VLDB 2026 Research / reviewers in the wild / expert
Ruowei Wang
dblp:221/9455
· DBLP profile ↗
8ranked-venue papers
3as first author
7since 2021 · last 2025
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 7 · 3 first-author · 6 since 2021Artificial intelligence and machine learning · 3 · 1 first-author · 3 since 2021Databases, data management, data science and information retrieval · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | QEMesh: Employing A Quadric Error Metrics-Based Representation for Mesh GenerationabstractMesh generation plays a crucial role in 3D content creation, as mesh is widely used in various industrial applications. Recent works have achieved impressive results but still face several issues, such as unrealistic patterns or pits on surfaces, thin parts missing, and incomplete structures. Most of these problems stem from the choice of shape representation or the capabilities of the generative network. To alleviate these, we extend PoNQ, a Quadric Error Metrics (QEM)-based representation, and propose a novel model, QEMesh, for high-quality mesh generation. PoNQ divides the shape surface into tiny patches, each represented by a point with its normal and QEM matrix, which preserves fine local geometry information. In our QEMesh, we regard these elements as generable parameters and design a unique latent diffusion model containing a novel multi-decoder VAE for PoNQ parameters generation. Given the latent code generated by the diffusion model, three parameter decoders produce several PoNQ parameters within each voxel cell, and an occupancy decoder predicts which voxel cells containing parameters to form the final shape. Extensive evaluations demonstrate that our method generates results with watertight surfaces and is comparable to state-of-the-art methods in several main metrics. Ruowei Wang, Qijun Zhao |
ICME | 2 |
| 2024 | Generating 3D House Wireframes with Semantics
Xueqi Ma, Ruowei Wang, Hui Huang 0004 |
ECCV (22) | 4 |
| 2024 | GenUDC: High Quality 3D Mesh Generation With Unsigned Dual Contouring Representation
Ruowei Wang, Dan Zeng 0002, Xueqi Ma, Zixiang Xu, Jianwei Zhang 0013, Qijun Zhao |
ACM Multimedia | 1 |
| 2024 | MTFusion: Reconstructing Any 3D Object from Single Image Using Multi-word Textual Inversion
Ruowei Wang, Zixiang Xu, Qijun Zhao |
PRCV (6) | 2 |
| 2023 | Large-scale User Preference Tracking via Asynchronous and Asymmetric Updating at TwitterabstractFor content recommendation systems on social media platforms, timely, efficient, and accurate estimation of user preferences can effectively improve their performance and enhance the platforms’ activeness. However, efficiency and accuracy are often a pair of trade-offs; Accurate user preference estimation often requires tracking dynamic preference shifting with complex sequential modelling, whereas efficient systems may fail to follow the shift because of a lack of modelling capacity. This paper presents Asynchronous and Asymmetric User Preference Updating System AAUPU, a distributed collaborative filtering system, that can track hundreds of millions of users’ preferences in real time by processing streaming data. The AAUPU system finds a good balance between efficiency and accuracy, making it well-suited for large-scale personalization service needs on social media platforms. We implemented the system on the Google Cloud Platform and successfully tracked user preference for a population of 400 million active Twitter accounts. To evaluate the estimation quality, we conducted massive A/B tests on the two most important service surfaces of Twitter, involving more than ten million users. Our experimental results show that the recommender system based on the AAUPU system significantly improves the overall recommendation performance on the platform. Ga Wu, Shivam Khare, Yael Brumer, Jun-Ping Ng, Ruowei Wang |
IEEE Big Data | 6 |
| 2023 | 3D Semantic Subspace Traverser: Empowering 3D Generative Model with Shape Editing CapabilityabstractShape generation is the practice of producing 3D shapes as various representations for 3D content creation. Previous studies on 3D shape generation have focused on shape quality and structure, without or less considering the importance of semantic information. Consequently, such generative models often fail to preserve the semantic consistency of shape structure or enable manipulation of the semantic attributes of shapes during generation. In this paper, we proposed a novel semantic generative model named 3D Semantic Subspace Traverser that utilizes semantic attributes for category-specific 3D shape generation and editing. Our method utilizes implicit functions as the 3D shape representation and combines a novel latent-space GAN with a linear subspace model to discover semantic dimensions in the local latent space of 3D shapes. Each dimension of the subspace corresponds to a particular semantic attribute, and we can edit the attributes of generated shapes by traversing the coefficients of those dimensions. Experimental results demonstrate that our method can produce plausible shapes with complex structures and enable the editing of semantic attributes. The code and trained models are available at https://github.com/TrepangCat/3D Semantic Subspace Tra verser Ruowei Wang, Pei Su, Jianwei Zhang 0013, Qijun Zhao |
ICCV | 1 |
| 2021 | Watermark Faker: Towards Forgery of Digital Image WatermarkingabstractDigital watermarking has been widely used to protect the copyright and integrity of multimedia data. Previous studies mainly focus on designing watermarking techniques that are robust to attacks of destroying the embedded watermarks. However, the emerging deep learning based image generation technology raises new open issues that whether it is possible to generate fake watermarked images for circumvention. In this paper, we make the first attempt to develop digital image watermark fakers by using generative adversarial learning. Suppose that a set of paired images of original and watermarked images generated by the targeted watermarker are available, we use them to train a watermark faker with U-Net as the backbone, whose input is an original image, and after a domain-specific preprocessing, it outputs a fake watermarked image. Our experiments show that the proposed watermark faker can effectively crack digital image watermarkers in both spatial and frequency domains, suggesting the risk of such forgery attacks. Ruowei Wang, Chenguo Lin, Qijun Zhao, Feiyu Zhu 0001 |
ICME | 1 |
| 2018 | Development of a neuro-feedback game based on motor imagery EEG
Chenguang Yang 0001, Yuhang Ye 0002, Ruowei Wang |
Multim. Tools Appl. | 4 |