Matthew V. Law

dblp:220/7576 · DBLP profile ↗
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6ranked-venue papers
5as first author
3since 2021 · last 2025
0000-0003-1167-9138ORCID · corroborated

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Human-computer interaction and ubiquitous computing · 6 · 5 first-author · 3 since 2021Artificial intelligence and machine learning · 1 · 1 first-author
YearPublicationVenuePosition
2025 When and How to Use AI in the Design Process? Implications for Human-AI Design Collaboration
abstract
As the potential for human-AI design collaboration increases, understanding the role of artificial intelligence (AI) in the design process becomes more important. How does AI currently support the design process and how could it do so in the future? To answer this question, we categorized existing AI design support systems (DSS) according to the Double-Diamond design process model, and found that they are mostly used in the later stages of the design process, focusing on generating design solutions. In contrast, very few systems focus on the early stages of the process, which include discovering and defining design problems. To explore this finding’s alignment with designers’ expectations in real-world design, we present a case study involving emerging AI technologies such as ChatGPT and robots. This study proposes that AI agents can potentially assist designers by providing inspirations, defining design problems with constraints, offering grounded metaphors, and exploring design materials.
Matthew V. Law, Guy Hoffman
Int. J. Hum. Comput. Interact.2
2024 Affinity Diagramming with a Robot
abstract
We investigate what it might look like for a robot to work with a human on a need-finding design task using an affinity diagram. While some recent projects have examined how human–robot teams might explore solutions to design problems, human–robot collaboration in the sensemaking aspects of the design process has not been studied. Designers use affinity diagrams to make sense of unstructured information by clustering paper notes on a work surface. To explore human–robot collaboration on a sensemaking design activity, we developed HIRO, an autonomous robot that constructs affinity diagrams with humans. In a within-user study, 56 participants affinity-diagrammed themes to characterize needs in quotes taken from real-world user data, once alone and once with HIRO. Users spent more time on the task with HIRO than alone, without strong evidence for corresponding effects on cognitive load. In addition, a majority of participants said they preferred to work with HIRO. From post-interaction interviews, we identified eight themes leading to four guidelines for robots that collaborate with humans on sensemaking design tasks: (1) account for the robot’s speed, (2) pursue mutual understanding rather than just correctness, (3) identify opportunities for constructive disagreements, and (4) use other modes of communication in addition to physical materials.
Matthew V. Law, Nnamdi Nwagwu, Amritansh Kwatra, Daniel M. Diangelis, Naifang Yu, Gonzalo Gonzalez-Pumariega, Amit Rajesh, Guy Hoffman
ACM Trans. Hum. Robot Interact.1
2021 Hammers for Robots: Designing Tools for Reinforcement Learning Agents
abstract
In this paper we explore what role humans might play in designing tools for reinforcement learning (RL) agents to interact with the world. Recent work has explored RL methods that optimize a robot’s morphology while learning to control it, effectively dividing an RL agent’s environment into the external world and the agent’s interface with the world. Taking a user-centered design (UCD) approach, we explore the potential of a human, instead of an algorithm, redesigning the agent’s tool. Using UCD to design for a machine learning agent brings up several research questions, including what it means to understand an RL agent’s experience, beliefs, tendencies, and goals. After discussing these questions, we then present a system we developed to study humans designing a 2D racecar for an RL autonomous driver. We conclude with findings and insights from exploratory pilots with twelve users using this system.
Matthew V. Law, Zhilong Li, Amit Rajesh, Nikhil Dhawan, Amritansh Kwatra, Guy Hoffman
Conference on Designing Interactive Systems1
2020 Design Intention Inference for Virtual Co-Design Agents
abstract
We address the challenge of inferring the design intentions of a human by an intelligent virtual agent that collaborates with the human. First, we propose a dynamic Bayesian network model that relates design intentions, objectives, and solutions during a human's exploration of a problem space. We then train the model on design behaviors generated by a search agent and use the model parameters to infer the design intentions in a test set of real human behaviors. We find that our model is able to infer the exact intentions across three objectives associated with a sequence of design outcomes 31.3% of the time. Inference accuracy is 50.9% for the top two predictions and 67.2% for the top three predictions. For any singular intention over an objective, the model's mean F1-score is 0.719. This provides a reasonable foundation for an intelligent virtual agent to infer design intentions purely from design outcomes toward establishing joint intentions with a human designer. These results also shed light on the potential benefits and pitfalls in using simulated data to train a model for human design intentions.
Matthew V. Law, Amritansh Kwatra, Nikhil Dhawan, Matthew Einhorn, Amit Rajesh, Guy Hoffman
IVA1
2019 Negotiating the Creative Space in Human-Robot Collaborative Design
abstract
We describe a physical interactive system for human-robot collaborative design (HRCD) consisting of a tangible user interface (TUI) and a robotic arm that simultaneously manipulates the TUI with the human designer. In an observational study of 12 participants exploring a complex design problem together with the robot, we find that human designers have to negotiate both the physical and the creative space with the machine. They also often ascribe social meaning to the robot's pragmatic behaviors. Based on these findings, we propose four considerations for future HRCD systems: managing the shared workspace, communicating preferences about design goals, respecting different design styles, and taking into account the social meaning of design acts.
Matthew V. Law, Jihyun Jeong, Amritansh Kwatra, Malte F. Jung, Guy Hoffman
Conference on Designing Interactive Systems1
2018 ShareBox: Designing A Physical System to Support Resource Exchange in Local Communities
abstract
Indirect resource exchange (IRE), where individuals share physical items with one another but do not receive direct benefits (e.g. payment), has the potential to increase communities' access to resources, reduce consumption and waste, and bootstrap social ties. Although social technologies could play a key role in realizing this potential, significant barriers have emerged to the adoption of IRE services, including concerns related to trust, reciprocity, and coordination. To explore these issues, we designed and iterated on a concept called ShareBox, a system that enables IRE through a smart lockbox. We developed ShareBox as a technology probe following a set of design guidelines including: creating a physical-virtual system, enabling asynchronous and anonymous exchange, allowing for low-entry-barrier interactions, and emphasizing affordability and flexibility. We explore the benefits and trade-offs of these design guidelines through short deployments and semi-structured interviews with community members, and present findings that highlight both the potential and the remaining challenges of our design.
Matthew V. Law, Mor Naaman, Nicola Dell
Conference on Designing Interactive Systems1