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Mel Vecerík

dblp:220/5485 · DBLP profile ↗
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8ranked-venue papers
3as first author
5since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 8 · 3 first-author · 5 since 2021Systems, architecture and hardware · 4 · 3 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
6 papers
Video understanding and tracking · 26% Robot manipulation · 23% 3D vision · 18%

Topics — the 15 heaviest of 17, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › Video understanding and tracking
feature tracking
1.422024
RoboTAP: Tracking Arbitrary Points for Few-Shot Visual Imitation · ICRA 2024
TAPIR: Tracking Any Point with per-frame Initialization and temporal Refinement · ICCV 2023
Computer vision › Video understanding and tracking › motion tracking
dense tracking
0.812024
RoboTAP: Tracking Arbitrary Points for Few-Shot Visual Imitation · ICRA 2024
Robotics › Robot manipulation
learning from demonstration
0.812024
RoboTAP: Tracking Arbitrary Points for Few-Shot Visual Imitation · ICRA 2024
Machine learning › Reinforcement learning › imitation learning › learning from observation
visual imitation
0.812024
RoboTAP: Tracking Arbitrary Points for Few-Shot Visual Imitation · ICRA 2024
Computer vision › Video understanding and tracking › feature tracking
tracking any point
0.712023
TAPIR: Tracking Any Point with per-frame Initialization and temporal Refinement · ICCV 2023
Robotics › Motion planning and robot control
trajectory planning
0.712023
TAPIR: Tracking Any Point with per-frame Initialization and temporal Refinement · ICCV 2023
Computer vision › 3D vision › low-level vision › feature detection › keypoint detection
few-shot keypoint detection
0.612022
Few-Shot Keypoint Detection as Task Adaptation via Latent Embeddings · ICRA 2022
Computer vision › 3D vision › low-level vision › feature detection
keypoint detection
0.612022
Few-Shot Keypoint Detection as Task Adaptation via Latent Embeddings · ICRA 2022
Robotics › Robot manipulation › grasping
pick-and-place
0.612022
Few-Shot Keypoint Detection as Task Adaptation via Latent Embeddings · ICRA 2022
Machine learning › Transfer learning and domain adaptation › model adaptation
task adaptation
0.612022
Few-Shot Keypoint Detection as Task Adaptation via Latent Embeddings · ICRA 2022
Machine learning › Efficient and distributed learning
data-efficient learning
0.412019
A Practical Approach to Insertion with Variable Socket Position Using Deep Reinforcement Learning · ICRA 2019
Machine learning › Reinforcement learning
deep reinforcement learning
0.412019
A Practical Approach to Insertion with Variable Socket Position Using Deep Reinforcement Learning · ICRA 2019
Machine learning › Reinforcement learning
imitation learning
0.412019
Generative predecessor models for sample-efficient imitation learning · ICLR (Poster) 2019
Robotics › Robot manipulation › assembly
peg insertion
0.412019
A Practical Approach to Insertion with Variable Socket Position Using Deep Reinforcement Learning · ICRA 2019
Machine learning › Reinforcement learning › imitation learning
sample-efficient imitation learning
0.412019
Generative predecessor models for sample-efficient imitation learning · ICLR (Poster) 2019

Methods — techniques the papers use, named apart from their topics

few-shot learning · 1.3track-any-point models · 0.8geometric reasoning layers · 0.8equivariant networks · 0.8diffusion model · 0.7latent embedding · 0.6human demonstration · 0.4generative modeling · 0.4DDPG · 0.4
YearPublicationVenuePosition
2025 On the Difficulty of Constructing a Robust and Publicly-Detectable Watermark
abstract
This work investigates the theoretical boundaries of creating publicly-detectable schemes to enable the provenance of watermarked imagery. Metadata-based approaches like C2PA provide unforgeability and public-detectability. ML techniques offer robust retrieval and watermarking. However, no existing scheme combines robustness, unforgeability, and public-detectability. In this work, we formally define such a scheme and establish its existence. Although theoretically possible, we find that at present, it is intractable to build certain components of our scheme without a leap in deep learning capabilities. We analyze these limitations and propose research directions that need to be addressed before we can practically realize robust and publicly-verifiable provenance.
Jaiden Fairoze, Guillermo Ortiz-Jiménez, Mel Vecerík, Somesh Jha, Sven Gowal
AISTATS3
2024 Deep SE(3)-Equivariant Geometric Reasoning for Precise Placement Tasks
abstract
Many robot manipulation tasks can be framed as geometric reasoning tasks, where an agent must be able to precisely manipulate an object into a position that satisfies the task from a set of initial conditions. Often, task success is defined based on the relationship between two objects - for instance, hanging a mug on a rack. In such cases, the solution should be equivariant to the initial position of the objects as well as the agent, and invariant to the pose of the camera. This poses a challenge for learning systems which attempt to solve this task by learning directly from high-dimensional demonstrations: the agent must learn to be both equivariant as well as precise, which can be challenging without any inductive biases about the problem. In this work, we propose a method for precise relative pose prediction which is provably SE(3)-equivariant, can be learned from only a few demonstrations, and can generalize across variations in a class of objects. We accomplish this by factoring the problem into learning an SE(3) invariant task-specific representation of the scene and then interpreting this representation with novel geometric reasoning layers which are provably SE(3) equivariant. We demonstrate that our method can yield substantially more precise placement predictions in simulated placement tasks than previous methods trained with the same amount of data, and can accurately represent relative placement relationships data collected from real-world demonstrations. Supplementary information and videos can be found at https://sites.google.com/view/reldist-iclr-2023.
Ben Eisner, Yi Yang 0007, Todor Davchev, Mel Vecerík, Jonathan Scholz, David Held
ICLR4
2024 RoboTAP: Tracking Arbitrary Points for Few-Shot Visual Imitation
abstract
For robots to be useful outside labs and specialized factories we need a way to teach them new useful behaviors quickly. Current approaches lack either the generality to onboard new tasks without task-specific engineering, or else lack the data-efficiency to do so in an amount of time that enables practical use. In this work we explore dense tracking as a representational vehicle to allow faster and more general learning from demonstration. Our approach utilizes Track-Any-Point (TAP) models to isolate the relevant motion in a demonstration, and parameterize a low-level controller to reproduce this motion across changes in the scene configuration. We show this results in robust robot policies that can solve complex object-arrangement tasks such as shape-matching, stacking, and even full path-following tasks such as applying glue and sticking objects together, all from demonstrations that can be collected in minutes.
Mel Vecerík, Carl Doersch, Yi Yang 0007, Todor Davchev, Yusuf Aytar, Raia Hadsell, Lourdes Agapito, Jonathan Scholz
ICRA1
2023 TAPIR: Tracking Any Point with per-frame Initialization and temporal Refinement
abstract
We present a novel model for Tracking Any Point (TAP) that effectively tracks any queried point on any physical surface throughout a video sequence. Our approach employs two stages: (1) a matching stage, which independently locates a suitable candidate point match for the query point on every other frame, and (2) a refinement stage, which updates both the trajectory and query features based on local correlations. The resulting model surpasses all baseline methods by a significant margin on the TAP-Vid benchmark, as demonstrated by an approximate 20% absolute average Jaccard (AJ) improvement on DAVIS. Our model facilitates fast inference on long and high-resolution video sequences. On a modern GPU, our implementation has the capacity to track points faster than real-time. Given the high-quality trajectories extracted from a large dataset, we demonstrate a proof-of-concept diffusion model which generates trajectories from static images, enabling plausible animations. Visualizations, source code, and pretrained models can be found at https://deepmind-tapir.github.io.
Carl Doersch, Yi Yang 0007, Mel Vecerík, Dilara Gokay, Ankush Gupta 0001, Yusuf Aytar, João Carreira 0001, Andrew Zisserman
ICCV3
2022 Few-Shot Keypoint Detection as Task Adaptation via Latent Embeddings
abstract
Dense object tracking, the ability to localize specific object points with pixel-level accuracy, is an important computer vision task with numerous downstream applications in robotics. Existing approaches either compute dense keypoint embeddings in a single forward pass, meaning the model is trained to track everything at once, or allocate their full capacity to a sparse predefined set of points, trading generality for accuracy. In this paper we explore a middle ground based on the observation that the number of relevant points at a given time are typically relatively few, e.g. grasp points on a target object. Our main contribution is a novel architecture, inspired by few-shot task adaptation, which allows a sparse-style network to condition on a keypoint embedding that indicates which point to track. Our central finding is that this approach provides the generality of dense-embedding models, while offering accuracy significantly closer to sparse-keypoint approaches. We present results illustrating this capacity vs. accuracy trade-off, and demonstrate the ability to zero-shot transfer to new object instances (within-class) using a real-robot pick-and-place task.
Mel Vecerík, Jackie Kay, Raia Hadsell, Lourdes Agapito, Jonathan Scholz
ICRA1
2019 Generative predecessor models for sample-efficient imitation learning
Yannick Schroecker, Mel Vecerík, Jonathan Scholz
ICLR (Poster)2
2019 A Practical Approach to Insertion with Variable Socket Position Using Deep Reinforcement Learning
abstract
Insertion is a challenging haptic and visual control problem with significant practical value for manufacturing. Existing approaches in the model-based robotics community can be highly effective when task geometry is known, but are complex and cumbersome to implement, and must be tailored to each individual problem by a qualified engineer. Within the learning community there is a long history of insertion research, but existing approaches are either too sample-inefficient to run on real robots, or assume access to high-level object features, e.g. socket pose. In this paper we show that relatively minor modifications to an off-the-shelf Deep-RL algorithm (DDPG), combined with a small number of human demonstrations, allows the robot to quickly learn to solve these tasks efficiently and robustly. Our approach requires no modeling or simulation, no parameterized search or alignment behaviors, no vision system aside from raw images, and no reward shaping. We evaluate our approach on a narrow-clearance peg-insertion task and a deformable clip-insertion task, both of which include variability in the socket position. Our results show that these tasks can be solved reliably on the real robot in less than 10 minutes of interaction time, and that the resulting policies are robust to variance in the socket position and orientation.
Mel Vecerík, Oleg Sushkov, David Barker, Thomas Rothörl, Todd Hester, Jonathan Scholz
ICRA1
2019 Improved Exploration through Latent Trajectory Optimization in Deep Deterministic Policy Gradient
abstract
Model-free reinforcement learning algorithms such as Deep Deterministic Policy Gradient (DDPG) often require additional exploration strategies, especially if the actor is of deterministic nature. This work evaluates the use of model-based trajectory optimization methods used for exploration in Deep Deterministic Policy Gradient when trained on a latent image embedding. In addition, an extension of DDPG is derived using a value function as critic, making use of a learned deep dynamics model to compute the policy gradient. This approach leads to a symbiotic relationship between the deep reinforcement learning algorithm and the latent trajectory optimizer. The trajectory optimizer benefits from the critic learned by the RL algorithm and the latter from the enhanced exploration generated by the planner. The developed methods are evaluated on two continuous control tasks, one in simulation and one in the real world. In particular, a Baxter robot is trained to perform an insertion task, while only receiving sparse rewards and images as observations from the environment.
Kevin S. Luck, Mel Vecerík, Simon Stepputtis, Heni Ben Amor, Jonathan Scholz
IROS2