Yixuan Jia

dblp:224/3530 · DBLP profile ↗
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4ranked-venue papers
0as first author
4since 2021 · last 2025
0009-0007-5717-5222ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 3 since 2021Systems, architecture and hardware · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Theoretical computer science
1 paper
Algorithmic game theory and mechanism design · 60% Mathematical optimization · 40%
Artificial intelligence
2 papers
Generative modeling · 87% Robot navigation and mapping · 13%
Interdisciplinary, comprehensive, and emerging computing
1 paper
Computational science and engineering · 77% Environmental and earth informatics · 23%

Topics — the 10 heaviest of 10, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Generative modeling
diffusion model
0.912025
FlowDAS: A Stochastic Interpolant-based Framework for Data Assimilation · NeurIPS 2025
Machine learning › Generative modeling › diffusion model
score-based generative model
0.912025
FlowDAS: A Stochastic Interpolant-based Framework for Data Assimilation · NeurIPS 2025
Computational science and engineering
data assimilation
0.912025
FlowDAS: A Stochastic Interpolant-based Framework for Data Assimilation · NeurIPS 2025
Mathematical optimization › control theory › optimal control
constrained optimal control
0.912025
Strategic Decision-Making in Multiagent Domains: A Weighted Constrained Potential Dynamic Game Approach · IEEE Trans. Robotics 2025
Algorithmic game theory and mechanism design › non-cooperative game
dynamic games
0.912025
Strategic Decision-Making in Multiagent Domains: A Weighted Constrained Potential Dynamic Game Approach · IEEE Trans. Robotics 2025
Algorithmic game theory and mechanism design › solution concepts in games › equilibrium concepts
generalized nash equilibrium
0.912025
Strategic Decision-Making in Multiagent Domains: A Weighted Constrained Potential Dynamic Game Approach · IEEE Trans. Robotics 2025
Mathematical optimization › control theory
optimal control
0.912025
Strategic Decision-Making in Multiagent Domains: A Weighted Constrained Potential Dynamic Game Approach · IEEE Trans. Robotics 2025
Algorithmic game theory and mechanism design › non-cooperative game
potential game
0.912025
Strategic Decision-Making in Multiagent Domains: A Weighted Constrained Potential Dynamic Game Approach · IEEE Trans. Robotics 2025
Robotics › Robot navigation and mapping
multi-robot navigation
0.312025
Strategic Decision-Making in Multiagent Domains: A Weighted Constrained Potential Dynamic Game Approach · IEEE Trans. Robotics 2025
Environmental and earth informatics
weather forecasting
0.312025
FlowDAS: A Stochastic Interpolant-based Framework for Data Assimilation · NeurIPS 2025

Methods — techniques the papers use, named apart from their topics

weighted constrained potential dynamic game · 1.7stochastic interpolants · 1.7neural operator · 1.7diffusion model · 1.7constrained optimal control · 1.7
YearPublicationVenuePosition
2025 FlowDAS: A Stochastic Interpolant-based Framework for Data Assimilation
abstract
Data assimilation (DA) integrates observations with a dynamical model to estimate states of PDE-governed systems. Model-driven methods (e.g., Kalman Filter, Particle Filter) presuppose full knowledge of the true dynamics, which is not always satisfied in practice, while purely data-driven solvers learn a deterministic mapping between observations and states and therefore miss the intrinsic stochasticity of real processes. Recently, score-based diffusion models have shown promise for DA by learning a global diffusion prior to represent stochastic dynamics. However, their one-shot generation lacks stepwise physical consistency and struggles with complex stochastic processes. To address these issues, we propose FlowDAS, a generative DA framework that employs stochastic interpolants to learn state transition dynamics through step-by-step stochastic updates. By incorporating observations into each transition, FlowDAS can produce stable, measurement-consistent forecasts. Experiments on Lorenz-63, Navier–Stokes super-resolution/sparse-observation scenarios, and large-scale weather forecasting—where dynamics are partly or wholly unknown—show that FlowDAS surpasses model-driven methods, neural operators, and score-based baselines in accuracy and physical plausibility. Our implementation is available at https://github.com/umjiayx/FlowDAS.
Yixuan Jia, Qing Qu 0001, He Sun 0010, Jeffrey A. Fessler
NeurIPS2
2025 Strategic Decision-Making in Multiagent Domains: A Weighted Constrained Potential Dynamic Game Approach
abstract
In interactive multiagent settings, decision-making and planning are challenging mainly due to the agents' interconnected objectives. Dynamic game theory offers a formal framework for analyzing such intricacies. Yet, solving constrained dynamic games and determining the interaction outcome in the form of generalized Nash equilibria (GNE) pose computational challenges due to the need for solving constrained coupled optimal control problems. In this article, we address this challenge by proposing to leverage the special structure of many real-world multiagent interactions. More specifically, our key idea is to leverage constrained dynamic potential games, which are games for which GNE can be found by solving a single constrained optimal control problem associated with minimizing the potential function. We argue that constrained dynamic potential games can effectively facilitate interactive decision-making in many multiagent interactions. We will identify structures in realistic multiagent interactive scenarios that can be transformed into weighted constrained potential dynamic games (WCPDGs). We will show that the GNE of the resulting WCPDG can be obtained by solving a single constrained optimal control problem. We will demonstrate the effectiveness of the proposed method through various simulation studies and show that we achieve significant improvements in solve time compared to state-of-the-art game solvers. We further provide experimental validation of our proposed method in a navigation setup involving two quadrotors carrying a rigid object while avoiding collisions with two humans.
Maulik Bhatt, Yixuan Jia, Negar Mehr
IEEE Trans. Robotics2
2023 Efficient Constrained Multi-Agent Trajectory Optimization Using Dynamic Potential Games
abstract
Although dynamic games provide a rich paradigm for modeling agents' interactions, solving these games for real-world applications is often challenging. Many real-world interactive settings involve general nonlinear state and input constraints that couple agents' decisions with one another. In this work, we develop an efficient and fast planner for interactive trajectory optimization in constrained setups using a constrained game-theoretical framework. Our key insight is to leverage the special structure of agents' objective and constraint functions that are common in multi-agent interactions for fast and reliable planning. More precisely, we identify the structure of agents' cost and constraint functions under which the resulting dynamic game is an instance of a constrained dynamic potential game. Constrained dynamic potential games are a class of games for which instead of solving a set of coupled constrained optimal control problems, a constrained Nash equilibrium, i.e. a Generalized Nash equilibrium, can be found by solving a single constrained optimal control problem. This simplifies constrained interactive trajectory optimization significantly. We compare the performance of our method in a navigation setup involving four planar agents and show that our method is on average 20 times faster than the state-of-the-art. We further provide experimental validation of our proposed method in a navigation setup involving two quadrotors carrying a rigid object while avoiding collisions with two humans.
Maulik Bhatt, Yixuan Jia, Negar Mehr
IROS2
2022 Role-Oriented Network Embedding Method Based on Local Structural Feature and Commonality
Xiaofeng Ye, Yixuan Jia, Qinhong Li
PRICAI (2)3