VLDB 2026 Research / reviewers in the wild / expert
Hongyao Tang
dblp:220/4275
· DBLP profile ↗
35ranked-venue papers
6as first author
28since 2021 · last 2026
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 33 · 6 first-author · 27 since 2021Graphics, computer vision, multimedia, augmented reality and games · 9 · 3 first-author · 6 since 2021Applied, interdisciplinary, general and emerging computing · 2 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Biomimetic cell in-situ self-healing PCL/CNT conductive composites for flexible pressure sensors with high sensitivity and wide linear measurement range
Hongyao Tang, Xiaozhou Lü, Jiayao Zhang 0013, Yaoguang Shi, Weimin Bao |
Sci. China Inf. Sci. | 2 |
| 2025 | R*: Efficient Reward Design via Reward Structure Evolution and Parameter Alignment Optimization with Large Language ModelsabstractReward functions are crucial for policy learning. Large Language Models (LLMs), with strong coding capabilities and valuable domain knowledge, provide an automated solution for high-quality reward design. However, code-based reward functions require precise guiding logic and parameter configurations within a vast design space, leading to low optimization efficiency. To address the challenges, we propose an efficient automated reward design framework, called R, which decomposes reward design into two parts: reward structure evolution and parameter alignment optimization. To design high-quality reward structures, R maintains a reward function population and modularizes the functional components. LLMs are employed as the mutation operator, and module-level crossover is proposed to facilitate efficient exploration and exploitation. To design more efficient reward parameters, R first leverages LLMs to generate multiple critic functions for trajectory comparison and annotation. Based on these critics, a voting mechanism is employed to collect the trajectory segments with high-confidence labels. These labeled segments are then used to refine the reward function parameters through preference learning. Experiments on diverse robotic control tasks demonstrate that R outperforms strong baselines in both reward design efficiency and quality, surpassing human-designed reward functions. Pengyi Li 0001, Jianye Hao, Hongyao Tang, Yifu Yuan, Jinbin Qiao, Zibin Dong, Yan Zheng 0002 |
ICML | 3 |
| 2025 | Mitigating Plasticity Loss in Continual Reinforcement Learning by Reducing ChurnabstractPlasticity, or the ability of an agent to adapt to new tasks, environments, or distributions, is crucial for continual learning. In this paper, we study the loss of plasticity in deep continual RL from the lens of churn: network output variability induced by the data in each training batch. We demonstrate that (1) the loss of plasticity is accompanied by the exacerbation of churn due to the gradual rank decrease of the Neural Tangent Kernel (NTK) matrix; (2) reducing churn helps prevent rank collapse and adjusts the step size of regular RL gradients adaptively. Moreover, we introduce Continual Churn Approximated Reduction (C-CHAIN) and demonstrate it improves learning performance and outperforms baselines in a diverse range of continual learning environments on OpenAI Gym Control, ProcGen, DeepMind Control Suite, and MinAtar benchmarks. Hongyao Tang, Johan S. Obando-Ceron, Pablo Samuel Castro, Aaron C. Courville, Glen Berseth |
ICML | 1 |
| 2025 | Dual Ensembled Multiagent Q-Learning with Hypernet Regularizer
Yaodong Yang 0002, Guangyong Chen, Hongyao Tang, Furui Liu, Danruo Deng, Pheng-Ann Heng |
AAMAS | 3 |
| 2025 | CORE: Collaborative Optimization with Reinforcement Learning and Evolutionary Algorithm for FloorplanningabstractFloorplanning is the initial step in the physical design process of Electronic Design Automation (EDA), directly influencing subsequent placement, routing, and final power of the chip.
However, the solution space in floorplanning is vast, and current algorithms often struggle to explore it sufficiently, making them prone to getting trapped in local optima. To achieve efficient floorplanning, we propose **CORE**, a general and effective solution optimization framework that synergizes Evolutionary Algorithms (EAs) and Reinforcement Learning (RL) for high-quality layout search and optimization.
Specifically, we propose the Clustering-based Diversified Evolutionary Search that directly perturbs layouts and evolves them based on novelty and performance. Additionally, we model the floorplanning problem as a sequential decision problem with B*-Tree representation and employ RL for efficient learning.
To efficiently coordinate EAs and RL, we propose the reinforcement-driven mechanism and evolution-guided mechanism.
The former accelerates population evolution through RL, while the latter guides RL learning through EAs. The experimental results on the MCNC and GSRC benchmarks demonstrate that CORE outperforms other strong baselines in terms of wirelength and area utilization metrics, achieving a 12.9\% improvement in wirelength. CORE represents the first evolutionary reinforcement learning (ERL) algorithm for floorplanning, surpassing existing RL-based methods. The code is available at https://github.com/yeshenpy/CORE. Pengyi Li 0001, Shixiong Kai, Jianye Hao, Ruizhe Zhong, Hongyao Tang, Zhentao Tang, Mingxuan Yuan, Junchi Yan |
NeurIPS | 5 |
| 2025 | LaRes: Evolutionary Reinforcement Learning with LLM-based Adaptive Reward SearchabstractThe integration of evolutionary algorithms (EAs) with reinforcement learning (RL) has shown superior performance compared to standalone methods. However, previous research focuses on exploration in policy parameter space, while overlooking the reward function search.
To bridge this gap, we propose **LaRes**, a novel hybrid framework that achieves efficient policy learning through reward function search. LaRes leverages large language models (LLMs) to generate the reward function population, guiding RL in policy learning. The reward functions are evaluated by the policy performance and improved through LLMs.
To improve sample efficiency, LaRes employs a shared experience buffer that collects experiences from all policies, with each experience containing rewards from all reward functions.
Upon reward function updates, the rewards of experiences are relabeled, enabling efficient use of historical data.
Furthermore, we introduce a Thompson sampling-based selection mechanism that enables more efficient elite interaction.
To prevent policy collapse when improving reward functions, we propose the reward scaling and parameter constraint mechanisms to efficiently coordinate reward search with policy learning.
Across both initialized and non-initialized settings, LaRes consistently achieves state-of-the-art performance, outperforming strong baselines in both sample efficiency and final performance.
The code is available at https://github.com/yeshenpy/LaRes. Pengyi Li 0001, Hongyao Tang, Jinbin Qiao, Yan Zheng 0002, Jianye Hao |
NeurIPS | 2 |
| 2025 | COLA: Towards Efficient Multi-Objective Reinforcement Learning with Conflict Objective Regularization in Latent SpaceabstractMany real-world control problems require continual policy adjustments to balance multiple objectives, which requires the acquisition of high-quality policies to cover diverse preferences. Multi-Objective Reinforcement Learning (MORL) provides a general framework to solve such problems. However, current MORL methods suffer from high sample complexity, primarily due to the neglect of efficient knowledge sharing and conflicts in optimization with different preferences.
To this end, this paper introduces a novel framework, Conflict
Objective Regularization in Latent Space (**COLA**).
To enable efficient knowledge sharing, COLA establishes a shared latent representation space for common knowledge, which can avoid redundant learning under different preferences. Besides, COLA introduces a regularization term for the value function to mitigate the negative effects of conflicting preferences on the value function approximation, thereby improving the accuracy of value estimation. The experimental results across various multi-objective continuous control tasks demonstrate the significant superiority of COLA over the state-of-the-art MORL baselines. Code is available at https://github.com/yeshenpy/COLA. Pengyi Li 0001, Hongyao Tang, Yifu Yuan, Jianye Hao, Zibin Dong, Yan Zheng 0002 |
NeurIPS | 2 |
| 2025 | FANS: A Flatness-Aware Network Structure for Generalization in Offline Reinforcement LearningabstractOffline reinforcement learning (RL) aims to learn optimal policies from static datasets while enhancing generalization to out-of-distribution (OOD) data. To mitigate overfitting to suboptimal behaviors in offline datasets, existing methods often relax constraints on policy and data or extract informative patterns through data-driven techniques. However, there has been limited exploration into structurally guiding the optimization process toward flatter regions of the solution space that offer better generalization. Motivated by this observation, we present \textit{FANS}, a generalization-oriented structured network framework that promotes flatter and robust policy learning by guiding the optimization trajectory through modular architectural design. FANS comprises four key components: (1) Residual Blocks, which facilitate compact and expressive representations; (2) Gaussian Activation, which promotes smoother gradients; (3) Layer Normalization, which mitigates overfitting; and (4) Ensemble Modeling, which reduces estimation variance. By integrating FANS into a standard actor-critic framework, we highlight that this remarkably simple architecture achieves superior performance across various tasks compared to many existing advanced methods. Moreover, we validate the effectiveness of FANS in mitigating overestimation and promoting generalization, demonstrating the promising potential of architectural design in advancing offline RL. Yi Ma 0005, Ting Guo 0004, Hongyao Tang, Wei Wei 0018, Jiye Liang |
NeurIPS | 4 |
| 2025 | Bridging Evolutionary Algorithms and Reinforcement Learning: A Comprehensive Survey on Hybrid AlgorithmsabstractEvolutionary reinforcement learning (ERL), which integrates the evolutionary algorithms (EAs) and reinforcement learning (RL) for optimization, has demonstrated remarkable performance advancements. By fusing both the approaches, ERL has emerged as a promising research direction. This survey offers a comprehensive overview of the diverse research branches in ERL. Specifically, we systematically summarize the recent advancements in related algorithms and identify three primary research directions: 1) EA-assisted optimization of RL; 2) RL-assisted optimization of EA; and 3) synergistic optimization of EA and RL. Following that, we conduct an in-depth analysis of each research direction, organizing multiple research branches. We elucidate the problems that each branch aims to tackle and how the integration of EAs and RL addresses these challenges. In conclusion, we discuss potential challenges and prospective future research directions across various research directions. To facilitate researchers in delving into ERL, we organize the algorithms and codes involved onhttps://github.com/yeshenpy/Awesome-Evolutionary-Reinforcement-Learning. Pengyi Li 0001, Jianye Hao, Hongyao Tang, Xian Fu, Yan Zheng 0002, Ke Tang 0001 |
IEEE Trans. Evol. Comput. | 3 |
| 2024 | Designing Biological Sequences without Prior Knowledge Using Evolutionary Reinforcement LearningabstractDesigning novel biological sequences with desired properties is a significant challenge in biological science because of the extra large search space. The traditional design process usually involves multiple rounds of costly wet lab evaluations. To reduce the need for expensive wet lab experiments, machine learning methods are used to aid in designing biological sequences. However, the limited availability of biological sequences with known properties hinders the training of machine learning models, significantly restricting their applicability and performance. To fill this gap, we present ERLBioSeq, an Evolutionary Reinforcement Learning algorithm for BIOlogical SEQuence design. ERLBioSeq leverages the capability of reinforcement learning to learn without prior knowledge and the potential of evolutionary algorithms to enhance the exploration of reinforcement learning in the large search space of biological sequences. Additionally, to enhance the efficiency of biological sequence design, we developed a predictor for sequence screening in the biological sequence design process, which incorporates both the local and global sequence information. We evaluated the proposed method on three main types of biological sequence design tasks, including the design of DNA, RNA, and protein. The results demonstrate that the proposed method achieves significant improvement compared to the existing state-of-the-art methods. Xiaotian Hao, Hongyao Tang, Zhentao Tang, Shaoqing Jiao, Dazhi Lu, Jiajie Peng |
AAAI | 3 |
| 2024 | EvoRainbow: Combining Improvements in Evolutionary Reinforcement Learning for Policy SearchabstractBoth Evolutionary Algorithms (EAs) and Reinforcement Learning (RL) have demonstrated powerful capabilities in policy search with different principles. A promising direction is to combine the respective strengths of both for efficient policy optimization. To this end, many works have proposed various mechanisms to integrate EAs and RL. However, it is still unclear which of these mechanisms are complementary and can be fully combined. In this paper, we revisit different mechanisms from five perspectives: 1) Interaction Mode, 2) Individual Architecture, 3) EAs and operators, 4) Impact of EA on RL, and 5) Fitness Surrogate and Usage. We evaluate the effectiveness of each mechanism and experimentally analyze the reasons for the more effective mechanisms. Using the most effective mechanisms, we develop EvoRainbow and EvoRainbow-Exp, which outperform strong baselines and provide state-of-the-art performance across various tasks with distinct characteristics. To promote community development, we release the code on https://github.com/yeshenpy/EvoRainbow. Pengyi Li 0001, Yan Zheng 0002, Hongyao Tang, Xian Fu, Jianye Hao |
ICML | 3 |
| 2024 | Value-Evolutionary-Based Reinforcement LearningabstractCombining Evolutionary Algorithms (EAs) and Reinforcement Learning (RL) for policy search has been proven to improve RL performance. However, previous works largely overlook value-based RL in favor of merging EAs with policy-based RL. This paper introduces Value-Evolutionary-Based Reinforcement Learning (VEB-RL) that focuses on the integration of EAs with value-based RL. The framework maintains a population of value functions instead of policies and leverages negative Temporal Difference error as the fitness metric for evolution. The metric is more sample-efficient for population evaluation than cumulative rewards and is closely associated with the accuracy of the value function approximation. Additionally, VEB-RL enables elites of the population to interact with the environment to offer high-quality samples for RL optimization, whereas the RL value function participates in the population's evolution in each generation. Experiments on MinAtar and Atari demonstrate the superiority of VEB-RL in significantly improving DQN, Rainbow, and SPR. Our code is available on https://github.com/yeshenpy/VEB-RL. Pengyi Li 0001, Jianye Hao, Hongyao Tang, Yan Zheng 0002, Fazl Barez |
ICML | 3 |
| 2024 | Improving Deep Reinforcement Learning by Reducing the Chain Effect of Value and Policy ChurnabstractDeep neural networks provide Reinforcement Learning (RL) powerful function approximators to address large-scale decision-making problems. However, these approximators introduce challenges due to the non-stationary nature of RL training. One source of the challenges in RL is that output predictions can churn, leading to uncontrolled changes after each batch update for states not included in the batch. Although such a churn phenomenon exists in each step of network training, it remains under-explored on how churn occurs and impacts RL. In this work, we start by characterizing churn in a view of Generalized Policy Iteration with function approximation, and we discover a chain effect of churn that leads to a cycle where the churns in value estimation and policy improvement compound and bias the learning dynamics throughout the iteration. Further, we concretize the study and focus on the learning issues caused by the chain effect in different settings, including greedy action deviation in value-based methods, trust region violation in proximal policy optimization, and dual bias of policy value in actor-critic methods. We then propose a method to reduce the chain effect across different settings, called Churn Approximated ReductIoN (CHAIN), which can be easily plugged into most existing DRL algorithms. Our experiments demonstrate the effectiveness of our method in both reducing churn and improving learning performance across online and offline, value-based and policy-based RL settings. Hongyao Tang, Glen Berseth |
NeurIPS | 1 |
| 2024 | The Ladder in Chaos: Improving Policy Learning by Harnessing the Parameter Evolving Path in A Low-dimensional SpaceabstractKnowing the learning dynamics of policy is significant to unveiling the mysteries of Reinforcement Learning (RL). It is especially crucial yet challenging to Deep RL, from which the remedies to notorious issues like sample inefficiency and learning instability could be obtained. In this paper, we study how the policy networks of typical DRL agents evolve during the learning process by empirically investigating several kinds of temporal change for each policy parameter. In popular MuJoCo and DeepMind Control Suite (DMC) environments, we find common phenomena for TD3 and RAD agents: (1) the activity of policy network parameters is highly asymmetric and policy networks advance monotonically along a very limited number of major parameter directions; (2) severe detours occur in parameter update and harmonic-like changes are observed for all minor parameter directions. By performing a novel temporal SVD along the policy learning path, the major and minor parameter directions are identified as the columns of the right unitary matrix associated with dominant and insignificant singular values respectively. Driven by the discoveries above, we propose a simple and effective method, called Policy Path Trimming and Boosting (PPTB), as a general plug-in improvement to DRL algorithms. The key idea of PPTB is to trim the policy learning path by canceling the policy updates in minor parameter directions, and boost the learning path by encouraging the advance in major directions. In experiments, we demonstrate that our method improves the learning performance of TD3, RAD, and DoubleDQN regarding scores and efficiency in MuJoCo, DMC, and MinAtar tasks respectively. Hongyao Tang, Chen Chen 0077, Jianye Hao |
NeurIPS | 1 |
| 2024 | Exploration in Deep Reinforcement Learning: From Single-Agent to Multiagent DomainabstractDeep reinforcement learning (DRL) and deep multiagent reinforcement learning (MARL) have achieved significant success across a wide range of domains, including game artificial intelligence (AI), autonomous vehicles, and robotics. However, DRL and deep MARL agents are widely known to be sample inefficient that millions of interactions are usually needed even for relatively simple problem settings, thus preventing the wide application and deployment in real-industry scenarios. One bottleneck challenge behind is the well-known exploration problem, i.e., how efficiently exploring the environment and collecting informative experiences that could benefit policy learning toward the optimal ones. This problem becomes more challenging in complex environments with sparse rewards, noisy distractions, long horizons, and nonstationary co-learners. In this article, we conduct a comprehensive survey on existing exploration methods for both single-agent RL and multiagent RL. We start the survey by identifying several key challenges to efficient exploration. Then, we provide a systematic survey of existing approaches by classifying them into two major categories: uncertainty-oriented exploration and intrinsic motivation-oriented exploration. Beyond the above two main branches, we also include other notable exploration methods with different ideas and techniques. In addition to algorithmic analysis, we provide a comprehensive and unified empirical comparison of different exploration methods for DRL on a set of commonly used benchmarks. According to our algorithmic and empirical investigation, we finally summarize the open problems of exploration in DRL and deep MARL and point out a few future directions. Jianye Hao, Tianpei Yang, Hongyao Tang, Chenjia Bai, Jinyi Liu 0002, Zhaopeng Meng, Peng Liu 0008, Zhen Wang 0004 |
IEEE Trans. Neural Networks Learn. Syst. | 3 |
| 2023 | ERL-Re$^2$: Efficient Evolutionary Reinforcement Learning with Shared State Representation and Individual Policy Representation
Jianye Hao, Pengyi Li 0001, Hongyao Tang, Yan Zheng 0002, Xian Fu, Zhaopeng Meng |
ICLR | 3 |
| 2023 | RACE: Improve Multi-Agent Reinforcement Learning with Representation Asymmetry and Collaborative EvolutionabstractMulti-Agent Reinforcement Learning (MARL) has demonstrated its effectiveness in learning collaboration, but it often struggles with low-quality reward signals and high non-stationarity. In contrast, Evolutionary Algorithm (EA) has shown better convergence, robustness, and signal quality insensitivity. This paper introduces a hybrid framework, Representation Asymmetry and Collaboration Evolution (RACE), which combines EA and MARL for efficient collaboration. RACE maintains a MARL team and a population of EA teams. To enable efficient knowledge sharing and policy exploration, RACE decomposes the policies of different teams controlling the same agent into a shared nonlinear observation representation encoder and individual linear policy representations. To address the partial observation issue, we introduce Value-Aware Mutual Information Maximization to enhance the shared representation with useful information about superior global states. EA evolves the population using novel agent-level crossover and mutation operators, offering diverse experiences for MARL. Concurrently, MARL optimizes its policies and injects them into the population for evolution. The experiments on challenging continuous and discrete tasks demonstrate that RACE significantly improves the basic algorithms, consistently outperforming other algorithms. Our code is available at https://github.com/yeshenpy/RACE. Pengyi Li 0001, Jianye Hao, Hongyao Tang, Yan Zheng 0002, Xian Fu |
ICML | 3 |
| 2023 | Reining Generalization in Offline Reinforcement Learning via Representation DistinctionabstractOffline Reinforcement Learning (RL) aims to address the challenge of distribution shift between the dataset and the learned policy, where the value of out-of-distribution (OOD) data may be erroneously estimated due to overgeneralization. It has been observed that a considerable portion of the benefits derived from the conservative terms designed by existing offline RL approaches originates from their impact on the learned representation. This observation prompts us to scrutinize the learning dynamics of offline RL, formalize the process of generalization, and delve into the prevalent overgeneralization issue in offline RL. We then investigate the potential to rein the generalization from the representation perspective to enhance offline RL. Finally, we present Representation Distinction (RD), an innovative plug-in method for improving offline RL algorithm performance by explicitly differentiating between the representations of in-sample and OOD state-action pairs generated by the learning policy. Considering scenarios in which the learning policy mirrors the behavioral policy and similar samples may be erroneously distinguished, we suggest a dynamic adjustment mechanism for RD based on an OOD data generator to prevent data representation collapse and further enhance policy performance. We demonstrate the efficacy of our approach by applying RD to specially-designed backbone algorithms and widely-used offline RL algorithms. The proposed RD method significantly improves their performance across various continuous control tasks on D4RL datasets, surpassing several state-of-the-art offline RL algorithms. Yi Ma 0005, Hongyao Tang, Dong Li 0016, Zhaopeng Meng |
NeurIPS | 2 |
| 2022 | What about Inputting Policy in Value Function: Policy Representation and Policy-Extended Value Function ApproximatorabstractWe study Policy-extended Value Function Approximator (PeVFA) in Reinforcement Learning (RL), which extends conventional value function approximator (VFA) to take as input not only the state (and action) but also an explicit policy representation. Such an extension enables PeVFA to preserve values of multiple policies at the same time and brings an appealing characteristic, i.e., value generalization among policies. We formally analyze the value generalization under Generalized Policy Iteration (GPI). From theoretical and empirical lens, we show that generalized value estimates offered by PeVFA may have lower initial approximation error to true values of successive policies, which is expected to improve consecutive value approximation during GPI. Based on above clues, we introduce a new form of GPI with PeVFA which leverages the value generalization along policy improvement path. Moreover, we propose a representation learning framework for RL policy, providing several approaches to learn effective policy embeddings from policy network parameters or state-action pairs. In our experiments, we evaluate the efficacy of value generalization offered by PeVFA and policy representation learning in several OpenAI Gym continuous control tasks. For a representative instance of algorithm implementation, Proximal Policy Optimization (PPO) re-implemented under the paradigm of GPI with PeVFA achieves about 40% performance improvement on its vanilla counterpart in most environments. Hongyao Tang, Zhaopeng Meng, Jianye Hao, Chen Chen 0077, Daniel Graves, Dong Li 0016, Changmin Yu, Hangyu Mao, Wulong Liu, Yaodong Yang 0002, Wenyuan Tao |
AAAI | 1 |
| 2022 | Efficient Deep Reinforcement Learning via Policy-Extended Successor Feature Approximator
Tianpei Yang, Jianye Hao, Yan Zheng 0002, Hongyao Tang |
DAI | 5 |
| 2022 | HyAR: Addressing Discrete-Continuous Action Reinforcement Learning via Hybrid Action Representation
Hongyao Tang, Yan Zheng 0002, Jianye Hao, Pengyi Li 0001, Zhen Wang 0004, Zhaopeng Meng |
ICLR | 2 |
| 2022 | PMIC: Improving Multi-Agent Reinforcement Learning with Progressive Mutual Information CollaborationabstractLearning to collaborate is critical in Multi-Agent Reinforcement Learning (MARL). Previous works promote collaboration by maximizing the correlation of agents’ behaviors, which is typically characterized by Mutual Information (MI) in different forms. However, we reveal sub-optimal collaborative behaviors also emerge with strong correlations, and simply maximizing the MI can, surprisingly, hinder the learning towards better collaboration. To address this issue, we propose a novel MARL framework, called Progressive Mutual Information Collaboration (PMIC), for more effective MI-driven collaboration. PMIC uses a new collaboration criterion measured by the MI between global states and joint actions. Based on this criterion, the key idea of PMIC is maximizing the MI associated with superior collaborative behaviors and minimizing the MI associated with inferior ones. The two MI objectives play complementary roles by facilitating better collaborations while avoiding falling into sub-optimal ones. Experiments on a wide range of MARL benchmarks show the superior performance of PMIC compared with other algorithms. Pengyi Li 0001, Hongyao Tang, Tianpei Yang, Xiaotian Hao, Tong Sang, Yan Zheng 0002, Jianye Hao, Matthew E. Taylor, Wenyuan Tao, Zhen Wang 0004 |
ICML | 2 |
| 2022 | PAnDR: Fast Adaptation to New Environments from Offline Experiences via Decoupling Policy and Environment RepresentationsabstractDeep Reinforcement Learning (DRL) has been a promising solution to many complex decision-making problems. Nevertheless, the notorious weakness in generalization among environments prevent widespread application of DRL agents in real-world scenarios. Although advances have been made recently, most prior works assume sufficient online interaction on training environments, which can be costly in practical cases. To this end, we focus on an offline-training-online-adaptation setting, in which the agent first learns from offline experiences collected in environments with different dynamics and then performs online policy adaptation in environments with new dynamics. In this paper, we propose Policy Adaptation with Decoupled Representations (PAnDR) for fast policy adaptation. In offline training phase, the environment representation and policy representation are learned through contrastive learning and policy recovery, respectively. The representations are further refined by mutual information optimization to make them more decoupled and complete. With learned representations, a Policy-Dynamics Value Function (PDVF) network is trained to approximate the values for different combinations of policies and environments from offline experiences. In online adaptation phase, with the environment context inferred from few experiences collected in new environments, the policy is optimized by gradient ascent with respect to the PDVF. Our experiments show that PAnDR outperforms existing algorithms in several representative policy adaptation problems. Tong Sang, Hongyao Tang, Yi Ma 0005, Jianye Hao, Yan Zheng 0002, Zhaopeng Meng, Zhen Wang 0004 |
IJCAI | 2 |
| 2021 | Addressing Action Oscillations through Learning Policy InertiaabstractDeep reinforcement learning (DRL) algorithms have been demonstrated to be effective on a wide range of challenging decision making and control tasks. However, these methods typically suffer from severe action oscillations in particular in discrete action setting, which means that agents select different actions within consecutive steps even though states only slightly differ. This issue is often neglected since we usually evaluate the quality of a policy using cumulative rewards only. Action oscillation strongly affects the user experience and even causes serious potential security menace especially in real-world domains with the main concern of safety, such as autonomous driving. In this paper, we introduce Policy Inertia Controller (PIC) which serves as a generic plug-in framework to off-the-shelf DRL algorithms, to enable adaptive balance between the optimality and smoothness in a formal way. We propose Nested Policy Iteration as a general training algorithm for PIC-augmented policy which ensures monotonically non-decreasing updates.Further, we derive a practical DRL algorithm, namely Nested Soft Actor-Critic. Experiments on a collection of autonomous driving tasks and several Atari games suggest that our approach demonstrates substantial oscillation reduction than a range of commonly adopted baselines with almost no performance degradation. Chen Chen 0077, Hongyao Tang, Jianye Hao, Wulong Liu, Zhaopeng Meng |
AAAI | 2 |
| 2021 | Towards Effective Context for Meta-Reinforcement Learning: an Approach based on Contrastive LearningabstractContext, the embedding of previous collected trajectories, is a powerful construct for Meta-Reinforcement Learning (Meta-RL) algorithms. By conditioning on an effective context, Meta-RL policies can easily generalize to new tasks within a few adaptation steps. We argue that improving the quality of context involves answering two questions: 1. How to train a compact and sufficient encoder that can embed the task-specific information contained in prior trajectories? 2. How to collect informative trajectories of which the corresponding context reflects the specification of tasks? To this end, we propose a novel Meta-RL framework called CCM (Contrastive learning augmented Context-based Meta-RL). We first focus on the contrastive nature behind different tasks and leverage it to train a compact and sufficient context encoder. Further, we train a separate exploration policy and theoretically derive a new information-gain-based objective which aims to collect informative trajectories in a few steps. Empirically, we evaluate our approaches on common benchmarks as well as several complex sparse-reward environments. The experimental results show that CCM outperforms state-of-the-art algorithms by addressing previously mentioned problems respectively. Haotian Fu, Hongyao Tang, Jianye Hao, Chen Chen 0077, Xidong Feng, Dong Li 0016, Wulong Liu |
AAAI | 2 |
| 2021 | Foresee then Evaluate: Decomposing Value Estimation with Latent Future PredictionabstractValue function is the central notion of Reinforcement Learning (RL). Value estimation, especially with function approximation, can be challenging since it involves the stochasticity of environmental dynamics and reward signals that can be sparse and delayed in some cases. A typical model-free RL algorithm usually estimates the values of a policy by Temporal Difference (TD) or Monte Carlo (MC) algorithms directly from rewards, without explicitly taking dynamics into consideration. In this paper, we propose Value Decomposition with Future Prediction (VDFP), providing an explicit two-step understanding of the value estimation process: 1) first foresee the latent future, 2) and then evaluate it. We analytically decompose the value function into a latent future dynamics part and a policy-independent trajectory return part, inducing a way to model latent dynamics and returns separately in value estimation. Further, we derive a practical deep RL algorithm, consisting of a convolutional model to learn compact trajectory representation from past experiences, a conditional variational auto-encoder to predict the latent future dynamics and a convex return model that evaluates trajectory representation. In experiments, we empirically demonstrate the effectiveness of our approach for both off-policy and on-policy RL in several OpenAI Gym continuous control tasks as well as a few challenging variants with delayed reward. Hongyao Tang, Zhaopeng Meng, Guangyong Chen, Pengfei Chen 0003, Chen Chen 0077, Yaodong Yang 0002, Luo Zhang 0002, Wulong Liu, Jianye Hao |
AAAI | 1 |
| 2021 | Uncertainty-Aware Low-Rank Q-Matrix Estimation for Deep Reinforcement Learning
Tong Sang, Hongyao Tang, Jianye Hao, Yan Zheng 0002, Zhaopeng Meng |
DAI | 2 |
| 2021 | An Efficient Transfer Learning Framework for Multiagent Reinforcement LearningabstractTransfer Learning has shown great potential to enhance single-agent Reinforcement Learning (RL) efficiency. Similarly, Multiagent RL (MARL) can also be accelerated if agents can share knowledge with each other. However, it remains a problem of how an agent should learn from other agents. In this paper, we propose a novel Multiagent Policy Transfer Framework (MAPTF) to improve MARL efficiency. MAPTF learns which agent's policy is the best to reuse for each agent and when to terminate it by modeling multiagent policy transfer as the option learning problem. Furthermore, in practice, the option module can only collect all agent's local experiences for update due to the partial observability of the environment. While in this setting, each agent's experience may be inconsistent with each other, which may cause the inaccuracy and oscillation of the option-value's estimation. Therefore, we propose a novel option learning algorithm, the successor representation option learning to solve it by decoupling the environment dynamics from rewards and learning the option-value under each agent's preference. MAPTF can be easily combined with existing deep RL and MARL approaches, and experimental results show it significantly boosts the performance of existing methods in both discrete and continuous state spaces. Tianpei Yang, Weixun Wang, Hongyao Tang, Jianye Hao, Zhaopeng Meng, Hangyu Mao, Dong Li 0016, Wulong Liu, Yujing Hu, Changjie Fan, Chengwei Zhang 0001 |
NeurIPS | 3 |
| 2020 | Large Scale Deep Reinforcement Learning in War-gamesabstractWar-game is a type of multi-agent real-time strategy game, with challenges of the large-scale decision-making space and the flexible and changeable battlefield situation. In addition to the military field, it has played a role in fields including epidemic prevention and pest control. In recent years, more and more learning algorithms have tried to solve this kind of game. However, the existing methods have not yet given a satisfactory solution for the war-game, especially when preparation time is limited. In this background, we try to solve a traditional war-game based on hexagon grids. We propose a hierarchical multi-agent reinforcement learning framework to rapidly training an AI model for the war-game. The higher-level network in our hierarchical framework is used for task decision, it solves the credit assignment problem between agents through cooperative training. The lower-level network is mainly used for route planning, and it can be reused through parameter sharing for all the agents and all the maps. To deal with various opponents, we improve the robustness of the model through a grouped self-play approach. In experiments, we get encouraging results which show that the hierarchical structure allows agents to learn their strategies effectively. Our final AI model demonstrates that our methods can effectively deal with the challenges in the war-game. Hanchao Wang, Hongyao Tang, Jianye Hao, Xiaotian Hao, Yi Ma 0005 |
BIBM | 2 |
| 2020 | MGHRL: Meta Goal-Generation for Hierarchical Reinforcement Learning
Haotian Fu, Hongyao Tang, Jianye Hao, Wulong Liu, Chen Chen 0077 |
DAI | 2 |
| 2020 | Improving Multi-agent Reinforcement Learning with Imperfect Human Knowledge
Xiaoxu Han, Hongyao Tang, Guang Kou, Leilei Liu |
ICANN (2) | 2 |
| 2020 | Q-value Path Decomposition for Deep Multiagent Reinforcement LearningabstractRecently, deep multiagent reinforcement learning (MARL) has become a highly active research area as many real-world problems can be inherently viewed as multiagent systems. A particularly interesting and widely applicable class of problems is the partially observable cooperative multiagent setting, in which a team of agents learns to coordinate their behaviors conditioning on their private observations and commonly shared global reward signals. One natural solution is to resort to the centralized training and decentralized execution paradigm and during centralized training, one key challenge is the multiagent credit assignment: how to allocate the global rewards for individual agent policies for better coordination towards maximizing system-level’s benefits. In this paper, we propose a new method called Q-value Path Decomposition (QPD) to decompose the system’s global Q-values into individual agents’ Q-values. Unlike previous works which restrict the representation relation of the individual Q-values and the global one, we leverage the integrated gradient attribution technique into deep MARL to directly decompose global Q-values along trajectory paths to assign credits for agents. We evaluate QPD on the challenging StarCraft II micromanagement tasks and show that QPD achieves the state-of-the-art performance in both homogeneous and heterogeneous multiagent scenarios compared with existing cooperative MARL algorithms. Yaodong Yang 0002, Jianye Hao, Guangyong Chen, Hongyao Tang, Yujing Hu, Changjie Fan, Zhongyu Wei |
ICML | 4 |
| 2020 | KoGuN: Accelerating Deep Reinforcement Learning via Integrating Human Suboptimal KnowledgeabstractReinforcement learning agents usually learn from scratch, which requires a large number of interactions with the environment. This is quite different from the learning process of human. When faced with a new task, human naturally have the common sense and use the prior knowledge to derive an initial policy and guide the learning process afterwards. Although the prior knowledge may be not fully applicable to the new task, the learning process is significantly sped up since the initial policy ensures a quick-start of learning and intermediate guidance allows to avoid unnecessary exploration. Taking this inspiration, we propose knowledge guided policy network (KoGuN), a novel framework that combines human prior suboptimal knowledge with reinforcement learning. Our framework consists of a fuzzy rule controller to represent human knowledge and a refine module to finetune suboptimal prior knowledge. The proposed framework is end-to-end and can be combined with existing policy-based reinforcement learning algorithm. We conduct experiments on several control tasks. The empirical results show that our approach, which combines suboptimal human knowledge and RL, achieves significant improvement on learning efficiency of flat RL algorithms, even with very low-performance human prior knowledge. Jianye Hao, Weixun Wang, Hongyao Tang, Yi Ma 0005, Yihai Duan, Yan Zheng 0002 |
IJCAI | 4 |
| 2019 | An Optimal Rewiring Strategy for Cooperative Multiagent Social Learning
Hongyao Tang, Jianye Hao, Tim Baarslag |
AAAI | 1 |
| 2019 | Deep Multi-Agent Reinforcement Learning with Discrete-Continuous Hybrid Action SpacesabstractDeep Reinforcement Learning (DRL) has been applied to address a variety of cooperative multi-agent problems with either discrete action spaces or continuous action spaces. However, to the best of our knowledge, no previous work has ever succeeded in applying DRL to multi-agent problems with discrete-continuous hybrid (or parameterized) action spaces which is very common in practice. Our work fills this gap by proposing two novel algorithms: Deep Multi-Agent Parameterized Q-Networks (Deep MAPQN) and Deep Multi-Agent Hierarchical Hybrid Q-Networks (Deep MAHHQN). We follow the centralized training but decentralized execution paradigm: different levels of communication between different agents are used to facilitate the training process, while each agent executes its policy independently based on local observations during execution. Our empirical results on several challenging tasks (simulated RoboCup Soccer and game Ghost Story) show that both Deep MAPQN and Deep MAHHQN are effective and significantly outperform existing independent deep parameterized Q-learning method. Haotian Fu, Hongyao Tang, Jianye Hao, Zihan Lei, Changjie Fan |
IJCAI | 2 |