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Luyang Zhu

dblp:220/3363 · DBLP profile ↗
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6ranked-venue papers
4as first author
4since 2021 · last 2024
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 6 · 4 first-author · 4 since 2021Artificial intelligence and machine learning · 5 · 4 first-author · 3 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
5 papers
3D vision · 48% Generative modeling · 47% Robot manipulation · 3%
Computer graphics and multimedia
4 papers
Visual content generation and editing · 97% Computer animation and physical simulation · 3%

Topics — the 15 heaviest of 16, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Visual content generation and editing
virtual try-on
2.232024
Fashion-VDM: Video Diffusion Model for Virtual Try-On · SIGGRAPH Asia 2024
M&M VTO: Multi-Garment Virtual Try-On and Editing · CVPR 2024
TryOnDiffusion: A Tale of Two UNets · CVPR 2023
Machine learning › Generative modeling
diffusion model
1.522024
Fashion-VDM: Video Diffusion Model for Virtual Try-On · SIGGRAPH Asia 2024
M&M VTO: Multi-Garment Virtual Try-On and Editing · CVPR 2024
Machine learning › Generative modeling › diffusion model
video diffusion model
0.812024
Fashion-VDM: Video Diffusion Model for Virtual Try-On · SIGGRAPH Asia 2024
Visual content generation and editing › virtual try-on
video virtual try-on
0.812024
Fashion-VDM: Video Diffusion Model for Virtual Try-On · SIGGRAPH Asia 2024
Visual content generation and editing
diffusion model
0.712023
TryOnDiffusion: A Tale of Two UNets · CVPR 2023
Visual content generation and editing
image generation
0.712023
TryOnDiffusion: A Tale of Two UNets · CVPR 2023
Computer vision › 3D vision › depth estimation
depth completion
0.512021
RGB-D Local Implicit Function for Depth Completion of Transparent Objects · CVPR 2021
Computer vision › 3D vision
depth estimation
0.512021
RGB-D Local Implicit Function for Depth Completion of Transparent Objects · CVPR 2021
Computer vision › 3D vision
3d reconstruction
0.412020
Reconstructing NBA Players · ECCV (5) 2020
Computer vision › 3D vision › 3d human reconstruction
human performance reconstruction
0.412020
Reconstructing NBA Players · ECCV (5) 2020
Computer vision › 3D vision
human mesh recovery
0.312018
Learning to Estimate 3D Human Pose and Shape From a Single Color Image · CVPR 2018
Computer vision › 3D vision › human mesh recovery
parametric body model fitting
0.312018
Learning to Estimate 3D Human Pose and Shape From a Single Color Image · CVPR 2018
Machine learning › Generative modeling › diffusion model › image editing
text-guided image editing
0.212024
M&M VTO: Multi-Garment Virtual Try-On and Editing · CVPR 2024
Robotics › Robot manipulation
grasping
0.112021
RGB-D Local Implicit Function for Depth Completion of Transparent Objects · CVPR 2021
Computer vision › Face, body and person analysis
human pose estimation
0.112018
Learning to Estimate 3D Human Pose and Shape From a Single Color Image · CVPR 2018

Methods — techniques the papers use, named apart from their topics

finetuning for identity preservation · 1.5diffusion transformer · 1.5parallel UNet · 0.7cross-attention · 0.7self-correcting refinement · 0.5ray-voxel pair encoding · 0.5implicit neural representation · 0.5differentiable rendering · 0.3convolutional network · 0.3SMPL · 0.3
YearPublicationVenuePosition
2024 M&M VTO: Multi-Garment Virtual Try-On and Editing
abstract
We present M &M VTO-a mix and match virtual try-on method that takes as input multiple garment images, text de-scription for garment layout and an image of a person. An example input includes: an image of a shirt, an image of a pair of pants, “rolled sleeves, shirt tucked in”, and an image of a person. The output is a visualization of how those garments (in the desired layout) would look like on the given person. Key contributions of our method are: 1) a single stage diffusion based model, with no super resolution cas-cading, that allows to mix and match multiple garments at$1024\times 512$resolution preserving and warping intricate garment details, 2) architecture design (VTO UN et Diffusion Transformer) to disentangle denoising from person specific features, allowing for a highly effective finetuning strategy for identity preservation (6MB model per individual vs 4GB achieved with, e.g., dreambooth finetuning); solving a common identity loss problem in current virtual try-on meth-ods, 3) layout control for multiple garments via text inputs finetuned over PaLI-3 [8] for virtual try-on task. Experimental results indicate that M &M VTO achieves state-of-the-art performance both qualitatively and quantitatively, as well as opens up new opportunities for virtual try-on via language-guided and multi-garment try-on.
Luyang Zhu, Yingwei Li 0001, Nan Liu 0010, Ira Kemelmacher-Shlizerman
CVPR1
2024 Fashion-VDM: Video Diffusion Model for Virtual Try-On
Johanna Suvi Karras, Yingwei Li 0001, Nan Liu 0010, Luyang Zhu, Innfarn Yoo, Andreas Lugmayr, Ira Kemelmacher-Shlizerman
SIGGRAPH Asia4
2023 TryOnDiffusion: A Tale of Two UNets
abstract
Given two images depicting a person and a garment worn by another person, our goal is to generate a visualization of how the garment might look on the input person. A key challenge is to synthesize a photorealistic detail-preserving visualization of the garment, while warping the garment to accommodate a significant body pose and shape change across the subjects. Previous methods either focus on garment detail preservation without effective pose and shape variation, or allow tryon with the desired shape and pose but lack garment details. In this paper, we propose a diffusion-based architecture that unifies two UN ets (referred to as Parallel-UNet), which allows us to preserve garment details and warp the garment for significant pose and body change in a single network. The key ideas behind Parallel-UNet include: 1) garment is warped implicitly via a cross attention mechanism, 2) garment warp and person blend happen as part of a unified process as opposed to a sequence of two separate tasks. Experimental results indicate that TryOnDiffusion achieves state-of-the-art performance both qualitatively and quantitatively.
Luyang Zhu, Tyler Zhu, Fitsum Reda, Chitwan Saharia, Mohammad Norouzi 0002, Ira Kemelmacher-Shlizerman
CVPR1
2021 RGB-D Local Implicit Function for Depth Completion of Transparent Objects
abstract
Majority of the perception methods in robotics require depth information provided by RGB-D cameras. However, standard 3D sensors fail to capture depth of transparent objects due to refraction and absorption of light. In this paper, we introduce a new approach for depth completion of transparent objects from a single RGB-D image. Key to our approach is a local implicit neural representation built on ray-voxel pairs that allows our method to generalize to unseen objects and achieve fast inference speed. Based on this representation, we present a novel frame-work that can complete missing depth given noisy RGB-D input. We further improve the depth estimation iteratively using a self-correcting refinement model. To train the whole pipeline, we build a large scale synthetic dataset with transparent objects. Experiments demonstrate that our method performs significantly better than the current state-of-the-art methods on both synthetic and real world data. In addition, our approach improves the inference speed by a factor of 20 compared to the previous best method, ClearGrasp [43]. Code will be released at https://research.nvidia.com/publication/2021-03_RGB-D-Local-Implicit.
Luyang Zhu, Arsalan Mousavian, Yu Xiang 0001, Hammad Mazhar, Jozef van Eenbergen, Shoubhik Debnath, Dieter Fox
CVPR1
2020 Reconstructing NBA Players
Luyang Zhu, Konstantinos Rematas, Brian Curless, Steven M. Seitz, Ira Kemelmacher-Shlizerman
ECCV (5)1
2018 Learning to Estimate 3D Human Pose and Shape From a Single Color Image
abstract
This work addresses the problem of estimating the full body 3D human pose and shape from a single color image. This is a task where iterative optimization-based solutions have typically prevailed, while Convolutional Networks (ConvNets) have suffered because of the lack of training data and their low resolution 3D predictions. Our work aims to bridge this gap and proposes an efficient and effective direct prediction method based on ConvNets. Central part to our approach is the incorporation of a parametric statistical body shape model (SMPL) within our end-to-end framework. This allows us to get very detailed 3D mesh results, while requiring estimation only of a small number of parameters, making it friendly for direct network prediction. Interestingly, we demonstrate that these parameters can be predicted reliably only from 2D keypoints and masks. These are typical outputs of generic 2D human analysis ConvNets, allowing us to relax the massive requirement that images with 3D shape ground truth are available for training. Simultaneously, by maintaining differentiability, at training time we generate the 3D mesh from the estimated parameters and optimize explicitly for the surface using a 3D per-vertex loss. Finally, a differentiable renderer is employed to project the 3D mesh to the image, which enables further refinement of the network, by optimizing for the consistency of the projection with 2D annotations (i.e., 2D keypoints or masks). The proposed approach outperforms previous baselines on this task and offers an attractive solution for direct prediction of3D shape from a single color image.
Georgios Pavlakos, Luyang Zhu, Xiaowei Zhou 0001, Kostas Daniilidis
CVPR2