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Thiparat Chotibut

dblp:220/4298 · DBLP profile ↗
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3ranked-venue papers
1as first author
1since 2021 · last 2021
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 1 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Theoretical computer science
2 papers
Algorithmic game theory and mechanism design · 81% Mathematical optimization · 14% Computational complexity · 4%
Computer architecture, parallel and distributed computing, and storage systems
1 paper
Emerging computing paradigms · 100%

Topics — the 7 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Algorithmic game theory and mechanism design › learning in games
learning dynamics
0.922021
Follow-the-Regularized-Leader Routes to Chaos in Routing Games · ICML 2021
The route to chaos in routing games: When is price of anarchy too optimistic? · NeurIPS 2020
Algorithmic game theory and mechanism design › congestion games
selfish routing
0.922021
Follow-the-Regularized-Leader Routes to Chaos in Routing Games · ICML 2021
The route to chaos in routing games: When is price of anarchy too optimistic? · NeurIPS 2020
Emerging computing paradigms
neuromorphic computing
0.412020
Biologically Plausible Sequence Learning with Spiking Neural Networks · AAAI 2020
Emerging computing paradigms › neuromorphic computing
spiking neural network
0.412020
Biologically Plausible Sequence Learning with Spiking Neural Networks · AAAI 2020
Mathematical optimization
multiplicative weights update
0.412020
The route to chaos in routing games: When is price of anarchy too optimistic? · NeurIPS 2020
Algorithmic game theory and mechanism design
price of anarchy
0.412020
The route to chaos in routing games: When is price of anarchy too optimistic? · NeurIPS 2020
Algorithmic game theory and mechanism design
congestion games
0.112021
Follow-the-Regularized-Leader Routes to Chaos in Routing Games · ICML 2021

Methods — techniques the papers use, named apart from their topics

multiplicative weights update · 0.9follow-the-regularized-leader · 0.5chaos theory · 0.5spiking neural network · 0.4bifurcation analysis · 0.4
YearPublicationVenuePosition
2021 Follow-the-Regularized-Leader Routes to Chaos in Routing Games
abstract
We study the emergence of chaotic behavior of Follow-the-Regularized Leader (FoReL) dynamics in games. We focus on the effects of increasing the population size or the scale of costs in congestion games, and generalize recent results on unstable, chaotic behaviors in the Multiplicative Weights Update dynamics to a much larger class of FoReL dynamics. We establish that, even in simple linear non-atomic congestion games with two parallel links and \emph{any} fixed learning rate, unless the game is fully symmetric, increasing the population size or the scale of costs causes learning dynamics to becomes unstable and eventually chaotic, in the sense of Li-Yorke and positive topological entropy. Furthermore, we prove the existence of novel non-standard phenomena such as the coexistence of stable Nash equilibria and chaos in the same game. We also observe the simultaneous creation of a chaotic attractor as another chaotic attractor gets destroyed. Lastly, although FoReL dynamics can be strange and non-equilibrating, we prove that the time average still converges to an \emph{exact} equilibrium for any choice of learning rate and any scale of costs.
Jakub Bielawski, Thiparat Chotibut, Fryderyk Falniowski, Grzegorz Kosiorowski, Michal Misiurewicz, Georgios Piliouras
ICML2
2020 Biologically Plausible Sequence Learning with Spiking Neural Networks
Zuozhu Liu, Thiparat Chotibut, Christopher Hillar, Shaowei Lin
AAAI2
2020 The route to chaos in routing games: When is price of anarchy too optimistic?
abstract
Routing games are amongst the most studied classes of games in game theory. Their most well-known property is that learning dynamics typically converge to equilibria implying approximately optimal performance (low Price of Anarchy). We perform a stress test for these classic results by studying the ubiquitous learning dynamics, Multiplicative Weights Update (MWU), in different classes of congestion games, uncovering intricate non-equilibrium phenomena. We study MWU using the actual game costs without applying cost normalization to $[0,1]$. Although this non-standard assumption leads to large regret, it captures realistic agents' behaviors. Namely, as the total demand increases, agents respond more aggressively to unbearably large costs. We start with the illustrative case of non-atomic routing games with two paths of linear cost, and show that every system has a carrying capacity, above which it becomes unstable. If the equilibrium flow is a symmetric $50-50\%$ split, the system exhibits one period-doubling bifurcation. Although the Price of Anarchy is equal to one, in the large population limit the time-average social cost for all but a zero measure set of initial conditions converges to its worst possible value. For asymmetric equilibrium flows, increasing the demand eventually forces the system into Li-Yorke chaos with positive topological entropy and periodic orbits of all possible periods. Remarkably, in all non-equilibrating regimes, the time-average flows on the paths converge {\it exactly} to the equilibrium flows, a property akin to no-regret learning in zero-sum games. We extend our results to games with arbitrarily many strategies, polynomial cost functions, non-atomic as well as atomic routing games, and heterogenous users.
Thiparat Chotibut, Fryderyk Falniowski, Michal Misiurewicz, Georgios Piliouras
NeurIPS1