Long Ling

dblp:221/5485 · DBLP profile ↗
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6ranked-venue papers
1as first author
6since 2021 · last 2026
0009-0001-2635-788XORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 5 · 1 first-author · 5 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
YearPublicationVenuePosition
2026 ClayScape: A GenAI-Supported Workflow for Designing Chinese Style Ceramics with Clay 3D Printing
abstract
Chinese ceramic-making involves complex and interdependent steps, making it technically demanding. Digital fabrication methods attempt to make the process more accessible, but for craft-creators, technical challenges such as CAD and CAM skills remain major obstacles. To address this, we designed a hybrid workflow that integrates Generative AI with clay 3D printing to support new creative possibilities. We evaluated the workflow through ClayScape, a design tool that operationalizes this approach, with four ceramic creators. Our findings show that the workflow supports accessible ceramic creation while revealing both expanded opportunities for creative exploration and challenges in balancing agency and control. This work demonstrates how hybrid workflows can lower barriers to digital fabrication while supporting creative possibilities in culturally grounded ceramic practices.
Sijia Liu 0006, Hoi Ching Silvester Mok, Long Ling, Tobias Klein, Ray LC
DIS3
2026 Cradle of Success: Fortune-Telling Stereotypes and Wishful Futures in the Age of Generative AI
abstract
Cradle of Success is an interactive artwork that examines how human tendencies toward wishful thinking and stereotyping are transformed and amplified through interactions with Generative AI. Practices such as fortune-telling have long reflected desires to predict and control the future, often revealing underlying hopes, fears, and biases. As GenAI enters increasingly personal and social domains, these motivations are reframed through technological authority. In this installation, visitors select a baby photograph and a toy symbolizing a potential career. GenAI generates speculative life trajectories through videos and textual “fortunes,” exposing how societal stereotypes are reproduced and normalized through AI systems. Drawing inspiration from Japanese omikuji practices, visitors tie these AI-generated fortunes to a shrine-like structure, transforming biased predictions into moments of reflection. The work uses creativity as a critical lens to question how GenAI shapes notions of identity, destiny, and societal change.
Ray LC, Long Ling, Sijia Liu 0006
Creativity & Cognition3
2026 Vistoria: A Multimodal System to Support Fictional Story Writing through Instrumental Image-Text Co-Editing
abstract
Humans think visually—we remember in images, dream in pictures, and use visual metaphors to communicate. Yet, most creative writing tools remain text-centric, limiting how writers plan and translate ideas. We present Vistoria, a system for synchronized image-text co-editing in fictional story writing. A formative Wizard-of-Oz co-design study with 10 story writers revealed how sketches, images, and text serve as essential elements for ideation and organization. Drawing on theories of Instrumental Interaction, Vistoria introduces instrumental operations—Lasso, Collage, Perspective Shift, and Filter that enable seamless narrative exploration across modalities. A controlled study with 12 participants shows that co-editing enhances expressiveness, immersion, and collaboration, opening space for writers to follow divergent story directions and craft more vivid, detailed narratives. While multimodality increased cognitive demand, participants reported stronger senses of ownership and agency. These findings demonstrate how multimodal co-editing expands creative potential by balancing abstraction and concreteness in narrative development.
Kexue Fu 0002, Jingfei Huang, Long Ling, Sumin Hong 0001, Yihang Zuo, Ray LC, Toby Jia-Jun Li
CHI3
2025 EmotiCrafter: Text-to-Emotional-Image Generation Based on Valence-Arousal Model
Shengqi Dang, Long Ling, Ziqing Qian, Nanxuan Zhao, Nan Cao 0001
ICCV3
2025 "An Image of Ourselves in Our Minds": How College-educated Online Dating Users Construct Profiles for Effective Self Presentation
abstract
Online dating is frequently used by individuals looking for potential relationships and intimate connections. Central to dating apps is the creation and refinement of a dating profile, which represents the way individuals desire to present themselves to potential mates, while hiding information they do not care to share. To investigate the way frequent users of dating apps construct their online profiles and perceive the effectiveness of strategies taken in making profiles, we conducted semi-structured interviews with 20 experienced users who are Chinese college-educated young adults and uncovered the processes and rationales by which they make profiles for online dating, particularly in selecting images for inclusion. We found that participants used idealized photos that exaggerated their positive personality traits, sometimes traits that they do not possess but perceive others to desire, and sometimes even traits they wish they had possessed. Users also strategically used photos that show personality and habits without showing themselves, and often hid certain identifying information to reduce privacy risks. This analysis signals potential factors that are key in building online dating profiles, providing design implications for systems that limit the use of inaccurate information while still promoting self-expression in relationship platforms.
Fan Zhang 0115, Xiaoke Zeng, Long Ling, Ray LC
Proc. ACM Hum. Comput. Interact.5
2024 Sketchar: Supporting Character Design and Illustration Prototyping Using Generative AI
abstract
Character design in games involves interdisciplinary collaborations, typically between designers who create the narrative content, and illustrators who realize the design vision. However, traditional workflows face challenges in communication due to the differing backgrounds of illustrators and designers, the latter with limited artistic abilities. To overcome these challenges, we created Sketchar, a Generative AI (GenAI) tool that allows designers to prototype game characters and generate images based on conceptual input, providing visual outcomes that can give immediate feedback and enhance communication with illustrators' next step in the design cycle. We conducted a mixed-method study to evaluate the interaction between game designers and Sketchar. We showed that the reference images generated in co-creating with Sketchar fostered refinement of design details and can be incorporated into real-world workflows. Moreover, designers without artistic backgrounds found the Sketchar workflow to be more expressive and worthwhile. This research demonstrates the potential of GenAI in enhancing interdisciplinary collaboration in the game industry, enabling designers to interact beyond their own limited expertise.
Long Ling, Ruoyu Wen, Toby Jia-Jun Li, Ray LC
Proc. ACM Hum. Comput. Interact.1