VLDB 2026 Research / reviewers in the wild / expert
Juzhan Xu
dblp:220/4178
· DBLP profile ↗
9ranked-venue papers
1as first author
7since 2021 · last 2024
0000-0002-5132-238XORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 8 · 1 first-author · 6 since 2021Artificial intelligence and machine learning · 2 · 2 since 2021Systems, architecture and hardware · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | FRI-Net: Floorplan Reconstruction via Room-Wise Implicit Representation
Honghao Xu, Juzhan Xu, Pengfei Xu 0002, Hui Huang 0004, Ruizhen Hu |
ECCV (32) | 2 |
| 2024 | PC-Planner: Physics-Constrained Self-Supervised Learning for Robust Neural Motion Planning with Shape-Aware Distance FunctionabstractMotion Planning (MP) is a critical challenge in robotics, especially pertinent with the burgeoning interest in embodied artificial intelligence. Traditional MP methods often struggle with high-dimensional complexities. Recently neural motion planners, particularly physics-informed neural planners based on the Eikonal equation, have been proposed to overcome the curse of dimensionality. However, these methods perform poorly in complex scenarios with shaped robots due to multiple solutions inherent in the Eikonal equation. To address these issues, this paper presents PC-Planner, a novel physics-constrained self-supervised learning framework for robot motion planning with various shapes in complex environments. To this end, we propose several physical constraints, including monotonic and optimal constraints, to stabilize the training process of the neural network with the Eikonal equation. Additionally, we introduce a novel shape-aware distance field that considers the robot's shape for efficient collision checking and Ground Truth (GT) speed computation. This field reduces the computational intensity, and facilitates adaptive motion planning at test time. Experiments in diverse scenarios with different robots demonstrate the superiority of the proposed method in efficiency and robustness for robot motion planning, particularly in complex environments. Xujie Shen, Haocheng Peng, Zesong Yang, Juzhan Xu, Hujun Bao, Ruizhen Hu, Zhaopeng Cui |
SIGGRAPH Asia | 4 |
| 2023 | NIFT: Neural Interaction Field and Template for Object ManipulationabstractWe introduce NIFT, Neural Interaction Field and Template, a descriptive and robust interaction representation of object manipulations to facilitate imitation learning. Given a few object manipulation demos, NIFT guides the generation of the interaction imitation for a new object instance by matching the Neural Interaction Template (NIT) extracted from the demos in the target Neural Interaction Field (NIF) defined for the new object. Specifically, the NIF is a neural field that encodes the relationship between each spatial point and a given object, where the relative position is defined by a spherical distance function rather than occupancies or signed distances, which are commonly adopted by conventional neural fields but less informative. For a given demo interaction, the corresponding NIT is defined by a set of spatial points sampled in the demo NIF with associated neural features. To better capture the interaction, the points are sampled on the Interaction Bisector Surface (IBS), which consists of points that are equidistant to the two interacting objects and has been used extensively for interaction representation. With both point selection and pointwise features defined for better interaction encoding, NIT effectively guides the feature matching in the NIFs of the new object instances such that the relative poses are optimized to realize the manipulation while imitating the demo interactions. Experiments show that our NIFT solution outperforms state-of-the-art imitation learning methods for object manipulation and generalizes better to objects from new categories. Juzhan Xu, Sisi Dai, Kai Xu 0004, Hao (Richard) Zhang, Hui Huang 0004, Ruizhen Hu |
ICRA | 2 |
| 2023 | Neural Packing: from Visual Sensing to Reinforcement LearningabstractWe present a novel learning framework to solve the transport-and-packing (TAP) problem in 3D. It constitutes a full solution pipeline from partial observations of input objects via RGBD sensing and recognition to final box placement, via robotic motion planning, to arrive at a compact packing in a target container. The technical core of our method is a neural network for TAP, trained via reinforcement learning (RL), to solve the NP-hard combinatorial optimization problem. Our network simultaneously selects an object to pack and determines the final packing location, based on a judicious encoding of the continuously evolving states of partially observed source objects and available spaces in the target container, using separate encoders both enabled with attention mechanisms. The encoded feature vectors are employed to compute the matching scores and feasibility masks of different pairings of box selection and available space configuration for packing strategy optimization. Extensive experiments, including ablation studies and physical packing execution by a real robot (Universal Robot UR5e), are conducted to evaluate our method in terms of its design choices, scalability, generalizability, and comparisons to baselines, including the most recent RL-based TAP solution. We also contribute the first benchmark for TAP which covers a variety of input settings and difficulty levels. Juzhan Xu, Minglun Gong, Hao (Richard) Zhang, Hui Huang 0004, Ruizhen Hu |
ACM Trans. Graph. | 1 |
| 2022 | Learning high-DOF reaching-and-grasping via dynamic representation of gripper-object interactionabstractWe approach the problem of high-DOF reaching-and-grasping via learning joint planning of grasp and motion with deep reinforcement learning. To resolve the sample efficiency issue in learning the high-dimensional and complex control of dexterous grasping, we propose an effective representation of grasping state characterizing the spatial interaction between the gripper and the target object. To represent gripper-object interaction, we adopt Interaction Bisector Surface (IBS) which is the Voronoi diagram between two close by 3D geometric objects and has been successfully applied in characterizing spatial relations between 3D objects. We found that IBS is surprisingly effective as a state representation since it well informs the finegrained control of each finger with spatial relation against the target object. This novel grasp representation, together with several technical contributions including a fast IBS approximation, a novel vector-based reward and an effective training strategy, facilitate learning a strong control model of high-DOF grasping with good sample efficiency, dynamic adaptability, and cross-category generality. Experiments show that it generates high-quality dexterous grasp for complex shapes with smooth grasping motions. Code and data for this paper are at https://github.com/qijinshe/IBS-Grasping. Qijin She, Ruizhen Hu, Juzhan Xu, Min Liu 0019, Kai Xu 0004, Hui Huang 0004 |
ACM Trans. Graph. | 3 |
| 2021 | UprightRL: Upright Orientation Estimation of 3D Shapes via Reinforcement LearningabstractAbstract In this paper, we study the problem of 3D shape upright orientation estimation from the perspective of reinforcement learning, i.e. we teach a machine (agent) to orientate 3D shapes step by step to upright given its current observation. Unlike previous methods, we take this problem as a sequential decision‐making process instead of a strong supervised learning problem. To achieve this, we propose UprightRL, a deep network architecture designed for upright orientation estimation. UprightRL mainly consists of two submodules: an Actor module and a Critic module which can be learned with a reinforcement learning manner. Specifically, the Actor module selects an action from the action space to perform a point cloud transformation and obtain the new point cloud for the next environment state, while the Critic module evaluates the strategy and guides the Actor to choose the next stage action. Moreover, we design a reward function that encourages the agent to select action which is conducive to orient model towards upright orientation with a positive reward and negative otherwise. We conducted extensive experiments to demonstrate the effectiveness of the proposed model, and experimental results show that our network outperforms the state‐of‐the‐art. We also apply our method to the robot grasping‐and‐placing experiment, to reveal the practicability of our method. Luanmin Chen, Juzhan Xu, Hui Huang 0004, Ruizhen Hu |
Comput. Graph. Forum | 2 |
| 2021 | Shape-Driven Coordinate Ordering for Star Glyph Sets via Reinforcement LearningabstractWe present a neural optimization model trained with reinforcement learning to solve the coordinate ordering problem for sets of star glyphs. Given a set of star glyphs associated to multiple class labels, we propose to use shape context descriptors to measure the perceptual distance between pairs of glyphs, and use the derived silhouette coefficient to measure the perception of class separability within the entire set. To find the optimal coordinate order for the given set, we train a neural network using reinforcement learning to reward orderings with high silhouette coefficients. The network consists of an encoder and a decoder with an attention mechanism. The encoder employs a recurrent neural network (RNN) to encode input shape and class information, while the decoder together with the attention mechanism employs another RNN to output a sequence with the new coordinate order. In addition, we introduce a neural network to efficiently estimate the similarity between shape context descriptors, which allows to speed up the computation of silhouette coefficients and thus the training of the axis ordering network. Two user studies demonstrate that the orders provided by our method are preferred by users for perceiving class separation. We tested our model on different settings to show its robustness and generalization abilities and demonstrate that it allows to order input sets with unseen data size, data dimension, or number of classes. We also demonstrate that our model can be adapted to coordinate ordering of other types of plots such as RadViz by replacing the proposed shape-aware silhouette coefficient with the corresponding quality metric to guide network training. Ruizhen Hu, Juzhan Xu, Oliver van Kaick, Oliver Deussen, Hui Huang 0004 |
IEEE Trans. Vis. Comput. Graph. | 3 |
| 2020 | TAP-Net: transport-and-pack using reinforcement learningabstractWe introduce the transport-and-pack (TAP) problem, a frequently encountered instance of real-world packing, and develop a neural optimization solution based on reinforcement learning. Given an initial spatial configuration of boxes, we seek an efficient method to iteratively transport and pack the boxes compactly into a target container. Due to obstruction and accessibility constraints, our problem has to add a new search dimension, i.e., finding an optimal transport sequence , to the already immense search space for packing alone. Using a learning-based approach, a trained network can learn and encode solution patterns to guide the solution of new problem instances instead of executing an expensive online search. In our work, we represent the transport constraints using a precedence graph and train a neural network, coined TAP-Net, using reinforcement learning to reward efficient and stable packing. The network is built on an encoder-decoder architecture, where the encoder employs convolution layers to encode the box geometry and precedence graph and the decoder is a recurrent neural network (RNN) which inputs the current encoder output, as well as the current box packing state of the target container, and outputs the next box to pack, as well as its orientation. We train our network on randomly generated initial box configurations, without supervision , via policy gradients to learn optimal TAP policies to maximize packing efficiency and stability. We demonstrate the performance of TAP-Net on a variety of examples, evaluating the network through ablation studies and comparisons to baselines and alternative network designs. We also show that our network generalizes well to larger problem instances, when trained on small-sized inputs. Ruizhen Hu, Juzhan Xu, Minglun Gong, Hao (Richard) Zhang, Hui Huang 0004 |
ACM Trans. Graph. | 2 |
| 2018 | Object-aware guidance for autonomous scene reconstructionabstractTo carry out autonomous 3D scanning and online reconstruction of unknown indoor scenes, one has to find a balance between global exploration of the entire scene and local scanning of the objects within it. In this work, we propose a novel approach, which provides object-aware guidance for autoscanning, for exploring, reconstructing, and understanding an unknown scene within one navigation pass. Our approach interleaves between object analysis to identify the next best object (NBO) for global exploration, and object-aware information gain analysis to plan the next best view (NBV) for local scanning. First, an objectness-based segmentation method is introduced to extract semantic objects from the current scene surface via a multi-class graph cuts minimization. Then, an object of interest (OOI) is identified as the NBO which the robot aims to visit and scan. The robot then conducts fine scanning on the OOI with views determined by the NBV strategy. When the OOI is recognized as a full object, it can be replaced by its most similar 3D model in a shape database. The algorithm iterates until all of the objects are recognized and reconstructed in the scene. Various experiments and comparisons have shown the feasibility of our proposed approach. Ligang Liu 0001, Xi Xia, Juzhan Xu, Hui Huang 0004, Kai Xu 0004 |
ACM Trans. Graph. | 5 |