VLDB 2026 Research / reviewers in the wild / expert
Jakub Nawala
dblp:218/4331
· DBLP profile ↗
9ranked-venue papers
5as first author
8since 2021 · last 2025
0000-0002-5671-3726ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 7 · 5 first-author · 6 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021Systems, architecture and hardware · 1 · 1 since 2021Databases, data management, data science and information retrieval · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | RTSR: A Real-Time Super-Resolution Model for AV1 Compressed ContentabstractSuper-resolution (SR) is a key technique for improving the visual quality of video content by increasing its spatial resolution while reconstructing fine details. SR has been employed in many applications including video streaming, where compressed low-resolution content is typically transmitted to end users and then reconstructed with a higher resolution and enhanced quality. To support real-time playback, it is important to implement fast SR models while preserving reconstruction quality; however, most existing solutions, in particular those based on complex deep neural networks, fail to do so. To address this issue, this paper proposes a low-complexity SR method, RTSR, designed to enhance the visual quality of compressed video content, focusing on resolution up-scaling from a) 360p to 1080p and from b) 540p to 4K. The proposed approach utilizes a Convolutional Neural Network (CNN)-based network architecture, which was optimized for AOMedia Video 1 (AV1SVT)-encoded content at various quantization levels based on a dual-teacher knowledge distillation method. This method was submitted to the AIM 2024 Video Super-Resolution Challenge, specifically targeting the Efficient/Mobile Real-Time Video SuperResolution competition. It achieved the best trade-off between complexity and coding performance (measured in PSNR, SSIM and VMAF) among all six submissions. The code will be available at https://github.com/YuxuanJJ/RTSR. Yuxuan Jiang 0015, Jakub Nawala, Chen Feng 0008, Fan Zhang 0017, Joel Sole, David Bull 0001 |
ISCAS | 2 |
| 2025 | Software package for measurement of quality indicators working in no-reference modelabstractThe key objective of No-Reference (NR) visual metrics (indicators) is to predict the end-user experience concerning remotely delivered video content. Rapidly increasing demand for easily accessible, high quality video material makes it crucial for service providers to test the user experience without the need for comparison with reference material. In this paper, we present a versatile measurement system and describe various optimisation strategies utilised to reach real-time operation. Furthermore, several calculation automation scripts are described, along with a dedicated graphical user interface, which gives a more comprehensive insight into the presented system. On top of that, we show the results of crowd-sourcing experiments used to estimate subjective threshold values for quality indicators. Additionally, integration with the IMCOP system is introduced. Jakub Nawala, Mikolaj Leszczuk, Michal Zajdel, Remigiusz Baran |
Multim. Tools Appl. | 1 |
| 2024 | Compressing Deep Image Super-Resolution ModelsabstractDeep learning techniques have been applied in the context of image super-resolution (SR), achieving remarkable advances in terms of reconstruction performance. Existing techniques typically employ highly complex model structures which result in large model sizes and slow inference speeds. This often leads to high energy consumption and restricts their adoption for practical applications. To address this issue, this work employs a three-stage workflow for compressing deep SR models which significantly reduces their memory requirement. Restoration performance has been maintained through teacher-student knowledge distillation using a newly designed distillation loss. We have applied this approach to two popular image super-resolution networks, SwinIR and EDSR, to demonstrate its effectiveness. The resulting compact models, SwinIRmini and EDSRmini, attain an 89% and 96% reduction in both model size and floating-point operations (FLOPs) respectively, compared to their original versions. They also retain competitive super-resolution performance compared to their original models and other commonly used SR approaches. The source code and pretrained models for these two lightweight SR approaches are released at https://pikapi22.github.io/CDISM/. Yuxuan Jiang 0015, Jakub Nawala, Fan Zhang 0017, David Bull 0001 |
PCS | 2 |
| 2024 | BVI-AOM: A New Training Dataset for Deep Video Compression OptimizationabstractDeep learning is now playing an important role in enhancing the performance of conventional hybrid video codecs. These learning-based methods typically require diverse and representative training material for optimization in order to achieve model generalization and optimal coding performance. However, existing datasets either offer limited content variability or come with restricted licensing terms constraining their use to research purposes only. To address these issues, we propose a new training dataset, named BVI-AOM, which contains 956 uncompressed sequences at various resolutions from 270p to 2160p, covering a wide range of content and texture types. The dataset comes with more flexible licensing terms and offers competitive performance when used as a training set for optimizing deep video coding tools. The experimental results demonstrate that when used as a training set to optimize two popular network architectures for two different coding tools, the proposed dataset leads to additional bitrate savings of up to 0.29 and 2.98 percentage points in terms of PSNR-Y and VMAF, respectively, compared to an existing training dataset, BVI-DVC, which has been widely used for deep video coding. The BVI-AOM dataset is available at https://github.com/fan-aaron-zhang/bvi-aom. Jakub Nawala, Yuxuan Jiang 0015, Fan Zhang 0017, Joel Sole, David Bull 0001 |
VCIP | 1 |
| 2023 | Experiment Precision Measures and Methods for Experiment ComparisonsabstractThe notion of experiment precision quantifies the variance of user ratings in a subjective experiment. Although there exist measures that assess subjective experiment precision, to the best of our knowledge, there is no systematic framework in the Multimedia Quality Assessment (MQA) field for comparing subjective experiments in terms of their precision. Therefore, the main idea of this paper is to propose a framework for comparing subjective experiments in the field of MQA based on appropriate experiment precision measures. We present three experiment precision measures and three related experiment precision comparison methods. We analyze the performance of the measures by using data from real-world Quality of Experience (QoE) subjective experiments. We believe our experiment precision assessment framework will help compare different subjective experiment methodologies. For example, it may help decide which methodology results in more precise user ratings. This may potentially inform future standardization activities. Lucjan Janowski, Jakub Nawala, Tobias Hoßfeld, Michael Seufert |
QoMEX | 2 |
| 2023 | Generalized Score Distribution: A Two-Parameter Discrete Distribution Accurately Describing Responses From Quality of Experience Subjective ExperimentsabstractSubjective responses from Multimedia Quality Assessment (MQA) experiments are conventionally analyzed with methods not suitable for the data type these responses represent. Furthermore, obtaining subjective responses is resource intensive. Thus, a method that allows the reuse of existing responses would be beneficial. Applying improper data analysis methods leads to difficulty in interpreting results. This increases the probability of drawing erroneous conclusions. Building upon existing subjective responses is resource friendly and helps develop machine learning (ML) based visual quality predictors. In this work, we show that using a discrete model for analyzing responses from MQA subjective experiments is feasible. We indicate that our proposed Generalized Score Distribution (GSD) properly describes response distributions observed in typical MQA experiments. We also highlight interpretability of GSD parameters and indicate that the GSD outperforms the approach based on sample empirical distribution when it comes to bootstrapping. Furthermore, we provide evidence that the GSD outcompetes the state-of-the-art model both in terms of goodness-of-fit and bootstrapping capabilities. To accomplish the aforementioned objectives, we analyze more than one million subjective responses from over 30 subjective experiments. Jakub Nawala, Lucjan Janowski, Bogdan Cmiel, Krzysztof Rusek, Pablo Pérez 0001 |
IEEE Trans. Multim. | 1 |
| 2022 | User-Generated Content (UGC)/In-The-Wild Video Content Recognition
Mikolaj Leszczuk, Lucjan Janowski, Jakub Nawala, Michal Grega |
ACIIDS (2) | 3 |
| 2021 | Reproducibility Companion Paper: Describing Subjective Experiment Consistency by p-Value P-P PlotabstractIn this paper we reproduce experimental results presented in our earlier work titled "Describing Subjective Experiment Consistency by p-Value P-P Plot" that was presented in the course of the 28th ACM International Conference on Multimedia. The paper aims at verifying the soundness of our prior results and helping others understand our software framework. We present artifacts that help reproduce tables, figures and all the data derived from raw subjective responses that were included in our earlier work. Using the artifacts we show that our results are reproducible. We invite everyone to use our software framework for subjective responses analyses going beyond reproducibility efforts. Jakub Nawala, Lucjan Janowski, Bogdan Cmiel, Krzysztof Rusek, Marc A. Kastner 0001, Jan Zahálka |
ACM Multimedia | 1 |
| 2020 | Describing Subjective Experiment Consistency by p-Value P-P PlotabstractThere are phenomena that cannot be measured without subjective testing. However, subjective testing is a complex issue with many influencing factors. These interplay to yield either precise or incorrect results. Researchers require a tool to classify results of subjective experiment as either consistent or inconsistent. This is necessary in order to decide whether to treat the gathered scores as quality ground truth data. Knowing if subjective scores can be trusted is key to drawing valid conclusions and building functional tools based on those scores (e.g., algorithms assessing the perceived quality of multimedia materials). We provide a tool to classify subjective experiment (and all its results) as either consistent or inconsistent. Additionally, the tool identifies stimuli having irregular score distribution. The approach is based on treating subjective scores as a random variable coming from the discrete Generalized Score Distribution (GSD). The GSD, in combination with a bootstrapped G-test of goodness-of-fit, allows to construct p-value P--P plot that visualizes experiment's consistency. The tool safeguards researchers from using inconsistent subjective data. In this way, it makes sure that conclusions they draw and tools they build are more precise and trustworthy. The proposed approach works in line with expectations drawn solely on experiment design descriptions of 21 real-life multimedia quality subjective experiments. Jakub Nawala, Lucjan Janowski, Bogdan Cmiel, Krzysztof Rusek |
ACM Multimedia | 1 |