VLDB 2026 Research / reviewers in the wild / expert
Youngseung Jeon
dblp:222/4743
· DBLP profile ↗
8ranked-venue papers
6as first author
7since 2021 · last 2025
0000-0003-1357-951XORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 6 · 5 first-author · 5 since 2021Databases, data management, data science and information retrieval · 2 · 1 first-author · 2 since 2021Applied, interdisciplinary, general and emerging computing · 2 · 1 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Empowering Medical Data Labeling for Non-Experts with DANNY: Enhancing Accuracy and Mitigating Over-Reliance on AI
Youngseung Jeon, Christopher Hwang, Xiang 'Anthony' Chen |
IUI | 1 |
| 2024 | HearHere: Mitigating Echo Chambers in News Consumption through an AI-based Web SystemabstractConsiderable efforts are currently underway to mitigate the negative impacts of echo chambers, such as increased susceptibility to fake news and resistance towards accepting scientific evidence. Prior research has presented the development of computer systems that support the consumption of news information from diverse political perspectives to mitigate the echo chamber effect. However, existing studies still lack the ability to effectively support the key processes of news information consumption and quantitatively identify a political stance towards the information. In this paper, we present HearHere, an AI-based web system designed to help users accommodate information and opinions from diverse perspectives. HearHere facilitates the key processes of news information consumption through two visualizations. Visualization 1 provides political news with quantitative political stance information, derived from our graph-based political classification model, and users can experience diverse perspectives (Hear). Visualization 2 allows users to express their opinions on specific political issues in a comment form and observe the position of their own opinions relative to pro-liberal and pro-conservative comments presented on a map interface (Here). Through a user study with 94 participants, we demonstrate the feasibility of HearHere in supporting the consumption of information from various perspectives. Our findings highlight the importance of providing political stance information and quantifying users' political status as a means to mitigate political polarization. In addition, we propose design implications for system development, including the consideration of demographics such as political interest and providing users with initiatives. Youngseung Jeon, Yun-Yong Ko, Seongeun Ryu, Sang-Wook Kim, Kyungsik Han |
Proc. ACM Hum. Comput. Interact. | 1 |
| 2023 | KHAN: Knowledge-Aware Hierarchical Attention Networks for Accurate Political Stance PredictionabstractThe political stance prediction for news articles has been widely studied to mitigate the echo chamber effect – people fall into their thoughts and reinforce their pre-existing beliefs. The previous works for the political stance problem focus on (1) identifying political factors that could reflect the political stance of a news article and (2) capturing those factors effectively. Despite their empirical successes, they are not sufficiently justified in terms of how effective their identified factors are in the political stance prediction. Motivated by this, in this work, we conduct a user study to investigate important factors in political stance prediction, and observe that the context and tone of a news article (implicit) and external knowledge for real-world entities appearing in the article (explicit) are important in determining its political stance. Based on this observation, we propose a novel knowledge-aware approach to political stance prediction (KHAN), employing (1) hierarchical attention networks (HAN) to learn the relationships among words and sentences in three different levels and (2) knowledge encoding (KE) to incorporate external knowledge for real-world entities into the process of political stance prediction. Also, to take into account the subtle and important difference between opposite political stances, we build two independent political knowledge graphs (KG) (i.e., KG-lib and KG-con) by ourselves and learn to fuse the different political knowledge. Through extensive evaluations on three real-world datasets, we demonstrate the superiority of KHAN in terms of (1) accuracy, (2) efficiency, and (3) effectiveness. Yun-Yong Ko, Seongeun Ryu, Soeun Han, Youngseung Jeon, Kyungsik Han, Hanghang Tong, Sang-Wook Kim |
WWW | 4 |
| 2021 | FashionQ: An AI-Driven Creativity Support Tool for Facilitating Ideation in Fashion DesignabstractRecent research on creativity support tools (CST) adopts artificial intelligence (AI) that leverages big data and computational capabilities to facilitate creative work. Our work aims to articulate the role of AI in supporting creativity with a case study of an AI-based CST tool in fashion design based on theoretical groundings. We developed AI models by externalizing three cognitive operations (extending, constraining, and blending) that are associated with divergent and convergent thinking. We present FashionQ, an AI-based CST that has three interactive visualization tools (StyleQ, TrendQ, and MergeQ). Through interviews and a user study with 20 fashion design professionals (10 participants for the interviews and 10 for the user study), we demonstrate the effectiveness of FashionQ on facilitating divergent and convergent thinking and identify opportunities and challenges of incorporating AI in the ideation process. Our findings highlight the role and use of AI in each cognitive operation based on professionals’ expertise and suggest future implications of AI-based CST development. Youngseung Jeon, Seungwan Jin, Patrick C. Shih, Kyungsik Han |
CHI | 1 |
| 2021 | I Feel More Engaged When I Move!: Deep Learning-based Backward Movement Detection and its ApplicationabstractMovement is one of the key elements in virtual reality (VR) and significantly influences user experience. In particular, walking-in-place is a method of supporting movement in a limited space, and many studies are being conducted on its effective support. However, most studies have focused on forward movement despite many situations in which backward movement is needed. In this paper, we present the development of a prediction model for forward/backward movement while considering a user's orientation and the verification of the model's effectiveness. We built a deep learning-based model by collecting sensor data on the movement of the user's head, waist, and feet. We developed three realistic VR scenarios that involve backward movement, set three conditions (controller-based, treadmill-based, and model-based) for movement, and evaluated user experience in each condition through a study of 36 participants. As a result, the model-based condition showed the highest sensory sensitivity, effectiveness, and satisfaction and similar cognitive burden compared with the other two conditions. The results of our study demonstrated that movement support through modeling is possible, suggesting its potential for use in many VR applications. Seungwon Paik, Youngseung Jeon, Patrick C. Shih, Kyungsik Han |
VR | 2 |
| 2021 | FANCY: Human-centered, Deep Learning-based Framework for Fashion Style AnalysisabstractFashion style analysis is of the utmost importance for fashion professionals. However, it has an issue of having different style classification criteria that rely heavily on professionals’ subjective experiences with no quantitative criteria. We present FANCY (Fashion Attributes detectioN for Clustering stYle), a human-centered, deep learning-based framework to support fashion professionals’ analytic tasks using a computational method integrated with their insights. We work closely with fashion professionals in the whole study process to reflect their domain knowledge and experience as much as possible. We redefine fashion attributes, demonstrate a strong association with fashion attributes and styles, and develop a deep learning model that detects attributes in a given fashion image and reflects fashion professionals’ insight. Based on attribute-annotated 302,772 runway fashion images, we developed 25 new fashion styles (FANCY dataset 1). We summarize quantitative standards of the fashion style groups and present fashion trends based on time, location, and brand. Youngseung Jeon, Seungwan Jin, Kyungsik Han |
WWW | 1 |
| 2021 | ChamberBreaker: Mitigating the Echo Chamber Effect and Supporting Information Hygiene through a Gamified Inoculation SystemabstractBecause of the increasingly negative impacts of the echo chamber effect, such as the dissemination of fake news and political polarization occurring in social networking services (SNSs), considerable efforts are being made to mitigate this effect. Prior HCI studies have presented the development of user interfaces to display information that reflects various standpoints, with the aim of nudging people to consume information in a more objective fashion. However, these efforts still lack the ability to highlight the characteristics, generation processes, and negative effects of echo chambers, so they may not be effective in helping people become sufficiently aware of the echo chamber effect and those who are already in an echo chamber. In this paper, we present ChamberBreaker (CB), which has been designed to help increase a player's awareness of and preemptively respond to an echo chamber effect based on psychological concepts: inoculation, heuristics for judging, and gamification. Through a user study with 882 participants (control group: 446, experimental group: 436), we demonstrated the feasibility of our game-based methodology to support the awareness of the echo chamber effect and the importance of maintaining diverse perspectives when consuming information. Our findings highlight the externalization of psychological standpoints in mitigating an echo chamber effect and suggest design implications for system development---the consideration of demographics, playing time, and the connection to fake news recognition---for digital literacy education. You can play CB at http://tiny.cc/chamberbreaker (The game only works with Chrome.) Youngseung Jeon, Bogoan Kim, Aiping Xiong, Dongwon Lee 0001, Kyungsik Han |
Proc. ACM Hum. Comput. Interact. | 1 |
| 2020 | Better targeting of consumers: Modeling multifactorial gender and biological sex from Instagram posts
Youngseung Jeon, Seung-Gon Jeon, Kyungsik Han |
User Model. User Adapt. Interact. | 1 |