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Yulia Rubanova

dblp:222/3085 · DBLP profile ↗
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11ranked-venue papers
3as first author
8since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 11 · 3 first-author · 8 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
9 papers
Generative modeling · 32% 3D vision · 22% Graph learning · 16%
Computer graphics and multimedia
4 papers
Computer animation and physical simulation · 67% Visual content generation and editing · 17% Geometric modeling and processing · 15%
Interdisciplinary, comprehensive, and emerging computing
2 papers
Bioinformatics and computational biology · 50% Computational science and engineering · 50%

Topics — the 29 heaviest of 32, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer animation and physical simulation
rigid body simulation
1.422024
Learning rigid-body simulators over implicit shapes for large-scale scenes and vision · NeurIPS 2024
Learning rigid dynamics with face interaction graph networks · ICLR 2023
Machine learning › Graph learning
graph neural network
1.122022
Constraint-based graph network simulator · ICML 2022
Simple GNN Regularisation for 3D Molecular Property Prediction and Beyond · ICLR 2022
Machine learning › Generative modeling
video generation
0.912025
Direct Motion Models for Assessing Generated Videos · ICML 2025
Machine learning › Generative modeling › generative model evaluation
video generation evaluation
0.912025
Direct Motion Models for Assessing Generated Videos · ICML 2025
Machine learning › Generative modeling › generative adversarial network
3d-aware image synthesis
0.812024
Neural Assets: 3D-Aware Multi-Object Scene Synthesis with Image Diffusion Models · NeurIPS 2024
Machine learning › Generative modeling
diffusion model
0.812024
Neural Assets: 3D-Aware Multi-Object Scene Synthesis with Image Diffusion Models · NeurIPS 2024
Computer vision › 3D vision › 3d scene reconstruction
dynamic 3d scene reconstruction
0.812024
Learning 3D Particle-based Simulators from RGB-D Videos · ICLR 2024
Computer vision › 3D vision › 3d shape representation
implicit function
0.812024
Learning rigid-body simulators over implicit shapes for large-scale scenes and vision · NeurIPS 2024
Computer vision › 3D vision › 3d scene modeling › scene representation
neural scene representation
0.812024
Learning 3D Particle-based Simulators from RGB-D Videos · ICLR 2024
Computer vision › 3D vision › 3d shape representation › implicit surface representation
signed distance function
0.812024
Learning rigid-body simulators over implicit shapes for large-scale scenes and vision · NeurIPS 2024
Machine learning › Generative modeling › diffusion model › text-to-image generation
text-to-image diffusion model
0.812024
Neural Assets: 3D-Aware Multi-Object Scene Synthesis with Image Diffusion Models · NeurIPS 2024
Computer vision › Video understanding and tracking
video representation learning
0.812024
Moving Off-the-Grid: Scene-Grounded Video Representations · NeurIPS 2024
Visual content generation and editing
image editing
0.812024
Neural Assets: 3D-Aware Multi-Object Scene Synthesis with Image Diffusion Models · NeurIPS 2024
Computer animation and physical simulation › data-driven simulation
neural simulation
0.812024
Learning 3D Particle-based Simulators from RGB-D Videos · ICLR 2024
Computer animation and physical simulation
particle-based simulation
0.812024
Learning 3D Particle-based Simulators from RGB-D Videos · ICLR 2024
Machine learning › Deep learning architectures and training › neural differential equations
neural ordinary differential equations
0.722019
Latent Ordinary Differential Equations for Irregularly-Sampled Time Series · NeurIPS 2019
Neural Ordinary Differential Equations · NeurIPS 2018
Machine learning › Graph learning
learned physical simulation
0.612022
Constraint-based graph network simulator · ICML 2022
Machine learning › Graph learning › molecular representation learning › molecular graph learning
molecular property prediction
0.612022
Simple GNN Regularisation for 3D Molecular Property Prediction and Beyond · ICLR 2022
Machine learning › Deep learning architectures and training
regularization
0.612022
Simple GNN Regularisation for 3D Molecular Property Prediction and Beyond · ICLR 2022
Bioinformatics and computational biology
molecular property prediction
0.612022
Simple GNN Regularisation for 3D Molecular Property Prediction and Beyond · ICLR 2022
Computational science and engineering › computational physics
physics simulation
0.612022
Constraint-based graph network simulator · ICML 2022
Machine learning › Time series and sequential data › time series modeling
irregularly sampled time series
0.412019
Latent Ordinary Differential Equations for Irregularly-Sampled Time Series · NeurIPS 2019
Machine learning › Deep learning architectures and training
recurrent neural network
0.412019
Latent Ordinary Differential Equations for Irregularly-Sampled Time Series · NeurIPS 2019
Machine learning › Time series and sequential data
time series modeling
0.412019
Latent Ordinary Differential Equations for Irregularly-Sampled Time Series · NeurIPS 2019
Machine learning › Deep learning architectures and training › neural differential equations
continuous-depth neural networks
0.312018
Neural Ordinary Differential Equations · NeurIPS 2018
Machine learning › Generative modeling › normalizing flow
continuous normalizing flow
0.312018
Neural Ordinary Differential Equations · NeurIPS 2018
Machine learning › Generative modeling
normalizing flow
0.312018
Neural Ordinary Differential Equations · NeurIPS 2018
Computer vision › 3D vision › 3d scene understanding
scene structure
0.212024
Moving Off-the-Grid: Scene-Grounded Video Representations · NeurIPS 2024
Machine learning › Transfer learning and domain adaptation
sim-to-real transfer
0.212024
Learning 3D Particle-based Simulators from RGB-D Videos · ICLR 2024

Methods — techniques the papers use, named apart from their topics

graph neural network · 5.3signed distance function · 1.5neural radiance field · 1.5fine-tuning · 1.5diffusion model · 1.5differentiable rendering · 1.5point track auto-encoding · 0.9positional embedding · 0.8next-frame prediction · 0.8cross-attention · 0.8graph network · 0.7regularization · 0.6optimization solver · 0.6
YearPublicationVenuePosition
2025 Direct Motion Models for Assessing Generated Videos
abstract
A current limitation of video generative video models is that they generate plausible looking frames, but poor motion — an issue that is not well captured by FVD and other popular methods for evaluating generated videos. Here we go beyond FVD by developing a metric which better measures plausible object interactions and motion. Our novel approach is based on auto-encoding point tracks and yields motion features that can be used to not only compare distributions of videos (as few as one generated and one ground truth, or as many as two datasets), but also for evaluating motion of single videos. We show that using point tracks instead of pixel reconstruction or action recognition features results in a metric which is markedly more sensitive to temporal distortions in synthetic data, and can predict human evaluations of temporal consistency and realism in generated videos obtained from open-source models better than a wide range of alternatives. We also show that by using a point track representation, we can spatiotemporally localize generative video inconsistencies, providing extra interpretability of generated video errors relative to prior work. An overview of the results and link to the code can be found on the project page: trajan-paper.github.io.
Kelsey R. Allen, Carl Doersch, Mohammed Suhail, Danny Drieß, Ignacio Rocco, Yulia Rubanova, Thomas Kipf, Mehdi S. M. Sajjadi, Kevin Murphy 0002, João Carreira 0001, Sjoerd van Steenkiste
ICML7
2024 Learning 3D Particle-based Simulators from RGB-D Videos
abstract
Realistic simulation is critical for applications ranging from robotics to animation. Traditional analytic simulators sometimes struggle to capture sufficiently realistic simulation which can lead to problems including the well known "sim-to-real" gap in robotics. Learned simulators have emerged as an alternative for better capturing real-world physical dynamics, but require access to privileged ground truth physics information such as precise object geometry or particle tracks. Here we propose a method for learning simulators directly from observations. Visual Particle Dynamics (VPD) jointly learns a latent particle-based representation of 3D scenes, a neural simulator of the latent particle dynamics, and a renderer that can produce images of the scene from arbitrary views. VPD learns end to end from posed RGB-D videos and does not require access to privileged information. Unlike existing 2D video prediction models, we show that VPD's 3D structure enables scene editing and long-term predictions. These results pave the way for downstream applications ranging from video editing to robotic planning.
William F. Whitney, Tatiana Lopez-Guevara, Tobias Pfaff, Yulia Rubanova, Thomas Kipf, Kimberly L. Stachenfeld, Kelsey R. Allen
ICLR4
2024 Learning rigid-body simulators over implicit shapes for large-scale scenes and vision
abstract
Simulating large scenes with many rigid objects is crucial for a variety of applications, such as robotics, engineering, film and video games. Rigid interactions are notoriously hard to model: small changes to the initial state or the simulation parameters can lead to large changes in the final state. Recently, learned simulators based on graph networks (GNNs) were developed as an alternative to hand-designed simulators like MuJoCo and Bullet. They are able to accurately capture dynamics of real objects directly from real-world observations. However, current state-of-the-art learned simulators operate on meshes and scale poorly to scenes with many objects or detailed shapes. Here we present SDF-Sim, the first learned rigid-body simulator designed for scale. We use learned signed-distance functions (SDFs) to represent the object shapes and to speed up distance computation. We design the simulator to leverage SDFs and avoid the fundamental bottleneck of the previous simulators associated with collision detection. For the first time in literature, we demonstrate that we can scale the GNN-based simulators to scenes with hundreds of objects and up to 1.1 million nodes, where mesh-based approaches run out of memory. Finally, we show that SDF-Sim can be applied to real world scenes by extracting SDFs from multi-view images.
Yulia Rubanova, Tatiana Lopez-Guevara, Kelsey R. Allen, William F. Whitney, Kimberly L. Stachenfeld, Tobias Pfaff
NeurIPS1
2024 Moving Off-the-Grid: Scene-Grounded Video Representations
abstract
Current vision models typically maintain a fixed correspondence between their representation structure and image space. Each layer comprises a set of tokens arranged “on-the-grid,” which biases patches or tokens to encode information at a specific spatio(-temporal) location. In this work we present *Moving Off-the-Grid* (MooG), a self-supervised video representation model that offers an alternative approach, allowing tokens to move “off-the-grid” to better enable them to represent scene elements consistently, even as they move across the image plane through time. By using a combination of cross-attention and positional embeddings we disentangle the representation structure and image structure. We find that a simple self-supervised objective—next frame prediction—trained on video data, results in a set of latent tokens which bind to specific scene structures and track them as they move. We demonstrate the usefulness of MooG’s learned representation both qualitatively and quantitatively by training readouts on top of the learned representation on a variety of downstream tasks. We show that MooG can provide a strong foundation for different vision tasks when compared to “on-the-grid” baselines.
Sjoerd van Steenkiste, Daniel Zoran, Yi Yang 0007, Yulia Rubanova, Rishabh Kabra, Carl Doersch, Dilara Gokay, Joseph Heyward, Etienne Pot, Klaus Greff, Drew A. Hudson, Thomas Keck, João Carreira 0001, Alexey Dosovitskiy, Mehdi S. M. Sajjadi, Thomas Kipf
NeurIPS4
2024 Neural Assets: 3D-Aware Multi-Object Scene Synthesis with Image Diffusion Models
abstract
We address the problem of multi-object 3D pose control in image diffusion models. Instead of conditioning on a sequence of text tokens, we propose to use a set of per-object representations, *Neural Assets*, to control the 3D pose of individual objects in a scene. Neural Assets are obtained by pooling visual representations of objects from a reference image, such as a frame in a video, and are trained to reconstruct the respective objects in a different image, e.g., a later frame in the video. Importantly, we encode object visuals from the reference image while conditioning on object poses from the target frame, which enables learning disentangled appearance and position features. Combining visual and 3D pose representations in a sequence-of-tokens format allows us to keep the text-to-image interface of existing models, with Neural Assets in place of text tokens. By fine-tuning a pre-trained text-to-image diffusion model with this information, our approach enables fine-grained 3D pose and placement control of individual objects in a scene. We further demonstrate that Neural Assets can be transferred and recomposed across different scenes. Our model achieves state-of-the-art multi-object editing results on both synthetic 3D scene datasets, as well as two real-world video datasets (Objectron, Waymo Open).
Ziyi Wu 0002, Yulia Rubanova, Rishabh Kabra, Drew A. Hudson, Igor Gilitschenski, Yusuf Aytar, Sjoerd van Steenkiste, Kelsey R. Allen, Thomas Kipf
NeurIPS2
2023 Learning rigid dynamics with face interaction graph networks
Kelsey R. Allen, Yulia Rubanova, Tatiana Lopez-Guevara, William F. Whitney, Alvaro Sanchez-Gonzalez, Peter W. Battaglia, Tobias Pfaff
ICLR2
2022 Simple GNN Regularisation for 3D Molecular Property Prediction and Beyond
Jonathan Godwin, Michael Schaarschmidt, Alexander L. Gaunt, Alvaro Sanchez-Gonzalez, Yulia Rubanova, Petar Velickovic, James Kirkpatrick, Peter W. Battaglia
ICLR5
2022 Constraint-based graph network simulator
abstract
In the area of physical simulations, nearly all neural-network-based methods directly predict future states from the input states. However, many traditional simulation engines instead model the constraints of the system and select the state which satisfies them. Here we present a framework for constraint-based learned simulation, where a scalar constraint function is implemented as a graph neural network, and future predictions are computed by solving the optimization problem defined by the learned constraint. Our model achieves comparable or better accuracy to top learned simulators on a variety of challenging physical domains, and offers several unique advantages. We can improve the simulation accuracy on a larger system by applying more solver iterations at test time. We also can incorporate novel hand-designed constraints at test time and simulate new dynamics which were not present in the training data. Our constraint-based framework shows how key techniques from traditional simulation and numerical methods can be leveraged as inductive biases in machine learning simulators.
Yulia Rubanova, Alvaro Sanchez-Gonzalez, Tobias Pfaff, Peter W. Battaglia
ICML1
2020 Amortized Bayesian Optimization over Discrete Spaces
abstract
Bayesian optimization is a principled approach for globally optimizing expensive, black-box functions by using a surrogate model of the objective. However, each step of Bayesian optimization involves solving an inner optimization problem, in which we maximize an acquisition function derived from the surrogate model to decide where to query next. This inner problem can be challenging to solve, particularly in discrete spaces, such as protein sequences or molecular graphs, where gradient-based optimization cannot be used. Our key insight is that we can train a generative model to generate candidates that maximize the acquisition function. This is faster than standard model-free local search methods, since we can amortize the cost of learning the model across multiple rounds of Bayesian optimization. We therefore call this Amortized Bayesian Optimization. On several challenging discrete design problems, we show this method generally outperforms other methods at optimizing the inner acquisition function, resulting in more efficient optimization of the outer black-box objective.
Kevin Swersky, Yulia Rubanova, David Dohan, Kevin Murphy 0002
UAI2
2019 Latent Ordinary Differential Equations for Irregularly-Sampled Time Series
abstract
Time series with non-uniform intervals occur in many applications, and are difficult to model using standard recurrent neural networks (RNNs). We generalize RNNs to have continuous-time hidden dynamics defined by ordinary differential equations (ODEs), a model we call ODE-RNNs. Furthermore, we use ODE-RNNs to replace the recognition network of the recently-proposed Latent ODE model. Both ODE-RNNs and Latent ODEs can naturally handle arbitrary time gaps between observations, and can explicitly model the probability of observation times using Poisson processes. We show experimentally that these ODE-based models outperform their RNN-based counterparts on irregularly-sampled data.
Yulia Rubanova, Tian Qi Chen, David Duvenaud
NeurIPS1
2018 Neural Ordinary Differential Equations
abstract
We introduce a new family of deep neural network models. Instead of specifying a discrete sequence of hidden layers, we parameterize the derivative of the hidden state using a neural network. The output of the network is computed using a blackbox differential equation solver. These continuous-depth models have constant memory cost, adapt their evaluation strategy to each input, and can explicitly trade numerical precision for speed. We demonstrate these properties in continuous-depth residual networks and continuous-time latent variable models. We also construct continuous normalizing flows, a generative model that can train by maximum likelihood, without partitioning or ordering the data dimensions. For training, we show how to scalably backpropagate through any ODE solver, without access to its internal operations. This allows end-to-end training of ODEs within larger models.
Tian Qi Chen, Yulia Rubanova, Jesse Bettencourt, David Duvenaud
NeurIPS2