Xipeng Chen

dblp:220/3965 · DBLP profile ↗
← Back
9ranked-venue papers
5as first author
6since 2021 · last 2025
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 8 · 4 first-author · 5 since 2021Artificial intelligence and machine learning · 4 · 3 first-author · 2 since 2021Databases, data management, data science and information retrieval · 1
YearPublicationVenuePosition
2025 Parametric Linear Blend Skinning Model for Multiple-Shape 3D Garments
abstract
We present a novel data-driven Parametric Linear Blend Skinning (PLBS) model meticulously crafted for generalized 3D garment dressing and animation. Previous data-driven methods are impeded by certain challenges including overreliance on human body modeling and limited adaptability across different garment shapes. Our method resolves these challenges via two goals: 1) Develop a model based on garment modeling rather than human body modeling. 2) Separately construct low-dimensional sub-spaces for modeling in-plane deformation (such as variation in garment shape and size) and out-of-plane deformation (such as deformation due to varied body size and motion). Therefore, we formulate garment deformation as a PLBS model controlled by canonical 3D garment mesh, vertex-based skinning weights and associated local patch transformation. Unlike traditional LBS models specialized for individual objects, PLBS model is capable of uniformly expressing varied garments and bodies, the in-plane deformation is encoded on the canonical 3D garment and the out-of-plane deformation is controlled by the local patch transformation. Besides, we propose novel 3D garment registration and skinning weight decomposition strategies to obtain adequate data to build PLBS model under different garment categories. Furthermore, we employ dynamic fine-tuning to complement high-frequency signals missing from LBS for unseen testing data. Experiments illustrate that our method is capable of modeling dynamics for loose-fitting garments, outperforming previous data-driven modeling methods using different sub-space modeling strategies. We showcase that our method can factorize and be generalized for varied body sizes, garment shapes, garment sizes and human motions under different garment categories.
Xipeng Chen, Guangrun Wang, Xiaogang Xu 0002, Philip Torr 0001, Liang Lin 0004
IEEE Trans. Vis. Comput. Graph.1
2024 Multi-Person 3D Pose Estimation With Occlusion Reasoning
abstract
The performance of existing methods for multi-person 3D pose estimation in crowded scenes is still limited, due to the challenge of heavy overlapping among persons. Attempt to address this issue, we propose a progressive inference scheme, i.e., Articulation-aware Knowledge Exploration (AKE), to improve the multi-person 3D pose models on those samples with complex occlusions at the inference stage. We argue it is beneficial to explore the underlying articulated information/knowledge of the human body, which helps to further correct the predicted poses in those samples. To exploit such information, we propose an iterative scheme to achieve a self-improving loop for keypoint association. Specifically, we introduce a kinematic validation module for locating unreasonable articulations and an occluded-keypoint discovering module for discovering occluded articulations. Extensive experiments on two challenging benchmarks under both weakly-supervised and fully-supervised settings demonstrate the superiority and generalization ability of our proposed method for crowded scenes.
Xipeng Chen, Junzheng Zhang, Keze Wang, Pengxu Wei, Liang Lin 0004
IEEE Trans. Multim.1
2023 FIRE: Fine Implicit Reconstruction Enhancement with Detailed Body Part Labels and Geometric Features
Junzheng Zhang, Xipeng Chen, Keze Wang, Pengxu Wei, Liang Lin 0004
PRCV (2)2
2022 Structure-Preserving 3D Garment Modeling with Neural Sewing Machines
abstract
3D Garment modeling is a critical and challenging topic in the area of computer vision and graphics, with increasing attention focused on garment representation learning, garment reconstruction, and controllable garment manipulation, whereas existing methods were constrained to model garments under specific categories or with relatively simple topologies. In this paper, we propose a novel Neural Sewing Machine (NSM), a learning-based framework for structure-preserving 3D garment modeling, which is capable of learning representations for garments with diverse shapes and topologies and is successfully applied to 3D garment reconstruction and controllable manipulation. To model generic garments, we first obtain sewing pattern embedding via a unified sewing pattern encoding module, as the sewing pattern can accurately describe the intrinsic structure and the topology of the 3D garment. Then we use a 3D garment decoder to decode the sewing pattern embedding into a 3D garment using the UV-position maps with masks. To preserve the intrinsic structure of the predicted 3D garment, we introduce an inner-panel structure-preserving loss, an inter-panel structure-preserving loss, and a surface-normal loss in the learning process of our framework. We evaluate NSM on the public 3D garment dataset with sewing patterns with diverse garment shapes and categories. Extensive experiments demonstrate that the proposed NSM is capable of representing 3D garments under diverse garment shapes and topologies, realistically reconstructing 3D garments from 2D images with the preserved structure, and accurately manipulating the 3D garment categories, shapes, and topologies, outperforming the state-of-the-art methods by a clear margin.
Xipeng Chen, Guangrun Wang, Dizhong Zhu, Xiaodan Liang, Philip Torr 0001, Liang Lin 0004
NeurIPS1
2021 Deductive Learning for Weakly-Supervised 3D Human Pose Estimation via Uncalibrated Cameras
abstract
Without prohibitive and laborious 3D annotations, weakly-supervised 3D human pose methods mainly employ the model regularization with geometric projection consistency or geometry estimation from multi-view images. Nevertheless, those approaches explicitly need known parameters of calibrated cameras, exhibiting a limited model generalization in various realistic scenarios. To mitigate this issue, in this paper, we propose a Deductive Weakly-Supervised Learning (DWSL) for 3D human pose machine. Our DWSL firstly learns latent representations on depth and camera pose for 3D pose reconstruction. Since weak supervision usually causes ill-conditioned learning or inferior estimation, our DWSL introduces deductive reasoning to make an inference for the human pose from a view to another and develops a reconstruction loss to demonstrate what the model learns and infers is reliable. This learning by deduction strategy employs the view-transform demonstration and structural rules derived from depth, geometry and angle constraints, which improves the reliability of the model training with weak supervision. On three 3D human pose benchmarks, we conduct extensive experiments to evaluate our proposed method, which achieves superior performance in comparison with state-of-the-art weak-supervised methods. Particularly, our model shows an appealing potential for learning from 2D data captured in dynamic outdoor scenes, which demonstrates promising robustness and generalization in realistic scenarios. Our code is publicly available at https://github.com/Xipeng-Chen/DWSL-3D-pose.
Xipeng Chen, Pengxu Wei, Liang Lin 0004
AAAI1
2021 Hierarchical Transformer: Unsupervised Representation Learning for Skeleton-Based Human Action Recognition
abstract
The unsupervised representation learning for skeleton-based human action can be utilized in a variety of pose analysis applications. However, previous unsupervised methods focus on modeling the temporal dependencies in sequences, but take less effort in modeling the spatial structure in human action. To this end, we propose a novel unsupervised learning frame-work named Hierarchical Transformer for skeleton-based human action recognition. The Hierarchical Transformer consists of hierarchically aggregated self-attention modules for better capturing the spatial and temporal structure in the skeleton sequences. Furthermore, we propose to predict the motion between adjacent frames as a novel pre-training task for better capturing the long-term dependencies in sequences. Experimental results show that our method outperforms prior state-of-the-art unsupervised methods on NTU RGB+D and NW-UCLA datasets. Besides, our method also achieves state-of-the-art performance when the pre-trained model is transferred to SBU dataset, which demonstrates the generalizability of learned representation.
Yi-Bin Cheng, Xipeng Chen, Pengxu Wei, Dongyu Zhang 0002, Liang Lin 0004
ICME2
2020 Motion-transformer: self-supervised pre-training for skeleton-based action recognition
abstract
With the development of deep learning, skeleton-based action recognition has achieved great progress in recent years. However, most of the current works focus on extracting more informative spatial representations of the human body, but haven't made full use of the temporal dependencies already contained in the sequence of human action. To this end, we propose a novel transformer-based model called Motion-Transformer to sufficiently capture the temporal dependencies via self-supervised pre-training on the sequence of human action. Besides, we propose to predict the motion flow of human skeletons for better learning the temporal dependencies in sequence. The pre-trained model is then fine-tuned on the task of action recognition. Experimental results on the large scale NTU RGB+D dataset shows our model is effective in modeling temporal relation, and the flow prediction pre-training is beneficial to expose the inherent dependencies in time dimensional. With this pre-training and fine-tuning paradigm, our final model outperforms previous state-of-the-art methods.
Yi-Bin Cheng, Xipeng Chen, Dongyu Zhang 0002, Liang Lin 0004
MMAsia2
2019 Weakly-Supervised Discovery of Geometry-Aware Representation for 3D Human Pose Estimation
abstract
Recent studies have shown remarkable advances in 3D human pose estimation from monocular images, with the help of large-scale in-door 3D datasets and sophisticated network architectures. However, the generalizability to different environments remains an elusive goal. In this work, we propose a geometry-aware 3D representation for the human pose to address this limitation by using multiple views in a simple auto-encoder model at the training stage and only 2D keypoint information as supervision. A view synthesis framework is proposed to learn the shared 3D representation between viewpoints with synthesizing the human pose from one viewpoint to the other one. Instead of performing a direct transfer in the raw image-level, we propose a skeleton-based encoder-decoder mechanism to distil only pose-related representation in the latent space. A learning-based representation consistency constraint is further introduced to facilitate the robustness of latent 3D representation. Since the learnt representation encodes 3D geometry information, mapping it to 3D pose will be much easier than conventional frameworks that use an image or 2D coordinates as the input of 3D pose estimator. We demonstrate our approach on the task of 3D human pose estimation. Comprehensive experiments on three popular benchmarks show that our model can significantly improve the performance of state-of-the-art methods with simply injecting the representation as a robust 3D prior.
Xipeng Chen, Kwan-Yee Lin, Wentao Liu 0002, Chen Qian 0006, Liang Lin 0004
CVPR1
2018 DRPose3D: Depth Ranking in 3D Human Pose Estimation
abstract
In this paper, we propose a two-stage depth ranking based method (DRPose3D) to tackle the problem of 3D human pose estimation. Instead of accurate 3D positions, the depth ranking can be identified by human intuitively and learned using the deep neural network more easily by solving classification problems. Moreover, depth ranking contains rich 3D information. It prevents the 2D-to-3D pose regression in two-stage methods from being ill-posed. In our method, firstly, we design a Pairwise Ranking Convolutional Neural Network (PRCNN) to extract depth rankings of human joints from images. Secondly, a coarse-to-fine 3D Pose Network(DPNet) is proposed to estimate 3D poses from both depth rankings and 2D human joint locations. Additionally, to improve the generality of our model, we introduce a statistical method to augment depth rankings. Our approach outperforms the state-of-the-art methods in the Human3.6M benchmark for all three testing protocols, indicating that depth ranking is an essential geometric feature which can be learned to improve the 3D pose estimation.
Min Wang 0024, Xipeng Chen, Wentao Liu 0002, Chen Qian 0006, Liang Lin 0004, Lizhuang Ma
IJCAI2