VLDB 2026 Research / reviewers in the wild / expert
Aleksey Skrynnik
dblp:222/2698 · also Alexey Skrynnik
· DBLP profile ↗
12ranked-venue papers
5as first author
12since 2021 · last 2026
0000-0001-9243-1622ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 11 · 5 first-author · 11 since 2021Graphics, computer vision, multimedia, augmented reality and games · 5 · 2 first-author · 5 since 2021Systems, architecture and hardware · 1 · 1 since 2021Databases, data management, data science and information retrieval · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | CAMAR: Continuous Actions Multi-Agent RoutingabstractMulti-agent reinforcement learning (MARL) is a powerful paradigm for solving cooperative and competitive decision-making problems. While many MARL benchmarks have been proposed, few combine continuous state and action spaces with challenging coordination and planning tasks. We introduce CAMAR, a new MARL benchmark designed explicitly for multi-agent pathfinding in environments with continuous actions. CAMAR supports cooperative and competitive interactions between agents and runs efficiently at up to 100,000 environment steps per second. We also propose a three-tier evaluation protocol to better track algorithmic progress and enable deeper analysis of performance. In addition, CAMAR allows the integration of classical planning methods such as RRT and RRT* into MARL pipelines. We use them as standalone baselines and combine RRT* with popular MARL algorithms to create hybrid approaches. We provide a suite of test scenarios and benchmarking tools to ensure reproducibility and fair comparison. Experiments show that CAMAR presents a challenging and realistic testbed for the MARL community. Artem Pshenitsyn, Aleksandr I. Panov, Aleksey Skrynnik |
AAAI | 3 |
| 2025 | MAPF-GPT: Imitation Learning for Multi-Agent Pathfinding at ScaleabstractMulti-agent pathfinding (MAPF) is a problem that generally requires finding collision-free paths for multiple agents in a shared environment. Solving MAPF optimally, even under restrictive assumptions, is NP-hard, yet efficient solutions for this problem are critical for numerous applications, such as automated warehouses and transportation systems. Recently, learning-based approaches to MAPF have gained attention, particularly those leveraging deep reinforcement learning. Typically, such learning-based MAPF solvers are augmented with additional components like single-agent planning or communication. Orthogonally, in this work we rely solely on imitation learning that leverages a large dataset of expert MAPF solutions and transformer-based neural network to create a foundation model for MAPF called MAPF-GPT. The latter is capable of generating actions without additional heuristics or communication. MAPF-GPT demonstrates zero-shot learning abilities when solving the MAPF problems that are not present in the training dataset. We show that MAPF-GPT notably outperforms the current best-performing learnable MAPF solvers on a diverse range of problem instances and is computationally efficient during inference. Anton Andreychuk, Konstantin S. Yakovlev, Aleksandr I. Panov, Aleksey Skrynnik |
AAAI | 4 |
| 2025 | CrafText Benchmark: Advancing Instruction Following in Complex Multimodal Open-Ended WorldabstractFollowing instructions in real-world conditions requires a capability to adapt to the world's volatility and entanglement: the environment is dynamic and unpredictable, instructions can be linguistically complex with diverse vocabulary, and the number of possible goals an agent may encounter is vast.Despite extensive research in this area, most studies are conducted in static environments with simple instructions and a limited vocabulary, making it difficult to assess agent performance in more diverse and challenging settings.To address this gap, we introduce CrafText, a benchmark for evaluating instruction following in a multimodal environment with diverse instructions and dynamic interactions.CrafText includes 3,924 instructions with 3,423 unique words, covering Localization, Conditional, Building, and Achievement tasks.Additionally, we propose an evaluation protocol that measures an agent's ability to generalize to novel instruction formulations and dynamically evolving task configurations, providing a rigorous test of both linguistic understanding and adaptive decisionmaking. Zoya Volovikova, Gregory Gorbov, Petr Kuderov, Aleksandr I. Panov, Aleksey Skrynnik |
ACL (1) | 5 |
| 2025 | POGEMA: A Benchmark Platform for Cooperative Multi-Agent PathfindingabstractMulti-agent reinforcement learning (MARL) has recently excelled in solving challenging cooperative and competitive multi-agent problems in various environments, typically involving a small number of agents and full observability. Moreover, a range of crucial robotics-related tasks, such as multi-robot pathfinding, which have traditionally been approached with classical non-learnable methods (e.g., heuristic search), are now being suggested for solution using learning-based or hybrid methods. However, in this domain, it remains difficult, if not impossible, to conduct a fair comparison between classical, learning-based, and hybrid approaches due to the lack of a unified framework that supports both learning and evaluation. To address this, we introduce POGEMA, a comprehensive set of tools that includes a fast environment for learning, a problem instance generator, a collection of predefined problem instances, a visualization toolkit, and a benchmarking tool for automated evaluation. We also introduce and define an evaluation protocol that specifies a range of domain-related metrics, computed based on primary evaluation indicators (such as success rate and path length), enabling a fair multi-fold comparison. The results of this comparison, which involves a variety of state-of-the-art MARL, search-based, and hybrid methods, are presented. Aleksey Skrynnik, Anton Andreychuk, Anatolii Borzilov, Alexander Chernyavskiy, Konstantin S. Yakovlev, Aleksandr I. Panov |
ICLR | 1 |
| 2025 | Advancing Learnable Multi-Agent Pathfinding Solvers with Active Fine-TuningabstractMulti-agent pathfinding (MAPF) is a common abstraction of multi-robot trajectory planning problems, where multiple homogeneous robots simultaneously move in the shared environment. While solving MAPF optimally has been proven to be NP-hard, scalable, and efficient, solvers are vital for real-world applications like logistics, search-and-rescue, etc. To this end, decentralized suboptimal MAPF solvers that leverage machine learning have come on stage. Building on the success of the recently introduced MAPF-GPT, a pure imitation learning solver, we introduce MAPF-GPT-DDG. This novel approach effectively fine-tunes the pre-trained MAPF model using centralized expert data. Leveraging a novel delta-data generation mechanism, MAPF-GPT-DDG accelerates training while significantly improving performance at test time. Our experiments demonstrate that MAPF-GPT-DDG surpasses all existing learning-based MAPF solvers, including the original MAPF-GPT, regarding solution quality across many testing scenarios. Remarkably, it can work with MAPF instances involving up to 1 million agents in a single environment, setting a new milestone for scalability in MAPF domains. Anton Andreychuk, Konstantin S. Yakovlev, Aleksandr I. Panov, Aleksey Skrynnik |
IROS | 4 |
| 2025 | IDAT: A Multi-Modal Dataset and Toolkit for Building and Evaluating Interactive Task-Solving AgentsabstractSeamless interaction between AI agents and humans using natural language remains a key goal in AI research. This paper addresses the challenges of developing interactive agents capable of understanding and executing grounded natural language instructions through the IGLU competition. Despite advancements, challenges such as a scarcity of appropriate datasets and the need for effective evaluation platforms persist. We introduce a scalable data collection tool for gathering interactive grounded language instructions within a Minecraft-like environment, resulting in a Multi-Modal dataset with around 9,000 utterances and over 1,000 clarification questions. Additionally, we present a Human-in-the-Loop interactive evaluation platform for qualitative analysis and comparison of agent performance through multi-turn communication with human annotators. We offer to the community these assets referred to as IDAT (IGLU Dataset And Toolkit) which aim to advance the development of intelligent, interactive AI agents and provide essential resources for further research. Shrestha Mohanty, Negar Arabzadeh, Andrea Tupini, Yuxuan Sun 0004, Aleksey Skrynnik, Artem Zholus, Marc-Alexandre Côté, Julia Kiseleva |
SIGIR | 5 |
| 2024 | Learn to Follow: Decentralized Lifelong Multi-Agent Pathfinding via Planning and LearningabstractMulti-agent Pathfinding (MAPF) problem generally asks to find a set of conflict-free paths for a set of agents confined to a graph and is typically solved in a centralized fashion. Conversely, in this work, we investigate the decentralized MAPF setting, when the central controller that possesses all the information on the agents' locations and goals is absent and the agents have to sequentially decide the actions on their own without having access to the full state of the environment. We focus on the practically important lifelong variant of MAPF, which involves continuously assigning new goals to the agents upon arrival to the previous ones. To address this complex problem, we propose a method that integrates two complementary approaches: planning with heuristic search and reinforcement learning through policy optimization. Planning is utilized to construct and re-plan individual paths. We enhance our planning algorithm with a dedicated technique tailored to avoid congestion and increase the throughput of the system. We employ reinforcement learning to discover the collision avoidance policies that effectively guide the agents along the paths. The policy is implemented as a neural network and is effectively trained without any reward-shaping or external guidance. We evaluate our method on a wide range of setups comparing it to the state-of-the-art solvers. The results show that our method consistently outperforms the learnable competitors, showing higher throughput and better ability to generalize to the maps that were unseen at the training stage. Moreover our solver outperforms a rule-based one in terms of throughput and is an order of magnitude faster than a state-of-the-art search-based solver. The code is available at https://github.com/AIRI-Institute/learn-to-follow. Aleksey Skrynnik, Anton Andreychuk, Maria Nesterova, Konstantin S. Yakovlev, Aleksandr I. Panov |
AAAI | 1 |
| 2024 | Decentralized Monte Carlo Tree Search for Partially Observable Multi-Agent PathfindingabstractThe Multi-Agent Pathfinding (MAPF) problem involves finding a set of conflict-free paths for a group of agents confined to a graph. In typical MAPF scenarios, the graph and the agents' starting and ending vertices are known beforehand, allowing the use of centralized planning algorithms. However, in this study, we focus on the decentralized MAPF setting, where the agents may observe the other agents only locally and are restricted in communications with each other. Specifically, we investigate the lifelong variant of MAPF, where new goals are continually assigned to the agents upon completion of previous ones. Drawing inspiration from the successful AlphaZero approach, we propose a decentralized multi-agent Monte Carlo Tree Search (MCTS) method for MAPF tasks. Our approach utilizes the agent's observations to recreate the intrinsic Markov decision process, which is then used for planning with a tailored for multi-agent tasks version of neural MCTS. The experimental results show that our approach outperforms state-of-the-art learnable MAPF solvers. The source code is available at https://github.com/AIRI-Institute/mats-lp. Aleksey Skrynnik, Anton Andreychuk, Konstantin S. Yakovlev, Aleksandr I. Panov |
AAAI | 1 |
| 2024 | Instruction Following with Goal-Conditioned Reinforcement Learning in Virtual EnvironmentsabstractIn this study, we address the issue of enabling an artificial intelligence agent to execute complex language instructions within virtual environments. In our framework, we assume that these instructions involve intricate linguistic structures and multiple interdependent tasks that must be navigated successfully to achieve the desired outcomes. To effectively manage these complexities, we propose a hierarchical framework that combines the deep language comprehension of large language models with the adaptive action-execution capabilities of reinforcement learning agents: the language module (based on LLM) translates the language instruction into a high-level action plan, which is then executed by a pre-trained reinforcement learning agent.We have demonstrated the effectiveness of our approach in two different environments: in IGLU, where agents are instructed to build structures, and in Crafter, where agents perform tasks and interact with objects in the surrounding environment according to language commands. Zoya Volovikova, Aleksey Skrynnik, Petr Kuderov, Aleksandr I. Panov |
ECAI | 2 |
| 2024 | Gradual Optimization Learning for Conformational Energy MinimizationabstractMolecular conformation optimization is crucial to computer-aided drug discovery and materials design.
Traditional energy minimization techniques rely on iterative optimization methods that use molecular forces calculated by a physical simulator (oracle) as anti-gradients.
However, this is a computationally expensive approach that requires many interactions with a physical simulator.
One way to accelerate this procedure is to replace the physical simulator with a neural network.
Despite recent progress in neural networks for molecular conformation energy prediction, such models are prone to errors due to distribution shift, leading to inaccurate energy minimization.
We find that the quality of energy minimization with neural networks can be improved by providing optimization trajectories as additional training data.
Still, obtaining complete optimization trajectories demands a lot of additional computations.
To reduce the required additional data, we present the Gradual Optimization Learning Framework (GOLF) for energy minimization with neural networks.
The framework consists of an efficient data-collecting scheme and an external optimizer.
The external optimizer utilizes gradients from the energy prediction model to generate optimization trajectories, and the data-collecting scheme selects additional training data to be processed by the physical simulator.
Our results demonstrate that the neural network trained with GOLF performs \textit{on par} with the oracle on a benchmark of diverse drug-like molecules using significantly less additional data. Artem Tsypin, Leonid Ugadiarov, Kuzma Khrabrov, Alexander Telepov, Egor Rumiantsev, Aleksey Skrynnik, Aleksandr I. Panov, Dmitry P. Vetrov, Elena Tutubalina, Artur Kadurin |
ICLR | 6 |
| 2024 | When to Switch: Planning and Learning for Partially Observable Multi-Agent PathfindingabstractMulti-agent pathfinding (MAPF) is a problem that involves finding a set of non-conflicting paths for a set of agents confined to a graph. In this work, we study a MAPF setting, where the environment is only partially observable for each agent, i.e., an agent observes the obstacles and other agents only within a limited field-of-view. Moreover, we assume that the agents do not communicate and do not share knowledge on their goals, intended actions, etc. The task is to construct a policy that maps the agent's observations to actions. Our contribution is multifold. First, we propose two novel policies for solving partially observable MAPF (PO-MAPF): one based on heuristic search and another one based on reinforcement learning (RL). Next, we introduce a mixed policy that is based on switching between the two. We suggest three different switch scenarios: the heuristic, the deterministic, and the learnable one. A thorough empirical evaluation of all the proposed policies in a variety of setups shows that the mixing policy demonstrates the best performance is able to generalize well to the unseen maps and problem instances, and, additionally, outperforms the state-of-the-art counterparts (PRIMAL2 and PICO). The source-code is available at https://github.com/AIRI-Institute/when-to-switch. Aleksey Skrynnik, Anton Andreychuk, Konstantin S. Yakovlev, Aleksandr I. Panov |
IEEE Trans. Neural Networks Learn. Syst. | 1 |
| 2021 | Forgetful experience replay in hierarchical reinforcement learning from expert demonstrations
Aleksey Skrynnik, Aleksey Staroverov, Ermek Aitygulov, Kirill Aksenov, Vasilii Davydov, Aleksandr I. Panov |
Knowl. Based Syst. | 1 |