VLDB 2026 Research / reviewers in the wild / expert
Pieter Van Wesemael
dblp:218/0759
· DBLP profile ↗
5ranked-venue papers
0as first author
4since 2021 · last 2024
0000-0001-5594-8315ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 4 · 3 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | Changing Perspective on Data in Designing for Active EnvironmentsabstractSmart solutions provide increasing quality and availability of data. This brings new challenges for designers as it offers novel design opportunities and interlaces disciplines. At the same time, physical inactivity is a big societal challenge and dedicated urban planning and design can contribute to more active lifestyles. In this paper, we investigate how user-generated big data can support designers in shaping more activity-friendly and adaptive environments, addressing both timely challenges. Bridging the fields of HCI and urbanism, we introduce two data lenses. The individual lens primarily builds on empathic design skills and calls for a highly personal approach. The collective lens emphasizes systematic and holistic design skills, focusing on creating overview and surfacing collective interests. Through exploratory data visualizations, using a large dataset from a run-tracking smartphone application combined with public data sources, and a workshop, we investigate how these lenses can yield meaningful insights. We discuss the value of these lenses to the urban design and HCI communities and address the challenges and opportunities that arise at the cross-section of these perspectives. Loes van Renswouw, Sander Bogers, Carine Lallemand, Pieter Van Wesemael, Steven Vos |
Conference on Designing Interactive Systems | 4 |
| 2021 | The Office Jungle: Exploring Unusual Ways of Working through Bodily ExperimentationsabstractModern office environments foster sitting, a major public health risk, with physical inactivity being the fourth cause of death worldwide. This provocative pictorial presents the design explorations and bodily experimentations culminating in The Office Jungle, a critical and speculative redesign of the office environment that encourages physical activity by embracing wildness. The Office Jungle is a design exemplar of a “wild” office space presented as a suspended geodesic structure. It is built to experienc e how our office environment and our behaviour at work affect each other. We advocate that bringing wildness into office spaces will create more durable office environments that foster movement. With this pictorial, we aim to spark discussion amongst designers to think in new ways and to consider new opportunities to design for workplaces that integrate physical activity with work. Ida Damen, Ingmar Nieuweboer, Hans Brombacher, Pieter Van Wesemael, Steven Vos, Carine Lallemand |
Conference on Designing Interactive Systems | 4 |
| 2021 | Exploring the Design Space of InterActive Urban Environments: triggering physical activity through embedded technologyabstractPromoting healthy lifestyles is an essential endeavor for public health. The design of active urban environments can be an effective medium to nudge people into moving. With technology increasingly integrated into our daily lives, designers have access to more data than ever. In this pictorial, we explore the design space of interActive environments (contraction of ‘interactive’ and ‘active’); places designed to increase the physical activity of users or passers-by through the use of interactive technology. Through sketches, a benchmark of existing concepts and an analysis of designed artefacts, we map the different intervention levels, interaction modalities, behavior change strategies and technological opportunities to design such interActive environments. With this work, we invite the community to consider how digital technology can help understand and shape human behavior in urban environments, and provide inspiration to designers and practitioners. Loes van Renswouw, Steven Vos, Pieter Van Wesemael, Carine Lallemand |
Conference on Designing Interactive Systems | 3 |
| 2021 | Experimenting a Healthy Ageing Community in Immersive Virtual Reality Environment: The Case of World's Longest-lived PopulationsabstractThe ageing of the population in developed countries asks for smart solutions to promote seniors' inclusion in society. Therefore, how to shape a place that is both smart and encourages healthy ageing is a key question in the field of shaping smart and inclusive living environments. Smart placemaking, i.e. the augmentation of physical place with location-specific digital services, offers a range of powerful opportunities to add value to public spaces in ways which can translate into health promotion in society and improved living environments for all. In order to successfully shape a healthy ageing living environment through smart placemaking, one could learn from the experience of successful practices of existing healthy communities. An example of such communities can be "Blue Zones" which are home for the world's longest-lived populations[1]. This paper aims to integrate the process of smart placemaking with learnings from socio-spatial characteristics of Blue Zones in a neighbourhood-scale environment, i.e. Malvalaan, in The Netherlands. This integration will be presented in the form of proposing urban and architectural design interventions. The process of integration will be experimented in an immersive Virtual Reality (VR) environment. This paper reports on the feedback received from the participants (inhabitants of the Malvalaan) of the experiment which can lead to a better understanding of the proposed design interventions and, consequently, can help to provide better place-based architectural and urban design guidelines. Peyman Najafi, Masi Mohammadi, Pascale Le Blanc, Pieter Van Wesemael |
Intelligent Environments | 4 |
| 2020 | Understanding Walking Meetings: Drivers and BarriersabstractThere is increased interest in reducing sedentary behavior of office workers to combat the negative health effects of prolonged sitting. Walking meetings offer a promising solution to this problem as they facilitate a physically active way of working. To inform future development of technologies supporting these type of meetings, in-depth qualitative insights into people's experiences of walking meetings are needed. We conducted semi-structured walking interviews (N=16) to identify key drivers and barriers for walking meetings in a living lab setting by using the 'WorkWalk'. The 'WorkWalk' is a 1.8 km walking route indicated by a dotted blue line with outdoor meeting points, integrated into the room booking system. Our findings provide insights into how walking meetings are experienced and affect the set-up and social dynamics of meetings. We offer design recommendations for the development of future technologies and service design elements to support walking meetings and active ways of working. Ida Damen, Carine Lallemand, Rens Brankaert, Aarnout Brombacher, Pieter Van Wesemael, Steven Vos |
CHI | 5 |