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Fernando Reyes-Aviles

dblp:220/8016 · DBLP profile ↗
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3ranked-venue papers
3as first author
3since 2021 · last 2026
0000-0002-4299-597XORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3 · 3 first-author · 3 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Robot navigation and mapping · 67% 3D vision · 33%
Computer graphics and multimedia
3 papers
Virtual and augmented reality · 87% Geometric modeling and processing · 13%
Databases, data mining, and information retrieval
1 paper
Information retrieval · 100%

Topics — the 7 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
3d scene understanding
1.012026
Change-Resilient Localization Estimation · VR 2026
Robotics › Robot navigation and mapping › localization › GPS-denied localization
indoor localization
1.012026
Change-Resilient Localization Estimation · VR 2026
Robotics › Robot navigation and mapping
localization
1.012026
Change-Resilient Localization Estimation · VR 2026
Virtual and augmented reality
augmented reality
0.712023
Compact World Anchors: Registration Using Parametric Primitives as Scene Description · IEEE Trans. Vis. Comput. Graph. 2023
Virtual and augmented reality › augmented reality
mobile augmented reality
0.712023
Bag of World Anchors for Instant Large-Scale Localization · IEEE Trans. Vis. Comput. Graph. 2023
Information retrieval › document processing › document analysis › document representation
bag-of-words
0.212023
Bag of World Anchors for Instant Large-Scale Localization · IEEE Trans. Vis. Comput. Graph. 2023
Information retrieval
retrieval models
0.212023
Bag of World Anchors for Instant Large-Scale Localization · IEEE Trans. Vis. Comput. Graph. 2023

Methods — techniques the papers use, named apart from their topics

reference model updating · 2.0geometric primitives · 2.0geometric constraint solving · 1.3bag-of-words · 1.3plane detection · 0.7parametric primitives · 0.7closed-form solver · 0.7
YearPublicationVenuePosition
2026 Change-Resilient Localization Estimation
abstract
Indoor localization is essential in applications such as augmented reality or robotics. Existing solutions for localization in static scenes work well even for large environments, but localization in environments with movable objects whose pose in the scene change between sessions remains challenging. In this paper, we propose a change-resilient localization method based on a novel geometric descriptor computed only from geometric primitives. Our method is capable of re-identifying primitives that have moved in the scene. We leverage this feature to update a stored reference model (anchor) of the environment to accommodate the changes, which enables localization that is resilient to changes in the scene. We report on a set of experiments demonstrating the robustness and scalability of our method. In addition, we present use cases highlighting the importance of being able to update a reference model.
Fernando Reyes-Aviles, Philipp Fleck, Dieter Schmalstieg, Clemens Arth
VR1
2023 Compact World Anchors: Registration Using Parametric Primitives as Scene Description
abstract
We present a registration method relying on geometric constraints extracted from parametric primitives contained in 3D parametric models. Our method solves the registration in closed-form from three line-to-line, line-to-plane or plane-to-plane correspondences. The approach either works with semantically segmented RGB-D scans of the scene or with the output of plane detection in common frameworks like ARKit and ARCore. Based on the primitives detected in the scene, we build a list of descriptors using the normals and centroids of all the found primitives, and match them against the pre-computed list of descriptors from the model in order to find the scene-to-model primitive correspondences. Finally, we use our closed-form solver to estimate the 6DOFtransformation from three lines and one point, which we obtain from the parametric representations of the model and scene parametric primitives. Quantitative and qualitative experiments on synthetic and real-world data sets demonstrate the performance and robustness of our method. We show that it can be used to create compact world anchors for indoor localization in AR applications on mobile devices leveraging commercial SLAM capabilities.
Fernando Reyes-Aviles, Philipp Fleck, Dieter Schmalstieg, Clemens Arth
IEEE Trans. Vis. Comput. Graph.1
2023 Bag of World Anchors for Instant Large-Scale Localization
abstract
In this work, we present a novel scene description to perform large-scale localization using only geometric constraints. Our work extends compact world anchors with a search data structure to efficiently perform localization and pose estimation of mobile augmented reality devices across multiple platforms (e.g., HoloLens 2, iPad). The algorithm uses a bag-of-words approach to characterize distinct scenes (e.g., rooms). Since the individual scene representations rely on compact geometric (rather than appearance-based) features, the resulting search structure is very lightweight and fast, lending itself to deployment on mobile devices. We present a set of experiments demonstrating the accuracy, performance and scalability of our novel localization method. In addition, we describe several use cases demonstrating how efficient cross-platform localization facilitates sharing of augmented reality experiences.
Fernando Reyes-Aviles, Philipp Fleck, Dieter Schmalstieg, Clemens Arth
IEEE Trans. Vis. Comput. Graph.1