Demo Data from VLDB 2026 / reviewers in the wild / expert
Peishan Yang
dblp:218/0778
· DBLP profile ↗
2ranked-venue papers
0as first author
2since 2021 · last 2026
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
3D vision · 100% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision › 3d scene modeling › scene representation
3d scene representation |
0.9 | 1 | 2025 | FreeTimeGS: Free Gaussian Primitives at Anytime Anywhere for Dynamic Scene Reconstruction · CVPR 2025 |
Computer vision › 3D vision › 3d scene reconstruction
dynamic scene reconstruction |
0.9 | 1 | 2025 | FreeTimeGS: Free Gaussian Primitives at Anytime Anywhere for Dynamic Scene Reconstruction · CVPR 2025 |
Computer vision › 3D vision › novel view synthesis
dynamic view synthesis |
0.9 | 1 | 2025 | FreeTimeGS: Free Gaussian Primitives at Anytime Anywhere for Dynamic Scene Reconstruction · CVPR 2025 |
Methods — techniques the papers use, named apart from their topics
gaussian splatting · 0.9deformation field · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Towards Depth Foundation Models: Recent Trends in Vision-Based Depth EstimationabstractDepth estimation is a fundamental task in 3D computer vision, crucial for applications such as 3D reconstruction, free-viewpoint rendering, robotics, autonomous driving, and AR/VR technologies. Traditional methods relying on hardware sensors like LiDAR are often limited by their high costs, low resolution, and sensitivity to the environment, limiting their applicability to real-world scenarios. Recent advances in vision-based methods offer a promising alternative, yet they face challenges in generalization and stability due to either the low capacity of model architectures or reliance on domain-specific and small-scale datasets. The emergence of scaling laws and foundation models in other domains has inspired the development of “depth foundation models”: deep neural networks trained on large datasets with strong zeroshot generalization capabilities. This paper surveys the evolution of deep learning architectures and paradigms for depth estimation across monocular, stereo, multiview, and monocular video settings. We explore the potential of these models to address existing challenges and we also provide a comprehensive overview of large-scale datasets that can facilitate their development. By identifying key architectures and training strategies, we aim to highlight the path towards robust depth foundation models, offering insights for future research and applications. Zhen Xu 0008, Sida Peng, Haotong Lin, Jiahao Shao, Peishan Yang, Qinglin Yang, Sheng Miao, Yifan Wang 0026, Ruizhen Hu, Yiyi Liao, Xiaowei Zhou 0001, Hujun Bao |
Comput. Vis. Media | 7 |
| 2025 | FreeTimeGS: Free Gaussian Primitives at Anytime Anywhere for Dynamic Scene ReconstructionabstractThis paper addresses the challenge of reconstructing dynamic 3D scenes with complex motions. Some recent works define 3D Gaussian primitives in the canonical space and use deformation fields to map canonical primitives to observation spaces, achieving real-time dynamic view synthesis. However, these methods often struggle to handle scenes with complex motions due to the difficulty of optimizing deformation fields. To overcome this problem, we propose FreeTimeGS, a novel 4D representation that allows Gaussian primitives to appear at arbitrary time and locations. In contrast to canonical Gaussian primitives, our representation possesses the strong flexibility, thus improving the ability to model dynamic 3D scenes. In addition, we endow each Gaussian primitive with an motion function, allowing it to move to neighboring regions over time, which reduces the temporal redundancy. Experiments results on several datasets show that the rendering quality of our method outperforms recent methods by a large margin. The code will be released for reproducibility. Yifan Wang 0026, Peishan Yang, Zhen Xu 0008, Jiaming Sun 0002, Zhanhua Zhang, Hujun Bao, Sida Peng, Xiaowei Zhou 0001 |
CVPR | 2 |