Demo Data from VLDB 2026 / reviewers in the wild / expert
Dogancan Kebude
dblp:219/3420 · also Dogancan Kebüde
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2021
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Reinforcement learning · 77% Robot manipulation · 23% |
Topics — the 5 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Reinforcement learning › exploration
adaptive exploration |
0.5 | 1 | 2021 | Reward Learning From Very Few Demonstrations · IEEE Trans. Robotics 2021 |
Robotics › Robot manipulation
learning from demonstration |
0.5 | 1 | 2021 | Reward Learning From Very Few Demonstrations · IEEE Trans. Robotics 2021 |
Machine learning › Reinforcement learning
policy search |
0.5 | 1 | 2021 | Reward Learning From Very Few Demonstrations · IEEE Trans. Robotics 2021 |
Machine learning › Reinforcement learning
reward learning |
0.5 | 1 | 2021 | Reward Learning From Very Few Demonstrations · IEEE Trans. Robotics 2021 |
Machine learning › Reinforcement learning › hierarchical reinforcement learning
skill learning |
0.1 | 1 | 2021 | Reward Learning From Very Few Demonstrations · IEEE Trans. Robotics 2021 |
Methods — techniques the papers use, named apart from their topics
monte carlo · 0.5markov reward process · 0.5hidden markov model · 0.5
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2021 | Reward Learning From Very Few DemonstrationsabstractThis article introduces a novel skill learning framework that learns rewards from very few demonstrations and uses them in policy search (PS) to improve the skill. The demonstrations are used to learn a parameterized policy to execute the skill and a goal model, as a hidden Markov model (HMM), to monitor executions. The rewards are learned from the HMM structure and its monitoring capability. The HMM is converted to a finite-horizon Markov reward process (MRP). A Monte Carlo approach is used to calculate its values. Then, the HMM and the values are merged into a partially observable MRP to obtain execution returns to be used with PS for improving the policy. In addition to reward learning, a black box PS method with an adaptive exploration strategy is adopted. The resulting framework is evaluated with five PS approaches and two skills in simulation. The results show that the learned dense rewards lead to better performance compared to sparse monitoring signals, and using an adaptive exploration lead to faster convergence with higher success rates and lower variance. The efficacy of the framework is validated in a real-robot settings by improving three skills to complete success from complete failure using learned rewards where sparse rewards failed completely. Cem Eteke, Dogancan Kebude, Baris Akgün |
IEEE Trans. Robotics | 2 |