yelp Review Dataset. Through a user study with 12 participants, we demonstrate that participants could type using PhraseSwipe at an average speed of 34.5 WPM with a Word Error Rate of 1.1%. Zheer Xu, Yankang Meng, Xiaojun Bi 0001, Xing-Dong Yang |
UIST | 1 |
| 2021 | AccessibleCircuits: Adaptive Add-On Circuit Components for People with Blindness or Low VisionabstractIn this paper, we propose the designs for low cost and 3D-printable add-on components to adapt existing breadboards, circuit components and electronics tools for blind or low vision (BLV) users. Through an initial user study, we identified several barriers to entry for beginners with BLV in electronics and circuit prototyping. These barriers guided the design and development of our add-on components. We focused on developing adaptations that provide additional information about the specific component pins and breadboard holes, modify tools to make them easier to use for users with BLV, and expand non-visual feedback (e.g., audio, tactile) for tasks that require vision. Through a second user study, we demonstrated that our adaptations can effectively overcome the accessibility barriers in breadboard circuit prototyping for users with BLV. Ruei-Che Chang, Chi-Huan Chiang, Te-Yen Wu, Zheer Xu, Justin Luo, Bing-Yu Chen 0004, Xing-Dong Yang |
CHI | 5 |
| 2021 | BackSwipe: Back-of-device Word-Gesture Interaction on SmartphonesabstractBack-of-device interaction is a promising approach to interacting on smartphones. In this paper, we create a back-of-device command and text input technique called BackSwipe, which allows a user to hold a smartphone with one hand, and use the index finger of the same hand to draw a word-gesture anywhere at the back of the smartphone to enter commands and text. To support BackSwipe, we propose a back-of-device word-gesture decoding algorithm which infers the keyboard location from back-of-device gestures, and adjusts the keyboard size to suit the gesture scales; the inferred keyboard is then fed back into the system for decoding. Our user study shows BackSwipe is feasible and a promising input method, especially for command input in the one-hand holding posture: users can enter commands at an average accuracy of 92% with a speed of 5.32 seconds/command. The text entry performance varies across users. The average speed is 9.58 WPM with some users at 18.83 WPM; the average word error rate is 11.04% with some users at 2.85%. Overall, BackSwipe complements the extant smartphone interaction by leveraging the back of the device as a gestural input surface. Wenzhe Cui, Suwen Zhu, Zhi Li 0052, Zheer Xu, Xing-Dong Yang, I. V. Ramakrishnan, Xiaojun Bi 0001 |
CHI | 4 |
| 2021 | Project Tasca: Enabling Touch and Contextual Interactions with a Pocket-based Textile SensorabstractWe present Project Tasca, a pocket-based textile sensor that detects user input and recognizes everyday objects that a user carries in the pockets of a pair of pants (e.g., keys, coins, electronic devices, or plastic items). By creating a new fabric-based sensor capable of detecting in-pocket touch and pressure, and recognizing metallic, non-metallic, and tagged objects inside the pocket, we enable a rich variety of subtle, eyes-free, and always-available input, as well as context-driven interactions in wearable scenarios. We developed our prototype by integrating four distinct types of sensing methods, namely: inductive sensing, capacitive sensing, resistive sensing, and NFC in a multi-layer fabric structure into the form factor of a jeans pocket. Through a ten-participant study, we evaluated the performance of our prototype across 11 common objects including hands, 8 force gestures, and 30 NFC tag placements. We yielded a 92.3% personal cross-validation accuracy for object recognition, 96.4% accuracy for gesture recognition, and a 100% accuracy for detecting NFC tags at close distance . We conclude by demonstrating the interactions enabled by our pocket-based sensor in several applications. Te-Yen Wu, Zheer Xu, Xing-Dong Yang, Steve Hodges 0001, Teddy Seyed |
CHI | 2 |
| 2020 | BiTipText: Bimanual Eyes-Free Text Entry on a Fingertip KeyboardabstractWe present a bimanual text input method on a miniature fingertip keyboard, that invisibly resides on the first segment of a user's index finger on both hands. Text entry can be carried out using the thumb-tip to tap the tip of the index finger. The design of our keyboard layout followed an iterative process, where we first conducted a study to understand the natural expectation of the handedness of the keys in a QWERTY layout for users. Among a choice of 67,108,864 design variations, we identified 1295 candidates offering a good satisfaction for user expectations. Based on these results, we computed an optimized bimanual keyboard layout, while considering the joint optimization problems of word ambiguity and movement time. Our user evaluation revealed that participants achieved an average text entry speed of 23.4 WPM. Zheer Xu, Dongyang Zhao, Jiehui Luo, Te-Yen Wu, Jun Gong 0002, Sicheng Yin, Jialun Zhai, Xing-Dong Yang |
CHI | 1 |
| 2019 | TipText: Eyes-Free Text Entry on a Fingertip KeyboardabstractIn this paper, we propose and investigate a new text entry technique using micro thumb-tip gestures. Our technique features a miniature QWERTY keyboard residing invisibly on the first segment of the user's index finger. Text entry can be carried out using the thumb-tip to tap the tip of the index finger. The keyboard layout was optimized for eyes-free input by utilizing a spatial model reflecting the users' natural spatial awareness of key locations on the index finger. We present our approach of designing and optimizing the keyboard layout through a series of user studies and computer simulated text entry tests over 1,146,484 possibilities in the design space. The outcome is a 2×3 grid with the letters highly confining to the alphabetic and spatial arrangement of QWERTY. Our user evaluation showed that participants achieved an average text entry speed of 11.9 WPM and were able to type as fast as 13.3 WPM towards the end of the experiment. Zheer Xu, Pui Chung Wong, Jun Gong 0002, Te-Yen Wu, Aditya Shekhar Nittala, Xiaojun Bi 0001, Jürgen Steimle, Hongbo Fu 0001, Kening Zhu, Xing-Dong Yang |
UIST | 1 |
| 2018 | WrisText: One-handed Text Entry on Smartwatch using Wrist GesturesabstractWe present WrisText - a one-handed text entry technique for smartwatches using the joystick-like motion of the wrist. A user enters text by whirling the wrist of the watch hand, towards six directions which each represent a key in a circular keyboard, and where the letters are distributed in an alphabetical order. The design of WrisText was an iterative process, where we first conducted a study to investigate optimal key size, and found that keys needed to be 55º or wider to achieve over 90% striking accuracy. We then computed an optimal keyboard layout, considering a joint optimization problem of striking accuracy, striking comfort, word disambiguation. We evaluated the performance of WrisText through a five-day study with 10 participants in two text entry scenarios: hand-up and hand-down. On average, participants achieved a text entry speed of 9.9 WPM across all sessions, and were able to type as fast as 15.2 WPM by the end of the last day. Jun Gong 0002, Zheer Xu, Qifan Guo, Teddy Seyed, Xiang 'Anthony' Chen, Xiaojun Bi 0001, Xing-Dong Yang |
CHI | 2 |