Zhanglin Cheng

dblp:218/0825 · also Zhang-Lin Cheng · DBLP profile ↗
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36ranked-venue papers
2as first author
25since 2021 · last 2026
0000-0002-3360-2679ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 30 · 22 since 2021Human-computer interaction and ubiquitous computing · 6 · 5 since 2021Applied, interdisciplinary, general and emerging computing · 3 · 2 first-author · 1 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021
YearPublicationVenuePosition
2026 SplatFusion: Training-Free 3D Scene Completion From Sparse Views Using Temporal Diffusion Priors and Gaussian Splatting
abstract
Reconstructing complete 3D scenes from extremely sparse viewpoints (e.g., 2-3 wide-baseline images) remains a core yet unsolved challenge. Existing 3D Gaussian Splatting (3DGS) and neural rendering methods degrade severely when view overlap is limited, often producing incomplete or geometrically distorted results. We introduce SplatFusion, a reconstruction framework that requires no training or fine-tuning of diffusion models, instead relying solely on pretrained video diffusion priors to synthesize missing scene content plausibly. Our core idea is a Scene-Consistent Temporal Guidance (SCTG) mechanism that tightly couples 3D structure with generative diffusion models. Specifically, SCTG conditions video diffusion on sequences rendered from the evolving 3DGS representation, enforcing both spatial alignment with geometry and temporal coherence across synthesized frames. These refined views are back-projected to densify and correct the 3D scene iteratively. Extensive experiments on diverse realworld datasets demonstrate that SplatFusion consistently outperforms existing sparse-view reconstruction methods. Evaluations using VLM-based perceptual scores and the MEt3R metric for geometric consistency show clear gains in visual fidelity and temporal coherence, even in scenarios where previous approaches fail. Our training-free framework opens new possibilities for practical 3D reconstruction applications where dense view acquisition is impractical.
Tanveer Younis, Dawar Khan, Zhanglin Cheng
3DV3
2026 E3D-NVS: Novel view synthesis from a single unposed image using explicit 3D representation
Tanveer Younis, Dawar Khan, Zhanglin Cheng
Comput. Graph.3
2026 AMS: Attention Map Seeds for enhancing interactive segmentation
Qingsong Lv, Jialong Zhu, Yunbo Rao, Zhanglin Cheng
Signal Process. Image Commun.5
2025 Neural Hierarchical Decomposition for Single Image Plant Modeling
abstract
Obtaining high-quality, practically usable 3D models of biological plants remains a significant challenge in computer vision and graphics. In this paper, we present a novel method for generating realistic 3D plant models from single-view photographs. Our approach employs a neural decomposition technique to learn a lightweight hierarchical box representation from the image, effectively capturing the structures and botanical features of plants. Then, this representation can be subsequently refined through a shape-guided parametric modeling module to produce complete 3D plant models. By combining hierarchical learning and parametric modeling, our method generates structured 3D plant assets with fine geometric details. Notably, through learning the decomposition in different levels of detail, our method can adapt to two distinct plant categories: outdoor trees and houseplants, each with unique appearance features. Within the scope of plant modeling, our method is the first comprehensive solution capable of reconstructing both plant categories from single-view images.
Zhanglin Cheng, Naoto Yokoya
CVPR2
2025 Efficient and lightweight 3D building reconstruction from drone imagery using sparse line and point clouds
abstract
Efficient three-dimensional (3D) building reconstruction from drone imagery often faces data acquisition, storage, and computational challenges because of its reliance on dense point clouds. In this study, we introduced a novel method for efficient and lightweight 3D building reconstruction from drone imagery using line clouds and sparse point clouds. Our approach eliminates the need to generate dense point clouds, and thus significantly reduces the computational burden by reconstructing 3D models directly from sparse data. We addressed the limitations of line clouds for plane detection and reconstruction by using a new algorithm. This algorithm projects 3D line clouds onto a 2D plane, clusters the projections to identify potential planes, and refines them using sparse point clouds to ensure an accurate and efficient model reconstruction. Extensive qualitative and quantitative experiments demonstrated the effectiveness of our method, demonstrating its superiority over existing techniques in terms of simplicity and efficiency.
Xiongjie Yin, Jinquan He, Zhanglin Cheng
Virtual Real. Intell. Hardw.3
2024 DeepTreeSketch: Neural Graph Prediction for Faithful 3D Tree Modeling from Sketches
abstract
We present DeepTreeSketch, a novel AI-assisted sketching system that enables users to create realistic 3D tree models from 2D freehand sketches. Our system leverages a tree graph prediction network, TGP-Net, to learn the underlying structural patterns of trees from a large collection of 3D tree models. The TGP-Net simulates the iterative growth of botanical trees and progressively constructs the 3D tree structures in a bottom-up manner. Furthermore, our system supports a flexible sketching mode for both precise and coarse control of the tree shapes by drawing branch strokes and foliage strokes, respectively. Combined with a procedural generation strategy, users can freely control the foliage propagation with diverse and fine details. We demonstrate the expressiveness, efficiency, and usability of our system through various experiments and user studies. Our system offers a practical tool for 3D tree creation, especially for natural scenes in games, movies, and landscape applications.
Fangyuan Tu, Ruiyuan Zhang, Zhanglin Cheng, Naoto Yokoya
CHI5
2024 SARNet: Semantic Augmented Registration of Large-Scale Urban Point Clouds
Haobo Qin, Yinchang Zhou, Xiaopeng Zhang 0001, Zhanglin Cheng, Jianwei Guo 0003
CVM (1)5
2024 InstanceTex: Instance-level Controllable Texture Synthesis for 3D Scenes via Diffusion Priors
Mingxin Yang, Jianwei Guo 0003, Yuzhi Chen, Zhanglin Cheng, Xiaopeng Zhang 0001, Hui Huang 0004
SIGGRAPH Asia6
2024 Self-supervised reconstruction of re-renderable facial textures from single image
Mingxin Yang, Jianwei Guo 0003, Xiaopeng Zhang 0001, Zhanglin Cheng
Comput. Graph.4
2024 VRTree: Example-Based 3D Interactive Tree Modeling in Virtual Reality
abstract
Abstract We present VRTree, an example‐based interactive virtual reality (VR) system designed to efficiently create diverse 3D tree models while faithfully preserving botanical characteristics of real‐world references. Our method employs a novel representation called Hierarchical Branch Lobe (HBL), which captures the hierarchical features of trees and serves as a versatile intermediary for intuitive VR interaction. The HBL representation decomposes a 3D tree into a series of concise examples, each consisting of a small set of main branches, secondary branches, and lobe‐bounded twigs. The core of our system involves two key components: (1) We design an automatic algorithm to extract an initial library of HBL examples from real tree point clouds. These HBL examples can be optionally refined according to user intentions through an interactive editing process. (2) Users can interact with the extracted HBL examples to assemble new tree structures, ensuring the local features align with the target tree species. A shape‐guided procedural growth algorithm then transforms these assembled HBL structures into highly realistic, finegrained 3D tree models. Extensive experiments and user studies demonstrate that VRTree outperforms current state‐of‐the‐art approaches, offering a highly effective and easy‐to‐use VR tool for tree modeling.
Di Wu 0074, Mingxin Yang, Fangyuan Tu, Zhanglin Cheng
Comput. Graph. Forum6
2024 RWS: Refined Weak Slice for Semantic Segmentation Enhancement
abstract
Interpretation of predictions made by Convolutional Neural Networks (CNNs) is a rapidly growing field of research. A common approach involves enhancing semantic segmentation predictions through the generation of heatmaps that illustrate the significance of individual pixels in the segmentation. Nevertheless, the selection of beneficial features from these heatmaps remains a challenge. This is because the introduced information often contains interfering factors such as mutual features between different objects, background, and insufficient heat map resolution which often diminish its effectiveness. To overcome these limitations, we introduce Refined Weak Slices (RWS). Our main idea is to identify low attention regions in heat maps i.e.weak slices, in conjunction with segmentation accuracy, and utilize them to select effective features across different DNN layers, to enhance segmentation. We then seamlessly integrate these features back into the CNN, thusrefiningand enhancing the semantic segmentation result with selected features. Through extensive experiments, we demonstrate that incorporating the RWS module into state-of-the-art methods yields a notable improvement in the average mIoU by 2.84% on benchmark datasets (VOC 2012, COCOStuff, ADE20K, Cityscapes) for both ResNet-101 and ResNet-50 architectures. Furthermore, we achieve a maximum improvement of 5.8% with a single CNN. Overall, the combination of RWS and CNNs exhibits excellent performance in image segmentation tasks.
Yunbo Rao, Qingsong Lv, Andrei Sharf, Zhanglin Cheng
IEEE Trans. Circuits Syst. Video Technol.4
2024 Optimally Ordered Orthogonal Neighbor Joining Trees for Hierarchical Cluster Analysis
abstract
NJ) trees as a new way to visually explore cluster structures and outliers in multi-dimensional data. Neighbor-joining (NJ) trees are widely used in biology, and their visual representation is similar to that of dendrograms. The core difference to dendrograms, however, is that NJ trees correctly encode distances between data points, resulting in trees with varying edge lengths. We optimize NJ trees for their use in visual analysis in two ways. First, we propose to use a novel leaf sorting algorithm that helps users to better interpret adjacencies and proximities within such a tree. Second, we provide a new method to visually distill the cluster tree from an ordered NJ tree. Numerical evaluation and three case studies illustrate the benefits of this approach for exploring multi-dimensional data in areas such as biology or image analysis.
Tong Ge, Yunhai Wang, Michael Sedlmair, Zhanglin Cheng, Ying Zhao 0001, Xin Liu 0007, Oliver Deussen, Baoquan Chen
IEEE Trans. Vis. Comput. Graph.5
2024 Line-Based 3D Building Abstraction and Polygonal Surface Reconstruction From Images
abstract
Textureless objects, repetitive patterns and limited computational resources pose significant challenges to man-made structure reconstruction from images, because feature-points-based reconstruction methods usually fail due to the lack of distinct texture or ambiguous point matches. Meanwhile multi-view stereo approaches also suffer from high computational complexity. In this article, we present a new framework to reconstruct 3D surfaces for buildings from multi-view images by leveraging another fundamental geometric primitive: line segments. To this end, we first propose a new multi-resolution line segment detector to extract 2D line segments from each image. Then, we construct a 3D line cloud by introducing an improved Line3D++ algorithm to match 2D line segments from different images. Finally, we reconstruct a complete and manifold surface mesh from 3D line segments by formulating a Bayesian probabilistic modeling problem, which accurately generates a set of underlying planes. This output model is simple and has low performance requirements for hardware devices. Experimental results demonstrate the validity of the proposed approach and its ability to generate abstract and compact surface meshes from the 3D line cloud with low computational costs.
Jianwei Guo 0003, Xiaopeng Zhang 0001, Zhanglin Cheng
IEEE Trans. Vis. Comput. Graph.6
2024 Self-Supervised Fragment Alignment With Gaps
abstract
Image alignment and registration methods typically rely on visual correspondences across common regions and boundaries to guide the alignment process. Without them, the problem becomes significantly more challenging. Nevertheless, in real world, image fragments may be corrupted with no common boundaries and little or no overlap. In this work, we address the problem of learning the alignment of image fragments with gaps (i.e., without common boundaries or overlapping regions). Our setting is unsupervised, having only the fragments at hand with no ground truth to guide the alignment process. This is usually the situation in the restoration of unique archaeological artifacts such as frescoes and mosaics. Hence, we suggest a self-supervised approach utilizing self-examples which we generate from the existing data and then feed into an adversarial neural network. Our idea is that available information inside fragments is often sufficiently rich to guide their alignment with good accuracy. Following this observation, our method splits the initial fragments into sub-fragments yielding a set of aligned pieces. Thus, sub-fragmentation allows exposing new alignment relations and revealing inner structures and feature statistics. In fact, the new sub-fragments construct true and false alignment relations between fragments. We feed this data to a spatial transformer GAN which learns to predict the alignment between fragments gaps. We test our technique on various synthetic datasets as well as large scale frescoes and mosaics. Results demonstrate our method's capability to learn the alignment of deteriorated image fragments in a self-supervised manner, by examining inner image statistics for both synthetic and real data.
Mingxin Yang, Yonatan Svirsky, Zhanglin Cheng, Andrei Sharf
IEEE Trans. Vis. Comput. Graph.3
2023 Molecular Surface Mesh Smoothing with Subdivision
Dawar Khan, Sheng Gui, Zhanglin Cheng
CGI3
2023 Mobile AR-Based Robot Motion Control from Sparse Finger Joints
Di Wu 0074, Shengzhe Chen, Meiheng Wang, Zhanglin Cheng
CGI (3)4
2023 Fusing surveillance videos and three-dimensional scene: A mixed reality system
abstract
Abstract Augmented Virtual Environments (AVE) or Virtual‐Reality Fusion systems fuse dynamic videos with static three‐dimensional (3D) models of a virtual environment to provide an optimal solution for visualizing and understanding multichannel surveillance systems. However, texture distortion caused by viewpoint changes in such systems is a critical issue that needs to be addressed. To minimize texture fusion distortion, this paper presents a novel virtual environment system in two phases, offline and online phases, to dynamically fuse multiple surveillance videos with a virtual 3D scene. In the offline phase, a static virtual environment is obtained by performing a 3D photogrammetric reconstruction from the input images of the scene. In the online phase, the virtual environment is augmented by fusing multiple videos through two optional strategies. One strategy is to dynamically map images of different videos onto a 3D model of the virtual environment, and the other is to extract moving objects and represent them as billboards. The system can be used to visualize a 3D environment from any viewpoint augmented by real‐time videos. Experiments and user studies in different scenarios demonstrate the superiority of our system.
Xiaoliang Cui, Dawar Khan, Zhenbang He, Zhanglin Cheng
Comput. Animat. Virtual Worlds4
2022 Recent advances in vision-based indoor navigation: A systematic literature review
Dawar Khan, Zhanglin Cheng, Hideaki Uchiyama, Sikandar Ali 0002, Muhammad Asshad, Kiyoshi Kiyokawa
Comput. Graph.2
2022 Efficient Pairwise 3-D Registration of Urban Scenes via Hybrid Structural Descriptors
abstract
Automatic registration of point clouds captured by terrestrial laser scanning (TLS) plays an important role in many fields including remote sensing (e.g., transportation management, 3-D reconstruction in large-scale urban areas and environment monitoring), computer vision, and virtual reality and robotics. However, noise, outliers, nonuniform point density, and small overlaps are inevitable when collecting multiple views of data, which poses great challenges to 3-D registration of point clouds. Since conventional registration methods aim to find point correspondences and estimate transformation parameters directly in the original point space, the traditional way to address these difficulties is to introduce many restrictions during the scanning process (e.g., more scanning and careful selection of scanning positions), thus making the data acquisition more difficult. In this article, we present a novel 3-D registration framework that performs in a “middle-level structural space” and is capable of robustly and efficiently reconstructing urban, semiurban, and indoor scenes, despite disturbances introduced in the scanning process. The new structural space is constructed by extracting multiple types of middle-level geometric primitives (planes, spheres, cylinders, and cones) from the 3-D point cloud. We design a robust method to find effective primitive combinations corresponding to the 6-D poses of the raw point clouds and then construct hybrid-structure-based descriptors. By matching descriptors and computing rotation and translation parameters, successful registration is achieved. Note that the whole process of our method is performed in the structural space, which has the advantages of capturing geometric structures (the relationship between primitives) and semantic features (primitive types and parameters) in larger fields. Experiments show that our method achieves state-of-the-art performance in several point cloud registration benchmark datasets at different scales and even obtains good registration results for data without overlapping areas.
Jianwei Guo 0003, Zhanglin Cheng, Jun Xiao 0005, Xiaopeng Zhang 0001
IEEE Trans. Geosci. Remote. Sens.3
2021 BuildingSketch: Freehand Mid-Air Sketching for Building Modeling
abstract
Advancements in virtual reality (VR) technology enable us to rethink the way of interactive 3D modeling - intuitively creating 3D content directly in 3D space. However, conventional VR-based modeling is laborious and tedious to generate a detailed 3D model in full manual mode since users need to carefully draw almost the entire surface. In this paper, we present a freehand mid-air sketching system with the aid of deep learning techniques for modeling structured buildings, where the user freely draws a few key strokes in mid-air using his/her fingers to represent the desired shapes and our system automatically interprets the strokes using a deep neural network and generates a detailed building model based on a procedural modeling method. After creating several building blocks one by one, the user can freely move, rotate, and combine the blocks to form a complex building model. We demonstrate the ease of use for novice users, effectiveness, and efficiency of our sketching system, BuildingSketch, by presenting a variety of building models.
Fanxing Zhang, Zhanglin Cheng
ISMAR3
2021 Hagrid - Gridify Scatterplots with Hilbert and Gosper Curves
abstract
A common enhancement of scatterplots represents points as small multiples, glyphs, or thumbnail images. As this encoding often results in overlaps, a general strategy is to alter the position of the data points, for instance, to a grid-like structure. Previous approaches rely on solving expensive optimization problems or on dividing the space that alter the global structure of the scatterplot. To find a good balance between efficiency and neighborhood and layout preservation, we propose Hagrid, a technique that uses space-filling curves (SFCs) to “gridify” a scatterplot without employing expensive collision detection and handling mechanisms. Using SFCs ensures that the points are plotted close to their original position, retaining approximately the same global structure. The resulting scatterplot is mapped onto a rectangular or hexagonal grid, using Hilbert and Gosper curves. We discuss and evaluate the theoretic runtime of our approach and quantitatively compare our approach to three state-of-the-art gridifying approaches, DGrid, Small multiples with gaps SMWG, and CorrelatedMultiples CMDS, in an evaluation comprising 339 scatterplots. Here, we compute several quality measures for neighborhood preservation together with an analysis of the actual runtimes. The main results show that, compared to the best other technique, Hagrid is faster by a factor of four, while achieving similar or even better quality of the gridified layout. Due to its computational efficiency, our approach also allows novel applications of gridifying approaches in interactive settings, such as removing local overlap upon hovering over a scatterplot.
René Cutura, Cristina Morariu, Zhanglin Cheng, Yunhai Wang, Daniel Weiskopf, Michael Sedlmair
VINCI3
2021 Mid-Air Finger Sketching for Tree Modeling
abstract
2D sketch-based tree modeling cannot guarantee to generate plausible depth values and full 3D tree shapes. With the advent of virtual reality (VR) technologies, 3D sketching enables a new form for 3D tree modeling. However, it is labor-intensive and difficult to create realistically-looking 3D trees with complicated geometry and lots of detailed twigs with a reasonable amount of effort. In this paper, we explore the use of mid-air finger 3D sketching in VR for tree modeling. We present a hybrid approach that integrates freehand 3D sketches with an automatic population of branch geometries. The user only needs to draw a few 3D strokes in mid-air to define the envelope of the foliage (denoted as lobes) and main branches. Our algorithm then automatically generates a full 3D tree model based on these stroke inputs. Additionally, the shape of the 3D tree model can be modified by freely dragging, squeezing, or moving lobes in mid-air. We demonstrate the ease-of-use, efficiency, and flexibility in tree modeling and overall shape control. We perform user studies and show a variety of realistic tree models generated instantaneously from 3D finger sketching.
Fanxing Zhang, Zhanglin Cheng, Oliver Deussen, Baoquan Chen, Yunhai Wang
VR3
2021 Manhattan-world urban building reconstruction by fitting cubes
abstract
Abstract The Manhattan‐world building is a kind of dominant scene in urban areas. Many existing methods for reconstructing such scenes are either vulnerable to noisy and incomplete data or suffer from high computational complexity. In this paper, we present a novel approach to quickly reconstruct lightweight Manhattan‐world urban building models from images. Our key idea is to reconstruct buildings through the salient feature ‐ corners. Given a set of urban building images, Structure‐from‐Motion and 3D line reconstruction operations are applied first to recover camera poses, sparse point clouds, and line clouds. Then we use orthogonal planes detected from the line cloud to generate corners, which indicate a part of possible buildings. Starting from the corners, we fit cubes to point clouds by optimizing corner parameters and obtain cube representations of corresponding buildings. Finally, a registration step is performed on cube representations to generate more accurate models. Experiment results show that our approach can handle some nasty cases containing noisy and incomplete data, meanwhile, output lightweight polygonal building models with a low time‐consuming.
Zhenbang He, Yunhai Wang, Zhanglin Cheng
Comput. Graph. Forum3
2021 Single Image Tree Reconstruction via Adversarial Network
Jianwei Guo 0003, Yunhai Wang, Oliver Deussen, Zhanglin Cheng
Graph. Model.6
2021 Palettailor: Discriminable Colorization for Categorical Data
abstract
We present an integrated approach for creating and assigning color palettes to different visualizations such as multi-class scatterplots, line, and bar charts. While other methods separate the creation of colors from their assignment, our approach takes data characteristics into account to produce color palettes, which are then assigned in a way that fosters better visual discrimination of classes. To do so, we use a customized optimization based on simulated annealing to maximize the combination of three carefully designed color scoring functions: point distinctness, name difference, and color discrimination. We compare our approach to state-of-the-art palettes with a controlled user study for scatterplots and line charts, furthermore we performed a case study. Our results show that Palettailor, as a fully-automated approach, generates color palettes with a higher discrimination quality than existing approaches. The efficiency of our optimization allows us also to incorporate user modifications into the color selection process.
Kecheng Lu 0002, Mi Feng, Xin Chen 0075, Michael Sedlmair, Oliver Deussen, Dani Lischinski, Zhanglin Cheng, Yunhai Wang
IEEE Trans. Vis. Comput. Graph.7
2020 Learning local shape descriptors for computing non-rigid dense correspondence
abstract
A discriminative local shape descriptor plays an important role in various applications. In this paper, we present a novel deep learning framework that derives discriminative local descriptors for deformable 3D shapes. We use local “geometry images” to encode the multi-scale local features of a point, via an intrinsic parameterization method based on geodesic polar coordinates. This new parameterization provides robust geometry images even for badly-shaped triangular meshes. Then a triplet network with shared architecture and parameters is used to perform deep metric learning; its aim is to distinguish between similar and dissimilar pairs of points. Additionally, a newly designed triplet loss function is minimized for improved, accurate training of the triplet network. To solve the dense correspondence problem, an efficient sampling approach is utilized to achieve a good compromise between training performance and descriptor quality. During testing, given a geometry image of a point of interest, our network outputs a discriminative local descriptor for it. Extensive testing of non-rigid dense shape matching on a variety of benchmarks demonstrates the superiority of the proposed descriptors over the state-of-the-art alternatives.
Jianwei Guo 0003, Hanyu Wang 0002, Zhanglin Cheng, Xiaopeng Zhang 0001, Dong-Ming Yan 0001
Comput. Vis. Media3
2020 Realistic Procedural Plant Modeling from Multiple View Images
abstract
In this paper, we describe a novel procedural modeling technique for generating realistic plant models from multi-view photographs. The realism is enhanced via visual and spatial information acquired from images. In contrast to previous approaches that heavily rely on user interaction to segment plants or recover branches in images, our method automatically estimates an accurate depth map of each image and extracts a 3D dense point cloud by exploiting an efficient stereophotogrammetry approach. Taking this point cloud as a soft constraint, we fit a parametric plant representation to simulate the plant growth progress. In this way, we are able to synthesize parametric plant models from real data provided by photos and 3D point clouds. We demonstrate the robustness of the proposed approach by modeling various plants with complex branching structures and significant self-occlusions. We also demonstrate that the proposed framework can be used to reconstruct ground-covering plants, such as bushes and shrubs which have been given little attention in the literature. The effectiveness of our approach is validated by visually and quantitatively comparing with the state-of-the-art approaches.
Jianwei Guo 0003, Shibiao Xu, Dong-Ming Yan 0001, Zhanglin Cheng, Marc Jaeger 0002, Xiaopeng Zhang 0001
IEEE Trans. Vis. Comput. Graph.4
2020 Improving the Robustness of Scagnostics
abstract
In this paper, we examine the robustness of scagnostics through a series of theoretical and empirical studies. First, we investigate the sensitivity of scagnostics by employing perturbing operations on more than 60M synthetic and real-world scatterplots. We found that two scagnostic measures, Outlying and Clumpy, are overly sensitive to data binning. To understand how these measures align with human judgments of visual features, we conducted a study with 24 participants, which reveals that i) humans are not sensitive to small perturbations of the data that cause large changes in both measures, and ii) the perception of clumpiness heavily depends on per-cluster topologies and structures. Motivated by these results, we propose Robust Scagnostics (RScag) by combining adaptive binning with a hierarchy-based form of scagnostics. An analysis shows that RScag improves on the robustness of original scagnostics, aligns better with human judgments, and is equally fast as the traditional scagnostic measures.
Yunhai Wang, Zeyu Wang 0005, Michael Correll, Zhanglin Cheng, Oliver Deussen, Michael Sedlmair
IEEE Trans. Vis. Comput. Graph.5
2020 Valence optimization and angle improvement for molecular surface remeshing
Dawar Khan, Alexander Plopski, Yuichiro Fujimoto, Masayuki Kanbara, Zhanglin Cheng, Hirokazu Kato 0001
Vis. Comput.5
2019 VIStory: Interactive Storyboard for Exploring Visual Information in Scientific Publications
abstract
Many visual analytics have been developed for examining scientific publications comprising wealthy data such as authors and citations. The studies provide unprecedented insights on a variety of applications, e.g., literature review and collaboration analysis. However, visual information (i.e., figures) that are widely employed for storytelling and methods description are often neglected. We present VIStory, an interactive storyboard for exploring visual information in scientific publications. We harvest the data using an automatic figure extraction method, resulting in a large corpora of figures. Each figure contains various attributes such as dominant color and width/height ratio, together with faceted metadata of the publication including venues, authors, and keywords. To depict these information, we develop an intuitive interface consisting of three components: 1) Faceted View enables efficient query by publication metadata, benefiting from a nested table structure, 2) Storyboard View arranges paper rings -- a well-designed glyph for depicting figure attributes, in a themeriver layout to reveal temporal trends, and 3) Endgame View presents a highlighted figure together with the publication metadata. The system is especially useful for scientific publications containing substantial visual information, such as the visualization publications. We demonstrate the effectiveness of our approach using two case studies conducted on past ten-year IEEE VIS publications in 2009 - 2018.
Ao Dong, Wei Zeng 0004, Xi Chen 0072, Zhanglin Cheng
VINCI4
2019 Quasi-holography computational model for urban computing
abstract
Vast amounts of data are produced with the development of smart cities and urban computing technologies. The data is often captured from multiple sensors, with heterogeneous structures and highly decentralized connections. Integrated data representation and smart computational models are required for more complex tasks in urban computing. We dwell deeply on two fundamental questions — can we provide an integrated data representation for the whole cyber–physical–social system? And, can we provide an integrated framework to choose the appropriate data for understanding a specific urban event? A holography data representation and the quasi-holography computational model have been proposed to address these problems. We describe case studies using the quasi-holography computational model, and discuss further problems to solve regarding our model.
Baoquan Chen, Qiong Zeng, Zhanglin Cheng
Vis. Informatics3
2018 Synthesizing cloth wrinkles by CNN-based geometry image superresolution
abstract
Abstract We propose a novel deep learning‐based method, called mesh superresolution, to enrich low‐resolution (LR) cloth meshes with wrinkles. A pair of low and high‐resolution (HR) meshes are simulated, with the simulation of the HR mesh tracks with that of the LR mesh. The frame data are converted into geometry images and used as a training data set. A residual network, called SR residual network, is employed to train an image synthesizer that superresolves an LR image into an HR one. Once the HR image is converted back to an HR mesh, it is abundant in wrinkles compared with its coarse counterpart. The synthesizing is very efficient and is 24× faster than a full HR simulation. We demonstrate the performances of mesh superresolution with various simulation scenes.
Juntao Ye, Liguo Jiang, Chengcheng Ma, Zhanglin Cheng, Xiaopeng Zhang 0001
Comput. Animat. Virtual Worlds5
2018 Is There a Robust Technique for Selecting Aspect Ratios in Line Charts?
abstract
The aspect ratio of a line chart heavily influences the perception of the underlying data. Different methods explore different criteria in choosing aspect ratios, but so far, it was still unclear how to select aspect ratios appropriately for any given data. This paper provides a guideline for the user to choose aspect ratios for any input 1D curves by conducting an in-depth analysis of aspect ratio selection methods both theoretically and experimentally. By formulating several existing methods as line integrals, we explain their parameterization invariance. Moreover, we derive a new and improved aspect ratio selection method, namely the -LOR (local orientation resolution), with a certain degree of parameterization invariance. Furthermore, we connect different methods, including AL (arc length based method), the banking to 45 principle, RV (resultant vector) and AS (average absolute slope), as well as -LOR and AO (average absolute orientation). We verify these connections by a comparative evaluation involving various data sets, and show that the selections by RV and -LOR are complementary to each other for most data. Accordingly, we propose the dual-scale banking technique that combines the strengths of RV and -LOR, and demonstrate its practicability using multiple real-world data sets.
Yunhai Wang, Zeyu Wang 0005, Lifeng Zhu, Jian Zhang 0070, Chi-Wing Fu, Zhanglin Cheng, Changhe Tu, Baoquan Chen
IEEE Trans. Vis. Comput. Graph.6
2011 Texture-lobes for tree modelling
abstract
We present a lobe-based tree representation for modeling trees. The new representation is based on the observation that the tree's foliage details can be abstracted into canonical geometry structures, termed lobe-textures. We introduce techniques to (i) approximate the geometry of given tree data and encode it into a lobe-based representation, (ii) decode the representation and synthesize a fully detailed tree model that visually resembles the input. The encoded tree serves as a light intermediate representation, which facilitates efficient storage and transmission of massive amounts of trees, e.g., from a server to clients for interactive applications in urban environments. The method is evaluated by both reconstructing laser scanned trees (given as point sets) as well as re-representing existing tree models (given as polygons).
Yotam Livny, Sören Pirk, Zhanglin Cheng, Feilong Yan, Oliver Deussen, Daniel Cohen-Or, Baoquan Chen
ACM Trans. Graph.3
2009 Estimating differential quantities from point cloud based on a linear fitting of normal vectors
Zhanglin Cheng, Xiaopeng Zhang 0001
Sci. China Ser. F Inf. Sci.1
2007 Simple Reconstruction of Tree Branches from a Single Range Image
Zhanglin Cheng, Xiaopeng Zhang 0001, Baoquan Chen
J. Comput. Sci. Technol.1