Ini Oguntola

dblp:225/4689 · DBLP profile ↗
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4ranked-venue papers
1as first author
3since 2021 · last 2023
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 4 · 1 first-author · 3 since 2021Applied, interdisciplinary, general and emerging computing · 3 · 1 first-author · 3 since 2021Artificial intelligence and machine learning · 2 · 1 first-author · 2 since 2021
YearPublicationVenuePosition
2023 A Framework for Intervention Based Team Support in Time Critical Tasks
abstract
In this paper we describe the intervention framework of ATLAS, an artificial socially intelligent agent that advises teams. The framework treats interventions as atomic components, and manages the lifecycle of each intervention through presentation, as well as followups to interventions. The key benefit of this framework is that it allows for rapid development of scenario-specific Interventions that leverage scenario-agnostic team models. The implementation of this framework is reported for three player teams in a Search and Rescue task simulated in Minecraft. Low competence teams advised by ATLAS improved more between first and second trials than those with a human advisor while the reverse was found for high competence. Four times as many interventions were proposed as were presented. 15 % of advice was withheld to avoid repetitive advice, excessive rate of advice, and needlessly advising high performing teams, while a Theory of Mind model and delay for confirmation mechanism filtered out other unnecessary advice.
Dana Hughes 0001, Huao Li, Max Chis, Ini Oguntola, Simon Stepputtis, Keyang Zheng, Joseph Campbell, Katia P. Sycara, Michael Lewis 0001
SMC4
2022 Theory of Mind Modeling in Search and Rescue Teams
abstract
Theory of Mind (ToM) refers to the ability to make inferences about other’s mental states. Such ability is fundamental for human social activities such as empathy, teamwork, and communication. As intelligent agents come to be involved in diverse human-agent teams, they will also be expected to be socially intelligent in order to become effective teammates. In this paper, we describe a computational ToM model which observes team behaviors and infers their mental states in a urban search and rescue (US&R) task. Our modular ToM model approximates human inference by explicitly representing beliefs, belief updates, and action prediction/generation using Deep Neural Networks (DNNs). To validate our model we compare its performance to the gold standard of human observers asked to make the same inferences. The ToM model proved superior to the average judgments of human observers on all four tests of inference and better than 90th percentile observers on three of the four. While the learning bias provided by modularizing belief and prediction proved sufficient for the simple inferences tested, substantial refinement will be needed to replicate the complex nuanced chains of inference observed in human social interaction.
Huao Li, Ini Oguntola, Dana Hughes 0001, Michael Lewis 0001, Katia P. Sycara
RO-MAN2
2021 Deep Interpretable Models of Theory of Mind
abstract
When developing AI systems that interact with humans, it is essential to design both a system that can understand humans, and a system that humans can understand. Most deep network based agent-modeling approaches are 1) not interpretable and 2) only model external behavior, ignoring internal mental states, which potentially limits their capability for assistance, interventions, discovering false beliefs, etc. To this end, we develop an interpretable modular neural framework for modeling the intentions of other observed entities. We demonstrate the efficacy of our approach with experiments on data from human participants on a search and rescue task in Minecraft, and show that incorporating interpretability can significantly increase predictive performance under the right conditions.
Ini Oguntola, Dana Hughes 0001, Katia P. Sycara
RO-MAN1
2020 Spelling their pictures: the role of visual scaffolds in an authoring app for young children's literacy and creativity
abstract
Children as authors and creators need to be supported at all stages of literacy development. This paper presents Picture-Blocks (PB) - a constructionist mobile app that allows children (ages 5-9) to create personally meaningful digital pictures while exploring spelling and vocabulary concepts in an open-ended manner. In PB, children can spell any number of picture objects (sprites) into existence, that they can use to make a picture composition and share with friends. PB also suggests semantically similar sprites, allowing children to explore related objects and discover new words. We evaluated the app by running an exploratory pilot with 14 children over a two weeks in-the-wild deployment. Qualitative and quantitative examples suggest that our design of the visual scaffolding interactions facilitated (i) high engagement and a sense of authorship via created pictures, (ii) instances of spelling corrections and vocabulary explorations (iii) digitally mediated social interaction and remixing. We present our findings of children's interactions and creations, while discussing implications for designers and developers of literacy technologies.
Sneha Priscilla Makini, Ini Oguntola, Deb Roy
IDC2