Juan Carlos Farah

dblp:224/6880 · DBLP profile ↗
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9ranked-venue papers
4as first author
6since 2021 · last 2025
0000-0002-2477-4196ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 9 · 4 first-author · 6 since 2021Applied, interdisciplinary, general and emerging computing · 7 · 3 first-author · 4 since 2021
YearPublicationVenuePosition
2025 Exploring the Negative Impact of Smartphone Usage on Students' Digital Wellbeing: A Systematic Review of Empirical Studies
abstract
In the current digital era, smartphones have evolved beyond simple communication tools into essential multifunctional devices that particularly pervade the daily lives of young adults. This article systematically reviews the impact of smartphone usage on the digital wellbeing of university students. Through a structured review of empirical studies, we examine the relationship between smartphone use and various aspects of digital wellbeing, such as sleep deprivation, attention deficits, and social challenges. We discuss the methodologies employed in these studies, analyze the data collected, and summarize and categorize the findings within the current research. This comprehensive synthesis aims to inform scholars and policymakers of the impact of smartphone usage on digital wellbieng and suggests potential directions for future research into digital wellbeing.
Rania Islambouli, Sandy Ingram, Juan Carlos Farah, Zarina Charlesworth, Ralph Aouad, Audrey Delabays, Maria Abi Saad, Denis Gillet
Int. J. Hum. Comput. Interact.3
2024 Teacher-Mediated and Student-Led Interaction with a Physics Simulation: Effects on the Learning Experience
Maria Ioanna Magkouta, Jérémy La Scala, Juan Carlos Farah, Emily Michailidi, Denis Gillet
EC-TEL (1)3
2022 Impersonating Chatbots in a Code Review Exercise to Teach Software Engineering Best Practices
abstract
Over the past decade, the use of chatbots for educational purposes has gained considerable traction. A similar trend has been observed in social coding platforms, where automated agents support software developers with tasks such as performing code reviews. While incorporating code reviews and social coding platforms into software engineering education has been found to be beneficial, challenges such as steep learning curves and privacy considerations are barriers to their adoption. Furthermore, no study has addressed the role chatbots play in supporting code reviews as a pedagogical tool. To help address this gap, we developed an online learning application that simulates the code review features available on social coding platforms and allows instructors to interact with students using chatbot identities. We then embedded this application within a lesson on software engineering best practices and conducted a controlled in-class experiment. This experiment examined the effect that explaining content via chatbot identities had on three aspects: (i) students’ perceived usability of the lesson, (ii) their engagement with the code review process, and (iii) their learning gains. While our findings show that it is feasible to simulate the code review process within an online learning platform and achieve good usability, our quantitative analysis did not yield significant differences across treatment conditions for any of the aspects considered. Nevertheless, our qualitative results suggest that students expect explicit feedback when performing this type of exercise and could thus benefit from automated replies provided by an interactive chatbot. We propose to build on our current findings to further explore this line of research in future work.
Juan Carlos Farah, Basile Spaenlehauer, Vandit Sharma, María Jesús Rodríguez-Triana, Sandy Ingram, Denis Gillet
EDUCON1
2022 Integrated Model for Comprehensive Digital Education Platforms
abstract
The trend towards generalized blended and active learning approaches in engineering education is redefining the requirements and the deployment schemes for digital education platforms. This paper presents a quadriptych techno-pedagogical model highlighting the features and the services an effective digital education platform should provide to accompany educators in their journey towards the creation of rich—and possibly open—educational resources, as well as their integration into blended and active learning scenarios. An implementation of this model for a novel digital education platform called Graasp is discussed and three use cases are detailed. These use cases show that a large variety of active pedagogical scenarios can be implemented, if easily accessible and comprehensive digital education platforms are available.
Denis Gillet, Isabelle Vonèche Cardia, Juan Carlos Farah, Kim Lan Phan Hoang, María Jesús Rodríguez-Triana
EDUCON3
2022 Toward Code Review Notebooks
abstract
Peer code review has proven to be a valuable tool in software engineering. However, integrating code reviews into educational contexts is particularly challenging due to the complexity of both the process and popular code review tools. We propose to address this challenge by designing a code review application (CRA) aimed at teaching the code review process directly within existing online learning platforms. Using the CRA, instructors can scaffold online lessons that introduce the code review process to students through code snippets, following a format resembling computational notebooks. We refer to this online lesson format as the code review notebook format. Through a case study comprising an online lesson on code quality standards completed by 23 university students, we evaluated the usability of the CRA and the code review notebook format, obtaining positive results for both. These results are a first step toward integrating code review notebooks into software engineering education.
Juan Carlos Farah, Basile Spaenlehauer, María Jesús Rodríguez-Triana, Sandy Ingram, Denis Gillet
ICALT1
2021 Conveying the Perception of Humor Arising from Ambiguous Grammatical Constructs in Human-Chatbot Interaction
abstract
Chatbots have long been advocated for computer-assisted language learning systems to support learners with conversational practice. A particular challenge in such systems is explaining mistakes stemming from ambiguous grammatical constructs. Misplaced modifiers, for instance, do not make sentences ungrammatical, but introduce ambiguity through the misplacement of an adverb or prepositional phrase. In certain cases, the ambiguity gives rise to humor, which can serve to illustrate the mistake itself. We conducted an online experiment with 400 native English speakers to explore the use of a chatbot to harness such humor. In an interaction resembling an advanced grammar exercise, the chatbot presented participants with a phrase containing a misplaced modifier, explained the ambiguity in the phrase, acknowledged (or ignored) the humor that the ambiguity gave rise to, and suggested a correction. Participants then completed a questionnaire, rating the chatbot with respect to ten traits. A quantitative analysis showed a significant increase in how participants rated the chatbot’s personality, humor, and friendliness when it acknowledged the humor arising from the misplaced modifier. This effect was observed whether the acknowledgment was conveyed using verbal, nonverbal (emoji), or mixed cues.
Juan Carlos Farah, Vandit Sharma, Sandy Ingram, Denis Gillet
HAI1
2019 Promoting and Implementing Digital STEM Education at Secondary Schools in Africa
abstract
This paper discusses an ongoing initiative aimed at promoting and implementing digital STEM education at secondary schools in Africa. This initiative, coined Go-Lab Goes Africa (GO-GA), is an innovation action supported by the European Commission through its H2020 Framework Programme for Research and Technological Development in Information and Communication Technologies (ICT). The general vision and the implementation strategy are outlined in detail, as well as the challenges faced and results achieved during its first year.
Denis Gillet, Bosun Tijani, Senam Beheton, Juan Carlos Farah, Diana Dikke, Aurelle Noutahi, Rosa Doran, Nuno R. C. Gomes, Sam Rich, Ton de Jong, Celia Gavaud
EDUCON4
2019 Towards Open Data in Digital Education Platforms
abstract
Despite the traction gained by the open data movement and the rise of big data and learning analytics in education, there is limited support for researchers in education to generate, access, and share experimental data using openly-available digital education platforms. To explore how this gap could be addressed and elicit requirements, we conducted a survey with 40 researchers in the field of technology-enhanced learning, examining their experience and needs handling research data. Drawing on the results of our survey, we devised a set of features that educational platforms should provide to address the identified requirements, enabling researchers in education to run studies within typical learning environments, adhere to legal and ethical frameworks concerning privacy, and share their data confidently with a wider audience. We then categorized these features into five stages that represent the user flow, namely (1) Bootstrapping Research Studies, (2) Ensuring Consent, (3) Gathering Data, (4) Managing Data Sets, and (5) Supporting Open Research and Collaboration. Our aim is to guide forthcoming research and developments to relieve researchers of the burdens of conducting data-sensitive experiments, support the adoption of best practices, and pave the way for open data policies in digital education.
Joana Soares Machado, Juan Carlos Farah, Denis Gillet, María Jesús Rodríguez-Triana
ICALT2
2018 A Blueprint for a Blockchain-Based Architecture to Power a Distributed Network of Tamper-Evident Learning Trace Repositories
abstract
The need to ensure privacy and data protection in educational contexts is driving a shift towards new ways of securing and managing learning records. Although there are platforms available to store educational activity traces outside of a central repository, no solution currently guarantees that these traces are authentic when they are retrieved for review. This paper presents a blueprint for an architecture that employs blockchain technology to sign and validate learning traces, allowing them to be stored in a distributed network of repositories without diminishing their authenticity. Our proposal puts participants in online learning activities at the center of the design process, granting them the option to store learning traces in a location of their choice. Using smart contracts, stakeholders can retrieve the data, securely share it with third parties and ensure it has not been tampered with, providing a more transparent and reliable source for learning analytics. Nonetheless, a preliminary evaluation found that only 56% of teachers surveyed considered tamper-evident storage a useful feature of a learning trace repository. These results motivate further examination with other end users, such as learning analytics researchers, who may have stricter expectations of authenticity for data used in their practice.
Juan Carlos Farah, Andrii Vozniuk, María Jesús Rodríguez-Triana, Denis Gillet
ICALT1