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Gusi Te

dblp:222/1583 · DBLP profile ↗
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5ranked-venue papers
5as first author
2since 2021 · last 2022
0000-0003-2259-5490ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 5 · 5 first-author · 2 since 2021Artificial intelligence and machine learning · 2 · 2 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
4 papers
Graph learning · 48% 3D vision · 27% Segmentation and scene understanding · 25%
Computer graphics and multimedia
1 paper
Geometric modeling and processing · 100%

Topics — the 8 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › Segmentation and scene understanding › part parsing
face parsing
0.922021
AGRNet: Adaptive Graph Representation Learning and Reasoning for Face Parsing · IEEE Trans. Image Process. 2021
Edge-Aware Graph Representation Learning and Reasoning for Face Parsing · ECCV (12) 2020
Machine learning › Graph learning
graph representation learning
0.922021
AGRNet: Adaptive Graph Representation Learning and Reasoning for Face Parsing · IEEE Trans. Image Process. 2021
Edge-Aware Graph Representation Learning and Reasoning for Face Parsing · ECCV (12) 2020
Computer vision › 3D vision › 3d human reconstruction
single-view human reconstruction
0.612022
Neural Capture of Animatable 3D Human from Monocular Video · ECCV (6) 2022
Geometric modeling and processing › 3d reconstruction
3d human reconstruction
0.612022
Neural Capture of Animatable 3D Human from Monocular Video · ECCV (6) 2022
Machine learning › Graph learning
graph neural network
0.512021
AGRNet: Adaptive Graph Representation Learning and Reasoning for Face Parsing · IEEE Trans. Image Process. 2021
Machine learning › Graph learning › graph neural network
graph convolutional network
0.312018
RGCNN: Regularized Graph CNN for Point Cloud Segmentation · ACM Multimedia 2018
Computer vision › 3D vision
point cloud segmentation
0.312018
RGCNN: Regularized Graph CNN for Point Cloud Segmentation · ACM Multimedia 2018
Computer vision › 3D vision › point cloud analysis
point cloud classification
0.112018
RGCNN: Regularized Graph CNN for Point Cloud Segmentation · ACM Multimedia 2018

Methods — techniques the papers use, named apart from their topics

neural rendering · 1.1monocular video · 1.1graph reasoning · 0.5discriminative loss · 0.5adaptive graph abstraction · 0.5graph neural network · 0.4edge-aware reasoning · 0.4spectral graph theory · 0.3graph-signal smoothness prior · 0.3chebyshev polynomial approximation · 0.3
YearPublicationVenuePosition
2022 Neural Capture of Animatable 3D Human from Monocular Video
Gusi Te, Xiu Li 0003, Xiao Li 0030, Jinglu Wang, Yan Lu 0001
ECCV (6)1
2021 AGRNet: Adaptive Graph Representation Learning and Reasoning for Face Parsing
abstract
Face parsing infers a pixel-wise label to each facial component, which has drawn much attention recently. Previous methods have shown their success in face parsing, which however overlook the correlation among facial components. As a matter of fact, the component-wise relationship is a critical clue in discriminating ambiguous pixels in facial area. To address this issue, we propose adaptive graph representation learning and reasoning over facial components, aiming to learn representative vertices that describe each component, exploit the component-wise relationship and thereby produce accurate parsing results against ambiguity. In particular, we devise an adaptive and differentiable graph abstraction method to represent the components on a graph via pixel-to-vertex projection under the initial condition of a predicted parsing map, where pixel features within a certain facial region are aggregated onto a vertex. Further, we explicitly incorporate the image edge as a prior in the model, which helps to discriminate edge and non-edge pixels during the projection, thus leading to refined parsing results along the edges. Then, our model learns and reasons over the relations among components by propagating information across vertices on the graph. Finally, the refined vertex features are projected back to pixel grids for the prediction of the final parsing map. To train our model, we propose a discriminative loss to penalize small distances between vertices in the feature space, which leads to distinct vertices with strong semantics. Experimental results show the superior performance of the proposed model on multiple face parsing datasets, along with the validation on the human parsing task to demonstrate the generalizability of our model.
Gusi Te, Wei Hu 0003, Yinglu Liu, Hailin Shi, Tao Mei 0001
IEEE Trans. Image Process.1
2020 Edge-Aware Graph Representation Learning and Reasoning for Face Parsing
Gusi Te, Yinglu Liu, Wei Hu 0003, Hailin Shi, Tao Mei 0001
ECCV (12)1
2020 Exploring Hypergraph Representation On Face Anti-Spoofing Beyond 2d Attacks
abstract
Face anti-spoofing plays a crucial role in protecting face recognition systems from various attacks. Previous model-based and deep learning approaches achieve satisfactory performance for 2D face spoofs, but remain limited for more advanced 3D attacks such as vivid masks. In this paper, we address 3D face anti-spoofing via the proposed Hypergraph Convolutional Neural Networks (HGCNN). Firstly, we construct a computation-efficient and posture-invariant face representation with only a few key points on hypergraphs. The hypergraph representation is then fed into the designed HGCNN with hypergraph convolution for feature extraction, while the depth auxiliary is also exploited for 3D mask anti-spoofing. Further, we build a 3D face attack database with color, depth and infrared light information to validate the proposed paradigm and overcome the deficiency of 3D face anti-spoofing data. Experiments show that our method achieves the state-of-the-art performance over widely used 3D databases as well as the proposed one under various tests.
Gusi Te, Wei Hu 0003, Zongming Guo
ICME1
2018 RGCNN: Regularized Graph CNN for Point Cloud Segmentation
abstract
Point cloud, an efficient 3D object representation, has become popular with the development of depth sensing and 3D laser scanning techniques. It has attracted attention in various applications such as 3D tele-presence, navigation for unmanned vehicles and heritage reconstruction. The understanding of point clouds, such as point cloud segmentation, is crucial in exploiting the informative value of point clouds for such applications. Due to the irregularity of the data format, previous deep learning works often convert point clouds to regular 3D voxel grids or collections of images before feeding them into neural networks, which leads to voluminous data and quantization artifacts. In this paper, we instead propose a regularized graph convolutional neural network (RGCNN) that directly consumes point clouds. Leveraging on spectral graph theory, we treat features of points in a point cloud as signals on graph, and define the convolution over graph by Chebyshev polynomial approximation. In particular, we update the graph Laplacian matrix that describes the connectivity of features in each layer according to the corresponding learned features, which adaptively captures the structure of dynamic graphs. Further, we deploy a graph-signal smoothness prior in the loss function, thus regularizing the learning process. Experimental results on the ShapeNet part dataset show that the proposed approach significantly reduces the computational complexity while achieving competitive performance with the state of the art. Also, experiments show RGCNN is much more robust to both noise and point cloud density in comparison with other methods. We further apply RGCNN to point cloud classification and achieve competitive results on ModelNet40 dataset.
Gusi Te, Wei Hu 0003, Amin Zheng, Zongming Guo
ACM Multimedia1