VLDB 2026 Research / reviewers in the wild / expert
Naima Otberdout
dblp:220/3402
· DBLP profile ↗
10ranked-venue papers
5as first author
8since 2021 · last 2026
0000-0002-5694-0128ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 7 · 5 first-author · 5 since 2021Graphics, computer vision, multimedia, augmented reality and games · 7 · 2 first-author · 6 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Auto-DBPA: Density-Aware Ball-Pivoting Algorithm With Adaptive Radius Using Contextual Bandits for Object and Scene ReconstructionabstractThe Ball-Pivoting Algorithm (BPA) is a crucial technique for 3D surface reconstruction from point clouds, which relies heavily on selecting an appropriate ball radius. The effectiveness of BPA is significantly influenced by the point sampling density. In areas of low sampling density, a small ball radius can create gaps, while a large radius in high-density regions may oversimplify the surface and miss finer details. This paper addresses this challenge by introducing Auto-DBPA, an Automatic radius selection with Density-aware BPA. Auto-DBPA adapts dynamically by adjusting the ball radius according to the local sampling density. Our approach offers a scalable solution for reconstructing complex scenes and objects with varying levels of detail. Unlike conventional methods that require partitioning the point cloud into clusters and merging the reconstructed parts, which can cause visible seams and discontinuities, our unified reconstruction pipeline dynamically adjusts radii across the entire point cloud. To achieve this, we use hierarchical clustering and compute Fast Point Feature Histograms (FPFH) for each density cluster, capturing local geometric properties. We then leverage these geometric features to predict the optimal radius values for each cluster, adequately adapting the ball radius to local density variations. We also address the non-differentiability of BPA, which arises from its geometric computations and lack of gradient information, by introducing an innovative solution based on contextual bandits. Our approach employs the contextual bandits framework to effectively select the optimal ball radius based on local geometric features, significantly enhancing reconstruction quality. Our method is scalable and particularly effective in scenarios with varying density levels where a single-radius solution is inadequate. Results on the ABC, FAUST, SceneNN and ScanNet datasets demonstrate that our method successfully handles 3D reconstruction from varying point cloud densities, outperforming manual tuning, classic methods, and learning-based approaches. Our code will be available athttps://github.com/houda-pixel/Auto-DBPA. Houda Saffi, Naima Otberdout, Youssef Hmamouche, Amal El Fallah Seghrouchni |
IEEE Trans. Multim. | 2 |
| 2024 | Auto-BPA: An Enhanced Ball-Pivoting Algorithm with Adaptive Radius using Contextual BanditsabstractThe Ball-Pivoting Algorithm (BPA) is a notable technique for 3D surface reconstruction from point clouds, heavily reliant on the ball radius. In practical application, determining the optimal radius for BPA often necessitates iterative experimentation to achieve better reconstruction quality. BPA entails geometric computations like iterative pivoting, inherently lacking differentiability. In this paper, we tackle the dual challenges of radius selection and non-differentiability in BPA. Inspired by contextual bandits, we propose an innovative approach that learns the optimal radius based on local geometric features within point clouds. We validate our method on the ModelNet10 and ShapeNet datasets, showcasing superior surface reconstruction compared to manual tuning and other classic methods both for low and high point cloud densities. Our code is available at https://github.com/houda-pixel/Auto-BPA. Houda Saffi, Naima Otberdout, Youssef Hmamouche, Amal El Fallah Seghrouchni |
WACV | 2 |
| 2024 | Generating Multiple 4D Expression Transitions by Learning Face Landmark TrajectoriesabstractIn this work, we address the problem of 4D facial expressions generation. This is usually addressed by animating a neutral 3D face to reach an expression peak, and then get back to the neutral state. In the real world though, people show more complex expressions, and switch from one expression to another. We thus propose a new model that generates transitions between different expressions, and synthesizes long and composed 4D expressions. This involves three sub-problems: (i) modeling the temporal dynamics of expressions, (ii) learning transitions between them, and (iii) deforming a generic mesh. We propose to encode the temporal evolution of expressions using the motion of a set of 3D landmarks, that we learn to generate by training a manifold-valued GAN (Motion3DGAN). To allow the generation of composed expressions, this model accepts two labels encoding the starting and the ending expressions. The final sequence of meshes is generated by a Sparse2Dense mesh Decoder (S2D-Dec) that maps the landmark displacements to a dense, per-vertex displacement of a known mesh topology. By explicitly working with motion trajectories, the model is totally independent from the identity. Extensive experiments on five public datasets show that our proposed approach brings significant improvements with respect to previous solutions, while retaining good generalization to unseen data. Naima Otberdout, Claudio Ferrari, Mohamed Daoudi, Stefano Berretti, Alberto Del Bimbo |
IEEE Trans. Affect. Comput. | 1 |
| 2023 | The Florence 4D Facial Expression DatasetabstractHuman facial expressions change dynamically, so their recognition / analysis should be conducted by accounting for the temporal evolution of face deformations either in 2D or 3D. While abundant 2D video data do exist, this is not the case in 3D, where few 3D dynamic (4D) datasets were released for public use. The negative consequence of this scarcity of data is amplified by current deep learning based-methods for facial expression analysis that require large quantities of variegate samples to be effectively trained. With the aim of smoothing such limitations, in this paper we propose a large dataset, named Florence 4D, composed of dynamic sequences of 3D face models, where a combination of synthetic and real identities exhibit an unprecedented variety of 4D facial expressions, with variations that include the classical neutral-apex transition, but generalize to expression-to-expression. All these characteristics are not exposed by any of the existing 4D datasets and they cannot even be obtained by combining more than one dataset. We strongly believe that making such a data corpora publicly available to the community will allow designing and experimenting new applications that were not possible to investigate till now. To show at some extent the difficulty of our data in terms of different identities and varying expressions, we also report a baseline experimentation on the proposed dataset that can be used as baseline. Filippo Principi, Stefano Berretti, Claudio Ferrari, Naima Otberdout, Mohamed Daoudi, Alberto Del Bimbo |
FG | 4 |
| 2023 | Interaction Transformer for Human Reaction GenerationabstractWe address the challenging task of human reaction generation, which aims to generate a corresponding reaction based on an input action. Most of the existing works do not focus on generating and predicting the reaction and cannot generate the motion when only the action is given as input. To address this limitation, we propose a novel interaction Transformer (InterFormer) consisting of a Transformer network with both temporal and spatial attention. Specifically, temporal attention captures the temporal dependencies of the motion of both characters and of their interaction, while spatial attention learns the dependencies between the different body parts of each character and those which are part of the interaction. Moreover, we propose using graphs to increase the performance of spatial attention via an interaction distance module that helps focus on nearby joints from both characters. Extensive experiments on the SBU interaction, K3HI, and DuetDance datasets demonstrate the effectiveness of InterFormer. Our method is general and can be used to generate more complex and long-term interactions. We also provide videos of generated reactions and the code with pre-trained models athttps://github.com/CRISTAL-3DSAM/InterFormer Baptiste Chopin, Hao Tang 0005, Naima Otberdout, Mohamed Daoudi, Nicu Sebe |
IEEE Trans. Multim. | 3 |
| 2022 | Sparse to Dense Dynamic 3D Facial Expression GenerationabstractIn this paper, we propose a solution to the task of generating dynamic 3D facial expressions from a neutral 3D face and an expression label. This involves solving two sub-problems: (i) modeling the temporal dynamics of expressions, and (ii) deforming the neutral mesh to obtain the expressive counterpart. We represent the temporal evolution of expressions using the motion of a sparse set of 3D landmarks that we learn to generate by training a manifold-valued GAN (Motion3DGAN). To better encode the expression-induced deformation and disentangle it from the identity information, the generated motion is represented as per-frame displacement from a neutral configuration. To generate the expressive meshes, we train a Sparse2Dense mesh Decoder (S2D-Dec) that maps the landmark displacements to a dense, per-vertex displacement. This allows us to learn how the motion of a sparse set of landmarks influences the deformation of the overall face surface, independently from the identity. Experimental results on the CoMA and D3DFACS datasets show that our solution brings significant improvements with respect to previous solutions in terms of both dynamic expression generation and mesh reconstruction, while retaining good generalization to unseen data. Code and models are available at https://github.com/CRISTAL-3DSAM/Sparse2Dense. Naima Otberdout, Claudio Ferrari, Mohamed Daoudi, Stefano Berretti, Alberto Del Bimbo |
CVPR | 1 |
| 2022 | Dynamic Facial Expression Generation on Hilbert Hypersphere With Conditional Wasserstein Generative Adversarial NetsabstractIn this work, we propose a novel approach for generating videos of the six basic facial expressions given a neutral face image. We propose to exploit the face geometry by modeling the facial landmarks motion as curves encoded as points on a hypersphere. By proposing a conditional version of manifold-valued Wasserstein generative adversarial network (GAN) for motion generation on the hypersphere, we learn the distribution of facial expression dynamics of different classes, from which we synthesize new facial expression motions. The resulting motions can be transformed to sequences of landmarks and then to images sequences by editing the texture information using another conditional Generative Adversarial Network. To the best of our knowledge, this is the first work that explores manifold-valued representations with GAN to address the problem of dynamic facial expression generation. We evaluate our proposed approach both quantitatively and qualitatively on two public datasets; Oulu-CASIA and MUG Facial Expression. Our experimental results demonstrate the effectiveness of our approach in generating realistic videos with continuous motion, realistic appearance and identity preservation. We also show the efficiency of our framework for dynamic facial expressions generation, dynamic facial expression transfer and data augmentation for training improved emotion recognition models. Naima Otberdout, Mohamed Daoudi, Anis Kacem 0001, Lahoucine Ballihi, Stefano Berretti |
IEEE Trans. Pattern Anal. Mach. Intell. | 1 |
| 2021 | Human Motion Prediction Using Manifold-Aware Wasserstein GANabstractHuman motion prediction aims to forecast future human poses given a prior pose sequence. The discontinuity of the predicted motion and the performance deterioration in long-term horizons are still the main challenges encountered in current literature. In this work, we tackle these issues by using a compact manifold-valued representation of human motion. Specifically, we model the temporal evolution of the 3D human poses as trajectory, what allows us to map human motions to single points on a sphere manifold. To learn these non-Euclidean representations, we build a manifold-aware Wasserstein generative adversarial model that captures the temporal and spatial dependencies of human motion through different losses. Extensive experiments show that our approach outperforms the state-of-the-art on CMU MoCap and Human 3.6M datasets. Our qualitative results show the smoothness of the predicted motions. Baptiste Chopin, Naima Otberdout, Mohamed Daoudi, Angela Bartolo |
FG | 2 |
| 2020 | Automatic Analysis of Facial Expressions Based on Deep Covariance TrajectoriesabstractIn this article, we propose a new approach for facial expression recognition (FER) using deep covariance descriptors. The solution is based on the idea of encoding local and global deep convolutional neural network (DCNN) features extracted from still images, in compact local and global covariance descriptors. The space geometry of the covariance matrices is that of symmetric positive definite (SPD) matrices. By conducting the classification of static facial expressions using a support vector machine (SVM) with a valid Gaussian kernel on the SPD manifold, we show that deep covariance descriptors are more effective than the standard classification with fully connected layers and softmax. Besides, we propose a completely new and original solution to model the temporal dynamic of facial expressions as deep trajectories on the SPD manifold. As an extension of the classification pipeline of covariance descriptors, we apply SVM with valid positive definite kernels derived from global alignment for deep covariance trajectories classification. By performing extensive experiments on the Oulu-CASIA, CK+, static facial expression in the wild (SFEW), and acted facial expressions in the wild (AFEW) data sets, we show that both the proposed static and dynamic approaches achieve the state-of-the-art performance for FER outperforming many recent approaches. Naima Otberdout, Anis Kacem 0001, Mohamed Daoudi, Lahoucine Ballihi, Stefano Berretti |
IEEE Trans. Neural Networks Learn. Syst. | 1 |
| 2018 | Deep Covariance Descriptors for Facial Expression Recognition
Naima Otberdout, Anis Kacem 0001, Mohamed Daoudi, Lahoucine Ballihi, Stefano Berretti |
BMVC | 1 |