Sujeong Kim

dblp:22/6792 · DBLP profile ↗
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26ranked-venue papers
12as first author
9since 2021 · last 2026
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 18 · 9 first-author · 6 since 2021Human-computer interaction and ubiquitous computing · 9 · 6 first-author · 2 since 2021Artificial intelligence and machine learning · 6 · 2 first-author · 4 since 2021Applied, interdisciplinary, general and emerging computing · 4 · 4 since 2021Systems, architecture and hardware · 1Computer networks · 1Security and privacy · 1 · 1 since 2021
YearPublicationVenuePosition
2026 CBCT-to-IOS Mesh Super-Resolution via Implicit Grid-Enhanced Offset Refinement Network
Sujeong Kim, Ji Yong Han, Dahee Kim, Won-Jin Yi
ICPR (8)1
2026 A Robust MLP-Mixer Based Part Assembly Network for Orthognathic Surgery Planning from 3D Point Clouds
Dahee Kim, Sujeong Kim, Won-Jin Yi
ICPR (14)2
2025 Semi-Supervised Deformation-Free Image-to-Image Translation for Realistic CT Synthesis from CBCT
Jiyong Han, Sujeong Kim, Sunjung Kim, Sang-Heon Lim, Heejin Yun, Dahee Kim, Won-Jin Yi
MICCAI (3)3
2025 DCrownFormer+: Morphology-aware mesh generation and refinement transformer for dental crown prosthesis from 3D scan data of preparation and antagonist teeth
Jiyong Han, Sang-Heon Lim, Sujeong Kim, Jungro Lee, Keun-Suh Kim, Jun-Min Kim, Won-Jin Yi
Medical Image Anal.4
2024 DCrownFormer: Morphology-Aware Point-to-Mesh Generation Transformer for Dental Crown Prosthesis from 3D Scan Data of Antagonist and Preparation Teeth
Jiyong Han, Sang-Heon Lim, Ji-Yong Yoo, Sujeong Kim, Dahyun Song, Sunjung Kim, Jun-Min Kim, Won-Jin Yi
MICCAI (6)5
2023 Class Prototypes based Contrastive Learning for Classifying Multi-Label and Fine-Grained Educational Videos
abstract
The recent growth in the consumption of online media by children during early childhood necessitates data-driven tools enabling educators to filter out appropriate educational content for young learners. This paper presents an approach for detecting educational content in online videos. We focus on two widely used educational content classes: literacy and math. For each class, we choose prominent codes (sub-classes) based on the Common Core Standards. For example, literacy codes include ‘letter names’, ‘letter sounds’, and math codes include ‘counting’, ‘sorting’. We pose this as a finegrained multilabel classification problem as videos can contain multiple types of educational content and the content classes can get visually similar (e.g., ‘letter names’vs ‘letter sounds’). We propose a novel class prototypes based supervised contrastive learning approach that can handle fine-grained samples associated with multiple labels. We learn a class prototype for each class and a loss function is employed to minimize the distances between a class prototype and the samples from the class. Similarly, distances between a class prototype and the samples from other classes are maximized. As the alignment between visual and audio cues are crucial for effective comprehension, we consider a multimodal transformer network to capture the interaction between visual and audio cues in videos while learning the embedding for videos. For evaluation, we present a dataset, APPROVE, employing educational videos from YouTube labeled with fine-grained education classes by education researchers. APPROVE consists of 193 hours of expert-annotated videos with 19 classes. The proposed approach outperforms strong baselines on APPROVE and other benchmarks such as Youtube-8M, and COIN. The dataset is available at https://nusci.csl.sri.com/project/APPROVE.
Rohit Gupta 0012, Claire Christensen, Sujeong Kim, Sarah Gerard, Madeline Cincebeaux, Ajay Divakaran, Todd Grindal, Mubarak Shah
CVPR4
2023 Human Body Model based ID using Shape and Pose Parameters
abstract
We present a Human Body model based IDentification system (HMID) system that is jointly trained for shape, pose and biometric identification. HMID is based on the Human Mesh Recovery (HMR) network and we propose additional losses to improve and stabilize shape estimation and biometric identification while maintaining the pose and shape output. We show that when our HMID network is trained using additional shape and pose losses, it shows a significant improvement in biometric identification performance when compared to an identical model that does not use such losses. The HMID model uses raw images instead of silhouettes and is able to perform robust recognition on images collected at range and altitude as many anthropometric properties are reasonably invariant to clothing, view and range. We show results on the USF dataset as well as the BRIAR dataset which includes probes with both clothing and view changes. Our approach (using body model losses) shows a significant improvement in Rank20 accuracy and True Accuracy Rate on the BRIAR evaluation dataset.
Aravind Sundaresan, J. Brian Burns, Indranil Sur, Sujeong Kim
IJCB6
2021 Towards Explainable Student Group Collaboration Assessment Models Using Temporal Representations of Individual Student Roles
Anirudh Som, Sujeong Kim, Bladimir Lopez-Prado, Svati Dhamija, Nonye Alozie, Amir Tamrakar
EDM2
2021 "How to best say it?" : Translating Directives in Machine Language into Natural Language in the Blocks World
abstract
We propose a method to generate optimal natural language for block placement directives generated by a machine’s planner during human-agent interactions in the blocks world. A non user-friendly machine directive, e.g., move(ObjId, toPos), is transformed into visually and contextually grounded referring expressions that are much easier for the user to comprehend. We describe an algorithm that progressively and generatively transforms the machine’s directive in ECI (Elementary Composable Ideas)-space, generating many alternative versions of the directive. We then define a cost function to evaluate the ease of comprehension of these alternatives and select the best option. The parameters for this cost function were derived empirically from a user study that measured utterance-to-action timings.
Sujeong Kim, Amir Tamrakar
HAI1
2020 Study on Text-based and Voice-based Dialogue Interfaces for Human-Computer Interactions in a Blocks World
abstract
We conducted a small scale user study to understand user experiences with two different forms of dialogue interfaces - text-based and voice-based - to interact with a virtual agent in a Blocks World environment while perform tower building tasks. The participants also had the option of using deictic gestures in addition to the speech modality. We identify common types of errors/issues that led to communication failures and share our observations about how users reacted to these issues. We also present survey data that reflects users' evaluations of the dialogue interfaces and their interactions with the virtual agent.
Sujeong Kim, David A. Salter, Luke Deluccia, Amir Tamrakar
HAI1
2018 Design of SNS-Based English Word Learning System for Daily Study
Chungin Lee, Sujeong Kim, Yunsick Sung
PDCAT3
2016 GLMP- realtime pedestrian path prediction using global and local movement patterns
abstract
We present a novel real-time algorithm to predict the path of pedestrians in cluttered environments. Our approach makes no assumption about pedestrian motion or crowd density, and is useful for short-term as well as long-term prediction. We interactively learn the characteristics of pedestrian motion and movement patterns from 2D trajectories using Bayesian inference. These include local movement patterns corresponding to the current and preferred velocities and global characteristics such as entry points and movement features. Our approach involves no precomputation and we demonstrate the real-time performance of our prediction algorithm on sparse and noisy trajectory data extracted from dense indoor and outdoor crowd videos. The combination of local and global movement patterns can improve the accuracy of long-term prediction by 12-18% over prior methods in high-density videos.
Aniket Bera, Sujeong Kim, Tanmay Randhavane, Srihari Pratapa, Dinesh Manocha
ICRA2
2016 Interactive and adaptive data-driven crowd simulation: User study
abstract
We present an adaptive data-driven algorithm for interactive crowd simulation. Our approach combines realistic trajectory behaviors extracted from videos with synthetic multi-agent algorithms to generate plausible simulations. We use statistical techniques to compute the movement patterns and motion dynamics from noisy 2D trajectories extracted from crowd videos. These learned pedestrian dynamic characteristics are used to generate collision-free trajectories of virtual pedestrians in slightly different environments or situations. The overall approach is robust and can generate perceptually realistic crowd movements at interactive rates in dynamic environments. We also present results from preliminary user studies that evaluate the trajectory behaviors generated by our algorithm.
Aniket Bera, Sujeong Kim, Dinesh Manocha
VR2
2016 Interactive and adaptive data-driven crowd simulation
abstract
We present an adaptive data-driven algorithm for interactive crowd simulation. Our approach combines realistic trajectory behaviors extracted from videos with synthetic multi-agent algorithms to generate plausible simulations. We use statistical techniques to compute the movement patterns and motion dynamics from noisy 2D trajectories extracted from crowd videos. These learned pedestrian dynamic characteristics are used to generate collision-free trajectories of virtual pedestrians in slightly different environments or situations. The overall approach is robust and can generate perceptually realistic crowd movements at interactive rates in dynamic environments. We also present results from preliminary user studies that evaluate the trajectory behaviors generated by our algorithm.
Sujeong Kim, Aniket Bera, Andrew Best, Rohan Chabra, Dinesh Manocha
VR1
2016 Online parameter learning for data-driven crowd simulation and content generation
Aniket Bera, Sujeong Kim, Dinesh Manocha
Comput. Graph.2
2015 Efficient trajectory extraction and parameter learning for data-driven crowd simulation
Aniket Bera, Sujeong Kim, Dinesh Manocha
Graphics Interface2
2015 Interactive Crowd Content Generation and Analysis Using Trajectory-Level Behavior Learning
abstract
We present an interactive approach for analyzing crowd videos and generating content for multimedia applications. Our formulation combines online tracking algorithms from computer vision, non-linear pedestrian motion models from computer graphics, and machine learning techniques to automatically compute the trajectory-level pedestrian behaviors for each agent in the video. These learned behaviors are used to detect anomalous behaviors, perform crowd replication, augment crowd videos with virtual agents, and segment the motion of pedestrians. We demonstrate the performance of these tasks using indoor and outdoor crowd video benchmarks consisting of tens of human agents, moreover, our algorithm takes less than a tenth of a second per frame on a multi-core PC. The overall approach can handle dense and heterogeneous crowd behaviors and is useful for realtime crowd scene analysis applications.
Sujeong Kim, Aniket Bera, Dinesh Manocha
ISM1
2015 Demo: AsthmaGuide: An Ecosystem for Asthma Monitoring and Advice
abstract
AsthmaGuide is a smartphone and cloud based asthma system in which a smart phone is used as a hub for collecting a comprehensive collection of information. The data, including data over time, is then displayed in a cloud web application for both patients and healthcare providers to view. AsthmaGuide also provides an advice and alarm infrastructure based on the collected data and parameters set by healthcare providers. With these components, AsthmaGuide provides a comprehensive ecosystem that allows patients to be involved in their own health and also allows doctors to provide more effective day to day care. Using real asthma patient wheezing sounds we develop a new combination of classifiers that is 96% accurate at automatically detecting wheezing. This abstract provides an overview of the design and implementation of AsthmaGuide and provides empirical evidence that AsthmaGuide is 3% - 11% more accurate in detecting wheezing sounds than standard techniques.
Ho-Kyeong Ra, Asif Salekin, Hee-Jung Yoon, Jeremy Kim, Shahriar Nirjon, David J. Stone, Sujeong Kim, Jong-Myung Lee, Sang Hyuk Son, John A. Stankovic
SenSys7
2015 Velocity-based modeling of physical interactions in dense crowds
Sujeong Kim, Stephen J. Guy, Karl E. Hillesland, Basim Zafar, Adnan Abdul-Aziz Gutub, Dinesh Manocha
Vis. Comput.1
2014 Simulating crowd interactions in virtual environments (doctoral consortium)
abstract
Understanding and modeling how a crowd behaves in a wide variety of situations is an important problem in many areas. For example, during the planning stages, city, traffic, and evacuation engineers use crowd behavior modeling to predict usage patterns and to do safety analysis of their designs. Several research areas benefit from realistic simulation of crowds such as augmented reality, animation, games, virtual therapy, and virtual training. Not only is a realistic rendering of a virtual environment required for these applications, but also a realistic simulation of virtual humans is essential to providing an immersive experience for the users.
Sujeong Kim, Ming C. Lin, Dinesh Manocha
VR1
2014 Source and Listener Directivity for Interactive Wave-Based Sound Propagation
abstract
We present an approach to model dynamic, data-driven source and listener directivity for interactive wave-based sound propagation in virtual environments and computer games. Our directional source representation is expressed as a linear combination of elementary spherical harmonic (SH) sources. In the preprocessing stage, we precompute and encode the propagated sound fields due to each SH source. At runtime, we perform the SH decomposition of the varying source directivity interactively and compute the total sound field at the listener position as a weighted sum of precomputed SH sound fields. We propose a novel plane-wave decomposition approach based on higher-order derivatives of the sound field that enables dynamic HRTF-based listener directivity at runtime. We provide a generic framework to incorporate our source and listener directivity in any offline or online frequency-domain wave-based sound propagation algorithm. We have integrated our sound propagation system in Valve's Source game engine and use it to demonstrate realistic acoustic effects such as sound amplification, diffraction low-passing, scattering, localization, externalization, and spatial sound, generated by wave-based propagation of directional sources and listener in complex scenarios. We also present results from our preliminary user study.
Ravish Mehra, Lakulish Antani, Sujeong Kim, Dinesh Manocha
IEEE Trans. Vis. Comput. Graph.3
2012 Interactive simulation of dynamic crowd behaviors using general adaptation syndrome theory
abstract
We propose a new technique to simulate dynamic patterns of crowd behaviors using stress modeling. Our model accounts for permanent, stable disposition and the dynamic nature of human behaviors that change in response to the situation. The resulting approach accounts for changes in behavior in response to external stressors based on well-known theories in psychology. We combine this model with recent techniques on personality modeling for multi-agent simulations to capture a wide variety of behavioral changes and stressors. The overall formulation allows different stressors, expressed as functions of space and time, including time pressure, positional stressors, area stressors and inter-personal stressors. This model can be used to simulate dynamic crowd behaviors at interactive rates, including walking at variable speeds, breaking lane-formation over time, and cutting through a normal flow. We also perform qualitative and quantitative comparisons between our simulation results and real-world observations.
Sujeong Kim, Stephen J. Guy, Dinesh Manocha, Ming C. Lin
I3D1
2012 Predicting Pedestrian Trajectories Using Velocity-Space Reasoning
Sujeong Kim, Stephen J. Guy, Wenxi Liu, Rynson W. H. Lau, Ming C. Lin, Dinesh Manocha
WAFR1
2011 A space-efficient and hardware-friendly implementation of Ptex
abstract
We introduce a method to pack Ptex per-face texture data that is both space-efficient and hardware-friendly. Recently presented real-time implementations of Ptex have been wasteful with space and required a storage cost many times higher than the size of the original texture data. Our method packs multiple levels of Ptex data together, and requires only around 8% increase in storage for our test textures. Additionally, because of efficient data packing, our method wastes less space than a typical texture atlas, which requires buffer regions to be added between the separate charts within the texture.
Sujeong Kim, Karl E. Hillesland, Justin Hensley
SIGGRAPH Asia Sketches1
2008 View-dependent dynamics of articulated bodies
abstract
Abstract We propose a method for view‐dependent simplification of articulated‐body dynamics, which enables an automatic trade‐off between visual precision and computational efficiency. We begin by discussing the problem of simplifying the simulation based on visual criteria, and show that it raises a number of challenging questions. We then focus on articulated‐body dynamics simulation, and propose a semi‐predictive approach which relies on a combination of exact, a priori error metrics computations, and visibility estimations. We suggest several variants of semi‐predictive metrics based on hierarchical data structures and the use of graphics hardware, and discuss their relative merits in terms of computational efficiency and precision. Finally, we present several benchmarks and demonstrate how our view‐dependent articulated‐body dynamics method allows an animator (or a physics engine) to finely tune the visual quality and obtain potentially significant speed‐ups during interactive or off‐line simulations. Copyright © 2008 John Wiley & Sons, Ltd.
Sujeong Kim, Stéphane Redon, Young J. Kim
Comput. Animat. Virtual Worlds1
2008 Continuous collision detection for adaptive simulation of articulated bodies
Sujeong Kim, Stéphane Redon, Young J. Kim
Vis. Comput.1