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Xunnian Yang

dblp:22/284 · DBLP profile ↗
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29ranked-venue papers
19as first author
2since 2021 · last 2024
0000-0001-7501-1378ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 28 · 19 first-author · 2 since 2021Theory of computation · 2 · 2 first-authorApplied, interdisciplinary, general and emerging computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
11 papers
Geometric modeling and processing · 100% Computational fabrication · 0%

Topics — the 12 heaviest of 13, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Geometric modeling and processing › curve fitting
curve interpolation
0.732019
Geometric interpolation by PH curves with quadratic or quartic rational normals · Comput. Aided Des. 2019
Geometric Hermite interpolation by a family of intrinsically defined planar curves · Comput. Aided Des. 2016
Efficient circular arc interpolation based on active tolerance control · Comput. Aided Des. 2002
Geometric modeling and processing
curve fitting
0.542018
Fitting and fairing Hermite-type data by matrix weighted NURBS curves · Comput. Aided Des. 2018
Cone spline approximation via fat conic spline fitting · Comput. Aided Des. 2006
Curve fitting and fairing using conic splines · Comput. Aided Des. 2004
Geometric modeling and processing › shape modeling › parametric modeling › spline curves
NURBS curve approximation
0.312018
Fitting and fairing Hermite-type data by matrix weighted NURBS curves · Comput. Aided Des. 2018
Geometric modeling and processing › shape representation › curve representation
planar curve representation
0.212016
Geometric Hermite interpolation by a family of intrinsically defined planar curves · Comput. Aided Des. 2016
Geometric modeling and processing › surface fitting
surface interpolation
0.222013
Curvature tensor computation by piecewise surface interpolation · Comput. Aided Des. 2013
Surface interpolation of meshes by geometric subdivision · Comput. Aided Des. 2005
Geometric modeling and processing › surface fitting
surface skinning
0.112012
Approximate R3-spline surface skinning · Comput. Aided Des. 2012
Geometric modeling and processing › computer-aided design › computer-aided geometric design
curve fairing
0.122018
Fitting and fairing Hermite-type data by matrix weighted NURBS curves · Comput. Aided Des. 2018
Curve fitting and fairing using conic splines · Comput. Aided Des. 2004
Geometric modeling and processing
subdivision surfaces
0.112005
Surface interpolation of meshes by geometric subdivision · Comput. Aided Des. 2005
Geometric modeling and processing › curve fitting
circular arc interpolation
0.012002
Efficient circular arc interpolation based on active tolerance control · Comput. Aided Des. 2002
Geometric modeling and processing › shape modeling › parametric modeling
curve design
0.012002
Uniform trigonometric polynomial B-spline curves · Sci. China Ser. F Inf. Sci. 2002
Geometric modeling and processing › curve fitting
arc spline approximation
0.012001
Planar point set fairing and fitting by arc splines · Comput. Aided Des. 2001
Computational fabrication › machining
CNC machining
0.012002
Efficient circular arc interpolation based on active tolerance control · Comput. Aided Des. 2002

Methods — techniques the papers use, named apart from their topics

rational normals · 0.4PH curves · 0.4matrix weighted NURBS · 0.3piecewise surface interpolation · 0.2r3-spline · 0.1approximation · 0.1fat conic spline fitting · 0.1geometric subdivision · 0.1conic splines · 0.0active tolerance control · 0.0
YearPublicationVenuePosition
2024 Euler Bézier spirals and Euler B-spline spirals
Xunnian Yang
Comput. Aided Geom. Des.1
2023 Point-normal subdivision curves and surfaces
Xunnian Yang
Comput. Aided Geom. Des.1
2019 Geometric interpolation by PH curves with quadratic or quartic rational normals
Xunnian Yang
Comput. Aided Des.1
2018 Fitting and fairing Hermite-type data by matrix weighted NURBS curves
Xunnian Yang
Comput. Aided Des.1
2016 Geometric Hermite interpolation by a family of intrinsically defined planar curves
Weidong Wu, Xunnian Yang
Comput. Aided Des.2
2016 Matrix weighted rational curves and surfaces
Xunnian Yang
Comput. Aided Geom. Des.1
2014 Geometric Hermite interpolation by logarithmic arc splines
Xunnian Yang
Comput. Aided Geom. Des.1
2013 Curvature tensor computation by piecewise surface interpolation
Xunnian Yang, Jianmin Zheng
Comput. Aided Des.1
2013 Shape aware normal interpolation for curved surface shading from polyhedral approximation
Xunnian Yang, Jianmin Zheng
Vis. Comput.1
2012 Approximate R3-spline surface skinning
Xunnian Yang, Jianmin Zheng
Comput. Aided Des.1
2012 Euler arc splines for curve completion
Hailing Zhou, Jianmin Zheng, Xunnian Yang
Comput. Graph.3
2010 A simple method for interpolating meshes of arbitrary topology by Catmull-Clark surfaces
Chongyang Deng, Xunnian Yang
Vis. Comput.2
2009 Interpolation over arbitrary topology meshes using Doo-Sabin surfaces
abstract
Interpolating an arbitrary topology mesh by a smooth surface plays an important role in geometric modeling and computer graphics. In this paper we present an efficient new algorithm for constructing a Doo-Sabin subdivision surface that interpolates a given mesh. By introducing additional degrees of freedom, the control vertices of the Doo-Sabin subdivision surface can be obtained directly with no need to solve any initial or intermediate large systems. The control points are computed by modifying the geometric rules of the first step of Doo-Sabin subdivision scheme and the resulting surface interpolates given vertices and optionally normal vectors at the vertices. The method has several merits for surface modeling purposes: (1) Efficiency: we obtain a generalized quadratic B-spline surface to interpolate a given mesh in a robust and simple manner. (2) Simplicity: we use only simple geometric rules to construct a smooth surface interpolating given data. (3) Locality: the perturbation of a given vertex only influences the surface shape near this vertex. (4) Freedom: for each vertex, there is one degree of freedom to adjust the shape of the interpolation surface. These features make surface interpolation using Doo-Sabin surface very simple and thus make the method itself suitable for interactive free-form shape design.
Chongyang Deng, Xunnian Yang
Shape Modeling International2
2008 A local fitting algorithm for converting planar curves to B-splines
Chongyang Deng, Xunnian Yang
Comput. Aided Geom. Des.2
2006 Cone spline approximation via fat conic spline fitting
Xunnian Yang, Weiping Yang
Comput. Aided Des.1
2006 Normal based subdivision scheme for curve design
Xunnian Yang
Comput. Aided Geom. Des.1
2005 Surface interpolation of meshes by geometric subdivision
Xunnian Yang
Comput. Aided Des.1
2005 Free-form deformation with weighted T-spline
Xunnian Yang
Vis. Comput.2
2004 Surface Interpolation of Meshes with Shape Optimization
abstract
Subdivision surface is an efficient geometric modeling tool that is generated by repeated approximation or interpolation from an initial control mesh. For each time of subdivision the old mesh will be split and the vertexes of the mesh will be refined for a new mesh. Most existing algorithms aim to construct a smooth subdivision surface by smoothing the vertexes of the split mesh. When some features are desired, special rules or parameters should often be applied. In this paper a new nonstationary subdivision method is presented for surface modeling by recursive interpolation from an initial triangular control mesh. For each time of subdivision the mesh itself is a piecewise linear approximation to the final surface, and more details will be added to the surface when the triangles have been split and replaced by more refined subtriangles. We compute every interpolated edge vertex as a solution to the problem of least square fitting of the edge and its neighboring triangles. Sharp features as well as flat regions can be kept well during subdivision. To obtain a visually smooth subdivision surface in the limit, the normal at the vertexes of old meshes will be used as constraint for every time of subdivision. The main advantage of this new method is that the interpolated vertexes depend on the local geometry of the mesh, but not the valences of the mesh. The examples we have tested show that the interpolating surfaces by this new method can inherit the shape of initial course mesh more fairly and naturally.
Xunnian Yang
GMP1
2004 Curve fitting and fairing using conic splines
Xunnian Yang
Comput. Aided Des.1
2004 Skeleton-driven 2D distance field metamorphosis using intrinsic shape parameters
Wujun Che, Xunnian Yang, Guozhao Wang
Graph. Model.2
2004 Corrigendum to "Skeleton-driven 2D distance field metamorphosis using intrinsic shape parameters
Wujun Che, Xunnian Yang, Guozhao Wang
Graph. Model.2
2003 High accuracy approximation of helices by quintic curves
Xunnian Yang
Comput. Aided Geom. Des.1
2002 Efficient circular arc interpolation based on active tolerance control
Xunnian Yang
Comput. Aided Des.1
2002 Uniform hyperbolic polynomial B-spline curves
Yonggang Lü, Guozhao Wang, Xunnian Yang
Comput. Aided Geom. Des.3
2002 Uniform trigonometric polynomial B-spline curves
Yonggang Lü, Guozhao Wang, Xunnian Yang
Sci. China Ser. F Inf. Sci.3
2001 Planar point set fairing and fitting by arc splines
Xunnian Yang, Guozhao Wang
Comput. Aided Des.1
2001 "Planar point set fairing and fitting by arc splines" by Xunnian Yang and Guozhao Wang. Computer-Aided Design, 33, 35-43
Xunnian Yang, Guozhao Wang
Comput. Aided Des.1
2000 Approximating NURBS Curves by Arc Splines
abstract
It is desirable to approximate a smooth curve by arc splines with the fewest segments within a prescribed tolerance. We present an efficient algorithm for fitting planar smooth curves by arc splines. The main idea is that we construct the optimal arc spline by optimizing the interpolating biarc curve. The scheme consists of three steps: sampling the curve based on consecutive tangent deviation; construct the interpolating arc spline; and reduce the arc number to the minimum within a prescribed tolerance. The algorithm can control the approximating error efficiently and results in the fewest number of arc segments.
Xunnian Yang
GMP1