VLDB 2026 Research / reviewers in the wild / expert
Humphrey Yang
dblp:217/9379
· DBLP profile ↗
13ranked-venue papers
4as first author
7since 2021 · last 2025
0000-0002-3424-0972ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 12 · 4 first-author · 7 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | CompAct: Designing Interconnected Compliant Mechanisms with Targeted Actuation TransmissionsabstractCompliant mechanisms enable the creation of compact and easy-to-fabricate devices for tangible interaction. This work explores interconnected compliant mechanisms consisting of multiple joints and rigid bodies to transmit and process displacements as signals that result from physical interactions. As these devices are difficult to design due to their vast and complex design space, we developed a graph-based design algorithm and computational tool to help users program and customize such computational functions and procedurally model physical designs. When combined with active materials with actuation and sensing capabilities, these devices can also render and detect haptic interaction. Our design examples demonstrate the tool's capability to respond to relevant HCI concepts, including building modular physical interface toolkits, encrypting tangible interactions, and customizing user augmentation for accessibility. We believe the tool will facilitate the generation of new interfaces with enriched affordance. Humphrey Yang, I-Chao Shen, Nikolas Martelaro, Bo Zhu 0002, Haoran Xie 0002, Takeo Igarashi, Lining Yao |
CHI | 1 |
| 2023 | Dancing Delicacies: Designing Computational Food for Dynamic Dining TrajectoriesabstractContemporary human-food interaction design is often a technology-driven endeavor in which food's materiality has been largely underexplored. Building on the concept of “computational food”, this paper explores the design of food as a material realization of computation through a material-centered approach. We engaged with a “Research through Design” exploration by designing a computational food system called “Dancing Delicacies”, which enables food items to be “programmed” and “reconfigured” within dynamic trajectories. Our practice led to a design framework resulting in four original dish designs. Our dishes aim to illustrate the richness of this new design space for computational food. Furthermore, through engaging with expert practitioners from the hospitality industry, we provide a first account of understanding the design of computational food for dynamic dining trajectories and its speculative use contexts in the industry. With this work, we hope to inspire researchers and designers to envision a new future of human-food interaction. Jialin Deng, Humphrey Yang, Aryan Saini, Urs Dominic Gaudenz, Lining Yao, Patrick Olivier, Florian 'Floyd' Mueller |
Conference on Designing Interactive Systems | 2 |
| 2023 | FlexTure: Designing Configurable and Dynamic Surface FeaturesabstractWe present FlexTure, a method for creating pop-up kirigami structures with a selectively bonded bilayer. These surfaces enable a new design space for accessible and rapid prototyping of dynamic surfaces. Using a flexible material selectively attached to a stretched substrate, we can create metamaterial surfaces that change texture. The tactile and aesthetic effects of these surfaces can be tuned through the configuration of cuts in the top layer of material, as well as the selection of the layers themselves. We provide a design workflow and accessible methods to achieve target effects and experimentally measure some mechanical properties of the surfaces. Several application concepts are offered along with a computational design tool. Tate Johnson, Dinesh K. Patel, Humphrey Yang, Umut Serdar Civici, Adriane Fernandes Minori, Lining Yao |
Conference on Designing Interactive Systems | 3 |
| 2023 | Exploring Challenges and Opportunities to Support Designers in Learning to Co-create with AI-based Manufacturing Design ToolsabstractAI-based design tools are proliferating in professional software to assist engineering and industrial designers in complex manufacturing and design tasks. These tools take on more agentic roles than traditional computer-aided design tools and are often portrayed as “co-creators.” Yet, working effectively with such systems requires different skills than working with complex CAD tools alone. To date, we know little about how engineering designers learn to work with AI-based design tools. In this study, we observed trained designers as they learned to work with two AI-based tools on a realistic design task. We find that designers face many challenges in learning to effectively co-create with current systems, including challenges in understanding and adjusting AI outputs and in communicating their design goals. Based on our findings, we highlight several design opportunities to better support designer-AI co-creation. Frederic Gmeiner, Humphrey Yang, Lining Yao, Kenneth Holstein, Nikolas Martelaro |
CHI | 2 |
| 2023 | EpoMemory: Multi-state Shape Memory for Programmable Morphing InterfacesabstractSmart shape-changing materials can be adapted to different usages, which have been leveraged for dynamic affordances and on-demand haptic feedback in HCI. However, the applicability of these materials is often bottlenecked by their complex fabrication and the challenge of programming localized and individually addressable responses. In this work, we propose a toolkit for designing and fabricating programmable morphing objects using off-the-shelf epoxies. Our method involves varying the crosslinker to epoxy resin ratio to control morphing temperatures from 40 ℃ to 90 ℃, either across different regions of a shape memory device or across devices. Functional components (e.g., conductive fabric, magnetic particles) are also incorporated with the epoxy for sensing and active reconfiguration. A toolbox of fabrication methods and a primitive design library are introduced to support design ideation and programmable morphing. Finally, we demonstrate application examples, including morphing toys, a shape-changing input device, and an active window shutter. Ke Zhong, Adriane Fernandes Minori, Di Wu 0067, Humphrey Yang, Mohammad F. Islam, Lining Yao |
CHI | 4 |
| 2022 | ReCompFig: Designing Dynamically Reconfigurable Kinematic Devices Using Compliant Mechanisms and Tensioning CablesabstractFrom creating input devices to rendering tangible information, the field of HCI is interested in using kinematic mechanisms to create human-computer interfaces. Yet, due to fabrication and design challenges, it is often difficult to create kinematic devices that are compact and have multiple reconfigurable motional degrees of freedom (DOFs) depending on the interaction scenarios. In this work, we combine compliant mechanisms (CMs) with tensioning cables to create dynamically reconfigurable kinematic mechanisms. The devices’ kinematics (DOFs) is enabled and determined by the layout of bendable rods. The additional cables function as on-demand motion constraints that can dynamically lock or unlock the mechanism's DOFs as they are tightened or loosened. We provide algorithms and a design tool prototype to help users design such kinematic devices. We also demonstrate various HCI use cases including a kinematic haptic display, a haptic proxy, and a multimodal input device. Humphrey Yang, Tate Johnson, Ke Zhong, Dinesh K. Patel, Gina Olson, Carmel Majidi, Mohammad F. Islam, Lining Yao |
CHI | 1 |
| 2021 | Freeform Fabrication of Fluidic Edible MaterialsabstractFrom providing nutrition to facilitating social exchanges, food plays an essential role in our daily lives and cultures. In HCI, we are interested in using food as an interaction medium and a context of personal fabrication. Yet, the design space of available food printing methods is limited to shapes with minimal overhangs and materials that have a paste-like consistency. In this work, we seek to expand this design space by adapting support bath-assisted printing to the food context. The bath scaffolds the embedded materials and preserves shapes during the printing processes, enabling us to create freeform food with fluid-like materials. We provide users guidelines for choosing the appropriate support bath type and processing methods depending on the printing material's properties. A design tool suite and application examples, including confectionery arts, 4D printed food, and edible displays are also offered to demonstrate the enabled interaction design space. Humphrey Yang, Danli Luo, Kuanren Qian, Lining Yao |
CHI | 1 |
| 2020 | SimuLearn: Fast and Accurate Simulator to Support Morphing Materials Design and WorkflowsabstractMorphing materials allow us to create new modalities of interaction and fabrication by leveraging the materials? dynamic behaviors. Yet, despite the ongoing rapid growth of computational tools within this realm, current developments are bottlenecked by the lack of an effective simulation method. As a result, existing design tools must trade-off between speed and accuracy to support a real-time interactive design scenario. In response, we introduce SimuLearn, a data-driven method that combines finite element analysis and machine learning to create real-time (0.61 seconds) and truthful (97% accuracy) morphing material simulators. We use mesh-like 4D printed structures to contextualize this method and prototype design tools to exemplify the design workflows and spaces enabled by a fast and accurate simulation method. Situating this work among existing literature, we believe SimuLearn is a timely addition to the HCI CAD toolbox that can enable the proliferation of morphing materials. Humphrey Yang, Kuanren Qian, Yuxuan Yu, Jianzhe Gu, Matthew McGehee, Yongjie Jessica Zhang, Lining Yao |
UIST | 1 |
| 2020 | Material characterization and precise finite element analysis of fiber reinforced thermoplastic composites for 4D printingabstractFour-dimensional (4D) printing, a new technology emerged from additive manufacturing (3D printing), is widely known for its capability of programming post-fabrication shape-changing into artifacts. Fused deposition modeling (FDM)-based 4D printing, in particular, uses thermoplastics to produce artifacts and requires computational analysis to assist the design processes of complex geometries. However, these artifacts are weak against structural loads, and the design quality can be limited by less accurate material models and numerical simulations. To address these issues, this paper propounds a composite structure design made of two materials – polylactic acid (PLA) and carbon fiber reinforced PLA (CFPLA) – to increase the structural strength of 4D printed artifacts and a workflow composed of several physical experiments and series of dynamic mechanical analysis (DMA) to characterize materials. We apply this workflow to 3D printed samples fabricated with different printed parameters to accurately characterize the materials and implement a sequential finite element analysis (FEA) to achieve accurate simulations. The accuracy of deformation induced by the triggering process is both computationally and experimentally verified with several creative design examples and is measured to be at least 95%, with a confidence interval of (0.972,0.985). We believe the presented workflow is essential to the combination of geometry, material mechanism and design, and has various potential applications. Yuxuan Yu, Kuanren Qian, Humphrey Yang, Matthew McGehee, Jianzhe Gu, Danli Luo, Lining Yao, Yongjie Jessica Zhang |
Comput. Aided Des. | 4 |
| 2019 | A-line: 4D Printing Morphing Linear Composite StructuresabstractThis paper presents A-line, a 4D printing system for designing and fabricating morphing three-dimensional shapes out of simple linear elements. In addition to the commonly known benefit of 4D printing to save printing time, printing materials, and packaging space, A-line also takes advantage of the unique properties of thin lines, including their suitability for compliant mechanisms and ability to travel through narrow spaces and self-deploy or self-lock on site. A-line integrates a method of bending angle control in up to eight directions for one printed line segment, using a single type of thermoplastic material. A software platform to support the design, simulation and tool path generation is developed to support the design and manufacturing of various A-line structures. Finally, the design space of A-line is explored through four application areas, including line sculpting, compliant mechanisms, self-deploying, and self-locking structures. Guanyun Wang, Ye Tao 0001, Özgüç Bertug Çapunaman, Humphrey Yang, Lining Yao |
CHI | 4 |
| 2019 | Morphlour: Personalized Flour-based Morphing Food Induced by Dehydration or Hydration MethodabstractIn this paper, we explore personalized morphing food that enhances traditional food with new HCI capabilities, rather than replacing the chef and authentic ingredients (e.g. flour) with an autonomous machine and heterogeneous mixtures (e.g. gel). Thus, we contribute a unique transformation mechanism of kneaded and sheeted flour-based dough, with an integrated design strategy for morphing food during two general cooking methods: dehydration (e.g. baking) or hydration (e.g. water boiling). We also enrich the design space of morphing food by demonstrating several applications. We end by discussing hybrid cooking between human and a design tool that we developed to ensure accuracy while preserving customizability for morphing food. Ye Tao 0001, Youngwook Do, Humphrey Yang, Yi-Chin Lee, Guanyun Wang, Catherine Mondoa, Jianxun Cui, Wen Wang 0003, Lining Yao |
UIST | 3 |
| 2018 | Printed Paper Actuator: A Low-cost Reversible Actuation and Sensing Method for Shape Changing InterfacesabstractWe present a printed paper actuator as a low cost, reversible and electrical actuation and sensing method. This is a novel but easily accessible enabling technology that expands upon the library of actuation-sensing materials in HCI. By integrating three physical phenomena, including the bilayer bending actuation, the shape memory effect of the thermoplastic and the current-driven joule heating via conductive printing filament, we developed the actuator by simply printing a single layer conductive Polylactide (PLA) on a piece of copy paper via a desktop fused deposition modeling (FDM) 3D printer. This paper describes the fabrication process, the material mechanism, and the transformation primitives, followed by the electronic sensing and control methods. A software tool that assists the design, simulation and printing toolpath generation is introduced. Finally, we explored applications under four contexts: robotics, interactive art, entertainment and home environment. Guanyun Wang, Tingyu Cheng, Youngwook Do, Humphrey Yang, Ye Tao 0001, Jianzhe Gu, Byoungkwon An, Lining Yao |
CHI | 4 |
| 2018 | 4DMesh: 4D Printing Morphing Non-Developable Mesh SurfacesabstractWe present 4DMesh, a method of combining shrinking and bending thermoplastic actuators with customized geometric algorithms to 4D print and morph centimeter- to meter-sized functional non-developable surfaces. We will share two end-to-end inverse design algorithms. With our tools, users can input CAD models of target surfaces and produce respective printable files. The flat sheet printed can morph into target surfaces when triggered by heat. This system saves shipping and packaging costs, in addition to enabling customizability for the design of relatively large non-developable structures. We designed a few functional artifacts to leverage the advantage of non-developable surfaces for their unique functionalities in aesthetics, mechanical strength, geometric ergonomics and other functionalities. In addition, we demonstrated how this technique can potentially be adapted to customize molds for industrial parts (e.g., car, boat, etc.) in the future. Guanyun Wang, Humphrey Yang, Nurcan Gecer Ulu, Ye Tao 0001, Jianzhe Gu, Levent Burak Kara, Lining Yao |
UIST | 2 |