VLDB 2026 Research / reviewers in the wild / expert
Alvaro Sanchez-Gonzalez
dblp:222/1889
· DBLP profile ↗
14ranked-venue papers
2as first author
8since 2021 · last 2023
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 14 · 2 first-author · 8 since 2021Databases, data management, data science and information retrieval · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
11 papers |
Graph learning · 36% Reinforcement learning · 21% Deep learning architectures and training · 10% | |
| Interdisciplinary, comprehensive, and emerging computing
5 papers |
Computational science and engineering · 75% Bioinformatics and computational biology · 25% | |
| Computer graphics and multimedia
2 papers |
Geometric modeling and processing · 65% Computer animation and physical simulation · 35% |
Topics — the 26 heaviest of 30, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Graph learning
graph neural network |
1.8 | 4 | 2022 | Constraint-based graph network simulator · ICML 2022 Simple GNN Regularisation for 3D Molecular Property Prediction and Beyond · ICLR 2022 Learning Mesh-Based Simulation with Graph Networks · ICLR 2021 |
Machine learning › Graph learning
learned physical simulation |
1.0 | 2 | 2022 | Constraint-based graph network simulator · ICML 2022 Learning to Simulate Complex Physics with Graph Networks · ICML 2020 |
Bioinformatics and computational biology
molecular property prediction |
0.8 | 2 | 2023 | Simple GNN Regularisation for 3D Molecular Property Prediction and Beyond · ICLR 2022 Pre-training via Denoising for Molecular Property Prediction · ICLR 2023 |
Machine learning › Graph learning › graph neural network › graph neural network architecture
graph network |
0.8 | 2 | 2020 | Learning to Simulate Complex Physics with Graph Networks · ICML 2020 Graph Networks as Learnable Physics Engines for Inference and Control · ICML 2018 |
Machine learning › Generative modeling › diffusion model
denoising training |
0.7 | 1 | 2023 | Pre-training via Denoising for Molecular Property Prediction · ICLR 2023 |
Machine learning › Representation and self-supervised learning
pre-training |
0.7 | 1 | 2023 | Pre-training via Denoising for Molecular Property Prediction · ICLR 2023 |
Computer animation and physical simulation
rigid body simulation |
0.7 | 1 | 2023 | Learning rigid dynamics with face interaction graph networks · ICLR 2023 |
Machine learning › Graph learning › molecular representation learning › molecular graph learning
molecular property prediction |
0.6 | 1 | 2022 | Simple GNN Regularisation for 3D Molecular Property Prediction and Beyond · ICLR 2022 |
Machine learning › Deep learning architectures and training › scientific machine learning
neural surrogate model |
0.6 | 1 | 2022 | Learned Simulators for Turbulence · ICLR 2022 |
Machine learning › Deep learning architectures and training
regularization |
0.6 | 1 | 2022 | Simple GNN Regularisation for 3D Molecular Property Prediction and Beyond · ICLR 2022 |
Computational science and engineering › multiphysics simulation
fluid-structure interaction |
0.6 | 1 | 2022 | Inverse Design for Fluid-Structure Interactions using Graph Network Simulators · NeurIPS 2022 |
Computational science and engineering › inverse problem
inverse design |
0.6 | 1 | 2022 | Inverse Design for Fluid-Structure Interactions using Graph Network Simulators · NeurIPS 2022 |
Computational science and engineering › computational physics
physics simulation |
0.6 | 1 | 2022 | Constraint-based graph network simulator · ICML 2022 |
Computational science and engineering › computational fluid dynamics
turbulence simulation |
0.6 | 1 | 2022 | Learned Simulators for Turbulence · ICLR 2022 |
Geometric modeling and processing
shape optimization |
0.6 | 1 | 2022 | Inverse Design for Fluid-Structure Interactions using Graph Network Simulators · NeurIPS 2022 |
Computer vision › 3D vision
physical simulation |
0.5 | 1 | 2021 | Learning Mesh-Based Simulation with Graph Networks · ICLR 2021 |
Machine learning › Reinforcement learning › value-based reinforcement learning
q-learning |
0.4 | 1 | 2020 | Combining Q-Learning and Search with Amortized Value Estimates · ICLR 2020 |
Knowledge, reasoning and agents › Knowledge representation and reasoning
symbolic regression |
0.4 | 1 | 2020 | Discovering Symbolic Models from Deep Learning with Inductive Biases · NeurIPS 2020 |
Machine learning › Reinforcement learning
value-based reinforcement learning |
0.4 | 1 | 2020 | Combining Q-Learning and Search with Amortized Value Estimates · ICLR 2020 |
Machine learning › Reinforcement learning
hierarchical reinforcement learning |
0.4 | 1 | 2019 | CompILE: Compositional Imitation Learning and Execution · ICML 2019 |
Machine learning › Reinforcement learning
imitation learning |
0.4 | 1 | 2019 | CompILE: Compositional Imitation Learning and Execution · ICML 2019 |
Machine learning › Reinforcement learning
model-based reinforcement learning |
0.4 | 1 | 2019 | Structured agents for physical construction · ICML 2019 |
Machine learning › Reinforcement learning › hierarchical reinforcement learning › skill learning
skill discovery |
0.4 | 1 | 2019 | CompILE: Compositional Imitation Learning and Execution · ICML 2019 |
Computer vision › 3D vision › 3d scene understanding
physical scene understanding |
0.2 | 2 | 2020 | Learning to Simulate Complex Physics with Graph Networks · ICML 2020 Graph Networks as Learnable Physics Engines for Inference and Control · ICML 2018 |
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › game tree search
monte carlo tree search |
0.1 | 1 | 2019 | Structured agents for physical construction · ICML 2019 |
Robotics › Motion planning and robot control
trajectory optimization |
0.1 | 1 | 2018 | Graph Networks as Learnable Physics Engines for Inference and Control · ICML 2018 |
Methods — techniques the papers use, named apart from their topics
graph neural network · 3.9graph network · 1.9self-supervised pretraining · 1.3denoising autoencoder · 1.3regularization · 1.1optimization solver · 1.1neural operator · 1.1graph network simulators · 1.1gradient-based optimization · 1.1mesh-based simulation · 0.5message passing · 0.4amortized value estimation · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2023 | Learning rigid dynamics with face interaction graph networks
Kelsey R. Allen, Yulia Rubanova, Tatiana Lopez-Guevara, William F. Whitney, Alvaro Sanchez-Gonzalez, Peter W. Battaglia, Tobias Pfaff |
ICLR | 5 |
| 2023 | Pre-training via Denoising for Molecular Property Prediction
Sheheryar Zaidi, Michael Schaarschmidt, James Martens, Hyunjik Kim, Yee Whye Teh, Alvaro Sanchez-Gonzalez, Peter W. Battaglia, Razvan Pascanu, Jonathan Godwin |
ICLR | 6 |
| 2022 | Simple GNN Regularisation for 3D Molecular Property Prediction and Beyond
Jonathan Godwin, Michael Schaarschmidt, Alexander L. Gaunt, Alvaro Sanchez-Gonzalez, Yulia Rubanova, Petar Velickovic, James Kirkpatrick, Peter W. Battaglia |
ICLR | 4 |
| 2022 | Learned Simulators for Turbulence
Kimberly L. Stachenfeld, Drummond B. Fielding, Dmitrii Kochkov, Miles D. Cranmer, Tobias Pfaff, Jonathan Godwin, Shirley Ho, Peter W. Battaglia, Alvaro Sanchez-Gonzalez |
ICLR | 10 |
| 2022 | Constraint-based graph network simulatorabstractIn the area of physical simulations, nearly all neural-network-based methods directly predict future states from the input states. However, many traditional simulation engines instead model the constraints of the system and select the state which satisfies them. Here we present a framework for constraint-based learned simulation, where a scalar constraint function is implemented as a graph neural network, and future predictions are computed by solving the optimization problem defined by the learned constraint. Our model achieves comparable or better accuracy to top learned simulators on a variety of challenging physical domains, and offers several unique advantages. We can improve the simulation accuracy on a larger system by applying more solver iterations at test time. We also can incorporate novel hand-designed constraints at test time and simulate new dynamics which were not present in the training data. Our constraint-based framework shows how key techniques from traditional simulation and numerical methods can be leveraged as inductive biases in machine learning simulators. Yulia Rubanova, Alvaro Sanchez-Gonzalez, Tobias Pfaff, Peter W. Battaglia |
ICML | 2 |
| 2022 | Inverse Design for Fluid-Structure Interactions using Graph Network SimulatorsabstractDesigning physical artifacts that serve a purpose---such as tools and other functional structures---is central to engineering as well as everyday human behavior. Though automating design using machine learning has tremendous promise, existing methods are often limited by the task-dependent distributions they were exposed to during training. Here we showcase a task-agnostic approach to inverse design, by combining general-purpose graph network simulators with gradient-based design optimization. This constitutes a simple, fast, and reusable approach that solves high-dimensional problems with complex physical dynamics, including designing surfaces and tools to manipulate fluid flows and optimizing the shape of an airfoil to minimize drag. This framework produces high-quality designs by propagating gradients through trajectories of hundreds of steps, even when using models that were pre-trained for single-step predictions on data substantially different from the design tasks. In our fluid manipulation tasks, the resulting designs outperformed those found by sampling-based optimization techniques. In airfoil design, they matched the quality of those obtained with a specialized solver. Our results suggest that despite some remaining challenges, machine learning-based simulators are maturing to the point where they can support general-purpose design optimization across a variety of fluid-structure interaction domains. Kelsey R. Allen, Tatiana Lopez-Guevara, Kimberly L. Stachenfeld, Alvaro Sanchez-Gonzalez, Peter W. Battaglia, Jessica B. Hamrick, Tobias Pfaff |
NeurIPS | 4 |
| 2021 | ETA Prediction with Graph Neural Networks in Google MapsabstractTravel-time prediction constitutes a task of high importance in transportation networks, with web mapping services like Google Maps regularly serving vast quantities of travel time queries from users and enterprises alike. Further, such a task requires accounting for complex spatiotemporal interactions (modelling both the topological properties of the road network and anticipating events---such as rush hours---that may occur in the future). Hence, it is an ideal target for graph representation learning at scale. Here we present a graph neural network estimator for estimated time of arrival (ETA) which we have deployed in production at Google Maps. While our main architecture consists of standard GNN building blocks, we further detail the usage of training schedule methods such as MetaGradients in order to make our model robust and production-ready. We also provide prescriptive studies: ablating on various architectural decisions and training regimes, and qualitative analyses on real-world situations where our model provides a competitive edge. Our GNN proved powerful when deployed, significantly reducing negative ETA outcomes in several regions compared to the previous production baseline (40+% in cities like Sydney). Austin Derrow-Pinion, Jennifer She, Oliver Lange, Todd Hester, Luis Perez, Marc Nunkesser, Seongjae Lee, Xueying Guo, Brett Wiltshire, Peter W. Battaglia, Ang Li 0001, Zhongwen Xu, Alvaro Sanchez-Gonzalez, Yujia Li 0001, Petar Velickovic |
CIKM | 15 |
| 2021 | Learning Mesh-Based Simulation with Graph Networks
Tobias Pfaff, Meire Fortunato, Alvaro Sanchez-Gonzalez, Peter W. Battaglia |
ICLR | 3 |
| 2020 | Combining Q-Learning and Search with Amortized Value Estimates
Jessica B. Hamrick, Victor Bapst, Alvaro Sanchez-Gonzalez, Tobias Pfaff, Theophane Weber, Lars Buesing, Peter W. Battaglia |
ICLR | 3 |
| 2020 | Learning to Simulate Complex Physics with Graph NetworksabstractHere we present a machine learning framework and model implementation that can learn to simulate a wide variety of challenging physical domains, involving fluids, rigid solids, and deformable materials interacting with one another. Our framework—which we term "Graph Network-based Simulators" (GNS)—represents the state of a physical system with particles, expressed as nodes in a graph, and computes dynamics via learned message-passing. Our results show that our model can generalize from single-timestep predictions with thousands of particles during training, to different initial conditions, thousands of timesteps, and at least an order of magnitude more particles at test time. Our model was robust to hyperparameter choices across various evaluation metrics: the main determinants of long-term performance were the number of message-passing steps, and mitigating the accumulation of error by corrupting the training data with noise. Our GNS framework advances the state-of-the-art in learned physical simulation, and holds promise for solving a wide range of complex forward and inverse problems. Alvaro Sanchez-Gonzalez, Jonathan Godwin, Tobias Pfaff, Rex Ying, Jure Leskovec, Peter W. Battaglia |
ICML | 1 |
| 2020 | Discovering Symbolic Models from Deep Learning with Inductive BiasesabstractWe develop a general approach to distill symbolic representations of a learned deep model by introducing strong inductive biases. We focus on Graph Neural Networks (GNNs). The technique works as follows: we first encourage sparse latent representations when we train a GNN in a supervised setting, then we apply symbolic regression to components of the learned model to extract explicit physical relations. We find the correct known equations, including force laws and Hamiltonians, can be extracted from the neural network. We then apply our method to a non-trivial cosmology example—a detailed dark matter simulation—and discover a new analytic formula which can predict the concentration of dark matter from the mass distribution of nearby cosmic structures. The symbolic expressions extracted from the GNN using our technique also generalized to out-of-distribution-data better than the GNN itself. Our approach offers alternative directions for interpreting neural networks and discovering novel physical principles from the representations they learn. Miles D. Cranmer, Alvaro Sanchez-Gonzalez, Peter W. Battaglia, Kyle Cranmer, David N. Spergel, Shirley Ho |
NeurIPS | 2 |
| 2019 | Structured agents for physical constructionabstractPhysical construction—the ability to compose objects, subject to physical dynamics, to serve some function—is fundamental to human intelligence. We introduce a suite of challenging physical construction tasks inspired by how children play with blocks, such as matching a target configuration, stacking blocks to connect objects together, and creating shelter-like structures over target objects. We examine how a range of deep reinforcement learning agents fare on these challenges, and introduce several new approaches which provide superior performance. Our results show that agents which use structured representations (e.g., objects and scene graphs) and structured policies (e.g., object-centric actions) outperform those which use less structured representations, and generalize better beyond their training when asked to reason about larger scenes. Model-based agents which use Monte-Carlo Tree Search also outperform strictly model-free agents in our most challenging construction problems. We conclude that approaches which combine structured representations and reasoning with powerful learning are a key path toward agents that possess rich intuitive physics, scene understanding, and planning. Victor Bapst, Alvaro Sanchez-Gonzalez, Carl Doersch, Kimberly L. Stachenfeld, Pushmeet Kohli, Peter W. Battaglia, Jessica B. Hamrick |
ICML | 2 |
| 2019 | CompILE: Compositional Imitation Learning and ExecutionabstractWe introduce Compositional Imitation Learning and Execution (CompILE): a framework for learning reusable, variable-length segments of hierarchically-structured behavior from demonstration data. CompILE uses a novel unsupervised, fully-differentiable sequence segmentation module to learn latent encodings of sequential data that can be re-composed and executed to perform new tasks. Once trained, our model generalizes to sequences of longer length and from environment instances not seen during training. We evaluate CompILE in a challenging 2D multi-task environment and a continuous control task, and show that it can find correct task boundaries and event encodings in an unsupervised manner. Latent codes and associated behavior policies discovered by CompILE can be used by a hierarchical agent, where the high-level policy selects actions in the latent code space, and the low-level, task-specific policies are simply the learned decoders. We found that our CompILE-based agent could learn given only sparse rewards, where agents without task-specific policies struggle. Thomas Kipf, Yujia Li 0001, Hanjun Dai, Vinícius Flores Zambaldi, Alvaro Sanchez-Gonzalez, Edward Grefenstette, Pushmeet Kohli, Peter W. Battaglia |
ICML | 5 |
| 2018 | Graph Networks as Learnable Physics Engines for Inference and ControlabstractUnderstanding and interacting with everyday physical scenes requires rich knowledge about the structure of the world, represented either implicitly in a value or policy function, or explicitly in a transition model. Here we introduce a new class of learnable models–based on graph networks–which implement an inductive bias for object- and relation-centric representations of complex, dynamical systems. Our results show that as a forward model, our approach supports accurate predictions from real and simulated data, and surprisingly strong and efficient generalization, across eight distinct physical systems which we varied parametrically and structurally. We also found that our inference model can perform system identification. Our models are also differentiable, and support online planning via gradient-based trajectory optimization, as well as offline policy optimization. Our framework offers new opportunities for harnessing and exploiting rich knowledge about the world, and takes a key step toward building machines with more human-like representations of the world. Alvaro Sanchez-Gonzalez, Nicolas Heess, Jost Tobias Springenberg, Josh Merel, Martin A. Riedmiller, Raia Hadsell, Peter W. Battaglia |
ICML | 1 |