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Ryota Natsume

dblp:218/5522 · DBLP profile ↗
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4ranked-venue papers
2as first author
0since 2021 · last 2020
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 4 · 2 first-authorGraphics, computer vision, multimedia, augmented reality and games · 4 · 2 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
3D vision · 75% Generative modeling · 25%
Computer graphics and multimedia
1 paper
Geometric modeling and processing · 100%

Topics — the 6 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
3d reconstruction
0.412019
PIFu: Pixel-Aligned Implicit Function for High-Resolution Clothed Human Digitization · ICCV 2019
Machine learning › Generative modeling › generative adversarial network
conditional GAN
0.412019
SiCloPe: Silhouette-Based Clothed People · CVPR 2019
Computer vision › 3D vision
implicit neural representation
0.412019
PIFu: Pixel-Aligned Implicit Function for High-Resolution Clothed Human Digitization · ICCV 2019
Computer vision › 3D vision › implicit neural representation
pixel-aligned implicit function
0.412019
PIFu: Pixel-Aligned Implicit Function for High-Resolution Clothed Human Digitization · ICCV 2019
Geometric modeling and processing › 3d reconstruction › 3d human reconstruction
clothed human reconstruction
0.412019
SiCloPe: Silhouette-Based Clothed People · CVPR 2019
Geometric modeling and processing › shape modeling
human body modeling
0.412019
SiCloPe: Silhouette-Based Clothed People · CVPR 2019

Methods — techniques the papers use, named apart from their topics

visual hull · 0.8image-to-image translation · 0.8deep generative model · 0.8end-to-end learning · 0.4deep learning · 0.4
YearPublicationVenuePosition
2020 Do We Need Sound for Sound Source Localization?
Takashi Oya, Shohei Iwase, Ryota Natsume, Takahiro Itazuri, Shugo Yamaguchi, Shigeo Morishima
ACCV (6)3
2019 SiCloPe: Silhouette-Based Clothed People
abstract
We introduce a new silhouette-based representation for modeling clothed human bodies using deep generative models. Our method can reconstruct a complete and textured 3D model of a person wearing clothes from a single input picture. Inspired by the visual hull algorithm, our implicit representation uses 2D silhouettes and 3D joints of a body pose to describe the immense shape complexity and variations of clothed people. Given a segmented 2D silhouette of a person and its inferred 3D joints from the input picture, we first synthesize consistent silhouettes from novel view points around the subject. The synthesized silhouettes which are the most consistent with the input segmentation are fed into a deep visual hull algorithm for robust 3D shape prediction. We then infer the texture of the subject's back view using the frontal image and segmentation mask as input to a conditional generative adversarial network. Our experiments demonstrate that our silhouette-based model is an effective representation and the appearance of the back view can be predicted reliably using an image-to-image translation network. While classic methods based on parametric models often fail for single-view images of subjects with challenging clothing, our approach can still produce successful results, which are comparable to those obtained from multi-view input.
Ryota Natsume, Shunsuke Saito, Zeng Huang, Weikai Chen 0001, Chongyang Ma, Hao Li 0015, Shigeo Morishima
CVPR1
2019 PIFu: Pixel-Aligned Implicit Function for High-Resolution Clothed Human Digitization
abstract
We introduce Pixel-aligned Implicit Function (PIFu), an implicit representation that locally aligns pixels of 2D images with the global context of their corresponding 3D object. Using PIFu, we propose an end-to-end deep learning method for digitizing highly detailed clothed humans that can infer both 3D surface and texture from a single image, and optionally, multiple input images. Highly intricate shapes, such as hairstyles, clothing, as well as their variations and deformations can be digitized in a unified way. Compared to existing representations used for 3D deep learning, PIFu produces high-resolution surfaces including largely unseen regions such as the back of a person. In particular, it is memory efficient unlike the voxel representation, can handle arbitrary topology, and the resulting surface is spatially aligned with the input image. Furthermore, while previous techniques are designed to process either a single image or multiple views, PIFu extends naturally to arbitrary number of views. We demonstrate high-resolution and robust reconstructions on real world images from the DeepFashion dataset, which contains a variety of challenging clothing types. Our method achieves state-of-the-art performance on a public benchmark and outperforms the prior work for clothed human digitization from a single image.
Shunsuke Saito, Zeng Huang, Ryota Natsume, Shigeo Morishima, Hao Li 0015, Angjoo Kanazawa
ICCV3
2018 FSNet: An Identity-Aware Generative Model for Image-Based Face Swapping
Ryota Natsume, Tatsuya Yatagawa, Shigeo Morishima
ACCV (6)1