Lijuan Mao

dblp:223/9666 · DBLP profile ↗
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20ranked-venue papers
0as first author
13since 2021 · last 2026
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 19 · 12 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021
YearPublicationVenuePosition
2026 A survey of revolutionizing football coaching with virtual reality
Lijuan Mao, Weiliang Meng, Meng Yang 0011
Vis. Comput.2
2025 Correction: Digital human and embodied intelligence for sports science: advancements, opportunities and prospects
Xiang Suo, Weidi Tang, Lijuan Mao
Vis. Comput.3
2025 Digital human and embodied intelligence for sports science: advancements, opportunities and prospects
Xiang Suo, Weidi Tang, Lijuan Mao
Vis. Comput.3
2025 Enhanced dual-model framework for precision player tracking and ball detection in soccer videos
Meng Yang 0011, Jianglang Kang, Xiang Suo, Weiliang Meng, Lijuan Mao, Jun Qi 0001
Vis. Comput.8
2025 A survey on soccer player detection and tracking with videos
Meng Yang 0011, Linlu Jiang, Xiang Suo, Lijuan Mao, Weiliang Meng
Vis. Comput.6
2024 Soccer match broadcast video analysis method based on detection and tracking
abstract
Abstract We propose a comprehensive soccer match video analysis pipeline tailored for broadcast footage, which encompasses three pivotal stages: soccer field localization, player tracking, and soccer ball detection. Firstly, we introduce sports camera calibration to seamlessly map soccer field images from match videos onto a standardized two‐dimensional soccer field template. This addresses the challenge of consistent analysis across video frames amid continuous camera angle changes. Secondly, given challenges such as occlusions, high‐speed movements, and dynamic camera perspectives, obtaining accurate position data for players and the soccer ball is non‐trivial. To mitigate this, we curate a large‐scale, high‐precision soccer ball detection dataset and devise a robust detection model, which achieved the of 80.9%. Additionally, we develop a high‐speed, efficient, and lightweight tracking model to ensure precise player tracking. Through the integration of these modules, our pipeline focuses on real‐time analysis of the current camera lens content during matches, facilitating rapid and accurate computation and analysis while offering intuitive visualizations.
Meng Yang 0011, Jianglang Kang, Xiang Suo, Weiliang Meng, Lijuan Mao, Bin Sheng 0001, Jun Qi 0001
Comput. Animat. Virtual Worlds8
2024 Soccer player tracking and data correction based on attention with full-field videos
Meng Yang 0011, Linlu Jiang, Xiang Suo, Weiliang Meng, Lijuan Mao
Vis. Comput.8
2022 Real-time spatial normalization for dynamic gesture classification
Sofiane Zeghoud, Saba Ghazanfar Ali, Egemen Ertugrul, Aouaidjia Kamel, Bin Sheng 0001, Ping Li 0016, Xiaoyu Chi, Jinman Kim, Lijuan Mao
Vis. Comput.9
2022 RADepthNet: Reflectance-Aware Monocular Depth Estimation
abstract
Monocular depth estimation aims to predict the dense depth map from a single RGB image, which has important applications in 3D reconstruction, automatic driving, and augmented reality. However, existing methods directly feed the original RGB image into the model to extract depth features without avoiding the interference of depth-irrelevant information on depth estimation accuracy, which leads to inferior performance. To remove the influence of depth-irrelevant information and improve depth prediction accuracy, we propose RADepthNet, a novel reflectance-guided network fusing boundary features. Specifically, our method predicts depth maps using three steps: 1) Intrinsic Image Decomposition. We propose a Reflectance extraction module consisting of an encoder-decoder structure to extract depth-related reflectance. We demonstrate that the module can reduce the influence of illumination on depth estimation through an ablation study. 2) Boundary Detection. Boundary extraction module, consisting of an encoder, a refinement block, and an upsample block, is proposed to better predict depth at object boundaries utilizing gradient constraints. 3) Depth Prediction Module. Use a different encoder from 2) to obtain depth features from the reflectance map and fuse boundary features to predict depth. Besides, we proposed FIFADataset, a depth estimation dataset applied in soccer scenarios. Extensive experiments on the public dataset and our proposed FIFADataset show that our method achieves state-of-the-art performance.
Chuxuan Li, Ran Yi 0002, Saba Ghazanfar Ali, Lizhuang Ma, Enhua Wu, Lijuan Mao, Bin Sheng 0001
Virtual Real. Intell. Hardw.7
2021 Dynamic Shadow Synthesis Using Silhouette Edge Optimization
Saba Ghazanfar Ali, Bin Sheng 0001, Ping Li 0016, Xiaoyu Chi, Jinman Kim, Lijuan Mao
CGI8
2021 Progressive Multi-scale Reconstruction for Guided Depth Map Super-Resolution via Deep Residual Gate Fusion Network
Bin Sheng 0001, Ping Li 0016, Xiaoyu Chi, Lijuan Mao
CGI7
2021 GreenSea: Visual Soccer Analysis Using Broad Learning System
abstract
Modern soccer increasingly places trust in visual analysis and statistics rather than only relying on the human experience. However, soccer is an extraordinarily complex game that no widely accepted quantitative analysis methods exist. The statistics collection and visualization are time consuming which result in numerous adjustments. To tackle this issue, we developed GreenSea, a visual-based assessment system designed for soccer game analysis, tactics, and training. The system uses a broad learning system (BLS) to train the model in order to avoid the time-consuming issue that traditional deep learning may suffer. Users are able to apply multiple views of a soccer game, and visual summarization of essential statistics using advanced visualization and animation that are available. A marking system trained by BLS is designed to perform quantitative analysis. A novel recurrent discriminative BLS (RDBLS) is proposed to carry out long-term tracking. In our RDBLS, the structure is adjusted to have better performance on the binary classification problem of the discriminative model. Several experiments are carried out to verify that our proposed RDBLS model can outperform the standard BLS and other methods. Two studies were conducted to verify the effectiveness of our GreenSea. The first study was on how GreenSea assists a youth training coach to assess each trainee's performance for selecting most potential players. The second study was on how GreenSea was used to help the U20 Shanghai soccer team coaching staff analyze games and make tactics during the 13th National Games. Our studies have shown the usability of GreenSea and the values of our system to both amateur and expert users.
Bin Sheng 0001, Ping Li 0016, Lijuan Mao, C. L. Philip Chen
IEEE Trans. Cybern.4
2021 Unsupervised face super-resolution via gradient enhancement and semantic guidance
Junshu Tang, Bin Sheng 0001, Lijuan Mao, Lizhuang Ma
Vis. Comput.5
2020 Dynamic Shadow Rendering with Shadow Volume Optimization
Zhibo Fu, Han Zhang 0053, Po Yang 0001, Bin Sheng 0001, Lijuan Mao
CGI7
2020 Hierarchical Rendering System Based on Viewpoint Prediction in Virtual Reality
Ping Lu 0008, Ping Li 0016, Jinman Kim, Bin Sheng 0001, Lijuan Mao
CGI6
2020 GPU-based Grass Simulation with Accurate Blade Reconstruction
Saba Ghazanfar Ali, Ping Lu 0008, Po Yang 0001, Bin Sheng 0001, Lijuan Mao
CGI7
2020 GHand: A Graph Convolution Network for 3D Hand Pose Estimation
Pengsheng Wang, Guangtao Xue, Ping Li 0016, Jinman Kim, Bin Sheng 0001, Lijuan Mao
CGI6
2020 3D Geology Scene Exploring Base on Hand-Track Somatic Interaction
Ping Lu 0008, Ping Li 0016, Bin Sheng 0001, Lijuan Mao
CGI6
2020 Gaze-Contingent Rendering in Virtual Reality
Ping Lu 0008, Ping Li 0016, Bin Sheng 0001, Lijuan Mao
CGI5
2018 Tracking soccer players using spatio-temporal context learning under multiple views
Linghan Zheng, Lijuan Mao, Bin Sheng 0001
Multim. Tools Appl.4