VLDB 2026 Research / reviewers in the wild / expert
Uttaran Bhattacharya
dblp:220/7744
· DBLP profile ↗
26ranked-venue papers
9as first author
13since 2021 · last 2025
0000-0003-2141-9276ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 21 · 9 first-author · 12 since 2021Artificial intelligence and machine learning · 20 · 4 first-author · 10 since 2021Systems, architecture and hardware · 4Human-computer interaction and ubiquitous computing · 2 · 2 first-author · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Evaluation and Incident Prevention in an Enterprise AI AssistantabstractEnterprise AI Assistants are increasingly deployed in domains where accuracy is paramount, making each erroneous output a potentially significant incident. This paper presents a comprehensive framework for monitoring, benchmarking, and continuously improving such complex, multi-component systems under active development by multiple teams. Our approach encompasses three key elements: (1) a hierarchical ``severity'' framework for incident detection that identifies and categorizes errors while attributing component-specific error rates, facilitating targeted improvements; (2) a scalable and principled methodology for benchmark construction, evaluation, and deployment, designed to accommodate multiple development teams, mitigate overfitting risks, and assess the downstream impact of system modifications; and (3) a continual improvement strategy leveraging multidimensional evaluation, enabling the identification and implementation of diverse enhancement opportunities. By adopting this holistic framework, organizations can systematically enhance the reliability and performance of their AI Assistants, ensuring their efficacy in critical enterprise environments. We conclude by discussing how this multifaceted evaluation approach opens avenues for various classes of enhancements, paving the way for more robust and trustworthy AI systems. Akash Maharaj, David T. Arbour, Uttaran Bhattacharya, Anup B. Rao, Austin Zane, Avi Feller, Kun Qian 0002, Yunyao Li 0001 |
AAAI | 4 |
| 2025 | SimMotionEdit: Text-Based Human Motion Editing with Motion Similarity PredictionabstractText-based 3D human motion editing is a critical yet challenging task in computer vision and graphics. While training-free approaches have been explored, the recent release of the MotionFix dataset, which includes source-text-motion triplets, has opened new avenues for training, yielding promising results. However, existing methods struggle with precise control, often leading to misalignment between motion semantics and language instructions. In this paper, we introduce a related task — motion similarity prediction — and propose a multi-task training paradigm, where we train the model jointly on motion editing and motion similarity prediction to foster the learning of semantically meaningful representations. To complement this task, we design an advanced Diffusion-Transformer-based architecture that separately handles motion similarity prediction and motion editing. Extensive experiments demonstrate the state-of-the-art performance of our approach in both editing alignment and fidelity. Project URL: https://github.com/lzhyu/SimMotionEdit. Zhengyuan Li, Anindita Ghosh, Uttaran Bhattacharya, Liangyan Gui, Aniket Bera |
CVPR | 4 |
| 2025 | Shape My Moves: Text-Driven Shape-Aware Synthesis of Human MotionsabstractWe explore how body shapes influence human motion synthesis, an aspect often overlooked in existing text-to-motion generation methods due to the ease of learning a homogenized, canonical body shape. However, this homogenization can distort the natural correlations between different body shapes and their motion dynamics. Our method addresses this gap by generating body-shape-aware human motions from natural language prompts. We utilize a finite scalar quantization-based variational autoencoder (FSQ-VAE) to quantize motion into discrete tokens and then leverage continuous body shape information to de-quantize these tokens back into continuous, detailed motion. Additionally, we harness the capabilities of a pretrained language model to predict both continuous shape parameters and motion tokens, facilitating the synthesis of text-aligned motions and decoding them into shape-aware motions. We evaluate our method quantitatively and qualitatively, and also conduct a comprehensive perceptual study to demonstrate its efficacy in generating shape-aware motions. Project URL: https://shape-move.github.io/. Ting-Hsuan Liao, Yi Zhou 0023, Chun-Hao Paul Huang, Saayan Mitra, Jia-Bin Huang 0001, Uttaran Bhattacharya |
CVPR | 7 |
| 2025 | Humoto: A 4D Dataset of Mocap Human Object InteractionsabstractWe present Human Motions with Objects (HUMOTO), a high-fidelity dataset of human-object interactions for motion generation, computer vision, and robotics applications. Featuring 735 sequences (7,875 seconds at 30 fps), HUMOTO captures interactions with 63 precisely modeled objects and 72 articulated parts. Our innovations include a scene-driven LLM scripting pipeline creating complete, purposeful tasks with natural progression, and a mocap-and-camera recording setup to effectively handle occlusions. Spanning diverse activities from cooking to outdoor picnics, HUMOTO preserves both physical accuracy and logical task flow. Professional artists rigorously clean and verify each sequence, minimizing foot sliding and object penetrations. We also provide benchmarks compared to other datasets. HUMOTO's comprehensive full-body motion and simultaneous multi-object interactions address key data-capturing challenges and provide opportunities to advance realistic human-object interaction modeling across research domains with practical applications in animation, robotics, and embodied AI systems. Project: https://jiaxin-lu.github.io/humoto/ . Jiaxin Lu 0001, Chun-Hao Paul Huang, Uttaran Bhattacharya, Qixing Huang, Yi Zhou 0023 |
ICCV | 3 |
| 2024 | DanceAnyWay: Synthesizing Beat-Guided 3D Dances with Randomized Temporal Contrastive LearningabstractWe present DanceAnyWay, a generative learning method to synthesize beat-guided dances of 3D human characters synchronized with music. Our method learns to disentangle the dance movements at the beat frames from the dance movements at all the remaining frames by operating at two hierarchical levels. At the coarser "beat" level, it encodes the rhythm, pitch, and melody information of the input music via dedicated feature representations only at the beat frames. It leverages them to synthesize the beat poses of the target dances using a sequence-to-sequence learning framework. At the finer "repletion" level, our method encodes similar rhythm, pitch, and melody information from all the frames of the input music via dedicated feature representations. It generates the full dance sequences by combining the synthesized beat and repletion poses and enforcing plausibility through an adversarial learning framework. Our training paradigm also enforces fine-grained diversity in the synthesized dances through a randomized temporal contrastive loss, which ensures different segments of the dance sequences have different movements and avoids motion freezing or collapsing to repetitive movements. We evaluate the performance of our approach through extensive experiments on the benchmark AIST++ dataset and observe improvements of about 7%-12% in motion quality metrics and 1.5%-4% in motion diversity metrics over the current baselines, respectively. We also conducted a user study to evaluate the visual quality of our synthesized dances. We noted that, on average, the samples generated by our method were about 9-48% more preferred by the participants and had a 4-27% better five-point Likert-scale score over the best available current baseline in terms of motion quality and synchronization. Our source code and project page are available at https://github.com/aneeshbhattacharya/DanceAnyWay. Aneesh Bhattacharya, Manas Paranjape, Uttaran Bhattacharya, Aniket Bera |
AAAI | 3 |
| 2024 | HanDiffuser: Text-to-Image Generation with Realistic Hand AppearancesabstractText-to-image generative models can generate high-quality humans, but realism is lost when generating hands. Common artifacts include irregular hand poses, shapes, incorrect numbers of fingers, and physically implausible finger orientations. To generate images with realistic hands, we propose a novel diffusion-based architecture called HanDiffuser that achieves realism by injecting hand embeddings in the generative process. HanDiffuser consists of two components: a Text-to-Hand-Params diffusion model to generate SMPL-Body and MANO-Hand parameters from input text prompts, and a Text-Guided Hand-Params-to-Image diffusion model to synthesize images by conditioning on the prompts and hand parameters generated by the previous component. We incorporate multiple aspects of hand representation, including 3D shapes and joint-level finger positions, orientations and articulations, for robust learning and reliable performance during inference. We conduct extensive quantitative and qualitative experiments and perform user studies to demonstrate the efficacy of our method in generating images with high-quality hands. Project page: https://supreethn.github.io/research/handiffuser/index.html Supreeth Narasimhaswamy, Uttaran Bhattacharya, Xiang Chen 0010, Ishita Dasgupta 0002, Saayan Mitra, Minh Hoai |
CVPR | 2 |
| 2024 | Large Content And Behavior Models To Understand, Simulate, And Optimize Content And BehaviorabstractShannon and Weaver's seminal information theory divides communication into three levels: technical, semantic, and effectiveness. While the technical level deals with the accurate reconstruction of transmitted symbols, the semantic and effectiveness levels deal with the inferred meaning and its effect on the receiver. Large Language Models (LLMs), with their wide generalizability, make some progress towards the second level. However, LLMs and other communication models are not conventionally designed for predicting and optimizing communication for desired receiver behaviors and intents. As a result, the effectiveness level remains largely untouched by modern communication systems. In this paper, we introduce the receivers' "behavior tokens," such as shares, likes, clicks, purchases, and retweets, in the LLM's training corpora to optimize content for the receivers and predict their behaviors. Other than showing similar performance to LLMs on content understanding tasks, our trained models show generalization capabilities on the behavior dimension for behavior simulation, content simulation, behavior understanding, and behavior domain adaptation. We show results on all these capabilities using a wide range of tasks on three corpora. We call these models Large Content and Behavior Models (LCBMs). Further, to spur more research on LCBMs, we release our new Content Behavior Corpus (CBC), a repository containing communicator, message, and corresponding receiver behavior (https://behavior-in-the-wild.github.io/LCBM). Ashmit Khandelwal, Aditya Agrawal, Aanisha Bhattacharyya, Yaman Singla, Somesh Singh 0003, Uttaran Bhattacharya, Ishita Dasgupta 0002, Stefano Petrangeli, Rajiv Ratn Shah, Changyou Chen, Balaji Krishnamurthy |
ICLR | 6 |
| 2022 | Learning Unseen Emotions from Gestures via Semantically-Conditioned Zero-Shot Perception with Adversarial AutoencodersabstractWe present a novel generalized zero-shot algorithm to recognize perceived emotions from gestures. Our task is to map gestures to novel emotion categories not encountered in training. We introduce an adversarial autoencoder-based representation learning that correlates 3D motion-captured gesture sequences with the vectorized representation of the natural-language perceived emotion terms using word2vec embeddings. The language-semantic embedding provides a representation of the emotion label space, and we leverage this underlying distribution to map the gesture sequences to the appropriate categorical emotion labels. We train our method using a combination of gestures annotated with known emotion terms and gestures not annotated with any emotions. We evaluate our method on the MPI Emotional Body Expressions Database (EBEDB) and obtain an accuracy of 58.43%. We see an improvement in performance compared to current state-of-the-art algorithms for generalized zero-shot learning by an absolute 25-27%. We also demonstrate our approach on publicly available online videos and movie scenes, where the actors' pose has been extracted and map to their respective emotive states. Abhishek Banerjee 0006, Uttaran Bhattacharya, Aniket Bera |
AAAI | 2 |
| 2022 | Learning Gait Emotions Using Affective and Deep FeaturesabstractWe present a novel data-driven algorithm to learn the perceived emotions of individuals based on their walking motion or gaits. Given an RGB video of an individual walking, we extract their walking gait as a sequence of 3D poses. Our goal is to exploit the gait features to learn and model the emotional state of the individual into one of four categorical emotions: happy, sad, angry, or neutral. Our perceived emotion identification approach uses deep features learned using long short-term memory networks (LSTMs) on datasets with labeled emotive gaits. We combine these features with gait-based affective features consisting of posture and movement measures. Our algorithm identifies both the categorical emotions from the gaits and the corresponding values for the dimensional emotion components - valence and arousal. We also introduce and benchmark a dataset called Emotion Walk (EWalk), consisting of videos of gaits of individuals annotated with emotions. We show that our algorithm mapping the combined feature space to the perceived emotional state provides an accuracy of 80.07% on the EWalk dataset, outperforming the current baselines by an absolute 13–24%. Tanmay Randhavane, Uttaran Bhattacharya, Pooja Kabra, Kyra Kapsaskis, Kurt Gray, Dinesh Manocha, Aniket Bera |
MIG | 2 |
| 2022 | Show Me What I Like: Detecting User-Specific Video Highlights Using Content-Based Multi-Head AttentionabstractWe propose a method to detect individualized highlights for users on given target videos based on their preferred highlight clips marked on previous videos they have watched. Our method explicitly leverages the contents of both the preferred clips and the target videos using pre-trained features for the objects and the human activities. We design a multi-head attention mechanism to adaptively weigh the preferred clips based on their object- and human-activity-based contents, and fuse them using these weights into a single feature representation for each user. We compute similarities between these per-user feature representations and the per-frame features computed from the desired target videos to estimate the user-specific highlight clips from the target videos. We test our method on a large-scale highlight detection dataset containing the annotated highlights of individual users. Compared to current baselines, we observe an absolute improvement of 2-4% in the mean average precision of the detected highlights. We also perform extensive ablation experiments on the number of preferred highlight clips associated with each user as well as on the object- and human-activity-based feature representations to validate that our method is indeed both content-based and user-specific. Uttaran Bhattacharya, Gang Wu 0013, Stefano Petrangeli, Viswanathan (Vishy) Swaminathan, Dinesh Manocha |
ACM Multimedia | 1 |
| 2021 | HighlightMe: Detecting Highlights from Human-Centric VideosabstractWe present a domain- and user-preference-agnostic approach to detect highlightable excerpts from human-centric videos. Our method works on the graph-based representation of multiple observable human-centric modalities in the videos, such as poses and faces. We use an autoencoder network equipped with spatial-temporal graph convolutions to detect human activities and interactions based on these modalities. We train our network to map the activity- and interaction-based latent structural representations of the different modalities to per-frame highlight scores based on the representativeness of the frames. We use these scores to compute which frames to highlight and stitch contiguous frames to produce the excerpts. We train our network on the large-scale AVA-Kinetics action dataset and evaluate it on four benchmark video highlight datasets: DSH, TVSum, PHD2, and SumMe. We observe a 4–12% improvement in the mean average precision of matching the human-annotated highlights over state-of-the-art methods in these datasets, without requiring any user-provided preferences or dataset-specific fine-tuning. Uttaran Bhattacharya, Gang Wu 0013, Stefano Petrangeli, Viswanathan (Vishy) Swaminathan, Dinesh Manocha |
ICCV | 1 |
| 2021 | Speech2AffectiveGestures: Synthesizing Co-Speech Gestures with Generative Adversarial Affective Expression LearningabstractWe present a generative adversarial network to synthesize 3D pose sequences of co-speech upper-body gestures with appropriate affective expressions. Our network consists of two components: a generator to synthesize gestures from a joint embedding space of features encoded from the input speech and the seed poses, and a discriminator to distinguish between the synthesized pose sequences and real 3D pose sequences. We leverage the Mel-frequency cepstral coefficients and the text transcript computed from the input speech in separate encoders in our generator to learn the desired sentiments and the associated affective cues. We design an affective encoder using multi-scale spatial-temporal graph convolutions to transform 3D pose sequences into latent, pose-based affective features. We use our affective encoder in both our generator, where it learns affective features from the seed poses to guide the gesture synthesis, and our discriminator, where it enforces the synthesized gestures to contain the appropriate affective expressions. We perform extensive evaluations on two benchmark datasets for gesture synthesis from the speech, the TED Gesture Dataset and the GENEA Challenge 2020 Dataset. Compared to the best baselines, we improve the mean absolute joint error by 10-33%, the mean acceleration difference by 8-58%, and the Fréchet Gesture Distance by 21-34%. We also conduct a user study and observe that compared to the best current baselines, around 15.28% of participants indicated our synthesized gestures appear more plausible, and around 16.32% of participants felt the gestures had more appropriate affective expressions aligned with the speech. Uttaran Bhattacharya, Elizabeth Childs, Nicholas Rewkowski, Dinesh Manocha |
ACM Multimedia | 1 |
| 2021 | Text2Gestures: A Transformer-Based Network for Generating Emotive Body Gestures for Virtual Agents**This work has been supported in part by ARO Grants W911NF1910069 and W911NF1910315, and Intel. Code and additional materials available at: https: //gamma.umd.edu/t2gabstractWe present Text2Gestures, a transformer-based learning method to interactively generate emotive full-body gestures for virtual agents aligned with natural language text inputs. Our method generates emotionally expressive gestures by utilizing the relevant biomechanical features for body expressions, also known as affective features. We also consider the intended task corresponding to the text and the target virtual agents' intended gender and handedness in our generation pipeline. We train and evaluate our network on the MPI Emotional Body Expressions Database and observe that our network produces state-of-the-art performance in generating gestures for virtual agents aligned with the text for narration or conversation. Our network can generate these gestures at interactive rates on a commodity GPU. We conduct a web-based user study and observe that around 91% of participants indicated our generated gestures to be at least plausible on a five-point Likert Scale. The emotions perceived by the participants from the gestures are also strongly positively correlated with the corresponding intended emotions, with a minimum Pearson coefficient of 0.77 in the valence dimension. Uttaran Bhattacharya, Nicholas Rewkowski, Abhishek Banerjee 0006, Pooja Guhan, Aniket Bera, Dinesh Manocha |
VR | 1 |
| 2020 | STEP: Spatial Temporal Graph Convolutional Networks for Emotion Perception from GaitsabstractWe present a novel classifier network called STEP, to classify perceived human emotion from gaits, based on a Spatial Temporal Graph Convolutional Network (ST-GCN) architecture. Given an RGB video of an individual walking, our formulation implicitly exploits the gait features to classify the perceived emotion of the human into one of four emotions: happy, sad, angry, or neutral. We train STEP on annotated real-world gait videos, augmented with annotated synthetic gaits generated using a novel generative network called STEP-Gen, built on an ST-GCN based Conditional Variational Autoencoder (CVAE). We incorporate a novel push-pull regularization loss in the CVAE formulation of STEP-Gen to generate realistic gaits and improve the classification accuracy of STEP. We also release a novel dataset (E-Gait), which consists of 4,227 human gaits annotated with perceived emotions along with thousands of synthetic gaits. In practice, STEP can learn the affective features and exhibits classification accuracy of 88% on E-Gait, which is 14–30% more accurate over prior methods. Uttaran Bhattacharya, Trisha Mittal, Rohan Chandra, Tanmay Randhavane, Aniket Bera, Dinesh Manocha |
AAAI | 1 |
| 2020 | M3ER: Multiplicative Multimodal Emotion Recognition using Facial, Textual, and Speech CuesabstractWe present M3ER, a learning-based method for emotion recognition from multiple input modalities. Our approach combines cues from multiple co-occurring modalities (such as face, text, and speech) and also is more robust than other methods to sensor noise in any of the individual modalities. M3ER models a novel, data-driven multiplicative fusion method to combine the modalities, which learn to emphasize the more reliable cues and suppress others on a per-sample basis. By introducing a check step which uses Canonical Correlational Analysis to differentiate between ineffective and effective modalities, M3ER is robust to sensor noise. M3ER also generates proxy features in place of the ineffectual modalities. We demonstrate the efficiency of our network through experimentation on two benchmark datasets, IEMOCAP and CMU-MOSEI. We report a mean accuracy of 82.7% on IEMOCAP and 89.0% on CMU-MOSEI, which, collectively, is an improvement of about 5% over prior work. Trisha Mittal, Uttaran Bhattacharya, Rohan Chandra, Aniket Bera, Dinesh Manocha |
AAAI | 2 |
| 2020 | EmotiCon: Context-Aware Multimodal Emotion Recognition Using Frege's PrincipleabstractWe present EmotiCon, a learning-based algorithm for context-aware perceived human emotion recognition from videos and images. Motivated by Frege's Context Principle from psychology, our approach combines three interpretations of context for emotion recognition. Our first interpretation is based on using multiple modalities (e.g.faces and gaits) for emotion recognition. For the second interpretation, we gather semantic context from the input image and use a self-attention-based CNN to encode this information. Finally, we use depth maps to model the third interpretation related to socio-dynamic interactions and proximity among agents. We demonstrate the efficiency of our network through experiments on EMOTIC, a benchmark dataset. We report an Average Precision (AP) score of 35.48 across 26 classes, which is an improvement of 7-8 over prior methods. We also introduce a new dataset, GroupWalk, which is a collection of videos captured in multiple real-world settings of people walking. We report an AP of 65.83 across 4 categories on GroupWalk, which is also an improvement over prior methods. Trisha Mittal, Pooja Guhan, Uttaran Bhattacharya, Rohan Chandra, Aniket Bera, Dinesh Manocha |
CVPR | 3 |
| 2020 | Take an Emotion Walk: Perceiving Emotions from Gaits Using Hierarchical Attention Pooling and Affective Mapping
Uttaran Bhattacharya, Christian Roncal, Trisha Mittal, Rohan Chandra, Kyra Kapsaskis, Kurt Gray, Aniket Bera, Dinesh Manocha |
ECCV (10) | 1 |
| 2020 | GraphRQI: Classifying Driver Behaviors Using Graph SpectrumsabstractWe present a novel algorithm (GraphRQI) to identify driver behaviors from road-agent trajectories. Our approach assumes that the road-agents exhibit a range of driving traits, such as aggressive or conservative driving. Moreover, these traits affect the trajectories of nearby road-agents as well as the interactions between road-agents. We represent these inter-agent interactions using unweighted and undirected traffic graphs. Our algorithm classifies the driver behavior using a supervised learning algorithm by reducing the computation to the spectral analysis of the traffic graph. Moreover, we present a novel eigenvalue algorithm to compute the spectrum efficiently. We provide theoretical guarantees for the running time complexity of our eigenvalue algorithm and show that it is faster than previous methods by 2 times. We evaluate the classification accuracy of our approach on traffic videos and autonomous driving datasets corresponding to urban traffic. In practice, GraphRQI achieves an accuracy improvement of up to 25% over prior driver behavior classification algorithms. We also use our classification algorithm to predict the future trajectories of road-agents. Rohan Chandra, Uttaran Bhattacharya, Trisha Mittal, Aniket Bera, Dinesh Manocha |
ICRA | 2 |
| 2020 | RoadTrack: Realtime Tracking of Road Agents in Dense and Heterogeneous EnvironmentsabstractWe present a realtime tracking algorithm, Road-Track, to track heterogeneous road-agents in dense traffic videos. Our approach is designed for dense traffic scenarios that consist of different road-agents such as pedestrians, two-wheelers, cars, buses, etc. sharing the road. We use the tracking-by-detection approach where we track a road-agent by matching the appearance or bounding box region in the current frame with the predicted bounding box region propagated from the previous frame. Roadtrack uses a novel motion model called the Simultaneous Collision Avoidance and Interaction (SimCAI) model to predict the motion of road-agents by modeling collision avoidance and interactions between the road-agents for the next frame. We demonstrate the advantage of RoadTrack on a dataset of dense traffic videos and observe an accuracy of 75.8% on this dataset, outperforming prior state-of-the-art tracking algorithms by at least 5.2%. RoadTrack operates in realtime at approximately 30 fps and is at least 4× faster than prior tracking algorithms on standard tracking datasets. Rohan Chandra, Uttaran Bhattacharya, Tanmay Randhavane, Aniket Bera, Dinesh Manocha |
ICRA | 2 |
| 2020 | CMetric: A Driving Behavior Measure using Centrality FunctionsabstractWe present a new measure, CMetric, to classify driver behaviors using centrality functions. Our formulation combines concepts from computational graph theory and social traffic psychology to quantify and classify the behavior of human drivers. CMetric is used to compute the probability of a vehicle executing a driving style, as well as the intensity used to execute the style. Our approach is designed for realtime autonomous driving applications, where the trajectory of each vehicle or road-agent is extracted from a video. We compute a dynamic geometric graph (DGG) based on the positions and proximity of the road-agents and centrality functions corresponding to closeness and degree. These functions are used to compute the CMetric based on style likelihood and style intensity estimates. Our approach is general and makes no assumption about traffic density, heterogeneity, or how driving behaviors change over time. We present an algorithm to compute CMetric and demonstrate its performance on real-world traffic datasets. To test the accuracy of CMetric, we introduce a new evaluation protocol (called "Time Deviation Error") that measures the difference between human prediction and the prediction made by CMetric. Rohan Chandra, Uttaran Bhattacharya, Trisha Mittal, Aniket Bera, Dinesh Manocha |
IROS | 2 |
| 2020 | Generating Emotive Gaits for Virtual Agents Using Affect-Based AutoregressionabstractWe present a novel autoregression network to generate virtual agents that convey various emotions through their walking styles or gaits. Given the 3D pose sequences of a gait, our network extracts pertinent movement features and affective features from the gait. We use these features to synthesize subsequent gaits such that the virtual agents can express and transition between emotions represented as combinations of happy, sad, angry, and neutral. We incorporate multiple regularizations in the training of our network to simultaneously enforce plausible movements and noticeable emotions on the virtual agents. We also integrate our approach with an AR environment using a Microsoft HoloLens and can generate emotive gaits at interactive rates to increase the social presence. We evaluate how human observers perceive both the naturalness and the emotions from the generated gaits of the virtual agents in a web-based study. Our results indicate around 89% of the users found the naturalness of the gaits satisfactory on a five-point Likert scale, and the emotions they perceived from the virtual agents are statistically similar to the intended emotions of the virtual agents. We also use our network to augment existing gait datasets with emotive gaits and will release this augmented dataset for future research in emotion prediction and emotive gait synthesis. Our project website is available at https://gamma.umd.edu/gen-emotive-gaits/. Uttaran Bhattacharya, Nicholas Rewkowski, Pooja Guhan, Niall L. Williams, Trisha Mittal, Aniket Bera, Dinesh Manocha |
ISMAR | 1 |
| 2020 | Emotions Don't Lie: An Audio-Visual Deepfake Detection Method using Affective CuesabstractWe present a learning-based method for detecting real and fake deepfake multimedia content. To maximize information for learning, we extract and analyze the similarity between the two audio and visual modalities from within the same video. Additionally, we extract and compare affective cues corresponding to perceived emotion from the two modalities within a video to infer whether the input video is "real" or "fake". We propose a deep learning network, inspired by the Siamese network architecture and the triplet loss. To validate our model, we report the AUC metric on two large-scale deepfake detection datasets, DeepFake-TIMIT Dataset and DFDC. We compare our approach with several SOTA deepfake detection methods and report per-video AUC of 84.4% on the DFDC and 96.6% on the DF-TIMIT datasets, respectively. To the best of our knowledge, ours is the first approach that simultaneously exploits audio and video modalities and also perceived emotions from the two modalities for deepfake detection. Trisha Mittal, Uttaran Bhattacharya, Rohan Chandra, Aniket Bera, Dinesh Manocha |
ACM Multimedia | 2 |
| 2019 | TraPHic: Trajectory Prediction in Dense and Heterogeneous Traffic Using Weighted InteractionsabstractWe present a new algorithm for predicting the near-term trajectories of road agents in dense traffic videos. Our approach is designed for heterogeneous traffic, where the road agents may correspond to buses, cars, scooters, bi-cycles, or pedestrians. We model the interactions between different road agents using a novel LSTM-CNN hybrid network for trajectory prediction. In particular, we take into account heterogeneous interactions that implicitly account for the varying shapes, dynamics, and behaviors of different road agents. In addition, we model horizon-based interactions which are used to implicitly model the driving behavior of each road agent. We evaluate the performance of our prediction algorithm, TraPHic, on the standard datasets and also introduce a new dense, heterogeneous traffic dataset corresponding to urban Asian videos and agent trajectories. We outperform state-of-the-art methods on dense traffic datasets by 30%. Rohan Chandra, Uttaran Bhattacharya, Aniket Bera, Dinesh Manocha |
CVPR | 2 |
| 2019 | Efficient and Robust Registration on the 3D Special Euclidean GroupabstractWe present a robust, fast and accurate method for registration of 3D scans. Using correspondences, our method optimizes a robust cost function on the intrinsic representation of rigid motions, i.e., the Special Euclidean group SE(3). We exploit the geometric properties of Lie groups as well as the robustness afforded by an iteratively reweighted least squares optimization. We also generalize our approach to a joint multiview method that simultaneously solves for the registration of a set of scans. Our approach significantly outperforms the state-of-the-art robust 3D registration method based on a line process in terms of both speed and accuracy. We show that this line process method is a special case of our principled geometric solution. Finally, we also present scenarios where global registration based on feature correspondences fails but multiview ICP based on our robust motion estimation is successful. Uttaran Bhattacharya, Venu Madhav Govindu |
ICCV | 1 |
| 2019 | DensePeds: Pedestrian Tracking in Dense Crowds Using Front-RVO and Sparse FeaturesabstractWe present a pedestrian tracking algorithm, DensePeds, that tracks individuals in highly dense crowds (>2 pedestrians per square meter). Our approach is designed for videos captured from front-facing or elevated cameras. We present a new motion model called Front-RVO (FRVO) for predicting pedestrian movements in dense situations using collision avoidance constraints and combine it with state-of-the-art Mask R-CNN to compute sparse feature vectors that reduce the loss of pedestrian tracks (false negatives). We evaluate DensePeds on the standard MOT benchmarks as well as a new dense crowd dataset. In practice, our approach is 4.5 × faster than prior tracking algorithms on the MOT benchmark and we are state-of-the-art in dense crowd videos by over 2.6% on the absolute scale on average. Rohan Chandra, Uttaran Bhattacharya, Aniket Bera, Dinesh Manocha |
IROS | 2 |
| 2017 | Fast Multiview 3D Scan Registration Using Planar StructuresabstractWe present a fast and lightweight method for 3D registration of scenes by exploiting the presence of planar regions. Since planes can be easily and accurately represented by parametric models, we can both efficiently and accurately solve for the motion between pairs of 3D scans. Additionally, our method can also utilize the available non-planar regions if necessary to resolve motion ambiguities. The result is a fast and accurate method for 3D scan registration that can also be easily utilized in a multiview registration framework based on motion averaging. We present extensive results on datasets containing planar regions to demonstrate that our method yields results comparable in accuracy with the state-of-the-art while only taking a fraction of computation time compared with conventional approaches that are based on motion estimates through 3D point correspondences. Uttaran Bhattacharya, Sumit Veerawal, Venu Madhav Govindu |
3DV | 1 |