VLDB 2026 Research / reviewers in the wild / expert
Fangneng Zhan
dblp:223/4246
· DBLP profile ↗
42ranked-venue papers
16as first author
35since 2021 · last 2026
0000-0003-1502-6847ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 36 · 14 first-author · 29 since 2021Artificial intelligence and machine learning · 34 · 15 first-author · 27 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | MuSASplat: Efficient Sparse-View 3D Gaussian Splats via Lightweight Multi-Scale AdaptationabstractSparse-view 3D Gaussian splatting seeks to render high-quality novel views of 3D scenes from a limited set of input images. While recent pose-free feed-forward methods leveraging pre-trained 3D priors have achieved impressive results, most of them rely on full fine-tuning of large Vision Transformer (ViT) backbones and incur substantial GPU costs. In this work, we introduce MuSASplat, a novel framework that dramatically reduces the computational burden of training pose-free feed-forward 3D Gaussian splats models with little compromise of rendering quality. Central to our approach is a lightweight Multi-Scale Adapter that enables efficient fine-tuning of ViT-based architectures with only a small fraction of training parameters. This design avoids the prohibitive GPU overhead associated with previous full-model adaptation techniques while maintaining high fidelity in novel view synthesis, even with very sparse input views. In addition, we introduce a Feature Fusion Aggregator that integrates features across input views effectively and efficiently. Unlike widely adopted memory banks, the Feature Fusion Aggregator ensures consistent geometric integration across input views and meanwhile mitigates the memory usage, training complexity, and computational costs significantly. Extensive experiments across diverse datasets show that MuSASplat achieves state-of-the-art rendering quality but has significantly reduced parameters and training resource requirements as compared with existing methods. Muyu Xu, Fangneng Zhan, Xiaoqin Zhang 0002, Ling Shao 0001, Shijian Lu |
AAAI | 2 |
| 2025 | VidSeg: Training-free Video Semantic Segmentation based on Diffusion ModelsabstractWe introduce the first training-free approach for Video Semantic Segmentation (VSS) based on pre-trained diffusion models, termed VidSeg. A growing research direction attempts to employ diffusion models to perform downstream vision tasks by exploiting their deep understanding of image semantics. Yet, the majority of these approaches have focused on image-related tasks like semantic segmentation, with less emphasis on video tasks such as VSS. Ideally, diffusion-based image semantic segmentation approaches can be applied to videos in a frame-by-frame manner. However, we find their performance on videos to be subpar due to the absence of any modeling of temporal information inherent in the video data. To this end, we tackle this problem and introduce a framework tailored for VSS based on pre-trained image and video diffusion models. We propose building a scene context model based on the diffusion features, where the model is autoregressively updated to adapt to scene changes. This context model predicts per-frame coarse segmentation maps that are temporally consistent. To refine these maps further, we propose a correspondence-based refinement strategy that aggregates predictions temporally, resulting in more confi- Abdelrahman Eldesokey, Mohit Mendiratta, Fangneng Zhan, Adam Kortylewski, Christian Theobalt, Peter Wonka |
CVPR | 4 |
| 2025 | SOGS: Second-Order Anchor for Advanced 3D Gaussian SplattingabstractAnchor-based 3D Gaussian splatting (3D-GS) exploits anchor features in 3D Gaussian prediction, which has achieved impressive 3D rendering quality with reduced Gaussian redundancy. On the other hand, it often encounters the dilemma among anchor features, model size, and rendering quality – large anchor features lead to large 3D models and high-quality rendering whereas reducing anchor features degrades Gaussian attribute prediction which leads to clear artifacts in the rendered textures and geometries. We design SOGS, an anchor-based 3D-GS technique that introduces second-order anchors to achieve superior rendering quality and reduced anchor features and model size simultaneously. Specifically, SOGS incorporates covariance-based second-order statistics and correlation across feature dimensions to augment features within each anchor, compensating for the reduced feature size and improving rendering quality effectively. In addition, it introduces a selective gradient loss to enhance the optimization of scene textures and scene geometries, leading to high-quality rendering with small anchor features. Extensive experiments over multiple widely adopted benchmarks show that SOGS achieves superior rendering quality in novel view synthesis with clearly reduced model size. Fangneng Zhan, Ling Shao 0001, Shijian Lu |
CVPR | 2 |
| 2025 | 3DPR: Single Image 3D Portrait Relighting with Generative PriorsabstractRendering novel, relit views of a human head, given a monocular portrait image as input, is an inherently underconstrained problem. The traditional graphics solution is to explicitly decompose the input image into geometry, material and lighting via differentiable rendering; but this is constrained by the multiple assumptions and approximations of the underlying models and parameterizations of these scene components. We propose 3DPR, an image-based relighting model that leverages generative priors learnt from multi-view One-Light-at-A-Time (OLAT) images captured in a light stage. We introduce a new diverse and large-scale multi-view 4K OLAT dataset of 139 subjects to learn a high-quality prior over the distribution of high-frequency face reflectance. We leverage the latent space of a pre-trained generative head model that provides a rich prior over face geometry learnt from in-the-wild image datasets. The input portrait is first embedded in the latent manifold of such a model through an encoder-based inversion process. Then a novel triplane-based reflectance network trained on our lightstage data is used to synthesize high-fidelity OLAT images to enable image-based relighting. Our reflectance network operates in the latent space of the generative head model, crucially enabling a relatively small number of lightstage images to train the reflectance model. Combining the generated OLATs according to a given HDRI environment maps yields physically accurate environmental relighting results. Through quantitative and qualitative evaluations, we demonstrate that 3DPR outperforms previous methods, particularly in preserving identity and in capturing lighting effects such as specularities, self-shadows, and subsurface scattering. Pramod Rao, Abhimitra Meka, Xilong Zhou 0001, Gereon Fox, Mallikarjun B. R. 0001, Fangneng Zhan, Tim Weyrich, Bernd Bickel, Hanspeter Pfister, Wojciech Matusik, Thabo Beeler, Mohamed A. Elgharib, Marc Habermann, Christian Theobalt |
SIGGRAPH Asia | 6 |
| 2025 | TriHuman: A Real-time and Controllable Tri-plane Representation for Detailed Human Geometry and Appearance SynthesisabstractCreating controllable, photorealistic, and geometrically detailed digital doubles of real humans solely from video data is a key challenge in Computer Graphics and Vision, especially when real-time performance is required. Recent methods attach a neural radiance field (NeRF) to an articulated structure, e.g., a body model or a skeleton, to map points into a pose canonical space while conditioning the NeRF on the skeletal pose. These approaches typically parameterize the neural field with a multi-layer perceptron (MLP) leading to a slow runtime. To address this drawback, we propose TriHuman a novel human-tailored, deformable, and efficient tri-plane representation, which achieves real-time performance, state-of-the-art pose-controllable geometry synthesis as well as photorealistic rendering quality. At the core, we non-rigidly warp global ray samples into our undeformed tri-plane texture space, which effectively addresses the problem of global points being mapped to the same tri-plane locations. We then show how such a tri-plane feature representation can be conditioned on the skeletal motion to account for dynamic appearance and geometry changes. Our results demonstrate a clear step toward higher quality in terms of geometry and appearance modeling of humans as well as runtime performance. Heming Zhu, Fangneng Zhan, Christian Theobalt, Marc Habermann |
ACM Trans. Graph. | 2 |
| 2024 | FreGS: 3D Gaussian Splatting with Progressive Frequency Regularizationabstract3D Gaussian splatting has achieved very impressive performance in real-time novel view synthesis. However, it often suffers from over-reconstruction during Gaussian densification where high-variance image regions are covered by a few large Gaussians only, leading to blur and artifacts in the rendered images. We design a progressive frequency regularization (FreGS) technique to tackle the over-reconstruction issue within the frequency space. Specifically, FreGS performs coarse-to-fine Gaussian densification by exploiting low-to-high frequency components that can be easily extracted with low-pass and high-pass filters in the Fourier space. By minimizing the discrepancy between the frequency spectrum of the rendered image and the corresponding ground truth, it achieves high-quality Gaussian densification and alleviates the over-reconstruction of Gaussian splatting effectively. Experiments over multiple widely adopted benchmarks (e.g., Mip-NeRF360, Tanks-and-Temples and Deep Blending) show that FreGS achieves superior novel view synthesis and outperforms the state-of-the-art consistently. Fangneng Zhan, Muyu Xu, Shijian Lu, Eric P. Xing |
CVPR | 2 |
| 2024 | DatasetNeRF: Efficient 3D-Aware Data Factory with Generative Radiance Fields
Yu Chi 0002, Fangneng Zhan, Sibo Wu, Christian Theobalt, Adam Kortylewski |
ECCV (62) | 2 |
| 2024 | A Deeper Analysis of Volumetric Relightable FacesabstractAbstract Portrait viewpoint and illumination editing is an important problem with several applications in VR/AR, movies, and photography. Comprehensive knowledge of geometry and illumination is critical for obtaining photorealistic results. Current methods are unable to explicitly model in 3D while handling both viewpoint and illumination editing from a single image. In this paper, we propose VoRF, a novel approach that can take even a single portrait image as input and relight human heads under novel illuminations that can be viewed from arbitrary viewpoints. VoRF represents a human head as a continuous volumetric field and learns a prior model of human heads using a coordinate-based MLP with individual latent spaces for identity and illumination. The prior model is learned in an auto-decoder manner over a diverse class of head shapes and appearances, allowing VoRF to generalize to novel test identities from a single input image. Additionally, VoRF has a reflectance MLP that uses the intermediate features of the prior model for rendering One-Light-at-A-Time (OLAT) images under novel views. We synthesize novel illuminations by combining these OLAT images with target environment maps. Qualitative and quantitative evaluations demonstrate the effectiveness of VoRF for relighting and novel view synthesis, even when applied to unseen subjects under uncontrolled illumination. This work is an extension of Rao et al. (VoRF: Volumetric Relightable Faces 2022). We provide extensive evaluation and ablative studies of our model and also provide an application, where any face can be relighted using textual input. Pramod Rao, Mallikarjun B. R. 0001, Gereon Fox, Tim Weyrich, Bernd Bickel, Hanspeter Pfister, Wojciech Matusik, Fangneng Zhan, Ayush Tewari, Christian Theobalt, Mohamed A. Elgharib |
Int. J. Comput. Vis. | 8 |
| 2023 | KD-DLGAN: Data Limited Image Generation via Knowledge DistillationabstractGenerative Adversarial Networks (GANs) rely heavily on large-scale training data for training high-quality image generation models. With limited training data, the GAN discriminator often suffers from severe overfitting which directly leads to degraded generation especially in generation diversity. Inspired by the recent advances in knowledge distillation (KD), we propose KD-DLGAN, a knowledge-distillation based generation framework that introduces pre-trained vision-language models for training effective data-limited generation models. KD-DLGAN consists of two innovative designs. The first is aggregated generative KD that mitigates the discriminator overfitting by challenging the discriminator with harder learning tasks and distilling more generalizable knowledge from the pre-trained models. The second is correlated generative KD that improves the generation diversity by distilling and preserving the diverse image-text correlation within the pre-trained models. Extensive experiments over multiple benchmarks show that KD-DLGAN achieves superior image generation with limited training data. In addition, KD-DLGAN complements the state-of-the-art with consistent and substantial performance gains. Note that codes will be released. Kaiwen Cui, Yingchen Yu, Fangneng Zhan, Shengcai Liao, Shijian Lu, Eric P. Xing |
CVPR | 3 |
| 2023 | StyleRF: Zero-Shot 3D Style Transfer of Neural Radiance Fieldsabstract3D style transfer aims to render stylized novel views of a 3D scene with multiview consistency. However, most existing work suffers from a three-way dilemma over accurate geometry reconstruction, high-quality stylization, and being generalizable to arbitrary new styles. We propose StyleRF (Style Radiance Fields), an innovative 3D style transfer technique that resolves the three-way dilemma by performing style transformation within the feature space of a radiance field. StyleRF employs an explicit grid of high-level features to represent 3D scenes, with which highfidelity geometry can be reliably restored via volume rendering. In addition, it transforms the grid features according to the reference style which directly leads to high-quality zero-shot style transfer. StyleRF consists of two innovative designs. The first is sampling-invariant content transformation that makes the transformation invariant to the holistic statistics of the sampled 3D points and accordingly ensures multi-view consistency. The second is deferred style transformation of 2D feature maps which is equivalent to the transformation of 3D points but greatly reduces memory footprint without degrading multi-view consistency. Extensive experiments show that StyleRF achieves superior 3D stylization quality with precise geometry reconstruction and it can generalize to various new styles in a zero-shot manner. Project website: https://kunhao-liu.github.io/StyleRF/ Kunhao Liu, Fangneng Zhan, Yingchen Yu, Abdulmotaleb El Saddik, Shijian Lu, Eric P. Xing |
CVPR | 2 |
| 2023 | Regularized Vector Quantization for Tokenized Image SynthesisabstractQuantizing images into discrete representations has been a fundamental problem in unified generative modeling. Predominant approaches learn the discrete representation either in a deterministic manner by selecting the best-matching token or in a stochastic manner by sampling from a predicted distribution. However, deterministic quantization suffers from severe codebook collapse and misalignment with inference stage while stochastic quantization suffers from low codebook utilization and perturbed reconstruction objective. This paper presents a regularized vector quantization framework that allows to mitigate above issues effectively by applying regularization from two perspectives. The first is a prior distribution regularization which measures the discrepancy between a prior token distribution and the predicted token distribution to avoid code-book collapse and low codebook utilization. The second is a stochastic mask regularization that introduces stochasticity during quantization to strike a good balance between inference stage misalignment and unperturbed reconstruction objective. In addition, we design a probabilistic contrastive loss which serves as a calibrated metric to further mitigate the perturbed reconstruction objective. Extensive experiments show that the proposed quantization framework outperforms prevailing vector quantization methods consistently across different generative models including auto-regressive models and diffusion models. Fangneng Zhan, Christian Theobalt, Shijian Lu |
CVPR | 2 |
| 2023 | WaveNeRF: Wavelet-based Generalizable Neural Radiance FieldsabstractNeural Radiance Field (NeRF) has shown impressive performance in novel view synthesis via implicit scene representation. However, it usually suffers from poor scalability as requiring densely sampled images for each new scene. Several studies have attempted to mitigate this problem by integrating Multi-View Stereo (MVS) technique into NeRF while they still entail a cumbersome fine-tuning process for new scenes. Notably, the rendering quality will drop severely without this fine-tuning process and the errors mainly appear around the high-frequency features. In the light of this observation, we design WaveNeRF, which integrates wavelet frequency decomposition into MVS and NeRF to achieve generalizable yet high-quality synthesis without any per-scene optimization. To preserve high-frequency information when generating 3D feature volumes, WaveNeRF builds Multi-View Stereo in the Wavelet domain by integrating the discrete wavelet transform into the classical cascade MVS, which disentangles high-frequency information explicitly. With that, disentangled frequency features can be injected into classic NeRF via a novel hybrid neural renderer to yield faithful high-frequency details, and an intuitive frequency-guided sampling strategy can be designed to suppress artifacts around high-frequency regions. Extensive experiments over three widely studied benchmarks show that WaveNeRF achieves superior generalizable radiance field modeling when only given three images as input. Muyu Xu, Fangneng Zhan, Yingchen Yu, Xiaoqin Zhang 0002, Christian Theobalt, Ling Shao 0001, Shijian Lu |
ICCV | 2 |
| 2023 | Pose-Free Neural Radiance Fields via Implicit Pose RegularizationabstractPose-free neural radiance fields (NeRF) aim to train NeRF with unposed multi-view images and it has achieved very impressive success in recent years. Most existing works share the pipeline of training a coarse pose estimator with rendered images at first, followed by a joint optimization of estimated poses and neural radiance field. However, as the pose estimator is trained with only rendered images, the pose estimation is usually biased or inaccurate for real images due to the domain gap between real images and rendered images, leading to poor robustness for the pose estimation of real images and further local minima in joint optimization. We design IR-NeRF, an innovative pose-free NeRF that introduces implicit pose regularization to refine pose estimator with unposed real images and improve the robustness of the pose estimation for real images. With a collection of 2D images of a specific scene, IR-NeRF constructs a scene codebook that stores scene features and captures the scene-specific pose distribution implicitly as priors. Thus, the robustness of pose estimation can be promoted with the scene priors according to the rationale that a 2D real image can be well reconstructed from the scene codebook only when its estimated pose lies within the pose distribution. Extensive experiments show that IR-NeRF achieves superior novel view synthesis and outperforms the state-of-the-art consistently across multiple synthetic and real datasets. Fangneng Zhan, Yingchen Yu, Kunhao Liu, Rongliang Wu, Xiaoqin Zhang 0002, Ling Shao 0001, Shijian Lu |
ICCV | 2 |
| 2023 | General Neural Gauge Fields
Fangneng Zhan, Lingjie Liu, Adam Kortylewski, Christian Theobalt |
ICLR | 1 |
| 2023 | Weakly Supervised 3D Open-vocabulary SegmentationabstractOpen-vocabulary segmentation of 3D scenes is a fundamental function of human perception and thus a crucial objective in computer vision research. However, this task is heavily impeded by the lack of large-scale and diverse 3D open-vocabulary segmentation datasets for training robust and generalizable models. Distilling knowledge from pre-trained 2D open-vocabulary segmentation models helps but it compromises the open-vocabulary feature as the 2D models are mostly finetuned with close-vocabulary datasets. We tackle the challenges in 3D open-vocabulary segmentation by exploiting pre-trained foundation models CLIP and DINO in a weakly supervised manner. Specifically, given only the open-vocabulary text descriptions of the objects in a scene, we distill the open-vocabulary multimodal knowledge and object reasoning capability of CLIP and DINO into a neural radiance field (NeRF), which effectively lifts 2D features into view-consistent 3D segmentation. A notable aspect of our approach is that it does not require any manual segmentation annotations for either the foundation models or the distillation process. Extensive experiments show that our method even outperforms fully supervised models trained with segmentation annotations in certain scenes, suggesting that 3D open-vocabulary segmentation can be effectively learned from 2D images and text-image pairs. Code is available at https://github.com/Kunhao-Liu/3D-OVS. Kunhao Liu, Fangneng Zhan, Muyu Xu, Yingchen Yu, Abdulmotaleb El Saddik, Christian Theobalt, Eric P. Xing, Shijian Lu |
NeurIPS | 2 |
| 2023 | Multimodal Image Synthesis and Editing: The Generative AI EraabstractAs information exists in various modalities in real world, effective interaction and fusion among multimodal information plays a key role for the creation and perception of multimodal data in computer vision and deep learning research. With superb power in modeling the interaction among multimodal information, multimodal image synthesis and editing has become a hot research topic in recent years. Instead of providing explicit guidance for network training, multimodal guidance offers intuitive and flexible means for image synthesis and editing. On the other hand, this field is also facing several challenges in alignment of multimodal features, synthesis of high-resolution images, faithful evaluation metrics, etc. In this survey, we comprehensively contextualize the advance of the recent multimodal image synthesis and editing and formulate taxonomies according to data modalities and model types. We start with an introduction to different guidance modalities in image synthesis and editing, and then describe multimodal image synthesis and editing approaches extensively according to their model types. After that, we describe benchmark datasets and evaluation metrics as well as corresponding experimental results. Finally, we provide insights about the current research challenges and possible directions for future research. Fangneng Zhan, Yingchen Yu, Rongliang Wu, Shijian Lu, Lingjie Liu, Adam Kortylewski, Christian Theobalt, Eric P. Xing |
IEEE Trans. Pattern Anal. Mach. Intell. | 1 |
| 2023 | Audio-driven talking face generation with diverse yet realistic facial animationsabstractAudio-driven talking face generation, which aims to synthesize talking faces with realistic facial animations (including accurate lip movements, vivid facial expression details and natural head poses) corresponding to the audio, has achieved rapid progress in recent years. However, most existing work focuses on generating lip movements only without handling the closely correlated facial expressions, which degrades the realism of the generated faces greatly. This paper presents DIRFA, a novel method that can generate talking faces with diverse yet realistic facial animations from the same driving audio. To accommodate fair variation of plausible facial animations for the same audio, we design a transformer-based probabilistic mapping network that can model the variational facial animation distribution conditioned upon the input audio and autoregressively convert the audio signals into a facial animation sequence. In addition, we introduce a temporally-biased mask into the mapping network, which allows to model the temporal dependency of facial animations and produce temporally smooth facial animation sequence. With the generated facial animation sequence and a source image, photo-realistic talking faces can be synthesized with a generic generation network. Extensive experiments show that DIRFA can generate talking faces with realistic facial animations effectively. Rongliang Wu, Yingchen Yu, Fangneng Zhan, Xiaoqin Zhang 0002, Shijian Lu |
Pattern Recognit. | 3 |
| 2023 | POCE: Pose-Controllable Expression EditingabstractFacial expression editing has attracted increasing attention with the advance of deep neural networks in recent years. However, most existing methods suffer from compromised editing fidelity and limited usability as they either ignore pose variations (unrealistic editing) or require paired training data (not easy to collect) for pose controls. This paper presents POCE, an innovative pose-controllable expression editing network that can generate realistic facial expressions and head poses simultaneously with just unpaired training images. POCE achieves the more accessible and realistic pose-controllable expression editing by mapping face images into UV space, where facial expressions and head poses can be disentangled and edited separately. POCE has two novel designs. The first is self-supervised UV completion that allows to complete UV maps sampled under different head poses, which often suffer from self-occlusions and missing facial texture. The second is weakly-supervised UV editing that allows to generate new facial expressions with minimal modification of facial identity, where the synthesized expression could be controlled by either an expression label or directly transplanted from a reference UV map via feature transfer. Extensive experiments show that POCE can learn from unpaired face images effectively, and the learned model can generate realistic and high-fidelity facial expressions under various new poses. Rongliang Wu, Yingchen Yu, Fangneng Zhan, Shengcai Liao, Shijian Lu |
IEEE Trans. Image Process. | 3 |
| 2022 | GenCo: Generative Co-training for Generative Adversarial Networks with Limited DataabstractTraining effective Generative Adversarial Networks (GANs) requires large amounts of training data, without which the trained models are usually sub-optimal with discriminator over-fitting. Several prior studies address this issue by expanding the distribution of the limited training data via massive and hand-crafted data augmentation. We handle data-limited image generation from a very different perspective. Specifically, we design GenCo, a Generative Co-training network that mitigates the discriminator over-fitting issue by introducing multiple complementary discriminators that provide diverse supervision from multiple distinctive views in training. We instantiate the idea of GenCo in two ways. The first way is Weight-Discrepancy Co-training (WeCo) which co-trains multiple distinctive discriminators by diversifying their parameters. The second way is Data-Discrepancy Co-training (DaCo) which achieves co-training by feeding discriminators with different views of the input images. Extensive experiments over multiple benchmarks show that GenCo achieves superior generation with limited training data. In addition, GenCo also complements the augmentation approach with consistent and clear performance gains when combined. Kaiwen Cui, Jiaxing Huang 0001, Gongjie Zhang, Fangneng Zhan, Shijian Lu |
AAAI | 5 |
| 2022 | Transfer Learning from Synthetic to Real LiDAR Point Cloud for Semantic SegmentationabstractKnowledge transfer from synthetic to real data has been widely studied to mitigate data annotation constraints in various computer vision tasks such as semantic segmentation. However, the study focused on 2D images and its counterpart in 3D point clouds segmentation lags far behind due to the lack of large-scale synthetic datasets and effective transfer methods. We address this issue by collecting SynLiDAR, a large-scale synthetic LiDAR dataset that contains point-wise annotated point clouds with accurate geometric shapes and comprehensive semantic classes. SynLiDAR was collected from multiple virtual environments with rich scenes and layouts which consists of over 19 billion points of 32 semantic classes. In addition, we design PCT, a novel point cloud translator that effectively mitigates the gap between synthetic and real point clouds. Specifically, we decompose the synthetic-to-real gap into an appearance component and a sparsity component and handle them separately which improves the point cloud translation greatly. We conducted extensive experiments over three transfer learning setups including data augmentation, semi-supervised domain adaptation and unsupervised domain adaptation. Extensive experiments show that SynLiDAR provides a high-quality data source for studying 3D transfer and the proposed PCT achieves superior point cloud translation consistently across the three setups. The dataset is available at https://github.com/xiaoaoran/SynLiDAR. Aoran Xiao, Jiaxing Huang 0001, Dayan Guan, Fangneng Zhan, Shijian Lu |
AAAI | 4 |
| 2022 | Fourier Document Restoration for Robust Document Dewarping and RecognitionabstractState-of-the-art document dewarping techniques learn to predict 3-dimensional information of documents which are prone to errors while dealing with documents with irregular distortions or large variations in depth. This paper presents FDRNet, a Fourier Document Restoration Network that can restore documents with different distortions and improve document recognition in a reliable and simpler manner. FDRNet focuses on high-frequency components in the Fourier space that capture most structural information but are largely free of degradation in appearance. It dewarps documents by a flexible Thin-Plate Spline transformation which can handle various deformations effectively without requiring deformation annotations in training. These features allow FDRNet to learn from a small amount of simply labeled training images, and the learned model can dewarp documents with complex geometric distortion and recognize the restored texts accurately. To facilitate document restoration research, we create a benchmark dataset consisting of over one thousand camera documents with different types of geometric and photometric distortion. Extensive experiments show that FDRNet outperforms the state-of-the-art by large margins on both dewarping and text recognition tasks. In addition, FDRNet requires a small amount of simply labeled training data and is easy to deploy. The proposed dataset is available at https://sg-vilab.github.io/event/warpdoc/. Chuhui Xue, Zichen Tian, Fangneng Zhan, Shijian Lu, Song Bai 0001 |
CVPR | 3 |
| 2022 | Marginal Contrastive Correspondence for Guided Image GenerationabstractExemplar-based image translation establishes dense correspondences between a conditional input and an exemplar (from two different domains) for leveraging detailed exemplar styles to achieve realistic image translation. Existing work builds the cross-domain correspondences implicitly by minimizing feature- wise distances across the two domains. Without explicit exploitation of domain-invariant features, this approach may not reduce the domain gap effectively which often leads to sub-optimal correspon-dences and image translation. We design a Marginal Contrastive Learning Network (MCL-Net) that explores contrastive learning to learn domain-invariant features for realistic exemplar-based image translation. Specifically, we design an innovative marginal contrastive loss that guides to establish dense correspondences explicitly. Nevertheless, building correspondence with domain-invariant semantics alone may impair the texture patterns and lead to degraded texture generation. We thus design a Self-Correlation Map (SCM) that incorporates scene structures as auxiliary information which improves the built correspondences substantially. Quantitative and qualitative experiments on multifarious image translation tasks show that the proposed method outperforms the state-of-the-art consistently. Fangneng Zhan, Yingchen Yu, Rongliang Wu, Shijian Lu, Changgong Zhang |
CVPR | 1 |
| 2022 | Modulated Contrast for Versatile Image SynthesisabstractPerceiving the similarity between images has been a long-standing and fundamental problem underlying various visual generation tasks. Predominant approaches measure the inter-image distance by computing pointwise absolute deviations, which tends to estimate the median of instance distributions and leads to blurs and artifacts in the generated images. This paper presents MoNCE, a versatile metric that introduces image contrast to learn a calibrated metric for the perception of multifaceted inter-image distances. Unlike vanilla contrast which indiscriminately pushes negative samples from the anchor regardless of their similarity, we propose to re-weight the pushing force of negative samples adaptively according to their similarity to the anchor, which facilitates the contrastive learning from informative negative samples. Since multiple patch-level contrastive objectives are involved in image distance measurement, we introduce optimal transport in MoNCE to modulate the pushing force of negative samples collaboratively across multiple contrastive objectives. Extensive experiments over multiple image translation tasks show that the proposed MoNCE outperforms various prevailing metrics substantially. The code is available at MoNCE. Fangneng Zhan, Yingchen Yu, Rongliang Wu, Shijian Lu |
CVPR | 1 |
| 2022 | Bi-level Feature Alignment for Versatile Image Translation and Manipulation
Fangneng Zhan, Yingchen Yu, Rongliang Wu, Kaiwen Cui, Aoran Xiao, Shijian Lu, Chunyan Miao |
ECCV (16) | 1 |
| 2022 | Auto-regressive Image Synthesis with Integrated Quantization
Fangneng Zhan, Yingchen Yu, Rongliang Wu, Kaiwen Cui, Changgong Zhang, Shijian Lu |
ECCV (16) | 1 |
| 2022 | Towards Counterfactual Image Manipulation via CLIPabstractLeveraging StyleGAN's expressivity and its disentangled latent codes, existing methods can achieve realistic editing of different visual attributes such as age and gender of facial images. An intriguing yet challenging problem arises: Can generative models achieve counterfactual editing against their learnt priors? Due to the lack of counterfactual samples in natural datasets, we investigate this problem in a text-driven manner with Contrastive-Language-Image-Pretraining (CLIP), which can offer rich semantic knowledge even for various counterfactual concepts. Different from in-domain manipulation, counterfactual manipulation requires more comprehensive exploitation of semantic knowledge encapsulated in CLIP as well as more delicate handling of editing directions for avoiding being stuck in local minimum or undesired editing. To this end, we design a novel contrastive loss that exploits predefined CLIP-space directions to guide the editing toward desired directions from different perspectives. In addition, we design a simple yet effective scheme that explicitly maps CLIP embeddings (of target text) to the latent space and fuses them with latent codes for effective latent code optimization and accurate editing. Extensive experiments show that our design achieves accurate and realistic editing while driving by target texts with various counterfactual concepts. Yingchen Yu, Fangneng Zhan, Rongliang Wu, Shijian Lu, Miaomiao Cui, Xuansong Xie, Xian-Sheng Hua 0001, Chunyan Miao |
ACM Multimedia | 2 |
| 2022 | VMRF: View Matching Neural Radiance FieldsabstractNeural Radiance Fields (NeRF) has demonstrated very impressive performance in novel view synthesis via implicitly modelling 3D representations from multi-view 2D images. However, most existing studies train NeRF models with either reasonable camera pose initialization or manually-crafted camera pose distributions which are often unavailable or hard to acquire in various real-world data. We design VMRF, an innovative view matching NeRF that enables effective NeRF training without requiring prior knowledge in camera poses or camera pose distributions. VMRF introduces a view matching scheme, which exploits unbalanced optimal transport to produce a feature transport plan for mapping a rendered image with randomly initialized camera pose to the corresponding real image. With the feature transport plan as the guidance, a novel pose calibration technique is designed which rectifies the initially randomized camera poses by predicting relative pose transformations between the pair of rendered and real images. Extensive experiments over a number of synthetic and real datasets show that the proposed VMRF outperforms the state-of-the-art qualitatively and quantitatively by large margins. Fangneng Zhan, Rongliang Wu, Yingchen Yu, Song Bai 0001, Xiaoqin Zhang 0002, Shijian Lu |
ACM Multimedia | 2 |
| 2022 | Masked Generative Adversarial Networks are Data-Efficient Generation LearnersabstractThis paper shows that masked generative adversarial network (MaskedGAN) is robust image generation learners with limited training data. The idea of MaskedGAN is simple: it randomly masks out certain image information for effective GAN training with limited data. We develop two masking strategies that work along orthogonal dimensions of training images, including a shifted spatial masking that masks the images in spatial dimensions with random shifts, and a balanced spectral masking that masks certain image spectral bands with self-adaptive probabilities. The two masking strategies complement each other which together encourage more challenging holistic learning from limited training data, ultimately suppressing trivial solutions and failures in GAN training. Albeit simple, extensive experiments show that MaskedGAN achieves superior performance consistently across different network architectures (e.g., CNNs including BigGAN and StyleGAN-v2 and Transformers including TransGAN and GANformer) and datasets (e.g., CIFAR-10, CIFAR-100, ImageNet, 100-shot, AFHQ, FFHQ and Cityscapes). Jiaxing Huang 0001, Kaiwen Cui, Dayan Guan, Aoran Xiao, Fangneng Zhan, Shijian Lu, Shengcai Liao, Eric P. Xing |
NeurIPS | 5 |
| 2022 | GMLight: Lighting Estimation via Geometric Distribution ApproximationabstractInferring the scene illumination from a single image is an essential yet challenging task in computer vision and computer graphics. Existing works estimate lighting by regressing representative illumination parameters or generating illumination maps directly. However, these methods often suffer from poor accuracy and generalization. This paper presents Geometric Mover's Light (GMLight), a lighting estimation framework that employs a regression network and a generative projector for effective illumination estimation. We parameterize illumination scenes in terms of the geometric light distribution, light intensity, ambient term, and auxiliary depth, which can be estimated by a regression network. Inspired by the earth mover's distance, we design a novel geometric mover's loss to guide the accurate regression of light distribution parameters. With the estimated light parameters, the generative projector synthesizes panoramic illumination maps with realistic appearance and high-frequency details. Extensive experiments show that GMLight achieves accurate illumination estimation and superior fidelity in relighting for 3D object insertion. The codes are available at https://github.com/fnzhan/Illumination-Estimation. Fangneng Zhan, Yingchen Yu, Changgong Zhang, Rongliang Wu, Wenbo Hu 0002, Shijian Lu, Feiying Ma, Xuansong Xie, Ling Shao 0001 |
IEEE Trans. Image Process. | 1 |
| 2021 | EMLight: Lighting Estimation via Spherical Distribution ApproximationabstractIllumination estimation from a single image is critical in 3D rendering and it has been investigated extensively in the computer vision and computer graphic research community. On the other hand, existing works estimate illumination by either regressing light parameters or generating illumination maps that are often hard to optimize or tend to produce inaccurate predictions. We propose Earth Mover’s Light (EMLight), an illumination estimation framework that leverages a regression network and a neural projector for accurate illumination estimation. We decompose the illumination map into spherical light distribution, light intensity and the ambient term, and define the illumination estimation as a parameter regression task for the three illumination components. Motivated by the Earth Mover's distance, we design a novel spherical mover's loss that guides to regress light distribution parameters accurately by taking advantage of the subtleties of spherical distribution. Under the guidance of the predicted spherical distribution, light intensity and ambient term, the neural projector synthesizes panoramic illumination maps with realistic light frequency. Extensive experiments show that EMLight achieves accurate illumination estimation and the generated relighting in 3D object embedding exhibits superior plausibility and fidelity as compared with state-of-the-art methods. Fangneng Zhan, Changgong Zhang, Yingchen Yu, Shijian Lu, Feiying Ma, Xuansong Xie |
AAAI | 1 |
| 2021 | Unbalanced Feature Transport for Exemplar-Based Image TranslationabstractDespite the great success of GANs in images translation with different conditioned inputs such as semantic segmentation and edge maps, generating high-fidelity realistic images with reference styles remains a grand challenge in conditional image-to-image translation. This paper presents a general image translation framework that incorporates optimal transport for feature alignment between conditional inputs and style exemplars in image translation. The introduction of optimal transport mitigates the constraint of many-to-one feature matching significantly while building up accurate semantic correspondences between conditional inputs and exemplars. We design a novel unbalanced optimal transport to address the transport between features with deviational distributions which exists widely between conditional inputs and exemplars. In addition, we design a semantic-activation normalization scheme that injects style features of exemplars into the image translation process successfully. Extensive experiments over multiple image translation tasks show that our method achieves superior image translation qualitatively and quantitatively as compared with the state-of-the-art. Fangneng Zhan, Yingchen Yu, Kaiwen Cui, Gongjie Zhang, Shijian Lu, Jianxiong Pan, Changgong Zhang, Feiying Ma, Xuansong Xie, Chunyan Miao |
CVPR | 1 |
| 2021 | WaveFill: A Wavelet-based Generation Network for Image InpaintingabstractImage inpainting aims to complete the missing or corrupted regions of images with realistic contents. The prevalent approaches adopt a hybrid objective of reconstruction and perceptual quality by using generative adversarial networks. However, the reconstruction loss and adversarial loss focus on synthesizing contents of different frequencies and simply applying them together often leads to inter-frequency conflicts and compromised inpainting. This paper presents WaveFill, a wavelet-based inpainting network that decomposes images into multiple frequency bands and fills the missing regions in each frequency band separately and explicitly. WaveFill decomposes images by using discrete wavelet transform (DWT) that preserves spatial information naturally. It applies L1 reconstruction loss to the decomposed low-frequency bands and adversarial loss to high-frequency bands, hence effectively mitigate inter-frequency conflicts while completing images in spatial domain. To address the inpainting inconsistency in different frequency bands and fuse features with distinct statistics, we design a novel normalization scheme that aligns and fuses the multi-frequency features effectively. Extensive experiments over multiple datasets show that WaveFill achieves superior image inpainting qualitatively and quantitatively. Yingchen Yu, Fangneng Zhan, Shijian Lu, Jianxiong Pan, Feiying Ma, Xuansong Xie, Chunyan Miao |
ICCV | 2 |
| 2021 | Sparse Needlets for Lighting Estimation with Spherical Transport LossabstractAccurate lighting estimation is challenging yet critical to many computer vision and computer graphics tasks such as high-dynamic-range (HDR) relighting. Existing approaches model lighting in either frequency domain or spatial domain which is insufficient to represent the complex lighting conditions in scenes and tends to produce inaccurate estimation. This paper presents NeedleLight, a new lighting estimation model that represents illumination with needlets and allows lighting estimation in both frequency domain and spatial domain jointly. An optimal thresholding function is designed to achieve sparse needlets which trims redundant lighting parameters and demonstrates superior localization properties for illumination representation. In addition, a novel spherical transport loss is designed based on optimal transport theory which guides to regress lighting representation parameters with consideration of the spatial information. Furthermore, we propose a new metric that is concise yet effective by directly evaluating the estimated illumination maps rather than rendered images. Extensive experiments show that NeedleLight achieves superior lighting estimation consistently across multiple evaluation metrics as compared with state-of-the-art methods. Fangneng Zhan, Changgong Zhang, Wenbo Hu 0002, Shijian Lu, Feiying Ma, Xuansong Xie, Ling Shao 0001 |
ICCV | 1 |
| 2021 | Conditional Directed Graph Convolution for 3D Human Pose EstimationabstractGraph convolutional networks have significantly improved 3D human pose estimation by representing the human skeleton as an undirected graph. However, this representation fails to reflect the articulated characteristic of human skeletons as the hierarchical orders among the joints are not explicitly presented. In this paper, we propose to represent the human skeleton as a directed graph with the joints as nodes and bones as edges that are directed from parent joints to child joints. By so doing, the directions of edges can explicitly reflect the hierarchical relationships among the nodes. Based on this representation, we further propose a spatial-temporal conditional directed graph convolution to leverage varying non-local dependence for different poses by conditioning the graph topology on input poses. Altogether, we form a U-shaped network, named U-shaped Conditional Directed Graph Convolutional Network, for 3D human pose estimation from monocular videos. To evaluate the effectiveness of our method, we conducted extensive experiments on two challenging large-scale benchmarks: Human3.6M and MPI-INF-3DHP. Both quantitative and qualitative results show that our method achieves top performance. Also, ablation studies show that directed graphs can better exploit the hierarchy of articulated human skeletons than undirected graphs, and the conditional connections can yield adaptive graph topologies for different poses. Wenbo Hu 0002, Changgong Zhang, Fangneng Zhan, Lei Zhang 0006, Tien-Tsin Wong |
ACM Multimedia | 3 |
| 2021 | Diverse Image Inpainting with Bidirectional and Autoregressive TransformersabstractImage inpainting is an underdetermined inverse problem, which naturally allows diverse contents to fill up the missing or corrupted regions realistically. Prevalent approaches using convolutional neural networks (CNNs) can synthesize visually pleasant contents, but CNNs suffer from limited perception fields for capturing global features. With image-level attention, transformers enable to model long-range dependencies and generate diverse contents with autoregressive modeling of pixel-sequence distributions. However, the unidirectional attention in autoregressive transformers is suboptimal as corrupted image regions may have arbitrary shapes with contexts from any direction. We propose BAT-Fill, an innovative image inpainting framework that introduces a novel bidirectional autoregressive transformer (BAT) for image inpainting. BAT utilizes the transformers to learn autoregressive distributions, which naturally allows the diverse generation of missing contents. In addition, it incorporates the masked language model like BERT, which enables bidirectionally modeling of contextual information of missing regions for better image completion. Extensive experiments over multiple datasets show that BAT-Fill achieves superior diversity and fidelity in image inpainting qualitatively and quantitatively. Yingchen Yu, Fangneng Zhan, Rongliang Wu, Jianxiong Pan, Kaiwen Cui, Shijian Lu, Feiying Ma, Xuansong Xie, Chunyan Miao |
ACM Multimedia | 2 |
| 2020 | Adversarial Image Composition with Auxiliary Illumination
Fangneng Zhan, Shijian Lu, Changgong Zhang, Feiying Ma, Xuansong Xie |
ACCV (2) | 1 |
| 2020 | Spatial-Aware GAN for Unsupervised Person Re- identificationabstractThe recent person re-identification research has achieved great success by learning from a large number of labeled person images. On the other hand, the learned models often experience significant performance drops when applied to images collected in a different environment. Unsupervised domain adaptation (UDA) has been investigated to mitigate this constraint, but most existing systems adapt images at pixel level only and ignore obvious discrepancies at spatial level. This paper presents an innovative UDA-based person re-identification network that is capable of adapting images at both spatial and pixel levels simultaneously. A novel disentangled cycle-consistency loss is designed which guides the learning of spatial-level and pixel-level adaptation in a collaborative manner. In addition, a novel multi-modal mechanism is incorporated which is capable of generating images of different geometry views and augmenting training images effectively. Extensive experiments over a number of public datasets show that the proposed UDA network achieves superior person re-identification performance as compared with the state-of-the-art. Fangneng Zhan, Changgong Zhang |
ICPR | 1 |
| 2019 | ESIR: End-To-End Scene Text Recognition via Iterative Image RectificationabstractAutomated recognition of texts in scenes has been a research challenge for years, largely due to the arbitrary text appearance variation in perspective distortion, text line curvature, text styles and different types of imaging artifacts. The recent deep networks are capable of learning robust representations with respect to imaging artifacts and text style changes, but still face various problems while dealing with scene texts with perspective and curvature distortions. This paper presents an end-to-end trainable scene text recognition system (ESIR) that iteratively removes perspective distortion and text line curvature as driven by better scene text recognition performance. An innovative rectification network is developed, where a line-fitting transformation is designed to estimate the pose of text lines in scenes. Additionally, an iterative rectification framework is developed which corrects scene text distortions iteratively towards a fronto-parallel view. The ESIR is also robust to parameter initialization and easy to train, where the training needs only scene text images and word-level annotations as required by most scene text recognition systems. Extensive experiments over a number of public datasets show that the proposed ESIR is capable of rectifying scene text distortions accurately, achieving superior recognition performance for both normal scene text images and those suffering from perspective and curvature distortions. Fangneng Zhan, Shijian Lu |
CVPR | 1 |
| 2019 | Spatial Fusion GAN for Image SynthesisabstractRecent advances in generative adversarial networks (GANs) have shown great potentials in realistic image synthesis whereas most existing works address synthesis realism in either appearance space or geometry space but few in both. This paper presents an innovative Spatial Fusion GAN (SF-GAN) that combines a geometry synthesizer and an appearance synthesizer to achieve synthesis realism in both geometry and appearance spaces. The geometry synthesizer learns contextual geometries of background images and transforms and places foreground objects into the background images unanimously. The appearance synthesizer adjust the color, brightness and styles of the foreground objects and embeds them into background images harmoniously, where a guided filter is incorporated for detail preserving. The two synthesizers are inter-connected as mutual references which can be trained end-to-end with little supervision. The SF-GAN has been evaluated in two tasks: (1) realistic scene text image synthesis for training better recognition models; (2) glass and hat wearing for realistic matching glasses and hats with real portraits. Qualitative and quantitative comparisons with the state-of-the-art demonstrate the superiority of the proposed SF-GAN. Fangneng Zhan, Hongyuan Zhu 0002, Shijian Lu |
CVPR | 1 |
| 2019 | GA-DAN: Geometry-Aware Domain Adaptation Network for Scene Text Detection and RecognitionabstractRecent adversarial learning research has achieved very impressive progress for modelling cross-domain data shifts in appearance space but its counterpart in modelling cross-domain shifts in geometry space lags far behind. This paper presents an innovative Geometry-Aware Domain Adaptation Network (GA-DAN) that is capable of modelling cross-domain shifts concurrently in both geometry space and appearance space and realistically converting images across domains with very different characteristics. In the proposed GA-DAN, a novel multi-modal spatial learning structure is designed which can convert a source-domain image into multiple images of different spatial views as in the target domain. A new disentangled cycle-consistency loss is introduced which balances the cycle consistency and greatly improves the concurrent learning in both appearance and geometry spaces. The proposed GA-DAN has been evaluated for the classic scene text detection and recognition tasks, and experiments show that the domain-adapted images achieve superior scene text detection and recognition performance while applied to network training. Fangneng Zhan, Chuhui Xue, Shijian Lu |
ICCV | 1 |
| 2018 | Accurate Scene Text Detection Through Border Semantics Awareness and Bootstrapping
Chuhui Xue, Shijian Lu, Fangneng Zhan |
ECCV (16) | 3 |
| 2018 | Verisimilar Image Synthesis for Accurate Detection and Recognition of Texts in Scenes
Fangneng Zhan, Shijian Lu, Chuhui Xue |
ECCV (8) | 1 |