Zixuan Huang 0001

dblp:218/2712-1 · DBLP profile ↗
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12ranked-venue papers
7as first author
10since 2021 · last 2025
0000-0003-3389-3688ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 10 · 6 first-author · 9 since 2021Graphics, computer vision, multimedia, augmented reality and games · 9 · 7 first-author · 7 since 2021
YearPublicationVenuePosition
2025 SPAR3D: Stable Point-Aware Reconstruction of 3D Objects from Single Images
abstract
We study the problem of single-image 3D object reconstruction. Recent works have diverged into two directions: regression-based modeling and generative modeling. Regression methods efficiently infer visible surfaces, but struggle with occluded regions. Generative methods handle uncertain regions better by modeling distributions, but are computationally expensive and the generation is often misaligned with visible surfaces. In this paper, we present SPAR3D, a novel two-stage approach aiming to take the best of both directions. The first stage of SPAR3D generates sparse 3D point clouds using a lightweight point diffusion model, which has a fast sampling speed. The second stage uses both the sampled point cloud and the input image to create highly detailed meshes. Our two-stage design enables probabilistic modeling of the ill-posed single-image 3D task while maintaining high computational efficiency and great output fidelity. Using point clouds as an intermediate representation further allows for interactive user edits. Evaluated on diverse datasets, SPAR3D demonstrates superior performance over previous state-of-the-art methods, at an inference speed of 0.7 seconds. Project page with code and model: https://spar3d.github.io
Zixuan Huang 0001, Mark Boss, Aaryaman Vasishta, James M. Rehg, Varun Jampani
CVPR1
2025 Symmetry Strikes Back: From Single-Image Symmetry Detection to 3D Generation
abstract
Symmetry is a ubiquitous and fundamental property in the visual world, serving as a critical cue for perception and structure interpretation. This paper investigates the detection of 3D reflection symmetry from a single RGB image, and reveals its significant benefit on single-image 3D generation. We introduce Reflect3D, a scalable, zero-shot symmetry detector capable of robust generalization to diverse and real-world scenarios. Inspired by the success of foundation models, our method scales up symmetry detection with a transformer-based architecture. We also leverage generative priors from multi-view diffusion models to address the inherent ambiguity in single-view symmetry detection. Extensive evaluations on various data sources demonstrate that Reflect3D establishes a new state-of-the- art in single-image symmetry detection. Furthermore, we show the practical benefit of incorporating detected symmetry into single-image 3D generation pipelines through a symmetry-aware optimization process. The integration of symmetry significantly enhances the structural accuracy, cohesiveness, and visual fidelity of the reconstructed 3D geometry and textures, advancing the capabilities of 3D content creation.
Zixuan Huang 0001, Ngoc Anh Thai, James M. Rehg
CVPR2
2025 Cue3D: Quantifying the Role of Image Cues in Single-Image 3D Generation
abstract
Humans and traditional computer vision methods rely on a diverse set of monocular cues to infer 3D structure from a single image, such as shading, texture, silhouette, etc. While recent deep generative models have dramatically advanced single-image 3D generation, it remains unclear which image cues these methods actually exploit. We introduce Cue3D, the first comprehensive, model-agnostic framework for quantifying the influence of individual image cues in single-image 3D generation. Our unified benchmark evaluates seven state-of-the-art methods, spanning regression-based, multi-view, and native 3D generative paradigms. By systematically perturbing cues such as shading, texture, silhouette, perspective, edges, and local continuity, we measure their impact on 3D output quality. Our analysis reveals that shape meaningfulness, not texture, dictates generalization. Geometric cues, particularly shading, are crucial for 3D generation. We further identify over-reliance on provided silhouettes and diverse sensitivities to cues such as perspective and local continuity across model families. By dissecting these dependencies, Cue3D advances our understanding of how modern 3D networks leverage classical vision cues, and offers directions for developing more transparent, robust, and controllable single-image 3D generation models.
Zixuan Huang 0001, James M. Rehg
NeurIPS3
2024 PointInfinity: Resolution-Invariant Point Diffusion Models
abstract
We present PointInfinity, an efficient family of point cloud diffusion models. Our core idea is to use a transformer-based architecture with a fixed-size, resolution-invariant latent representation. This enables efficient training with low-resolution point clouds, while allowing high-resolution point clouds to be generated during inference. More importantly, we show that scaling the test-time resolution beyond the training resolution improves the fidelity of generated point clouds and surfaces. We analyze this phenomenon and draw a link to classifier-free guidance commonly used in diffusion models, demonstrating that both allow trading off fidelity and variability during inference. Experiments on CO3D show that PointInfinity can efficiently generate high-resolution point clouds (up to 131k points, 31× more than Point-E) with state-of-the-art quality.
Zixuan Huang 0001, Justin Johnson 0001, Shoubhik Debnath, James M. Rehg, Chao-Yuan Wu
CVPR1
2024 ZeroShape: Regression-Based Zero-Shot Shape Reconstruction
abstract
We study the problem of single-image zero-shot 3D shape reconstruction. Recent works learn zero-shot shape reconstruction through generative modeling of 3D assets, but these models are computationally expensive at train and inference time. In contrast, the traditional approach to this problem is regression-based, where deterministic models are trained to directly regress the object shape. Such regression methods possess much higher computational efficiency than generative methods. This raises a natural question: is generative modeling necessary for high performance, or conversely, are regression-based approaches still competitive? To answer this, we design a strong regression-based model, called ZeroShape, based on the converging findings in this field and a novel insight. We also curate a large real-world evaluation benchmark, with objects from three different real-world 3D datasets. This evaluation benchmark is more diverse and an order of magnitude larger than what prior works use to quantitatively evaluate their models, aiming at reducing the evaluation variance in our field. We show that ZeroShape not only achieves superior performance over state-of-the-art methods, but also demonstrates significantly higher computational and data efficiency.11Project website at: https://zixuanh.com/projects/zeroshape.html
Zixuan Huang 0001, Stefan Stojanov, Ngoc Anh Thai, Varun Jampani, James M. Rehg
CVPR1
2023 ShapeClipper: Scalable 3D Shape Learning from Single-View Images via Geometric and CLIP-Based Consistency
abstract
We present ShapeClipper, a novel method that reconstructs 3D object shapes from real-world single-view RGB images. Instead of relying on laborious 3D, multi-view or camera pose annotation, ShapeClipper learns shape reconstruction from a set of single-view segmented images. The key idea is to facilitate shape learning via CLIP-based shape consistency, where we encourage objects with similar CLIP encodings to share similar shapes. We also leverage off-the-shelf normals as an additional geometric constraint so the model can learn better bottom-up reasoning of detailed surface geometry. These two novel consistency constraints, when used to regularize our model, improve its ability to learn both global shape structure and local geometric details. We evaluate our method over three challenging real-world datasets, Pix3D, Pascal3D+, and Open-Images, where we achieve superior performance over state-of-the-art methods.11project website at: https://zixuanh.com/projects/shapeclipper.html
Zixuan Huang 0001, Varun Jampani, Ngoc Anh Thai, Yuanzhen Li, Stefan Stojanov, James M. Rehg
CVPR1
2023 Low-shot Object Learning with Mutual Exclusivity Bias
abstract
This paper introduces Low-shot Object Learning with Mutual Exclusivity Bias (LSME), the first computational framing of mutual exclusivity bias, a phenomenon commonly observed in infants during word learning. We provide a novel dataset, comprehensive baselines, and a SOTA method to enable the ML community to tackle this challenging learning task. The goal of LSME is to analyze an RGB image of a scene containing multiple objects and correctly associate a previously-unknown object instance with a provided category label. This association is then used to perform low-shot learning to test category generalization. We provide a data generation pipeline for the LSME problem and conduct a thorough analysis of the factors that contribute to its difficulty. Additionally, we evaluate the performance of multiple baselines, including state-of-the-art foundation models. Finally, we present a baseline approach that outperforms state-of-the-art models in terms of low-shot accuracy. Code and data are available at https://github.com/rehg-lab/LSME.
Ngoc Anh Thai, Ahmad Humayun, Stefan Stojanov, Zixuan Huang 0001, Bikram Boote, James M. Rehg
NeurIPS4
2022 The Surprising Positive Knowledge Transfer in Continual 3D Object Shape Reconstruction
abstract
Continual learning has been extensively studied for classification tasks with methods developed to primarily avoid catastrophic forgetting, a phenomenon where earlier learned concepts are forgotten at the expense of more recent samples. In this work, we present a set of continual 3D object shape reconstruction tasks, including complete 3D shape reconstruction from different input modalities, as well as visible surface (2.5D) reconstruction which, surprisingly demonstrate positive knowledge (backward and forward) transfer when training with solely standard SGD and without additional heuristics. We provide evidence that continuously updated representation learning of single-view 3D shape reconstruction improves the performance on learned and novel categories over time. We provide a novel analysis of knowledge transfer ability by looking at the output distribution shift across sequential learning tasks. Finally, we show that the robustness of these tasks leads to the potential of having a proxy representation learning task for continual classification. The codebase, dataset and pretrained models released with this article can be found at https://github.com/rehg-lab/CLRec
Ngoc Anh Thai, Stefan Stojanov, Zixuan Huang 0001, James M. Rehg
3DV3
2022 Planes vs. Chairs: Category-Guided 3D Shape Learning Without any 3D Cues
Zixuan Huang 0001, Stefan Stojanov, Ngoc Anh Thai, Varun Jampani, James M. Rehg
ECCV (1)1
2022 Learning Dense Object Descriptors from Multiple Views for Low-shot Category Generalization
abstract
A hallmark of the deep learning era for computer vision is the successful use of large-scale labeled datasets to train feature representations. This has been done for tasks ranging from object recognition and semantic segmentation to optical flow estimation and novel view synthesis of 3D scenes. In this work, we aim to learn dense discriminative object representations for low-shot category recognition without requiring any category labels. To this end, we propose Deep Object Patch Encodings (DOPE), which can be trained from multiple views of object instances without any category or semantic object part labels. To train DOPE, we assume access to sparse depths, foreground masks and known cameras, to obtain pixel-level correspondences between views of an object, and use this to formulate a self-supervised learning task to learn discriminative object patches. We find that DOPE can directly be used for low-shot classification of novel categories using local-part matching, and is competitive with and outperforms supervised and self-supervised learning baselines.
Stefan Stojanov, Ngoc Anh Thai, Zixuan Huang 0001, James M. Rehg
NeurIPS3
2020 Interpretable and Accurate Fine-grained Recognition via Region Grouping
abstract
We present an interpretable deep model for fine-grained visual recognition. At the core of our method lies the integration of region-based part discovery and attribution within a deep neural network. Our model is trained using image-level object labels, and provides an interpretation of its results via the segmentation of object parts and the identification of their contributions towards classification. To facilitate the learning of object parts without direct supervision, we explore a simple prior of the occurrence of object parts. We demonstrate that this prior, when combined with our region-based part discovery and attribution, leads to an interpretable model that remains highly accurate. Our model is evaluated on major fine-grained recognition datasets, including CUB-200, CelebA and iNaturalist. Our results compares favourably to state-of-the-art methods on classification tasks, and outperforms previous approaches on the localization of object parts.
Zixuan Huang 0001, Yin Li 0003
CVPR1
2020 HMS-Net: Hierarchical Multi-Scale Sparsity-Invariant Network for Sparse Depth Completion
abstract
Dense depth cues are important and have wide applications in various computer vision tasks. In autonomous driving, LIDAR sensors are adopted to acquire depth measurements around the vehicle to perceive the surrounding environments. However, depth maps obtained by LIDAR are generally sparse because of its hardware limitation. The task of depth completion attracts increasing attention, which aims at generating a dense depth map from an input sparse depth map. To effectively utilize multi-scale features, we propose three novel sparsity-invariant operations, based on which, a sparsity-invariant multi-scale encoder-decoder network (HMS-Net) for handling sparse inputs and sparse feature maps is also proposed. Additional RGB features could be incorporated to further improve the depth completion performance. Our extensive experiments and component analysis on two public benchmarks, KITTI depth completion benchmark and NYU-depth-v2 dataset, demonstrate the effectiveness of the proposed approach. As of Aug. 12th, 2018, on KITTI depth completion leaderboard, our proposed model without RGB guidance ranks 1st among all peer-reviewed methods without using RGB information, and our model with RGB guidance ranks 2nd among all RGB-guided methods.
Zixuan Huang 0001, Junming Fan, Shenggan Cheng, Shuai Yi, Xiaogang Wang 0001, Hongsheng Li 0001
IEEE Trans. Image Process.1