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Tobias Bertel

dblp:224/6098 · DBLP profile ↗
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2ranked-venue papers
2as first author
0since 2021 · last 2020
0000-0002-6279-2969ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Virtual and augmented reality · 41% Rendering · 31% Computational photography and imaging · 28%
Artificial intelligence
1 paper
3D vision · 100%

Topics — the 7 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality › depth perception
motion parallax
0.822020
OmniPhotos: casual 360° VR photography · ACM Trans. Graph. 2020
MegaParallax: Casual 360° Panoramas with Motion Parallax · IEEE Trans. Vis. Comput. Graph. 2019
Computational photography and imaging › panoramic imaging
360° panoramas
0.412020
OmniPhotos: casual 360° VR photography · ACM Trans. Graph. 2020
Rendering › image-based rendering
panoramic image rendering
0.412019
MegaParallax: Casual 360° Panoramas with Motion Parallax · IEEE Trans. Vis. Comput. Graph. 2019
Computer vision › 3D vision
3d reconstruction
0.112020
OmniPhotos: casual 360° VR photography · ACM Trans. Graph. 2020
Rendering
image-based rendering
0.112019
MegaParallax: Casual 360° Panoramas with Motion Parallax · IEEE Trans. Vis. Comput. Graph. 2019
Rendering
novel view synthesis
0.112019
MegaParallax: Casual 360° Panoramas with Motion Parallax · IEEE Trans. Vis. Comput. Graph. 2019
Computational photography and imaging › panoramic imaging
panoramic capture
0.112019
MegaParallax: Casual 360° Panoramas with Motion Parallax · IEEE Trans. Vis. Comput. Graph. 2019

Methods — techniques the papers use, named apart from their topics

multi-perspective panorama · 0.4flow-based blending · 0.4
YearPublicationVenuePosition
2020 OmniPhotos: casual 360° VR photography
abstract
Virtual reality headsets are becoming increasingly popular, yet it remains difficult for casual users to capture immersive 360° VR panoramas. State-of-the-art approaches require capture times of usually far more than a minute and are often limited in their supported range of head motion. We introduce OmniPhotos, a novel approach for quickly and casually capturing high-quality 360° panoramas with motion parallax. Our approach requires a single sweep with a consumer 360° video camera as input, which takes less than 3 seconds to capture with a rotating selfie stick or 10 seconds handheld. This is the fastest capture time for any VR photography approach supporting motion parallax by an order of magnitude. We improve the visual rendering quality of our OmniPhotos by alleviating vertical distortion using a novel deformable proxy geometry, which we fit to a sparse 3D reconstruction of captured scenes. In addition, the 360° input views significantly expand the available viewing area, and thus the range of motion, compared to previous approaches. We have captured more than 50 OmniPhotos and show video results for a large variety of scenes. We will make our code available.
Tobias Bertel, Mingze Yuan, Reuben Lindroos, Christian Richardt
ACM Trans. Graph.1
2019 MegaParallax: Casual 360° Panoramas with Motion Parallax
abstract
The ubiquity of smart mobile devices, such as phones and tablets, enables users to casually capture 360° panoramas with a single camera sweep to share and relive experiences. However, panoramas lack motion parallax as they do not provide different views for different viewpoints. The motion parallax induced by translational head motion is a crucial depth cue in daily life. Alternatives, such as omnidirectional stereo panoramas, provide different views for each eye (binocular disparity), but they also lack motion parallax as the left and right eye panoramas are stitched statically. Methods based on explicit scene geometry reconstruct textured 3D geometry, which provides motion parallax, but suffers from visible reconstruction artefacts. The core of our method is a novel multi-perspective panorama representation, which can be casually captured and rendered with motion parallax for each eye on the fly. This provides a more realistic perception of panoramic environments which is particularly useful for virtual reality applications. Our approach uses a single consumer video camera to acquire 200-400 views of a real 360° environment with a single sweep. By using novel-view synthesis with flow-based blending, we show how to turn these input views into an enriched 360° panoramic experience that can be explored in real time, without relying on potentially unreliable reconstruction of scene geometry. We compare our results with existing omnidirectional stereo and image-based rendering methods to demonstrate the benefit of our approach, which is the first to enable casual consumers to capture and view high-quality 360° panoramas with motion parallax.
Tobias Bertel, Neill D. F. Campbell, Christian Richardt
IEEE Trans. Vis. Comput. Graph.1