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Philipp Merkle

dblp:22/2588 · DBLP profile ↗
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30ranked-venue papers
12as first author
3since 2021 · last 2024
0009-0004-6646-3208ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 27 · 11 first-author · 3 since 2021Software engineering, systems software and programming languages · 2 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
4 papers
Image and video coding · 65% Rendering · 18% Virtual and augmented reality · 7%
Artificial intelligence
1 paper
Deep learning architectures and training · 100%

Topics — the 9 heaviest of 11, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Image and video coding › video compression
interframe prediction
0.812024
Spatio-Temporal Convolutional Neural Network for Enhanced Inter Prediction in Video Coding · IEEE Trans. Image Process. 2024
Image and video coding › video compression › 3d video coding
multiview video plus depth
0.332013
3D High-Efficiency Video Coding for Multi-View Video and Depth Data · IEEE Trans. Image Process. 2013
3-D Video Representation Using Depth Maps · Proc. IEEE 2011
Depth Image-Based Rendering With Advanced Texture Synthesis for 3-D Video · IEEE Trans. Multim. 2011
Image and video coding › video compression
3d video coding
0.322013
3D High-Efficiency Video Coding for Multi-View Video and Depth Data · IEEE Trans. Image Process. 2013
3-D Video Representation Using Depth Maps · Proc. IEEE 2011
Rendering › image-based rendering
depth-image-based rendering
0.222011
Depth Image-Based Rendering With Advanced Texture Synthesis for 3-D Video · IEEE Trans. Multim. 2011
3-D Video Representation Using Depth Maps · Proc. IEEE 2011
Machine learning › Deep learning architectures and training
convolutional neural network
0.212024
Spatio-Temporal Convolutional Neural Network for Enhanced Inter Prediction in Video Coding · IEEE Trans. Image Process. 2024
Rendering
novel view synthesis
0.222013
3-D Video Representation Using Depth Maps · Proc. IEEE 2011
3D High-Efficiency Video Coding for Multi-View Video and Depth Data · IEEE Trans. Image Process. 2013
Virtual and augmented reality
3d video
0.112011
Depth Image-Based Rendering With Advanced Texture Synthesis for 3-D Video · IEEE Trans. Multim. 2011
Image and video processing › image restoration
image inpainting
0.112011
Depth Image-Based Rendering With Advanced Texture Synthesis for 3-D Video · IEEE Trans. Multim. 2011
Visual content generation and editing
texture synthesis
0.112011
Depth Image-Based Rendering With Advanced Texture Synthesis for 3-D Video · IEEE Trans. Multim. 2011

Methods — techniques the papers use, named apart from their topics

polyphase decomposition · 1.5convolutional neural network · 1.5view synthesis · 0.2view synthesis optimization · 0.2inter-view motion parameter prediction · 0.2disparity-compensated prediction · 0.2spatial and temporal consistency · 0.1depth map coding · 0.1
YearPublicationVenuePosition
2024 Spatio-Temporal Convolutional Neural Network for Enhanced Inter Prediction in Video Coding
abstract
This paper presents a convolutional neural network (CNN)-based enhancement to inter prediction in Versatile Video Coding (VVC). Our approach aims at improving the prediction signal of inter blocks with a residual CNN that incorporates spatial and temporal reference samples. It is motivated by the theoretical consideration that neural network-based methods have a higher degree of signal adaptivity than conventional signal processing methods and that spatially neighboring reference samples have the potential to improve the prediction signal by adapting it to the reconstructed signal in its immediate vicinity. We show that adding a polyphase decomposition stage to the CNN results in a significantly better trade-off between computational complexity and coding performance. Incorporating spatial reference samples in the inter prediction process is challenging: The fact that the input of the CNN for one block may depend on the output of the CNN for preceding blocks prohibits parallel processing. We solve this by introducing a novel signal plane that contains specifically constrained reference samples, enabling parallel decoding while maintaining a high compression efficiency. Overall, experimental results show average bit rate savings of 4.07% and 3.47% for the random access (RA) and low-delay B (LB) configurations of the JVET common test conditions, respectively.
Philipp Merkle, Martin Winken, Jonathan Pfaff, Heiko Schwarz, Detlev Marpe, Thomas Wiegand 0001
IEEE Trans. Image Process.1
2022 Intra-Inter Prediction for Versatile Video Coding Using a Residual Convolutional Neural Network
abstract
This paper presents a convolutional neural network (CNN) based solution for inter prediction in Versatile Video Coding (VVC). Our approach aims at improving the motion-compensated prediction signal of inter blocks with a residual CNN that incorporates spatial and temporal reference samples, i.e., intra-inter prediction. It is motivated by two considerations. Firstly, incorporating intra reference samples has the potential to improve the prediction signal by adapting it to the reconstructed signal in its immediate vicinity. Secondly, neural network-based methods offer a higher degree of signal adaptivity than conventional signal processing methods. The proposed network is integrated as a post-processing module for inter predicted blocks in VVC. Experimental results show that average bit rate savings of 3.2% to 4.0% can be achieved for the random access configuration.
Philipp Merkle, Martin Winken, Jonathan Pfaff, Heiko Schwarz, Detlev Marpe, Thomas Wiegand 0001
ICIP1
2021 Extension of Matrix-Based Intra Prediction to 4: 4: 4 Chroma Formats
abstract
The final version of the Versatile Video Coding (VVC) standard incorporates the Matrix-Based Intra Prediction (MIP) tool. It consists of additional intra prediction modes which were derived from a data-driven training. These modes, in general, are applied to the luma component only. This paper describes how to apply the MIP modes to the chroma components in certain cases. In the generic case, if a chroma block uses the intra direct mode (DM), its intra mode is derived from the co-located luma block. If this luma block uses MIP, the chroma block uses the planar mode, because a MIP mode is not applicable for all block shapes. However, if the chroma format is 4:4:4 and single-tree coding is used, luma and chroma blocks share the same partitioning. The paper investigates the impact of using the MIP mode of the luma component when the chroma mode is the DM in these cases. This extension also harmonizes MIP with the Adaptive Color-Space Transform (ACT) for RGB-content, because the chroma mode of blocks using the ACT is inferred to be the DM. For the extended MIP tool in the Versatile Video Coding Test Model 11.2 (VTM-11.2) that implements the final VVC standard, bit-rate savings of 1.51%/0.60%/0.62% in terms of the Bj⊘ntegaard-Delta bit rate (BD-rate) are reported compared to the VTM-11.2 with MIP disabled for the All-Intra configuration and natural content in the RGB 4:4:4 format.
Björn Stallenberger, Michael Schäfer 0003, Philipp Merkle, Jonathan Pfaff, Heiko Schwarz, Detlev Marpe, Thomas Wiegand 0001
PCS3
2017 Fast template matching for intra prediction
abstract
Intra prediction is an important step in video coding, where spatial redundancy is exploited for coding efficiency. The state-of-the-art H.265/High Efficiency Video Coding (HEVC) standard provides 35 intra prediction modes including 33 angular modes and a DC as well as a Planar mode. Although these intra prediction methods are quite efficient, there is still room for improvements, especially when complex image structures are involved. Template matching was proposed previously for H.264/Advanced Video Coding (AVC) with up to 11% BD-rate gain. However substantial decoder complexity increase from the implied search algorithm makes it less attractive for practical applications. In this paper, we propose a fast template matching intra mode for HEVC. The proposed mode is scalable in the sense of providing different trade-offs between decoder complexity and BD-rate gains. For a specific choice of parameters, fast template matching mode can achieve an average BD-rate gain of 1.15% with a maximum BD-rate gain of up to 4.6% at a 33% increase in decoder run-time. Overall, fast template matching can provide the same coding gain as conventional template matching approaches, but with significantly less decoder complexity.
Gayathri Venugopal, Philipp Merkle, Detlev Marpe, Thomas Wiegand 0001
ICIP2
2017 Integrating business process simulation and information system simulation for performance prediction
Robert Heinrich, Philipp Merkle, Jörg Henß, Barbara Paech
Softw. Syst. Model.2
2016 Depth Intra Coding for 3D Video Based on Geometric Primitives
abstract
This paper presents an advanced depth intra-coding approach for 3D video coding based on the High Efficiency Video Coding (HEVC) standard and the multiview video plus depth (MVD) representation. This paper is motivated by the fact that depth signals have specific characteristics that differ from those of natural signals, i.e., camera-view video. Our approach replaces conventional intra-picture coding for the depth component, targeting a consistent and efficient support of 3D video applications that utilize depth maps or polygon meshes or both, with a high depth coding efficiency in terms of minimal artifacts in rendered views and meshes with a minimal number of triangles for a given bit rate. For this purpose, we introduce intra-picture prediction modes based on geometric primitives along with a residual coding method in the spatial domain, substituting conventional intra-prediction modes and transform coding, respectively. The results show that our solution achieves the same quality of rendered or synthesized views with about the same bit rate as MVD coding with the 3D video extension of HEVC (3D-HEVC) for high-quality depth maps and with about 8% less overall bit rate as with 3D-HEVC without related depth tools. At the same time, the combination of 3D video with 3D computer graphics content is substantially simplified, as the geometry-based depth intra signals can be represented as a surface mesh with about 85% less triangles, generated directly in the decoding process as an alternative decoder output.
Philipp Merkle, Karsten Müller 0001, Detlev Marpe, Thomas Wiegand 0001
IEEE Trans. Circuits Syst. Video Technol.1
2014 Modelling database lock-contention in architecture-level performance simulation
abstract
Databases are the origin of many performance problems found in transactional information systems. Performance suffers especially when databases employ locking to isolate concurrent transactions. Software performance models therefore need to reflect lock contention in order to be a credible source for guiding design decisions. We propose a hybrid simulation approach that integrates a novel locking model into the Palladio software architecture performance simulator. Our model operates on a row level and is tailored to be used with architecture-level performance models. An experimental evaluation leads to promising results close to the measured performance.
Philipp Merkle, Christian Stier
ICPE1
2013 Coding of depth signals for 3D video using wedgelet block segmentation with residual adaptation
abstract
This paper presents a new approach for the depth coding part of a 3D video coding extension based on the Multiview Video plus Depth (MVD) representation. Our approach targets a higher coding efficiency for the depth component and is motivated by the fact that depth signals have specific characteristics that differ from video. For this purpose we apply the method of wedgelet segmentation with residual adaptation for depth blocks by implementing a new set of coding and prediction modes and by optimizing the algorithms for efficient processing and signaling. The results show that a bit rate reduction of up to 6% is achieved for the depth component, using a 3D video codec based on the high-efficiency video coding (HEVC) technology. Apart from the depth coding gains, wedgelets lead to a considerably better rendered view quality.
Philipp Merkle, Karsten Müller 0001, Thomas Wiegand 0001
ICME1
2013 3D High-Efficiency Video Coding for Multi-View Video and Depth Data
abstract
This paper describes an extension of the high efficiency video coding (HEVC) standard for coding of multi-view video and depth data. In addition to the known concept of disparity-compensated prediction, inter-view motion parameter, and inter-view residual prediction for coding of the dependent video views are developed and integrated. Furthermore, for depth coding, new intra coding modes, a modified motion compensation and motion vector coding as well as the concept of motion parameter inheritance are part of the HEVC extension. A novel encoder control uses view synthesis optimization, which guarantees that high quality intermediate views can be generated based on the decoded data. The bitstream format supports the extraction of partial bitstreams, so that conventional 2D video, stereo video, and the full multi-view video plus depth format can be decoded from a single bitstream. Objective and subjective results are presented, demonstrating that the proposed approach provides 50% bit rate savings in comparison with HEVC simulcast and 20% in comparison with a straightforward multi-view extension of HEVC without the newly developed coding tools.
Karsten Müller 0001, Heiko Schwarz, Detlev Marpe, Christian Bartnik, Sebastian Bosse, Heribert Brust, Tobias Hinz, Haricharan Lakshman, Philipp Merkle, Hunn Rhee, Gerhard Tech, Martin Winken, Thomas Wiegand 0001
IEEE Trans. Image Process.9
2012 Extension of High Efficiency Video Coding (HEVC) for multiview video and depth data
abstract
This paper presents an approach for 3D video coding that uses a format in which a small number of views as well as associated depth maps are coded and transmitted. At the receiver side, additional views required for displaying the 3D video on an autostereoscopic display can be generated based on the corresponding decoded signals by using depth image based rendering (DIBR) techniques. In terms of coding technology, the proposed coding scheme represents an extension of High Efficiency Video Coding (HEVC), similar to the Multiview Coding (MVC) extension of H.264/AVC. Besides the well-known disparity-compensated prediction, advanced techniques for inter-view and inter-component prediction, the representation of depth blocks, and the encoder control for depth signals have been developed and integrated. In comparison to simulcasting the different signals using HEVC, the proposed approach provides about 40% and 50% average bit rate savings for a whole test set when configured to comply with a 2- and 3-view scenario, respectively. The proposed codec was submitted as response to a Call for Proposals on 3D Video Technology issued by the ISO/IEC Moving Picture Experts Group (MPEG) and it was ranked as the overall best performing HEVC-based proposal in the related subjective tests.
Heiko Schwarz, Christian Bartnik, Sebastian Bosse, Heribert Brust, Tobias Hinz, Haricharan Lakshman, Philipp Merkle, Karsten Müller 0001, Hunn Rhee, Gerhard Tech, Martin Winken, Detlev Marpe, Thomas Wiegand 0001
ICIP7
2012 3D video: Depth coding based on inter-component prediction of block partitions
abstract
This paper presents a new approach for 3D video coding, where the video and the depth component of an MVD representation are jointly coded in an integrated framework. This enables a new type of prediction for exploiting the correlations of video and depth signals in addition to existing methods for temporal and inter-view prediction. Our new method is referred to as inter-component prediction and we adopt it for predicting non-rectangular partitions in depth blocks. By dividing the block into two regions, each represented with a constant value, such block partitions are well-adapted to the characteristics of depth maps. The results show that this approach reduces the bit rate of the depth component by up to 11% and leads to an increased quality of rendered views.
Philipp Merkle, Christian Bartnik, Karsten Müller 0001, Detlev Marpe, Thomas Wiegand 0001
PCS1
2012 3D video coding using advanced prediction, depth modeling, and encoder control methods
abstract
The presented approach for 3D video coding uses the multiview video plus depth format, in which a small number of video views as well as associated depth maps are coded. Based on the coded signals, additional views required for displaying the 3D video on an autostereoscopic display can be generated by depth image based rendering techniques. The developed coding scheme represents an extension of HEVC, similar to the MVC extension of H.264/AVC. However, in addition to the well-known disparity-compensated prediction advanced techniques for inter-view and inter-component prediction, the representation of depth blocks, and the encoder control for depth signals have been integrated. In comparison to simulcasting the different signals using HEVC, the proposed approach provides about 40% and 50% bit rate savings for the tested configurations with 2 and 3 views, respectively. Bit rate reductions of about 20% have been obtained in comparison to a straightforward multiview extension of HEVC without the newly developed coding tools.
Heiko Schwarz, Christian Bartnik, Sebastian Bosse, Heribert Brust, Tobias Hinz, Haricharan Lakshman, Detlev Marpe, Philipp Merkle, Karsten Müller 0001, Hunn Rhee, Gerhard Tech, Martin Winken, Thomas Wiegand 0001
PCS8
2011 Challenges in 3D video standardization
abstract
Stereoscopic video transmission systems have now evolved from 2D video systems and have been commercialized for a number of application areas, driven by developments in stereo capturing and display technology. With the new developments in autostereoscopic display technology, these stereo systems need to further advance towards 3D video systems. In contrast to all previous video coding technologies, 3D video data requires a number of new assumptions and novel technology developments. This paper discusses the evolution from 2D to stereo video and finally to 3D video systems and highlights some of the major new challenges for 3D Video. Finally, an evaluation framework for 3D video technology is shown, that addresses these challenges and is used by ISO- MPEG for standardizing the best 3D video coding solution.
Karsten Müller 0001, Philipp Merkle
VCIP2
2011 3-D Video Representation Using Depth Maps
abstract
Current 3-D video (3DV) technology is based on stereo systems. These systems use stereo video coding for pictures delivered by two input cameras. Typically, such stereo systems only reproduce these two camera views at the receiver and stereoscopic displays for multiple viewers require wearing special 3-D glasses. On the other hand, emerging autostereoscopic multiview displays emit a large numbers of views to enable 3-D viewing for multiple users without requiring 3-D glasses. For representing a large number of views, a multiview extension of stereo video coding is used, typically requiring a bit rate that is proportional to the number of views. However, since the quality improvement of multiview displays will be governed by an increase of emitted views, a format is needed that allows the generation of arbitrary numbers of views with the transmission bit rate being constant. Such a format is the combination of video signals and associated depth maps. The depth maps provide disparities associated with every sample of the video signal that can be used to render arbitrary numbers of additional views via view synthesis. This paper describes efficient coding methods for video and depth data. For the generation of views, synthesis methods are presented, which mitigate errors from depth estimation and coding.
Karsten Müller 0001, Philipp Merkle, Thomas Wiegand 0001
Proc. IEEE2
2011 Depth Image-Based Rendering With Advanced Texture Synthesis for 3-D Video
abstract
A depth image-based rendering (DIBR) approach with advanced inpainting methods is presented. The DIBR algorithm can be used in 3-D video applications to synthesize a number of different perspectives of the same scene, e.g., from a multiview-video-plus-depth (MVD) representation. This MVD format consists of video and depth sequences for a limited number of original camera views of the same natural scene. Here, DIBR methods allow the computation of additional new views. An inherent problem of the view synthesis concept is the fact that image information which is occluded in the original views may become visible, especially in extrapolated views beyond the viewing range of the original cameras. The presented algorithm synthesizes these occluded textures. The synthesizer achieves visually satisfying results by taking spatial and temporal consistency measures into account. Detailed experiments show significant objective and subjective gains of the proposed method in comparison to the state-of-the-art methods.
Patrick Ndjiki-Nya, Martin Köppel, Dimitar Doshkov, Haricharan Lakshman, Philipp Merkle, Karsten Müller 0001, Thomas Wiegand 0001
IEEE Trans. Multim.5
2010 Temporally consistent handling of disocclusions with texture synthesis for depth-image-based rendering
abstract
Depth-image-based rendering (DIBR) is used to generate additional views of a real-world scene from images or videos and associated per-pixel depth information. An inherent problem of the view synthesis concept is the fact that image information which is occluded in the original view may become visible in the “virtual” image. The resulting question is: how can these disocclusions be covered in a visually plausible manner? In this paper, a new temporally and spatially consistent hole filling method for DIBR is presented. In a first step, disocclusions in the depth map are filled. Then, a background sprite is generated and updated with every frame using the original and synthesized information from previous frames to achieve temporally consistent results. Next, small holes resulting from depth estimation inaccuracies are closed in the textured image, using methods that are based on solving Laplace equations. The residual disoccluded areas are coarsely initialized and subsequently refined by patch-based texture synthesis. Experimental results are presented, highlighting that gains in objective and visual quality can be achieved in comparison to the latest MPEG view synthesis reference software (VSRS).
Martin Köppel, Patrick Ndjiki-Nya, Dimitar Doshkov, Haricharan Lakshman, Philipp Merkle, Karsten Müller 0001, Thomas Wiegand 0001
ICIP5
2010 Correlation histogram analysis of depth-enhanced 3D video coding
abstract
This paper introduces a correlation histogram method for analyzing the different components of depth-enhanced 3D video representations. Depth-enhanced 3D representations such as multi-view video plus depth consist of two components: video and depth map sequences. As depth maps represent the scene geometry, their characteristics differ from the video data. We present a comparative analysis that identifies the significant characteristics of the two components via correlation histograms. These characteristics are of special importance for compression. Modern video codecs like H.264/AVC are highly optimized to the statistical properties of natural video. Therefore the effect of compressing the two components using the MVC extension of H.264/AVC is evaluated in the second part of the analysis. The presented results show that correlation histograms are a powerful and well-suited method for analyzing the impact of processing on the characteristics of depth-enhanced 3D video.
Philipp Merkle, Jordi Bayo Singla, Karsten Müller 0001, Thomas Wiegand 0001
ICIP1
2010 3D video formats and coding methods
abstract
The introduction of first 3D systems for digital cinema and home entertainment is based on stereo technology. For efficiently supporting new display types, depth-enhanced formats and coding technology is required, as introduced in this overview paper. First, we discuss the necessity for a generic 3D video format, as the current state-of-the-art in multi-view video coding cannot support different types of multi-view displays at the same time. Therefore, a generic depth-enhanced 3D format is developed, where any number of views can be generated from one bit stream. This, however, requires a complex framework for 3D video, where not only the 3D format and new coding methods are investigated, but also view synthesis and the provision of high-quality depth maps, e.g. via depth estimation. We present this framework and discuss the interdependencies between the different modules.
Karsten Müller 0001, Philipp Merkle, Gerhard Tech, Thomas Wiegand 0001
ICIP2
2010 Depth image based rendering with advanced texture synthesis
abstract
In free viewpoint television or 3D video, depth image based rendering (DIBR) is used to generate virtual views based on a textured image and its associated depth information. In doing so, image regions which are occluded in the original view may become visible in the virtual image. One of the main challenges in DIBR is to extrapolate known textures into the disoccluded area without inserting subjective annoyance. In this paper, a new hole filling approach for DIBR using texture synthesis is presented. Initially, the depth map in the virtual view is filled at disoccluded locations. Then, in the textured image, holes of limited spatial extent are closed by solving Laplace equations. Larger disoccluded regions are initialized via median filtering and subsequently refined by patch-based texture synthesis. Experimental results show that the proposed approach provides improved rendering results in comparison to the latest MPEG view synthesis reference software (VSRS) version 3.6.
Patrick Ndjiki-Nya, Martin Köppel, Dimitar Doshkov, Haricharan Lakshman, Philipp Merkle, Karsten Müller 0001, Thomas Wiegand 0001
ICME5
2010 3D video coding: an overview of present and upcoming standards
abstract
An overview of existing and upcoming 3D video coding standards is given. Various different 3D video formats are available, each with individual pros and cons. The 3D video formats can be separated into two classes: video-only formats (such as stereo and multiview video) and depth-enhanced formats (such as video plus depth and multiview video plus depth). Since all these formats exist of at least two video sequences and possibly additional depth data, efficient compression is essential for the success of 3D video applications and technologies. For the video-only formats the H.264 family of coding standards already provides efficient and widely established compression algorithms: H.264/AVC simulcast, H.264/AVC stereo SEI message, and H.264/MVC. For the depth-enhanced formats standardized coding algorithms are currently being developed. New and specially adapted coding approaches are necessary, as the depth or disparity information included in these formats has significantly different characteristics than video and is not displayed directly, but used for rendering. Motivated by evolving market needs, MPEG has started an activity to develop a generic 3D video standard within the 3DVC ad-hoc group. Key features of the standard are efficient and flexible compression of depth-enhanced 3D video representations and decoupling of content creation and display requirements.
Philipp Merkle, Karsten Müller 0001, Thomas Wiegand 0001
VCIP1
2009 Coding and intermediate view synthesis of multiview video plus depth
abstract
For advanced 3D Video (3DV) applications, efficient data representations are investigated, which only transmit a subset of the views that are required for 3D visualization. From this subset, all intermediate views are synthesized from sample-dense color and depth data. In this paper, the method for reliability-based view synthesis from compressed multi-view + depth data (MVD) is investigated and corresponding results are shown. The initial problem in such 3DV systems is the interdependency between view capturing, coding and view synthesis. For evaluating each component separately, we first generate results from the coding stage only, where color and depth coding is carried out separately. In the next step, we add the view synthesis stage with reliability-based view synthesis and show, how the separate coding results influence the view synthesis quality and what type of artifacts are produced. Efficient bit rate distribution between color and depth is investigated by objective as well as subjective evaluations. Furthermore, quality characteristics across the viewing range for different bit rate distributions are analyzed. Finally, the robustness of the reliability-based view synthesis to coding artifacts is presented.
Karsten Müller 0001, Aljoscha Smolic, Kristina Dix, Philipp Merkle, Thomas Wiegand 0001
ICIP4
2009 An overview of available and emerging 3D video formats and depth enhanced stereo as efficient generic solution
abstract
Recently, popularity of 3D video has been growing significantly and it may turn into a home user mass market in the near future. However, diversity of 3D video content formats is still hampering wide success. An overview of available and emerging 3D video formats and standards is given, which are mostly related to specific types of applications and 3D displays. This includes conventional stereo video, multiview video, video plus depth, multiview video plus depth and layered depth video. Features and limitations are explained. Finally, depth enhanced stereo (DES) is introduced as a flexible, generic, and efficient 3D video format that can unify all others and serve as universal 3D video format in the future.
Aljoscha Smolic, Karsten Müller 0001, Philipp Merkle, Peter Kauff, Thomas Wiegand 0001
PCS3
2009 The effects of multiview depth video compression on multiview rendering
Philipp Merkle, Yannick Morvan, Aljoscha Smolic, Dirk Farin, Karsten Müller 0001, Peter H. N. de With, Thomas Wiegand 0001
Signal Process. Image Commun.1
2008 Intermediate view interpolation based on multiview video plus depth for advanced 3D video systems
abstract
A system for video on multiscopic 3D displays is considered where the data representation consists of multiview video plus scene depth. At most, 3 multiview video signals are being transmitted and used together with the depth data to generate intermediate views at the receiver. The paper presents an approach to such an intermediate view interpolation that separates unreliable image regions along depth discontinuities from reliable image regions. These image regions are processed with different algorithms and then fused to obtain the final interpolated view. In contrast to previous layered approaches, two boundary layers and one reliable layer is used. Moreover, the presented technique does not rely on 3D graphics support but uses image-based 3D warping instead. For enhanced quality intermediate view generation, hole-filling and filtering methods are described. As a result, high quality intermediate views for an existing 9-view auto-stereoscopic display are presented, which prove the suitability of the approach for advanced 3D video (3DV) systems.
Aljoscha Smolic, Karsten Müller 0001, Kristina Dix, Philipp Merkle, Peter Kauff, Thomas Wiegand 0001
ICIP4
2007 Multi-View Video Plus Depth Representation and Coding
abstract
A study on the video plus depth representation for multi-view video sequences is presented. Such a 3D representation enables functionalities like 3D television and free viewpoint video. Compression is based on algorithms for multi-view video coding, which exploit statistical dependencies from both temporal and inter-view reference pictures for prediction of both color and depth data. Coding efficiency of prediction structures with and without inter-view reference pictures is analyzed for multi-view video plus depth data, reporting gains in luma PSNR of up to 0.5 dB for depth and 0.3 dB for color. The main benefit from using a multi-view video plus depth representation is that intermediate views can be easily rendered. Therefore the impact on image quality of rendered arbitrary intermediate views is investigated and analyzed in a second part, comparing compressed multi-view video plus depth data at different bit rates with the uncompressed original.
Philipp Merkle, Aljoscha Smolic, Karsten Müller 0001, Thomas Wiegand 0001
ICIP (1)1
2007 Efficient Prediction Structures for Multiview Video Coding
abstract
An experimental analysis of multiview video coding (MVC) for various temporal and inter-view prediction structures is presented. The compression method is based on the multiple reference picture technique in the H.264/AVC video coding standard. The idea is to exploit the statistical dependencies from both temporal and inter-view reference pictures for motion-compensated prediction. The effectiveness of this approach is demonstrated by an experimental analysis of temporal versus inter-view prediction in terms of the Lagrange cost function. The results show that prediction with temporal reference pictures is highly efficient, but for 20% of a picture's blocks on average prediction with reference pictures from adjacent views is more efficient. Hierarchical B pictures are used as basic structure for temporal prediction. Their advantages are combined with inter-view prediction for different temporal hierarchy levels, starting from simulcast coding with no inter-view prediction up to full level inter-view prediction. When using inter-view prediction at key picture temporal levels, average gains of 1.4-dB peak signal-to-noise ratio (PSNR) are reported, while additionally using inter-view prediction at nonkey picture temporal levels, average gains of 1.6-dB PSNR are reported. For some cases, gains of more than 3 dB, corresponding to bit-rate savings of up to 50%, are obtained.
Philipp Merkle, Aljoscha Smolic, Karsten Müller 0001, Thomas Wiegand 0001
IEEE Trans. Circuits Syst. Video Technol.1
2006 Efficient Compression of Multi-View Video Exploiting Inter-View Dependencies Based on H.264/MPEG4-AVC
abstract
Efficient multi-view coding requires coding algorithms that exploit temporal, as well as inter-view dependencies between adjacent cameras. Based on a spatiotemporal analysis on the multi-view data set, we present a coding scheme utilizing an H.264/MPEG4-AVC codec. To handle the specific requirements of multi-view datasets, namely temporal and inter-view correlation, two main features of the coder are used: hierarchical B pictures for temporal dependencies and an adapted prediction scheme to exploit inter-view dependencies. Both features are set up in the H.264/MPEG4-AVC configuration file, such that coding and decoding is purely based on standardized software. Additionally, picture reordering before coding to optimize coding efficiency and inverse reordering after decoding to obtain individual views are applied. Finally, coding results are shown for the proposed multi-view coder and compared to simulcast anchor and simulcast hierarchical B picture coding
Philipp Merkle, Karsten Müller 0001, Aljoscha Smolic, Thomas Wiegand 0001
ICME1
2006 3D Video and Free Viewpoint Video - Technologies, Applications and MPEG Standards
abstract
An overview of 3D and free viewpoint video is given in this paper with special focus on related standardization activities in MPEG. Free viewpoint video allows the user to freely navigate within real world visual scenes, as known from virtual worlds in computer graphics. Examples are shown, highlighting standards conform realization using MPEG-4. Then the principles of 3D video are introduced providing the user with a 3D depth impression of the observed scene. Example systems are described again focusing on their realization based on MPEG-4. Finally multi-view video coding is described as a key component for 3D and free viewpoint video systems. The conclusion is that the necessary technology including standard media formats for 3D and free viewpoint is available or will be available in the near future, and that there is a clear demand from industry and user side for such applications. 3D TV at home and free viewpoint video on DVD will be available soon, and will create huge new markets
Aljoscha Smolic, Karsten Müller 0001, Philipp Merkle, Christoph Fehn, Peter Kauff, Peter Eisert, Thomas Wiegand 0001
ICME3
2004 Free viewpoint video extraction, representation, coding, and rendering
abstract
Free viewpoint video provides the possibility to freely navigate within dynamic real world video scenes by choosing arbitrary viewpoints and view directions. So far, related work only considered free viewpoint video extraction, representation, and rendering methods. Compression and transmission has not yet been studied in detail and combined with the other components into one complete system. In this paper, we present such a complete system for efficient free viewpoint video extraction, representation, coding, and interactive rendering. Data representation is based on 3D mesh models and view-dependent texture mapping using video textures. The geometry extraction is based on a shape-from-silhouette algorithm. The resulting voxel models are converted into 3D meshes that are coded using MPEG-4 SNHC tools. The corresponding video textures are coded using an H.264/AVC codec. Our algorithms for view-dependent texture mapping have been adopted as an extension of MPEG-4 AFX. The presented results illustrate that based on the proposed methods a complete transmission system for efficient free viewpoint video can be built.
Aljoscha Smolic, Karsten Müller 0001, Philipp Merkle, Tobias Rein, Matthias Kautzner, Peter Eisert, Thomas Wiegand 0001
ICIP3
2004 Representation, coding, and rendering of 3D video objects with MPEG-4 and H.264/AVC
abstract
3D video objects provide the same functionalities as virtual computer graphics objects but depict the motion and appearance of real world moving objects. They can be viewed interactively from any direction and integrated in complete 3D scenes with other virtual and real world elements. So far, related work only considered extraction, representation, and rendering methods. Compression and transmission has not yet been studied in detail and combined with the other components into one complete system. In this paper, we present such a complete system for efficient 3D video object extraction, representation, coding, and interactive rendering. Data representation is based on 3D mesh models and view-dependent texture mapping using video textures. The geometry extraction is based on a shape-from-silhouette algorithm. The resulting voxel models are converted into 3D meshes that are coded using MPEG-4 SNHC tools. The corresponding video textures are preprocessed taking the object's shape into account and coded using an H.264/AVC codec. The presented results illustrate that based on the proposed methods a complete transmission system for 3D video objects can be built.
Aljoscha Smolic, Karsten Müller 0001, Philipp Merkle, Tobias Rein, Matthias Kautzner, Peter Eisert, Thomas Wiegand 0001
MMSP3