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Hsien-Yu Meng

dblp:220/3038 · DBLP profile ↗
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5ranked-venue papers
2as first author
3since 2021 · last 2021
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 5 · 2 first-author · 3 since 2021Artificial intelligence and machine learning · 2 · 2 first-author · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
3 papers
Audio and music processing · 48% Geometric modeling and processing · 48% Rendering · 4%
Artificial intelligence
1 paper
3D vision · 44% Generative modeling · 44% Deep learning architectures and training · 13%

Topics — the 9 heaviest of 10, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Audio and music processing › acoustic simulation
sound propagation
0.722021
Learning Acoustic Scattering Fields for Dynamic Interactive Sound Propagation · VR 2021
Point-based Acoustic Scattering for Interactive Sound Propagation via Surface Encoding · IJCAI 2021
Geometric modeling and processing › point cloud processing
point cloud representation
0.512021
Point-based Acoustic Scattering for Interactive Sound Propagation via Surface Encoding · IJCAI 2021
Geometric modeling and processing › shape analysis › symmetry detection
reflection symmetry detection
0.512021
PRS-Net: Planar Reflective Symmetry Detection Net for 3D Models · IEEE Trans. Vis. Comput. Graph. 2021
Geometric modeling and processing › shape analysis
symmetry detection
0.512021
PRS-Net: Planar Reflective Symmetry Detection Net for 3D Models · IEEE Trans. Vis. Comput. Graph. 2021
Computer vision › 3D vision
point cloud segmentation
0.412019
VV-Net: Voxel VAE Net With Group Convolutions for Point Cloud Segmentation · ICCV 2019
Machine learning › Generative modeling
variational autoencoder
0.412019
VV-Net: Voxel VAE Net With Group Convolutions for Point Cloud Segmentation · ICCV 2019
Rendering
ray tracing
0.112021
Learning Acoustic Scattering Fields for Dynamic Interactive Sound Propagation · VR 2021
Geometric modeling and processing
shape analysis
0.112021
PRS-Net: Planar Reflective Symmetry Detection Net for 3D Models · IEEE Trans. Vis. Comput. Graph. 2021
Machine learning › Deep learning architectures and training › equivariant neural network
group equivariant CNN
0.112019
VV-Net: Voxel VAE Net With Group Convolutions for Point Cloud Segmentation · ICCV 2019

Methods — techniques the papers use, named apart from their topics

spherical harmonics · 1.0geometric deep learning · 1.0unsupervised 3d convolutional neural network · 0.5symmetry distance loss · 0.5ray tracing · 0.5neural network · 0.5multilayer perceptron · 0.5discrete laplacian surface encoder · 0.5voxel grid representation · 0.4radial basis functions · 0.4group convolution · 0.4
YearPublicationVenuePosition
2021 Point-based Acoustic Scattering for Interactive Sound Propagation via Surface Encoding
abstract
We present a novel geometric deep learning method to compute the acoustic scattering properties of geometric objects. Our learning algorithm uses a point cloud representation of objects to compute the scattering properties and integrates them with ray tracing for interactive sound propagation in dynamic scenes. We use discrete Laplacian-based surface encoders and approximate the neighborhood of each point using a shared multi-layer perceptron. We show that our formulation is permutation invariant and present a neural network that computes the scattering function using spherical harmonics. Our approach can handle objects with arbitrary topologies and deforming models, and takes less than 1ms per object on a commodity GPU. We have analyzed the accuracy and perform validation on thousands of unseen 3D objects and highlight the benefits over other point-based geometric deep learning methods. To the best of our knowledge, this is the first real-time learning algorithm that can approximate the acoustic scattering properties of arbitrary objects with high accuracy.
Hsien-Yu Meng, Zhenyu Tang 0001, Dinesh Manocha
IJCAI1
2021 Learning Acoustic Scattering Fields for Dynamic Interactive Sound Propagation
abstract
We present a novel hybrid sound propagation algorithm for interactive applications. Our approach is designed for dynamic scenes and uses a neural network-based learned scattered field representation along with ray tracing to generate specular, diffuse, diffraction, and occlusion effects efficiently. We use geometric deep learning to approximate the acoustic scattering field using spherical harmonics. We use a large 3D dataset for training, and compare its accuracy with the ground truth generated using an accurate wave-based solver. The additional overhead of computing the learned scattered field at runtime is small and we demonstrate its interactive performance by generating plausible sound effects in dynamic scenes with diffraction and occlusion effects. We demonstrate the perceptual benefits of our approach based on an audio-visual user study.
Zhenyu Tang 0001, Hsien-Yu Meng, Dinesh Manocha
VR2
2021 PRS-Net: Planar Reflective Symmetry Detection Net for 3D Models
abstract
In geometry processing, symmetry is a universal type of high-level structural information of 3D models and benefits many geometry processing tasks including shape segmentation, alignment, matching, and completion. Thus it is an important problem to analyze various symmetry forms of 3D shapes. Planar reflective symmetry is the most fundamental one. Traditional methods based on spatial sampling can be time-consuming and may not be able to identify all the symmetry planes. In this article, we present a novel learning framework to automatically discover global planar reflective symmetry of a 3D shape. Our framework trains an unsupervised 3D convolutional neural network to extract global model features and then outputs possible global symmetry parameters, where input shapes are represented using voxels. We introduce a dedicated symmetry distance loss along with a regularization loss to avoid generating duplicated symmetry planes. Our network can also identify generalized cylinders by predicting their rotation axes. We further provide a method to remove invalid and duplicated planes and axes. We demonstrate that our method is able to produce reliable and accurate results. Our neural network based method is hundreds of times faster than the state-of-the-art methods, which are based on sampling. Our method is also robust even with noisy or incomplete input surfaces.
Lin Gao 0004, Ling-Xiao Zhang, Hsien-Yu Meng, Yihui Ren 0004, Yukun Lai, Leif Kobbelt
IEEE Trans. Vis. Comput. Graph.3
2020 Low-Frequency Compensated Synthetic Impulse Responses For Improved Far-Field Speech Recognition
abstract
We propose a method for generating low-frequency compensated synthetic impulse responses that improve the performance of farfield speech recognition systems trained on artificially augmented datasets. We design linear-phase filters that adapt the simulated impulse responses to equalization distributions corresponding to realworld captured impulse responses. Our filtered synthetic impulse responses are then used to augment clean speech data from LibriSpeech dataset. We evaluate the performance of our method on the real-world LibriSpeech test set. In practice, our low-frequency compensated synthetic dataset can reduce the word-error-rate by up to 8.8% for far-field speech recognition.
Zhenyu Tang 0001, Hsien-Yu Meng, Dinesh Manocha
ICASSP2
2019 VV-Net: Voxel VAE Net With Group Convolutions for Point Cloud Segmentation
abstract
We present a novel algorithm for point cloud segmentation. Our approach transforms unstructured point clouds into regular voxel grids, and further uses a kernel-based interpolated variational autoencoder (VAE) architecture to encode the local geometry within each voxel. Traditionally, the voxel representation only comprises Boolean occupancy information which fails to capture the sparsely distributed points within voxels in a compact manner. In order to handle sparse distributions of points, we further employ radial basis functions (RBF) to compute a local, continuous representation within each voxel. Our approach results in a good volumetric representation that effectively tackles noisy point cloud datasets and is more robust for learning. Moreover, we further introduce group equivariant CNN to 3D, by defining the convolution operator on a symmetry group acting on Z3 and its isomorphic sets. This improves the expressive capacity without increasing parameters, leading to more robust segmentation results. We highlight the performance on standard benchmarks and show that our approach outperforms state-of-the-art segmentation algorithms on the ShapeNet and S3DIS datasets.
Hsien-Yu Meng, Lin Gao 0004, Yukun Lai, Dinesh Manocha
ICCV1