Alexander Lattas

dblp:221/0633 · also Alexandros Lattas · DBLP profile ↗
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20ranked-venue papers
4as first author
16since 2021 · last 2025
0000-0002-9964-6105ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 17 · 4 first-author · 14 since 2021Graphics, computer vision, multimedia, augmented reality and games · 16 · 3 first-author · 12 since 2021
YearPublicationVenuePosition
2025 Arc2Avatar: Generating Expressive 3D Avatars from a Single Image via ID Guidance
abstract
Inspired by the effectiveness of 3D Gaussian Splatting (3DGS) in reconstructing detailed 3D scenes within multiview setups and the emergence of large 2D human foundation models, we introduce Arc2Avatar, the first Score Distillation Sampling (SDS) based method utilizing a human face foundation model as guidance with just a single image as input. To achieve that, we extend such a model for diverse-view human head generation by fine-tuning on synthetic data and modifying its conditioning. Our avatars maintain a dense correspondence with a human face mesh template, allowing blendshape-based expression generation. This is achieved through a modified 3DGS approach, connectivity regularizers, and a strategic initialization tailored for our task. Additionally, we propose an optional efficient SDSbased correction step to refine the blendshape expressions. Experiments demonstrate that Arc2Avatar achieves stateof-the-art realism and identity preservation, effectively addressing color issues by allowing the use of very low guidance, enabled by our strong identity prior and initialization strategy, without compromising detail. Code and models are available on our project page.
Dimitrios Gerogiannis, Foivos Paraperas Papantoniou, Rolandos Alexandros Potamias, Alexander Lattas, Stefanos Zafeiriou
CVPR4
2025 Synthetic Prior for Few-Shot Drivable Head Avatar Inversion
abstract
We present SynShot, a novel method for the few-shot inversion of a drivable head avatar based on a synthetic prior. We tackle three major challenges. First, training a controllable 3D generative network requires a large number of diverse sequences, for which pairs of images and high-quality tracked meshes are not always available. Second, the use of real data is strictly regulated (e.g., under the General Data Protection Regulation, which mandates frequent deletion of models and data to accommodate a situation when participant’s consent is withdrawn). Synthetic data, free from these constraints, is an appealing alternative. Third, state-of-the-art monocular avatar models struggle to generalize to new views and expressions, lacking a strong prior and often overfitting to a specific viewpoint distribution. Inspired by machine learning models trained solely on synthetic data, we propose a method that learns a prior model from a large dataset of synthetic heads with diverse identities, expressions, and viewpoints. With few input images, SynShot fine-tunes the pretrained synthetic prior to bridge the domain gap, modeling a photorealistic head avatar that generalizes to novel expressions and viewpoints. We model the head avatar using 3D Gaussian splatting and a convolutional encoder-decoder that outputs Gaussian parameters in UV texture space. To account for the different modeling complexities over parts of the head (e.g., skin vs hair), we embed the prior with explicit control for upsampling the number of per-part primitives. Compared to SOTA monocular and GAN-based methods, SynShot significantly improves novel view and expression synthesis.
Wojciech Zielonka, Stephan J. Garbin, Alexander Lattas, Georgios Kopanas, Paulo F. U. Gotardo, Thabo Beeler, Justus Thies, Timo Bolkart
CVPR3
2025 SpinMeRound: Consistent Multi-View Identity Generation Using Diffusion Models
Stathis Galanakis, Alexander Lattas, Stylianos Moschoglou, Bernhard Kainz, Stefanos Zafeiriou
ICCV2
2025 FitDiff: Robust Monocular 3D Facial Shape and Reflectance Estimation using Diffusion Models
abstract
The remarkable progress in 3D face reconstruction has resulted in high-detail and photorealistic facial representations. Recently, Diffusion Models have revolutionized the capabilities of generative methods by surpassing the performance of GANs. In this work, we present FitDiff, a diffusion-based 3D facial avatar generative model. Lever-aging diffusion principles, our model accurately generates relightable facial avatars, utilizing an identity embedding extracted from an “in-the-wild” 2D facial image. The introduced multimodal diffusion model is the first to concurrently output facial reflectance maps (diffuse and specular albedo and normals) and shapes, showcasing great generalization capabilities. It is solely trained on an annotated subset of a public facial dataset, paired with 3D reconstructions. We revisit the typical 3D facial fitting approach by guiding a reverse diffusion process using perceptual and face recognition losses. Being the first 3D LDM conditioned on face recognition embeddings, FitDiff reconstructs relightable human avatars, that can be used as-is in common rendering engines, starting only from an unconstrained facial image, and achieving state-of-the-art performance.
Stathis Galanakis, Alexander Lattas, Stylianos Moschoglou, Stefanos Zafeiriou
WACV2
2024 AnimateMe: 4D Facial Expressions via Diffusion Models
Dimitrios Gerogiannis, Foivos Paraperas Papantoniou, Rolandos Alexandros Potamias, Alexander Lattas, Stylianos Moschoglou, Stylianos Ploumpis, Stefanos Zafeiriou
ECCV (77)4
2024 Arc2Face: A Foundation Model for ID-Consistent Human Faces
Foivos Paraperas Papantoniou, Alexander Lattas, Stylianos Moschoglou, Jiankang Deng, Bernhard Kainz, Stefanos Zafeiriou
ECCV (37)2
2024 ID-to-3D: Expressive ID-guided 3D Heads via Score Distillation Sampling
abstract
We propose ID-to-3D, a method to generate identity- and text-guided 3D human heads with disentangled expressions, starting from even a single casually captured ‘in-the-wild’ image of a subject. The foundation of our approach is anchored in compositionality, alongside the use of task-specific 2D diffusion models as priors for optimization. First, we extend a foundational model with a lightweight expression-aware and ID-aware architecture, and create 2D priors for geometric and texture generation, via fine-tuning only 0.2% of its available training parameters. Then, we jointly leverage a neural parametric representation for the expression of each subject and a multi-stage generation of highly detailed geometry and albedo texture. This combination of strong face identity embeddings and our neural representation enables accurate reconstruction of not only facial features but also accessories and hair, and can be meshed to provide render-ready assets for gaming and telepresence. Our results achieve an unprecedented level of id-consistent and high-quality texture and geometry generation, generalizing to a ‘world’ of unseen 3D identities, without relying on large 3D captured datasets of human assets.
Francesca Babiloni, Alexander Lattas, Jiankang Deng, Stefanos Zafeiriou
NeurIPS2
2023 FitMe: Deep Photorealistic 3D Morphable Model Avatars
abstract
In this paper, we introduce FitMe, a facial reflectance model and a differentiable rendering optimization pipeline, that can be used to acquire high-fidelity renderable human avatars from single or multiple images. The model consists of a multi-modal style-based generator, that captures facial appearance in terms of diffuse and specular reflectance, and a PCA-based shape model. We employ a fast differentiable rendering process that can be used in an optimization pipeline, while also achieving photorealistic facial shading. Our optimization process accurately captures both the facial reflectance and shape in high-detail, by exploiting the expressivity of the style-based latent representation and of our shape model. FitMe achieves state-of-the-art reflectance acquisition and identity preservation on single “in-the-wild” facial images, while it produces impressive scan-like results, when given multiple unconstrained facial images pertaining to the same identity. In contrast with recent implicit avatar reconstructions, FitMe requires only one minute and produces relightable mesh and texture-based avatars, that can be used by end-user applications.
Alexander Lattas, Stylianos Moschoglou, Stylianos Ploumpis, Baris Gecer, Jiankang Deng, Stefanos Zafeiriou
CVPR1
2023 Facial Geometric Detail Recovery via Implicit Representation
abstract
Learning a dense 3D model with fine-scale details from a single facial image is highly challenging and ill-posed. To address this problem, many approaches fit smooth geometries through facial prior while learning details as additional displacement maps or personalized basis. However, these techniques typically require vast datasets of paired multi-view data or 3D scans, whereas such datasets are scarce and expensive. To alleviate heavy data dependency, we present a robust texture-guided geometric detail recovery approach using only a single in-the-wild facial image. Specifically, we inpaint occluded facial parts, generate complete textures, and build an accurate multi-view dataset of the target subject. In order to estimate the detailed geometry, we define an implicit signed distance function and employ a physically-based implicit renderer to reconstruct fine geometric details from the generated multiview images. Our method not only recovers accurate facial details but also decomposes the diffuse and specular albedo, normals and shading components in a self-supervised way. Finally, we register the implicit shape details to a 3D Morphable Model template, which can be used in traditional modeling and rendering pipelines. Extensive experiments demonstrate that the proposed approach can reconstruct impressive facial details from a single image, especially when compared with state-of-the-art methods trained on large datasets.
Xingyu Ren, Alexander Lattas, Baris Gecer, Jiankang Deng, Chao Ma 0004, Xiaokang Yang 0001
FG2
2023 Relightify: Relightable 3D Faces from a Single Image via Diffusion Models
abstract
Following the remarkable success of diffusion models on image generation, recent works have also demonstrated their impressive ability to address a number of inverse problems in an unsupervised way, by properly constraining the sampling process based on a conditioning input. Motivated by this, in this paper, we present the first approach to use diffusion models as a prior for highly accurate 3D facial BRDF reconstruction from a single image. We start by leveraging a high-quality UV dataset of facial reflectance (diffuse and specular albedo and normals), which we render under varying illumination settings to simulate natural RGB textures and, then, train an unconditional diffusion model on concatenated pairs of rendered textures and reflectance components. At test time, we fit a 3D morphable model to the given image and unwrap the face in a partial UV texture. By sampling from the diffusion model, while retaining the observed texture part intact, the model inpaints not only the self-occluded areas but also the unknown reflectance components, in a single sequence of denoising steps. In contrast to existing methods, we directly acquire the observed texture from the input image, thus, resulting in more faithful and consistent reflectance estimation. Through a series of qualitative and quantitative comparisons, we demonstrate superior performance in both texture completion as well as reflectance reconstruction tasks.
Foivos Paraperas Papantoniou, Alexander Lattas, Stylianos Moschoglou, Stefanos Zafeiriou
ICCV2
2023 3DMM-RF: Convolutional Radiance Fields for 3D Face Modeling
abstract
Facial 3D Morphable Models are a main computer vision subject with countless applications and have been highly optimized in the last two decades. The tremendous improvements of deep generative networks have created various possibilities for improving such models and have attracted wide interest. Moreover, the recent advances in neural radiance fields, are revolutionising novel-view synthesis of known scenes. In this work, we present a facial 3D Morphable Model, which exploits both of the above, and can accurately model a subject’s identity, pose and expression and render it in arbitrary illumination. This is achieved by utilizing a powerful deep style-based generator to overcome two main weaknesses of neural radiance fields, their rigidity and rendering speed. We introduce a style-based generative network that synthesizes in one pass all and only the required rendering samples of a neural radiance field. We create a vast labelled synthetic dataset of facial renders, and train the network, so that it can accurately model and generalize on facial identity, pose and appearance. Finally, we show that this model can accurately be fit to "in-the-wild" facial images of arbitrary pose and illumination, extract the facial characteristics, and be used to re-render the face in controllable conditions.
Stathis Galanakis, Baris Gecer, Alexander Lattas, Stefanos Zafeiriou
WACV3
2022 Practical and Scalable Desktop-Based High-Quality Facial Capture
Alexander Lattas, Jayanth Kannan, Ekin Öztürk, Luca Filipi, Giuseppe Claudio Guarnera, Gaurav Chawla, Abhijeet Ghosh
ECCV (6)1
2022 Sample and Computation Redistribution for Efficient Face Detection
Jia Guo 0003, Jiankang Deng, Alexander Lattas, Stefanos Zafeiriou
ICLR3
2022 Physically-Based Face Rendering for NIR-VIS Face Recognition
abstract
Near infrared (NIR) to Visible (VIS) face matching is challenging due to the significant domain gaps as well as a lack of sufficient data for cross-modality model training. To overcome this problem, we propose a novel method for paired NIR-VIS facial image generation. Specifically, we reconstruct 3D face shape and reflectance from a large 2D facial dataset and introduce a novel method of transforming the VIS reflectance to NIR reflectance. We then use a physically-based renderer to generate a vast, high-resolution and photorealistic dataset consisting of various poses and identities in the NIR and VIS spectra. Moreover, to facilitate the identity feature learning, we propose an IDentity-based Maximum Mean Discrepancy (ID-MMD) loss, which not only reduces the modality gap between NIR and VIS images at the domain level but encourages the network to focus on the identity features instead of facial details, such as poses and accessories. Extensive experiments conducted on four challenging NIR-VIS face recognition benchmarks demonstrate that the proposed method can achieve comparable performance with the state-of-the-art (SOTA) methods without requiring any existing NIR-VIS face recognition datasets. With slightly fine-tuning on the target NIR-VIS face recognition datasets, our method can significantly surpass the SOTA performance. Code and pretrained models are released under the insightface GitHub.
Yunqi Miao, Alexander Lattas, Jiankang Deng, Jungong Han, Stefanos Zafeiriou
NeurIPS2
2022 AvatarMe++: Facial Shape and BRDF Inference With Photorealistic Rendering-Aware GANs
abstract
Over the last years, with the advent of Generative Adversarial Networks (GANs), many face analysis tasks have accomplished astounding performance, with applications including, but not limited to, face generation and 3D face reconstruction from a single "in-the-wild" image. Nevertheless, to the best of our knowledge, there is no method which can produce render-ready high-resolution 3D faces from "in-the-wild" images and this can be attributed to the: (a) scarcity of available data for training, and (b) lack of robust methodologies that can successfully be applied on very high-resolution data. In this paper, we introduce the first method that is able to reconstruct photorealistic render-ready 3D facial geometry and BRDF from a single "in-the-wild" image. To achieve this, we capture a large dataset of facial shape and reflectance, which we have made public. Moreover, we define a fast and photorealistic differentiable rendering methodology with accurate facial skin diffuse and specular reflection, self-occlusion and subsurface scattering approximation. With this, we train a network that disentangles the facial diffuse and specular reflectance components from a mesh and texture with baked illumination, scanned or reconstructed with a 3DMM fitting method. As we demonstrate in a series of qualitative and quantitative experiments, our method outperforms the existing arts by a significant margin and reconstructs authentic, 4K by 6K-resolution 3D faces from a single low-resolution image, that are ready to be rendered in various applications and bridge the uncanny valley.
Alexander Lattas, Stylianos Moschoglou, Stylianos Ploumpis, Baris Gecer, Abhijeet Ghosh, Stefanos Zafeiriou
IEEE Trans. Pattern Anal. Mach. Intell.1
2021 Variational Prototype Learning for Deep Face Recognition
abstract
Deep face recognition has achieved remarkable improvements due to the introduction of margin-based softmax loss, in which the prototype stored in the last linear layer represents the center of each class. In these methods, training samples are enforced to be close to positive prototypes and far apart from negative prototypes by a clear margin. However, we argue that prototype learning only employs sample-to-prototype comparisons without considering sample-to-sample comparisons during training and the low loss value gives us an illusion of perfect feature embedding, impeding the further exploration of SGD. To this end, we propose Variational Prototype Learning (VPL), which represents every class as a distribution instead of a point in the latent space. By identifying the slow feature drift phenomenon, we directly inject memorized features into prototypes to approximate variational prototype sampling. The proposed VPL can simulate sample-to-sample comparisons within the classification framework, encouraging the SGD solver to be more exploratory, while boosting performance. Moreover, VPL is conceptually simple, easy to implement, computationally efficient and memory saving. We present extensive experimental results on popular benchmarks, which demonstrate the superiority of the proposed VPL method over the state-of-the-art competitors.
Jiankang Deng, Jia Guo 0003, Jing Yang 0038, Alexander Lattas, Stefanos Zafeiriou
CVPR4
2020 AvatarMe: Realistically Renderable 3D Facial Reconstruction "In-the-Wild"
abstract
Over the last years, with the advent of Generative Adversarial Networks (GANs), many face analysis tasks have accomplished astounding performance, with applications including, but not limited to, face generation and 3D face reconstruction from a single "in-the-wild" image. Nevertheless, to the best of our knowledge, there is no method which can produce high-resolution photorealistic 3D faces from "in-the-wild" images and this can be attributed to the: (a) scarcity of available data for training, and (b) lack of robust methodologies that can successfully be applied on very high-resolution data. In this paper, we introduce AvatarMe, the first method that is able to reconstruct photorealistic 3D faces from a single "in-the-wild" image with an increasing level of detail. To achieve this, we capture a large dataset of facial shape and reflectance and build on a state-of-the-art 3D texture and shape reconstruction method and successively refine its results, while generating the per-pixel diffuse and specular components that are required for realistic rendering. As we demonstrate in a series of qualitative and quantitative experiments, AvatarMe outperforms the existing arts by a significant margin and reconstructs authentic, 4K by 6K-resolution 3D faces from a single low-resolution image that, for the first time, bridges the uncanny valley.
Alexander Lattas, Stylianos Moschoglou, Baris Gecer, Stylianos Ploumpis, Vasileios Triantafyllou, Abhijeet Ghosh, Stefanos Zafeiriou
CVPR1
2020 Synthesizing Coupled 3D Face Modalities by Trunk-Branch Generative Adversarial Networks
Baris Gecer, Alexander Lattas, Stylianos Ploumpis, Jiankang Deng, Athanasios Papaioannou, Stylianos Moschoglou, Stefanos Zafeiriou
ECCV (29)2
2020 Synthesising 3D Facial Motion from "In-the-Wild" Speech
abstract
Synthesising 3D facial motion from speech is a crucial problem manifesting in a multitude of applications such as computer games and movies. Recently proposed methods tackle this problem in controlled conditions of speech. In this paper, we introduce the first methodology for 3D facial motion synthesis from speech captured in arbitrary recording conditions (“in-the-wild”) and independent of the speaker. For our purposes, we captured 4D sequences of people uttering 500 words, contained in the Lip Reading in the Wild (LRW) words, a publicly available large-scale in-the-wild dataset, and built a set of 3D blendshapes appropriate for speech. We correlate the 3D shape parameters of the speech blendshapes to the LRW audio samples by means of a novel time-warping technique, named Deep Canonical Attentional Warping (DCAW), that can simultaneously learn hierarchical non-linear representations and a warping path in an end-to-end manner. We thoroughly evaluate our proposed methods, and show the ability of a deep learning model to synthesise 3D facial motion in handling different speakers and continuous speech signals in uncontrolled conditions1.
Panagiotis Tzirakis, Athanasios Papaioannou, Alexander Lattas, Michail Tarasiou, Björn W. Schuller, Stefanos Zafeiriou
FG3
2020 Practical Measurement and Reconstruction of Spectral Skin Reflectance
abstract
Abstract We present two practical methods for measurement of spectral skin reflectance suited for live subjects, and drive a spectral BSSRDF model with appropriate complexity to match skin appearance in photographs, including human faces. Our primary measurement method employs illuminating a subject with two complementary uniform spectral illumination conditions using a multispectral LED sphere to estimate spatially varying parameters of chromophore concentrations including melanin and hemoglobin concentration, melanin blend‐type fraction, and epidermal hemoglobin fraction. We demonstrate that our proposed complementary measurements enable higher‐quality estimate of chromophores than those obtained using standard broadband illumination, while being suitable for integration with multiview facial capture using regular color cameras. Besides novel optimal measurements under controlled illumination, we also demonstrate how to adapt practical skin patch measurements using a hand‐held dermatological skin measurement device, a Miravex Antera 3D camera, for skin appearance reconstruction and rendering. Furthermore, we introduce a novel approach for parameter estimation given the measurements using neural networks which is significantly faster than a lookup table search and avoids parameter quantization. We demonstrate high quality matches of skin appearance with photographs for a variety of skin types with our proposed practical measurement procedures, including photorealistic spectral reproduction and renderings of facial appearance.
Yuliya Gitlina, Giuseppe Claudio Guarnera, Daljit Singh Dhillon, Alexander Lattas, Dinesh K. Pai, Abhijeet Ghosh
Comput. Graph. Forum5