VLDB 2026 Research / reviewers in the wild / expert
Shen Sang
dblp:220/1076
· DBLP profile ↗
8ranked-venue papers
2as first author
7since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 7 · 2 first-author · 6 since 2021Artificial intelligence and machine learning · 6 · 1 first-author · 5 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 first-author · 1 since 2021Theory of computation · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | COAP: Memory-Efficient Training with Correlation-Aware Gradient ProjectionabstractTraining large-scale neural networks in vision, and multimodal domains demands substantial memory resources, primarily due to the storage of optimizer states. While LoRA, a popular parameter-efficient method, reduces memory usage, it often suffers from suboptimal performance due to the constraints of low-rank updates. Low-rank gradient projection methods (e.g., GaLore, Flora) reduce optimizer memory by projecting gradients and moment estimates into low-rank spaces via singular value decomposition or random projection. However, they fail to account for inter-projection correlation, causing performance degradation, and their projection strategies often incur high computational costs. In this paper, we present COAP (COrrelation-Aware Gradient Projection), a memory-efficient method that minimizes computational overhead while maintaining training performance. Evaluated across various vision, language, and multimodal tasks, COAP outperforms existing methods in both training speed and model performance. For LLaMA-1B, it reduces optimizer memory by 61% with only 2% additional time cost, achieving the same PPL as AdamW. With 8-bit quantization, COAP cuts optimizer memory by 81% and achieves 4x speedup over GaLore for LLaVA-v1.5-7B fine-tuning, while delivering higher accuracy. https://byteaigc.github.io/coap/ Jinqi Xiao, Shen Sang, Tiancheng Zhi, Linjie Luo |
CVPR | 2 |
| 2025 | ID-Patch: Robust ID Association for Group Photo PersonalizationabstractThe ability to synthesize personalized group photos and specify the positions of each identity offers immense creative potential. While such imagery can be visually appealing, it presents significant challenges for existing technologies. A persistent issue is identity (ID) leakage, where injected facial features interfere with one another, resulting in low face resemblance, incorrect positioning, and visual artifacts. Existing methods suffer from limitations such as the reliance on segmentation models, increased runtime, or a high probability of ID leakage. To address these challenges, we propose ID-Patch, a novel method that provides robust association between identities and 2D positions. Our approach generates an ID patch and ID embeddings from the same facial features: the ID patch is positioned on the conditional image for precise spatial control, while the ID embeddings integrate with text embeddings to ensure high resemblance. Experimental results demonstrate that ID-Patch surpasses baseline methods across metrics, such as face ID resemblance, ID-position association accuracy, and generation efficiency. Project Page is: https://byteaigc.github.io/ID-Patch/ Tiancheng Zhi, Shen Sang, Liming Jiang 0001, Sijia Liu 0001, Linjie Luo |
CVPR | 4 |
| 2025 | Neurosymbolic Tag-Based Annotation for Interpretable Avatar CreationabstractAvatar creation from human images presents challenges for direct neural approaches, which suffer from inconsistent predictions and poor interpretability due to the large parameter space with hundreds of ambiguous options. We propose a neurosymbolic tag-based annotation method that combines neural perceptual learning with symbolic semantic reasoning. Instead of directly predicting avatar parameters, our approach uses a neural network to predict semantic tags (hair length, curliness, direction) as an intermediate symbolic representation, then applies symbolic search algorithms to match optimal avatar assets. This neurosymbolic design produces higher annotator agreements (96.7% vs 31.0% for direct annotation), enables more consistent model predictions, and provides interpretable avatar selection with ranked alternatives. The tag-based system generalizes easily across rendering systems, requiring only new asset annotation while reusing human image tags. Experimental results demonstrate superior convergence, consistency, and visual quality compared to direct prediction methods, showing how neurosymbolic approaches can improve trustworthiness and interpretability in creative AI applications. Minghao Liu 0009, Zeyu Cheng, Shen Sang, Jing Liu 0053, James Davis 0001 |
NeSy | 3 |
| 2024 | FG-Net: Facial Action Unit Detection with Generalizable Pyramidal FeaturesabstractAutomatic detection of facial Action Units (AUs) allows for objective facial expression analysis. Due to the high cost of AU labeling and the limited size of existing benchmarks, previous AU detection methods tend to overfit the dataset, resulting in a significant performance loss when evaluated across corpora. To address this problem, we propose FG-Net for generalizable facial action unit detection. Specifically, FG-Net extracts feature maps from a Style-GAN2 model pre-trained on a large and diverse face image dataset. Then, these features are used to detect AUs with a Pyramid CNN Interpreter, making the training efficient and capturing essential local features. The proposed FG-Net achieves a strong generalization ability for heatmap-based AU detection thanks to the generalizable and semantic-rich features extracted from the pre-trained generative model. Extensive experiments are conducted to evaluate within- and cross-corpus AU detection with the widely-used DISFA and BP4D datasets. Compared with the state-of-the-art, the proposed method achieves superior cross-domain performance while maintaining competitive within-domain performance. In addition, FG-Net is dataefficient and achieves competitive performance even when trained on 1000 samples. Our code will be released at https://github.com/ihp-lab/FG-Net Yufeng Yin 0002, Di Chang, Guoxian Song, Shen Sang, Tiancheng Zhi, Linjie Luo, Mohammad Soleymani 0001 |
WACV | 4 |
| 2023 | ActorsNeRF: Animatable Few-shot Human Rendering with Generalizable NeRFsabstractWhile NeRF-based human representations have shown impressive novel view synthesis results, most methods still rely on a large number of images / views for training. In this work, we propose a novel animatable NeRF called ActorsNeRF. It is first pre-trained on diverse human subjects, and then adapted with few-shot monocular video frames for a new actor with unseen poses. Building on previous generalizable NeRFs with parameter sharing using a ConvNet encoder, ActorsNeRF further adopts two human priors to capture the large human appearance, shape, and pose variations. Specifically, in the encoded feature space, we will first align different human subjects in a category-level canonical space, and then align the same human from different frames in an instance-level canonical space for rendering. We quantitatively and qualitatively demonstrate that ActorsNeRF significantly outperforms the existing state-of-the-art on few-shot generalization to new people and poses on multiple datasets. Project page: https://jitengmu.github.io/ActorsNeRF/. Jiteng Mu, Shen Sang, Nuno Vasconcelos, Xiaolong Wang 0004 |
ICCV | 2 |
| 2022 | AgileAvatar: Stylized 3D Avatar Creation via Cascaded Domain BridgingabstractStylized 3D avatars have become increasingly prominent in our modern life. Creating these avatars manually usually involves laborious selection and adjustment of continuous and discrete parameters and is time-consuming for average users. Self-supervised approaches to automatically create 3D avatars from user selfies promise high quality with little annotation cost but fall short in application to stylized avatars due to a large style domain gap. We propose a novel self-supervised learning framework to create high-quality stylized 3D avatars with a mix of continuous and discrete parameters. Our cascaded domain bridging framework first leverages a modified portrait stylization approach to translate input selfies into stylized avatar renderings as the targets for desired 3D avatars. Next, we find the best parameters of the avatars to match the stylized avatar renderings through a differentiable imitator we train to mimic the avatar graphics engine. To ensure we can effectively optimize the discrete parameters, we adopt a cascaded relaxation-and-search pipeline. We use a human preference study to evaluate how well our method preserves user identity compared to previous work as well as manual creation. Our results achieve much higher preference scores than previous work and close to those of manual creation. We also provide an ablation study to justify the design choices in our pipeline. Shen Sang, Tiancheng Zhi, Guoxian Song, Minghao Liu 0009, Chun-Pong Lai, Jing Liu 0053, James Davis 0001, Linjie Luo |
SIGGRAPH Asia | 1 |
| 2021 | OpenRooms: An Open Framework for Photorealistic Indoor Scene DatasetsabstractWe propose a novel framework for creating large-scale photorealistic datasets of indoor scenes, with ground truth geometry, material, lighting and semantics. Our goal is to make the dataset creation process widely accessible, transforming scans into photorealistic datasets with high-quality ground truth for appearance, layout, semantic labels, high quality spatially-varying BRDF and complex lighting, including direct, indirect and visibility components. This enables important applications in inverse rendering, scene understanding and robotics. We show that deep networks trained on the proposed dataset achieve competitive performance for shape, material and lighting estimation on real images, enabling photorealistic augmented reality applications, such as object insertion and material editing. We also show our semantic labels may be used for segmentation and multi-task learning. Finally, we demonstrate that our framework may also be integrated with physics engines, to create virtual robotics environments with unique ground truth such as friction coefficients and correspondence to real scenes. The dataset and all the tools to create such datasets will be made publicly available.1 Zhengqin Li, Ting-Wei Yu, Shen Sang, Sarah Wang, Yu-Ying Yeh, Rui Zhu 0026, Nitesh B. Gundavarapu, Sai Bi, Hong-Xing Yu, Zexiang Xu, Kalyan Sunkavalli, Milos Hasan, Ravi Ramamoorthi, Manmohan Krishna Chandraker |
CVPR | 3 |
| 2020 | Single-Shot Neural Relighting and SVBRDF Estimation
Shen Sang, Manmohan Krishna Chandraker |
ECCV (19) | 1 |