VLDB 2026 Research / reviewers in the wild / expert
Yuda Qiu
dblp:223/9873
· DBLP profile ↗
6ranked-venue papers
2as first author
5since 2021 · last 2026
0009-0003-1257-4271ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 6 · 2 first-author · 5 since 2021Artificial intelligence and machine learning · 3 · 1 first-author · 3 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | AvatarTex: High-Fidelity Facial Texture Reconstruction from Single-Image Stylized AvatarsabstractWe present AvatarTex, a high-fidelity facial texture reconstruction framework capable of generating both stylized and photorealistic textures from a single image. Existing methods struggle with stylized avatars due to the lack of diverse multi-style datasets and challenges in maintaining geometric consistency in non-standard textures. To address these limitations, AvatarTex introduces a novel three-stage diffusion-to-GAN pipeline. Our key insight is that while diffusion models excel at generating diversified textures, they lack explicit UV constraints, whereas GANs provide a well-structured latent space that ensures style and topology consistency. By integrating these strengths, AvatarTex achieves high-quality topology-aligned texture synthesis with both artistic and geometric coherence. Specifically, our three-stage pipeline first completes missing texture regions via diffusion-based inpainting, refines style and structure consistency using GAN-based latent optimization, and enhances fine details through diffusion-based repainting. To address the need for a stylized texture dataset, we introduce TexHub, a high-resolution collection of 20,000 multi-style UV textures with precise UV-aligned layouts. By leveraging TexHub and our structured diffusion-to-GAN pipeline, AvatarTex establishes a new state-of-the-art in multi-style facial texture reconstruction. TexHub will be released upon publication to facilitate future research in this field. Yuda Qiu, Zitong Xiao, Yiwei Zuo, Zisheng Ye 0002, Weikai Chen 0001, Xiaoguang Han 0001 |
3DV | 1 |
| 2024 | SphereHead: Stable 3D Full-Head Synthesis with Spherical Tri-Plane Representation
Heyuan Li, Ce Chen, Tianhao Shi, Yuda Qiu, Sizhe An, Guanying Chen, Xiaoguang Han 0001 |
ECCV (75) | 4 |
| 2024 | Towards Unified 3D Hair Reconstruction from Single-View Portraits
Yujian Zheng, Yuda Qiu, Leyang Jin 0001, Chongyang Ma, Di Zhang 0026, Pengfei Wan 0001, Xiaoguang Han 0001 |
SIGGRAPH Asia | 2 |
| 2022 | Registering Explicit to Implicit: Towards High-Fidelity Garment mesh Reconstruction from Single ImagesabstractFueled by the power of deep learning techniques and implicit shape learning, recent advances in single-image human digitalization have reached unprecedented accuracy and could recover fine-grained surface details such as garment wrinkles. However, a common problem for the implicit-based methods is that they cannot produce separated and topology-consistent mesh for each garment piece, which is crucial for the current 3D content creation pipeline. To address this issue, we proposed a novel geometry inference framework ReEF that reconstructs topology-consistent layered garment mesh by registering the explicit garment template to the whole-body implicit fields predicted from single images. Experiments demonstrate that our method notably outperforms the counterparts on single-image layered garment reconstruction and could bring high-quality digital assets for further content creation. Heming Zhu, Lingteng Qiu, Yuda Qiu, Xiaoguang Han 0001 |
CVPR | 3 |
| 2021 | 3DCaricShop: A Dataset and a Baseline Method for Single-View 3D Caricature Face ReconstructionabstractCaricature is an artistic representation that deliberately exaggerates the distinctive features of a human face to convey humor or sarcasm. However, reconstructing a 3D caricature from a 2D caricature image remains a challenging task, mostly due to the lack of data. We propose to fill this gap by introducing 3DCaricShop, the first large-scale 3D caricature dataset that contains 2000 high-quality diversified 3D caricatures manually crafted by professional artists. 3DCaricShop also provides rich annotations including a paired 2D caricature image, camera parameters and 3D facial landmarks. To demonstrate the advantage of 3DCaricShop, we present a novel baseline approach for single-view 3D caricature reconstruction. To ensure a faithful reconstruction with plausible face deformations, we propose to connect the good ends of the detail-rich implicit functions and the parametric mesh representations. In particular, we first register a template mesh to the output of the implicit generator and iteratively project the registration result onto a pre-trained PCA space to resolve artifacts and self-intersections. To deal with the large deformation during non-rigid registration, we propose a novel view-collaborative graph convolution network (VC-GCN) to extract key points from the implicit mesh for accurate alignment. Our method is able to generate high-fidelity 3D caricature in a pre-defined mesh topology that is animation-ready. Extensive experiments have been conducted on 3DCaricShop to verify the significance of the database and the effectiveness of the proposed method. We will release 3DCaricShop upon publication. Yuda Qiu, Lingteng Qiu, Yan Pan 0019, Yushuang Wu, Weikai Chen 0001, Xiaoguang Han 0001 |
CVPR | 1 |
| 2020 | CaricatureShop: Personalized and Photorealistic Caricature SketchingabstractIn this paper, we propose the first sketching system for interactively personalized and photorealistic face caricaturing. Input an image of a human face, the users can create caricature photos by manipulating its facial feature curves. Our system first performs exaggeration on the recovered 3D face model, which is conducted by assigning the laplacian of each vertex a scaling factor according to the edited sketches. The mapping between 2D sketches and the vertex-wise scaling field is constructed by a novel deep learning architecture. Our approach allows outputting different exaggerations when applying the same sketching on different input figures in term of their different geometric characteristics, which makes the generated results "personalized". With the obtained 3D caricature model, two images are generated, one obtained by applying 2D warping guided by the underlying 3D mesh deformation and the other obtained by re-rendering the deformed 3D textured model. These two images are then seamlessly integrated to produce our final output. Due to the severe stretching of meshes, the rendered texture is of blurry appearances. A deep learning approach is exploited to infer the missing details for enhancing these blurry regions. Moreover, a relighting operation is invented to further improve the photorealism of the result. These further make our results "photorealistic". The qualitative experiment results validated the efficiency of our sketching system. Xiaoguang Han 0001, Kangcheng Hou, Dong Du 0002, Yuda Qiu, Shuguang Cui, Kun Zhou 0001, Yizhou Yu |
IEEE Trans. Vis. Comput. Graph. | 4 |