Demo Data from VLDB 2026 / reviewers in the wild / expert
Minsu Lee 0001
dblp:221/7803-1 · also Min Su Lee 0001
· DBLP profile ↗
16ranked-venue papers
2as first author
12since 2021 · last 2026
0000-0002-9601-3863ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 9 · 9 since 2021Applied, interdisciplinary, general and emerging computing · 6 · 2 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 5 · 5 since 2021Systems, architecture and hardware · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
6 papers |
Reinforcement learning · 58% Language models and text generation · 8% Question answering and dialogue systems · 8% | |
| Computer graphics and multimedia
1 paper |
Visual content generation and editing · 50% Rendering · 50% | |
| Interdisciplinary, comprehensive, and emerging computing
1 paper |
Bioinformatics and computational biology · 100% |
Topics — the 18 heaviest of 21, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Reinforcement learning
continuous control |
0.9 | 1 | 2025 | Truncated Gaussian Policy for Debiased Continuous Control · AAAI 2025 |
Natural language and speech › Question answering and dialogue systems › reasoning-based question answering
multi-hop question answering |
0.9 | 1 | 2025 | Confidence-guided Refinement Reasoning for Zero-shot Question Answering · EMNLP 2025 |
Machine learning › Reinforcement learning
policy optimization |
0.9 | 1 | 2025 | Truncated Gaussian Policy for Debiased Continuous Control · AAAI 2025 |
Machine learning › Reinforcement learning › policy learning
policy parameterization |
0.9 | 1 | 2025 | Truncated Gaussian Policy for Debiased Continuous Control · AAAI 2025 |
Machine learning › Reinforcement learning › policy optimization
proximal policy optimization |
0.9 | 1 | 2025 | Truncated Gaussian Policy for Debiased Continuous Control · AAAI 2025 |
Natural language and speech › Language models and text generation › natural language understanding › question answering
zero-shot question answering |
0.9 | 1 | 2025 | Confidence-guided Refinement Reasoning for Zero-shot Question Answering · EMNLP 2025 |
Machine learning › Reinforcement learning
exploration |
0.8 | 1 | 2024 | Unveiling the Significance of Toddler-Inspired Reward Transition in Goal-Oriented Reinforcement Learning · AAAI 2024 |
Machine learning › Reinforcement learning › reward design
reward shaping |
0.8 | 1 | 2024 | Unveiling the Significance of Toddler-Inspired Reward Transition in Goal-Oriented Reinforcement Learning · AAAI 2024 |
Visual content generation and editing › image editing › image compositing
image collage |
0.7 | 1 | 2023 | Neural Collage Transfer: Artistic Reconstruction via Material Manipulation · ICCV 2023 |
Rendering
stroke-based rendering |
0.7 | 1 | 2023 | Neural Collage Transfer: Artistic Reconstruction via Material Manipulation · ICCV 2023 |
Robotics › Motion planning and robot control
robot control |
0.6 | 1 | 2022 | From Scratch to Sketch: Deep Decoupled Hierarchical Reinforcement Learning for Robotic Sketching Agent · ICRA 2022 |
Machine learning › Reinforcement learning
goal-conditioned reinforcement learning |
0.5 | 1 | 2021 | Goal-Aware Cross-Entropy for Multi-Target Reinforcement Learning · NeurIPS 2021 |
Machine learning › Reinforcement learning › goal-conditioned reinforcement learning
multi-goal reinforcement learning |
0.5 | 1 | 2021 | Goal-Aware Cross-Entropy for Multi-Target Reinforcement Learning · NeurIPS 2021 |
Natural language and speech › Information extraction and text analysis
narrative understanding |
0.5 | 1 | 2021 | DramaQA: Character-Centered Video Story Understanding with Hierarchical QA · AAAI 2021 |
Computer vision › Vision and language
video-language understanding |
0.5 | 1 | 2021 | DramaQA: Character-Centered Video Story Understanding with Hierarchical QA · AAAI 2021 |
Computer vision › Video understanding and tracking
video question answering |
0.5 | 1 | 2021 | DramaQA: Character-Centered Video Story Understanding with Hierarchical QA · AAAI 2021 |
Bioinformatics and computational biology
genome annotation |
0.2 | 1 | 2016 | MGEScan: a Galaxy-based system for identifying retrotransposons in genomes · Bioinform. 2016 |
Bioinformatics and computational biology › genome annotation
transposable element annotation |
0.2 | 1 | 2016 | MGEScan: a Galaxy-based system for identifying retrotransposons in genomes · Bioinform. 2016 |
Methods — techniques the papers use, named apart from their topics
truncated gaussian distribution · 0.9sub-question refinement · 0.9scale adjustment · 0.9confidence scoring · 0.9potential-based reward shaping · 0.8cross-density visualizer · 0.8soft actor-critic · 0.7reinforcement learning · 0.7markov decision process · 0.7stroke-based rendering · 0.6deep decoupled hierarchical reinforcement learning · 0.6multi-level context matching · 0.5attention · 0.5python threading · 0.2galaxy workflow · 0.2MPI · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Hybrid State Representation for Video Procedure PlanningabstractAccurate state representation is critical for effective procedure planning from visual inputs. Existing methods typically rely on sentence-level natural language descriptions to represent states. However, such representations are often ambiguous and fail to capture fine-grained object interactions, leading to errors in complex scenarios. To overcome these limitations, we propose a Hybrid State Representation (HSR), inspired by human-like reasoning, that models procedural states with both structural precision and contextual clarity. HSR integrates two complementary modalities: (1) Semantic State Graphs (SSGs), which explicitly encode objects, attributes, and their relations, and (2) contextual Question-Answer (QA) pairs, which act as semantic probes to disambiguate critical state transitions. We further design a heterogeneous encoder to fuse these components and intro-duce a visual-state alignment objective to ground the hybrid representation in the visual context. Extensive experiments on the CrossTask, COIN, and NIV benchmarks demonstrate that our method establishes a new state-of-the-art, achieving significant gains on the strict Success Rate (SR) metric. Ablation studies confirm that both the structural (SSG) and contextual (QA) components of HSR are essential for the observed performance gains. Woosuk Choi, Youwon Jang, Minsu Lee 0001, Byoung-Tak Zhang |
WACV | 3 |
| 2025 | Truncated Gaussian Policy for Debiased Continuous ControlabstractIn continuous domains, reinforcement learning policies are often based on Gaussian distributions for their generality. However, the unbounded support of Gaussian policy can cause a bias toward sampling boundary actions in many continuous control tasks that impose action limits due to physical constraints. This "boundary action bias'' can negatively impact training in algorithms like Proximal Policy Optimization. Despite this, it has been overlooked in many existing research and applications. In this paper, we revisit this issue by presenting illustrative explanations and analysis from the sampling point of view. Then, we introduce a truncated Gaussian policy with inherent bounds as a minimal alternative to mitigate the bias. However, we find that the plain truncated Gaussian policy may lay the counter-bias, preferring interior actions: to balance the bias, we ultimately propose a scale-adjusted truncated Gaussian policy, where the distribution scale shrinks if the location is near the boundaries. This property makes boundary actions deterministic more than in plain truncated Gaussian, but still less than in original Gaussian. Extensive empirical studies and comparisons on various continuous control tasks demonstrate that the truncated Gaussian policies significantly reduce the rate of boundary action usage, while scale-adjusted ones successfully balance the bias and counter-bias. It generally outperforms the Gaussian policy and shows competitive results compared to other approaches designed to counteract the bias. Ganghun Lee, Minji Kim 0005, Minsu Lee 0001, Byoung-Tak Zhang |
AAAI | 3 |
| 2025 | Confidence-guided Refinement Reasoning for Zero-shot Question AnsweringabstractWe propose Confidence-guided Refinement Reasoning (C2R), a novel training-free framework applicable to question-answering (QA) tasks across text, image, and video domains.C2R strategically constructs and refines subquestions and their answers (sub-QAs), deriving a better confidence score for the target answer.C2R first curates a subset of sub-QAs to explore diverse reasoning paths, then compares the confidence scores of the resulting answer candidates to select the most reliable final answer.Since C2R relies solely on confidence scores derived from the model itself, it can be seamlessly integrated with various existing QA models, demonstrating consistent performance improvements across diverse models and benchmarks.Furthermore, we provide essential yet underexplored insights into how leveraging sub-QAs affects model behavior, specifically analyzing the impact of both the quantity and quality of sub-QAs on achieving robust and reliable reasoning.Q: What data structure is pictured in the image?Answer: Array Q: What data structure is pictured in the image?𝒒 𝟏 : How many elements are in the data structure?𝒂 𝟏 : 5. 𝒒 𝟐 : What do the arrows between the boxes indicate?𝒂 𝟐 : The arrows point from one box to the next, suggesting pointers or references to the next element in the sequence.𝒒 𝟑 : Youwon Jang, Woosuk Choi, Minjoon Jung, Minsu Lee 0001, Byoung-Tak Zhang |
EMNLP | 4 |
| 2025 | INQUIRER: Harnessing internal knowledge graphs for video question generationabstractVideo question generation (VideoQG) aims to generate questions about video content to facilitate and assess video understanding. Existing works which primarily condition question generation on answer-related information such as the answer itself or its attributes. However, these methods are primarily designed as data augmentation techniques and thus struggle to produce semantically diverse questions. We propose INQUIRER, a novel VideoQG framework that leverages internal knowledge graphs derived from video information to generate meaningful and diverse questions. INQUIRER consists of three key steps: KCon, which constructs an internal knowledge graph to represent a video similarly to human knowledge structures, QGen which generates questions based on the video and the knowledge graph, and QCur which refines the generated questions to ensure quality and contextual relevance. Each generated question is accompanied by a correct answer and plausible distractors to support downstream QA evaluation. To comprehensively evaluate the generated QAs and utility of INQUIRER from multiple perspectives, we utilize widely used video question answering (VideoQA) benchmarks, including DramaQA, TVQA, How2QA, and STAR. Experiment results demonstrate that INQUIRER not only generates high-quality question-answer pairs but also significantly enhances VideoQA performance, validating its effectiveness as a robust framework for video question generation. Woosuk Choi, Youwon Jang, Minsu Lee 0001, Byoung-Tak Zhang |
Knowl. Based Syst. | 3 |
| 2024 | Unveiling the Significance of Toddler-Inspired Reward Transition in Goal-Oriented Reinforcement LearningabstractToddlers evolve from free exploration with sparse feedback to exploiting prior experiences for goal-directed learning with denser rewards. Drawing inspiration from this Toddler-Inspired Reward Transition, we set out to explore the implications of varying reward transitions when incorporated into Reinforcement Learning (RL) tasks. Central to our inquiry is the transition from sparse to potential-based dense rewards, which share optimal strategies regardless of reward changes. Through various experiments, including those in egocentric navigation and robotic arm manipulation tasks, we found that proper reward transitions significantly influence sample efficiency and success rates. Of particular note is the efficacy of the toddler-inspired Sparse-to-Dense (S2D) transition. Beyond these performance metrics, using Cross-Density Visualizer technique, we observed that transitions, especially the S2D, smooth the policy loss landscape, promoting wide minima that enhance generalization in RL models. Yoonsung Kim, Hee Bin Yoo, Min Whoo Lee, Kibeom Kim, Won-Seok Choi 0006, Minsu Lee 0001, Byoung-Tak Zhang |
AAAI | 7 |
| 2024 | CogME: A Cognition-Inspired Multi-Dimensional Evaluation Metric for Story Understanding
Minjung Shin, Seongho Choi 0001, Yu-Jung Heo, Minsu Lee 0001, Byoung-Tak Zhang, Jeh-Kwang Ryu |
CogSci | 4 |
| 2023 | Neural Collage Transfer: Artistic Reconstruction via Material ManipulationabstractCollage is a creative art form that uses diverse material scraps as a base unit to compose a single image. Although pixel-wise generation techniques can reproduce a target image in collage style, it is not a suitable method due to the solid stroke-by-stroke nature of the collage form. While some previous works for stroke-based rendering produced decent sketches and paintings, collages have received much less attention in research despite their popularity as a style. In this paper, we propose a method for learning to make collages via reinforcement learning without the need for demonstrations or collage artwork data. We design the collage Markov Decision Process (MDP), which allows the agent to handle various materials and propose a model-based soft actor-critic to mitigate the agent’s training burden derived from the sophisticated dynamics of collage. Moreover, we devise additional techniques such as active material selection and complexity-based multi-scale collage to handle target images at any size and enhance the results’ aesthetics by placing relatively more scraps in areas of high complexity. Experimental results show that the trained agent appropriately selected and pasted materials to regenerate the target image into a collage and obtained a higher evaluation score on content and style than pixel-wise generation methods. Code is available at https://github.com/northadventure/CollageRL. Ganghun Lee, Minji Kim 0005, Yunsu Lee, Minsu Lee 0001, Byoung-Tak Zhang |
ICCV | 4 |
| 2022 | From Scratch to Sketch: Deep Decoupled Hierarchical Reinforcement Learning for Robotic Sketching AgentabstractWe present an automated learning framework for a robotic sketching agent that is capable of learning stroke-based rendering and motor control simultaneously. We formulate the robotic sketching problem as a deep decoupled hierarchical reinforcement learning; two policies for stroke-based rendering and motor control are learned independently to achieve sub-tasks for drawing, and form a hierarchy when cooperating for real-world drawing. Without hand-crafted features, drawing sequences or trajectories, and inverse kinematics, the proposed method trains the robotic sketching agent from scratch. We performed experiments with a 6-DoF robot arm with 2F gripper to sketch doodles. Our experimental results show that the two policies successfully learned the sub-tasks and collaborated to sketch the target images. Also, the robustness and flexibility were examined by varying drawing tools and surfaces. Ganghun Lee, Minji Kim 0005, Minsu Lee 0001, Byoung-Tak Zhang |
ICRA | 3 |
| 2021 | DramaQA: Character-Centered Video Story Understanding with Hierarchical QAabstractDespite recent progress on computer vision and natural language processing, developing a machine that can understand video story is still hard to achieve due to the intrinsic difficulty of video story. Moreover, researches on how to evaluate the degree of video understanding based on human cognitive process have not progressed as yet. In this paper, we propose a novel video question answering (Video QA) task, DramaQA, for a comprehensive understanding of the video story. The DramaQA focuses on two perspectives: 1) Hierarchical QAs as an evaluation metric based on the cognitive developmental stages of human intelligence. 2) Character-centered video annotations to model local coherence of the story. Our dataset is built upon the TV drama "Another Miss Oh" and it contains 17,983 QA pairs from 23,928 various length video clips, with each QA pair belonging to one of four difficulty levels. We provide 217,308 annotated images with rich character-centered annotations, including visual bounding boxes, behaviors and emotions of main characters, and coreference resolved scripts. Additionally, we suggest Multi-level Context Matching model which hierarchically understands character-centered representations of video to answer questions. We release our dataset and model publicly for research purposes, and we expect our work to provide a new perspective on video story understanding research. Seongho Choi 0001, Kyoung-Woon On, Yu-Jung Heo, Ahjeong Seo, Youwon Jang, Minsu Lee 0001, Byoung-Tak Zhang |
AAAI | 6 |
| 2021 | Toddler-Guidance Learning: Impacts of Critical Period on Multimodal AI AgentsabstractCritical periods are phases during which a toddler’s brain develops in spurts. To promote children’s cognitive development, proper guidance is critical in this stage. However, it is not clear whether such a critical period also exists for the training of AI agents. Similar to human toddlers, well-timed guidance and multimodal interactions might significantly enhance the training efficiency of AI agents as well. To validate this hypothesis, we adapt this notion of critical periods to learning in AI agents and investigate the critical period in the virtual environment for AI agents. We formalize the critical period and Toddler-guidance learning in the reinforcement learning (RL) framework. Then, we built up a toddler-like environment with VECA toolkit to mimic human toddlers’ learning characteristics. We study three discrete levels of mutual interaction: weak-mentor guidance (sparse reward), moderate mentor guidance (helper-reward), and mentor demonstration (behavioral cloning). We also introduce the EAVE dataset consisting of 30,000 real-world images to fully reflect the toddler’s viewpoint. We evaluate the impact of critical periods on AI agents from two perspectives: how and when they are guided best in both uni- and multimodal learning. Our experimental results show that both uni- and multimodal agents with moderate mentor guidance and critical period on 1 million and 2 million training steps show a noticeable improvement. We validate these results with transfer learning on the EAVE dataset and find the performance advancement on the same critical period and the guidance. Kwanyoung Park, Hyunseok Oh, Ganghun Lee, Minsu Lee 0001, Youngki Lee 0001, Byoung-Tak Zhang |
ICMI | 5 |
| 2021 | Goal-Aware Cross-Entropy for Multi-Target Reinforcement LearningabstractLearning in a multi-target environment without prior knowledge about the targets requires a large amount of samples and makes generalization difficult. To solve this problem, it is important to be able to discriminate targets through semantic understanding. In this paper, we propose goal-aware cross-entropy (GACE) loss, that can be utilized in a self-supervised way using auto-labeled goal states alongside reinforcement learning. Based on the loss, we then devise goal-discriminative attention networks (GDAN) which utilize the goal-relevant information to focus on the given instruction. We evaluate the proposed methods on visual navigation and robot arm manipulation tasks with multi-target environments and show that GDAN outperforms the state-of-the-art methods in terms of task success ratio, sample efficiency, and generalization. Additionally, qualitative analyses demonstrate that our proposed method can help the agent become aware of and focus on the given instruction clearly, promoting goal-directed behavior. Kibeom Kim, Min Whoo Lee, Yoonsung Kim, Je-Hwan Ryu, Minsu Lee 0001, Byoung-Tak Zhang |
NeurIPS | 5 |
| 2021 | Accelerated deep reinforcement learning with efficient demonstration utilization techniques
Sangho Yeo, Sangyoon Oh 0001, Minsu Lee 0001 |
World Wide Web | 3 |
| 2016 | MGEScan: a Galaxy-based system for identifying retrotransposons in genomesabstractUNLABELLED: : MGEScan-long terminal repeat (LTR) and MGEScan-non-LTR are successfully used programs for identifying LTRs and non-LTR retrotransposons in eukaryotic genome sequences. However, these programs are not supported by easy-to-use interfaces nor well suited for data visualization in general data formats. Here, we present MGEScan, a user-friendly system that combines these two programs with a Galaxy workflow system accelerated with MPI and Python threading on compute clusters. MGEScan and Galaxy empower researchers to identify transposable elements in a graphical user interface with ready-to-use workflows. MGEScan also visualizes the custom annotation tracks for mobile genetic elements in public genome browsers. A maximum speed-up of 3.26× is attained for execution time using concurrent processing and MPI on four virtual cores. MGEScan provides four operational modes: as a command line tool, as a Galaxy Toolshed, on a Galaxy-based web server, and on a virtual cluster on the Amazon cloud. AVAILABILITY AND IMPLEMENTATION: MGEScan tutorials and source code are available at http://mgescan.readthedocs.org/ CONTACT: [email protected] or [email protected] SUPPLEMENTARY INFORMATION: Supplementary data are available at Bioinformatics online. Hyungro Lee, Minsu Lee 0001, Wazim Mohammed Ismail, Mina Rho, Geoffrey C. Fox, Sangyoon Oh 0001, Haixu Tang |
Bioinform. | 2 |
| 2011 | Ensemble Learning with Active Example Selection for Imbalanced Biomedical Data ClassificationabstractIn biomedical data, the imbalanced data problem occurs frequently and causes poor prediction performance for minority classes. It is because the trained classifiers are mostly derived from the majority class. In this paper, we describe an ensemble learning method combined with active example selection to resolve the imbalanced data problem. Our method consists of three key components: 1) an active example selection algorithm to choose informative examples for training the classifier, 2) an ensemble learning method to combine variations of classifiers derived by active example selection, and 3) an incremental learning scheme to speed up the iterative training procedure for active example selection. We evaluate the method on six real-world imbalanced data sets in biomedical domains, showing that the proposed method outperforms both the random under sampling and the ensemble with under sampling methods. Compared to other approaches to solving the imbalanced data problem, our method excels by 0.03-0.15 points in AUC measure. Sangyoon Oh 0001, Minsu Lee 0001, Byoung-Tak Zhang |
IEEE ACM Trans. Comput. Biol. Bioinform. | 2 |
| 2009 | AESNB: Active Example Selection with Naive Bayes Classifier for Learning from Imbalanced Biomedical DataabstractVarious real-world biomedical classification tasks suffer from the imbalanced data problem which tends to make the prediction performance of some classes significantly decrease. In this paper, we present an active example selection method with naiumlve Bayes classifier (AESNB) as a solution for the imbalanced data problem. The proposed method starts with a small balanced subset of training examples. A naive Bayes classifier is trained incrementally by actively selecting and adding informative examples regardless of the original class distribution. Informative examples are defined as examples that produce high error scores by the current classifier. We examined the performance of AESNB algorithm by using five imbalanced biomedical datasets. Our experimental results show that the naiumlve Bayes classifier with our active example selection method achieves a competitive classification performance compared to the classifier with sampling or cost-sensitive methods. Minsu Lee 0001, Je-Keun Rhee, Byoung-Hee Kim, Byoung-Tak Zhang |
BIBE | 1 |
| 2009 | Ensemble Learning Based on Active Example Selection for Solving Imbalanced Data Problem in Biomedical DataabstractThe imbalanced data problem is popular in biomedical classification tasks. Since trained classifiers using imbalanced data are mostly derived from the majority class, their prediction performance is poor for the minority class. In this paper, we propose a novel ensemble learning method based on an active example selection algorithm to resolve the imbalanced data problem. To compensate a possible sub-optimal classifier, our proposed ensemble learning methods aggregates classifiers built by the active example selection algorithm. We implement this ensemble learning method based on the active example selection algorithm using incremental naive Bayes classifiers. Our empirical results show that we greatly improve the performance of classification models trained by five real world imbalanced biomedical data. The proposed ensemble learning methods outperforms other approaches by 0.03~0.15 in terms of AUC which solve imbalanced data problem. Minsu Lee 0001, Sangyoon Oh 0001, Byoung-Tak Zhang |
BIBM | 1 |