VLDB 2026 Research / reviewers in the wild / expert
Ruihan Yang
dblp:225/4834
· DBLP profile ↗
23ranked-venue papers
12as first author
22since 2021 · last 2025
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 22 · 12 first-author · 21 since 2021Systems, architecture and hardware · 5 · 1 first-author · 5 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author · 3 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | LoGU: Long-form Generation with Uncertainty ExpressionsabstractRuihan Yang, Caiqi Zhang, Zhisong Zhang, Xinting Huang, Sen Yang, Nigel Collier, Dong Yu, Deqing Yang. Proceedings of the 63rd Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers). 2025. Ruihan Yang, Caiqi Zhang, Zhisong Zhang, Xinting Huang, Nigel Collier, Dong Yu 0001, Deqing Yang |
ACL (1) | 1 |
| 2025 | UNCLE: Benchmarking Uncertainty Expressions in Long-Form GenerationabstractLarge Language Models (LLMs) are prone to hallucination, particularly in long-form generations.A promising direction to mitigate hallucination is to teach LLMs to express uncertainty explicitly when they lack sufficient knowledge.However, existing work lacks direct and fair evaluation of LLMs' ability to express uncertainty effectively in long-form generation.To address this gap, we first introduce UNCLE, a benchmark designed to evaluate uncertainty expression in both long-and short-form question answering (QA).UNCLE covers five domains and includes more than 1,000 entities, each with paired short-and long-form QA items.Our dataset is the first to directly link short-and long-form QA through aligned questions and gold-standard answers.Along with UNCLE, we propose a suite of new metrics to assess the models' capabilities to selectively express uncertainty.We then demonstrate that current models fail to convey uncertainty appropriately in long-form generation.We further explore both prompt-based and training-based methods to improve models' performance, with the training-based methods yielding greater gains.Further analysis of alignment gaps between short-and long-form uncertainty expression highlights promising directions for future research using UNCLE. Ruihan Yang, Caiqi Zhang, Zhisong Zhang, Xinting Huang, Dong Yu 0001, Nigel Collier, Deqing Yang |
EMNLP | 1 |
| 2025 | AstroCompress: A benchmark dataset for multi-purpose compression of astronomical dataabstractThe site conditions that make astronomical observatories in space and on the ground so desirable---cold and dark---demand a physical remoteness that leads to limited data transmission capabilities. Such transmission limitations directly bottleneck the amount of data acquired and in an era of costly modern observatories, any improvements in lossless data compression has the potential scale to billions of dollars worth of additional science that can be accomplished on the same instrument. Traditional lossless methods for compressing astrophysical data are manually designed. Neural data compression, on the other hand, holds the promise of learning compression algorithms end-to-end from data and outperforming classical techniques by leveraging the unique spatial, temporal, and wavelength structures of astronomical images. This paper introduces [AstroCompress](https://huggingface.co/AstroCompress): a neural compression challenge for astrophysics data, featuring four new datasets (and one legacy dataset) with 16-bit unsigned integer imaging data in various modes: space-based, ground-based, multi-wavelength, and time-series imaging. We provide code to easily access the data and benchmark seven lossless compression methods (three neural and four non-neural, including all practical state-of-the-art algorithms).
Our results on lossless compression indicate that lossless neural compression techniques can enhance data collection at observatories, and provide guidance on the adoption of neural compression in scientific applications. Though the scope of this paper is restricted to lossless compression, we also comment on the potential exploration of lossy compression methods in future studies. Tuan Truong, Rithwik Sudharsan, Peter Xiangyuan Ma, Ruihan Yang, Stephan Mandt, Joshua S. Bloom |
ICLR | 5 |
| 2025 | WildLMa: Long Horizon Loco-Manipulation in the Wildabstract‘In-the-wild’ mobile manipulation aims to deploy robots in diverse real-world environments, which requires the robot to (1) have skills that generalize across object configurations; (2) be capable of long-horizon task execution in diverse environments; and (3) perform complex manipulation beyond pick-and-place. Quadruped robots with manipulators hold promise for extending the workspace and enabling robust locomotion, but existing results do not investigate such a capability. This paper proposes WildLMa with three components to address these issues: (1) adaptation of learned low-level controller for VR-enabled whole-body teleoperation and traversability; (2) WildLMa-Skill - a library of generalizable visuomotor skills acquired via imitation learning or heuristics and (3) WildLMa-Planner - an interface of learned skills that allow LLM planners to coordinate skills for long-horizon tasks. We demonstrate the importance of high-quality training data by achieving higher grasping success rate over existing RL baselines using only tens of demonstrations. WildLMa exploits CLIP for language-conditioned imitation learning that empirically generalizes to objects unseen in training demonstrations. Besides extensive quantitative evaluation, we qualitatively demonstrate practical robot applications, such as cleaning up trash in university hallways or outdoor terrains, operating articulated objects, and rearranging items on a bookshelf. Ri-Zhao Qiu, Xuanbin Peng, Sai Aneesh Suryadevara, Minghuan Liu, Mazeyu Ji, Chengzhe Jia, Ruihan Yang, Xueyan Zou, Xiaolong Wang 0004 |
ICRA | 9 |
| 2025 | Bunny-VisionPro: Real-Time Bimanual Dexterous Teleoperation for Imitation LearningabstractTeleoperation is a crucial tool for collecting human demonstrations, but controlling robots with bimanual dexterous hands remains a challenge. Existing teleoperation systems struggle to handle the complexity of coordinating two hands for intricate manipulations. We introduce Bunny-VisionPro, a real-time bimanual dexterous teleoperation system that leverages a VR headset. Unlike previous vision-based teleoperation systems, we design novel low-cost devices to provide haptic feedback to the operator, enhancing immersion. Our system prioritizes safety by incorporating collision and singularity avoidance while maintaining real-time performance through innovative designs. Bunny-VisionPro outperforms prior systems on a standard task suite, achieving higher success rates and reduced task completion times. Moreover, the high-quality teleoperation demonstrations improve downstream imitation learning performance, leading to better generalizability. Notably, Bunny-VisionPro enables imitation learning with challenging multi-stage, long-horizon dexterous manipulation tasks, which have rarely been addressed in previous work. Our system’s ability to handle bimanual manipulations while prioritizing safety and real-time performance makes it a powerful tool for advancing dexterous manipulation and imitation learning. Our web page is available at https://dingry.github.io/projects/bunny_visionpro. Runyu Ding, Yuzhe Qin, Jiyue Zhu, Chengzhe Jia, Ruihan Yang, Xiaolong Wang 0004 |
IROS | 6 |
| 2025 | Learning Generalizable Feature Fields for Mobile ManipulationabstractAn open problem in mobile manipulation is how to represent objects and scenes in a unified manner so that robots can use both for navigation and manipulation. The latter requires capturing intricate geometry while understanding fine-grained semantics, whereas the former involves capturing the complexity inherent at an expansive physical scale. In this work, we present GeFF (Generalizable Feature Fields), a scene-level generalizable neural feature field that acts as a unified representation for both navigation and manipulation that performs in real-time. To do so, we treat generative novel view synthesis as a pre-training task, and then align the resulting rich scene priors with natural language via CLIP feature distillation. We demonstrate the effectiveness of this approach by deploying GeFF on a quadrupedal robot equipped with a manipulator. We quantitatively evaluate GeFF’s ability for open-vocabulary object-/part-level manipulation and show that GeFF outperforms point-based baselines in runtime and storage-accuracy trade-offs, with qualitative examples of semantics-aware navigation and articulated object manipulation. Ri-Zhao Qiu, Yafei Hu, Jianglong Ye, Jiteng Mu, Ruihan Yang, Nikolay Atanasov 0001, Sebastian A. Scherer, Xiaolong Wang 0004 |
IROS | 8 |
| 2025 | SELFGOAL: Your Language Agents Already Know How to Achieve High-level GoalsabstractRuihan Yang, Jiangjie Chen, Yikai Zhang, Siyu Yuan, Aili Chen, Kyle Richardson, Yanghua Xiao, Deqing Yang. Proceedings of the 2025 Conference of the Nations of the Americas Chapter of the Association for Computational Linguistics: Human Language Technologies (Volume 1: Long Papers). 2025. Ruihan Yang, Jiangjie Chen, Yikai Zhang 0004, Aili Chen, Kyle Richardson 0001, Yanghua Xiao, Deqing Yang |
NAACL (Long Papers) | 1 |
| 2025 | The Lighthouse of Language: Enhancing LLM Agents via Critique-Guided ImprovementabstractLarge language models (LLMs) have recently transformed from text-based assistants to autonomous agents capable of planning, reasoning, and iteratively improving their actions. While numerical reward signals and verifiers can effectively rank candidate actions, they often provide limited contextual guidance. In contrast, natural language feedback better aligns with the generative capabilities of LLMs, providing richer and more actionable suggestions. However, parsing and implementing this feedback effectively can be challenging for LLM-based agents. In this work, we introduce Critique-Guided Improvement (CGI), a novel two-player framework, comprising an actor model that explores an environment and a critic model that generates detailed nature language feedback. By training the critic to produce fine-grained assessments and actionable revisions, and the actor to utilize these critiques, our approach promotes more robust exploration of alternative strategies while avoiding local optima. Experiments in three interactive environments show that CGI outperforms existing baselines by a substantial margin. Notably, even a small critic model surpasses GPT-4 in feedback quality. The resulting actor achieves state-of-the-art performance, demonstrating the power of explicit iterative guidance to enhance decision-making in LLM-based agents. Ruihan Yang, Fanghua Ye 0004, Zhaopeng Tu, Deqing Yang |
NeurIPS | 1 |
| 2025 | ARIA: Training Language Agents with Intention-driven Reward AggregationabstractLarge language models (LLMs) have enabled agents to perform complex reasoning and decision-making through free-form language interactions. However, in open-ended language action environments (e.g., negotiation or question-asking games), the action space can be formulated as a joint distribution over tokens, resulting in an extremely large and combinatorial action space. Sampling actions in such a space can lead to extreme reward sparsity, which brings large reward variance, hindering effective reinforcement learning (RL). To address this, we propose **ARIA**, a method that **A**ggregates **R**ewards in **I**ntention space to enable efficient and effective language **A**gents training. ARIA aims to project natural language actions from the high-dimensional joint token distribution space into a low-dimensional intention space, where semantically similar actions are clustered and assigned shared rewards. This intention-aware reward aggregation reduces reward variance by densifying reward signals, fostering efficient and effective policy optimization. Extensive experiments demonstrate that ARIA not only significantly reduces gradient variance, but also delivers substantial performance gains of average 9.95% across four downstream tasks (e.g., negotiation and text-based games), consistently outperforming strong offline and online RL baselines. Ruihan Yang, Yikai Zhang 0004, Aili Chen, Xintao Wang 0001, Jiangjie Chen, Deqing Yang, Yanghua Xiao |
NeurIPS | 1 |
| 2024 | GumbelSoft: Diversified Language Model Watermarking via the GumbelMax-trickabstractLarge language models (LLMs) excellently generate human-like text, but also raise concerns about misuse in fake news and academic dishonesty.Decoding-based watermark, particularly the GumbelMax-trick-based watermark (GM watermark), is a standout solution for safeguarding machine-generated texts due to its notable detectability.However, GM watermark encounters a major challenge with generation diversity, always yielding identical outputs for the same prompt, negatively impacting generation diversity and user experience.To overcome this limitation, we propose a new type of GM watermark, the Logits-Addition watermark, and its three variants, specifically designed to enhance diversity.Among these, the GumbelSoft watermark (a softmax variant of the Logits-Addition watermark) demonstrates superior performance in high diversity settings, with its AUROC score outperforming those of the two alternative variants by 0.1 to 0.3 and surpassing other decoding-based watermarking methods by a minimum of 0.1.1 Jiayi Fu, Xuandong Zhao, Ruihan Yang, Yuansen Zhang, Jiangjie Chen, Yanghua Xiao |
ACL (1) | 3 |
| 2024 | Harmonic Mobile ManipulationabstractRecent advancements in robotics have enabled robots to navigate complex scenes or manipulate diverse objects independently. However, robots are still impotent in many household tasks requiring coordinated behaviors such as opening doors. The factorization of navigation and manipulation, while effective for some tasks, fails in scenarios requiring coordinated actions. To address this challenge, we introduce, HarmonicMM, an end-to-end learning method that optimizes both navigation and manipulation, showing notable improvement over existing techniques in everyday tasks. This approach is validated in simulated and real-world environments and adapts to novel unseen settings without additional tuning. Our contributions include a new benchmark for mobile manipulation and the successful deployment with only RGB visual observation in a real unseen apartment, demonstrating the potential for practical indoor robot deployment in daily life. Ruihan Yang, Yejin Kim 0003, Rose Hendrix, Aniruddha Kembhavi, Xiaolong Wang 0004, Kiana Ehsani |
IROS | 1 |
| 2024 | Precipitation Downscaling with Spatiotemporal Video DiffusionabstractIn climate science and meteorology, high-resolution local precipitation (rain and snowfall) predictions are limited by the computational costs of simulation-based methods. Statistical downscaling, or super-resolution, is a common workaround where a low-resolution prediction is improved using statistical approaches. Unlike traditional computer vision tasks, weather and climate applications require capturing the accurate conditional distribution of high-resolution given low-resolution patterns to assure reliable ensemble averages and unbiased estimates of extreme events, such as heavy rain. This work extends recent video diffusion models to precipitation super-resolution, employing a deterministic downscaler followed by a temporally-conditioned diffusion model to capture noise characteristics and high-frequency patterns. We test our approach on FV3GFS output, an established large-scale global atmosphere model, and compare it against six state-of-the-art baselines. Our analysis, capturing CRPS, MSE, precipitation distributions, and qualitative aspects using California and the Himalayas as examples, establishes our method as a new standard for data-driven precipitation downscaling. Prakhar Srivastava 0003, Ruihan Yang, Gavin Kerrigan, Gideon Dresdner, Jeremy McGibbon, Christopher S. Bretherton, Stephan Mandt |
NeurIPS | 2 |
| 2024 | SpatialRGPT: Grounded Spatial Reasoning in Vision-Language ModelsabstractVision Language Models (VLMs) have demonstrated remarkable performance in 2D vision and language tasks. However, their ability to reason about spatial arrangements remains limited. In this work, we introduce Spatial Region GPT (SpatialRGPT) to enhance VLMs’ spatial perception and reasoning capabilities. SpatialRGPT advances VLMs’ spatial understanding through two key innovations: (i) a data curation pipeline that enables effective learning of regional representation from 3D scene graphs, and (ii) a flexible ``plugin'' module for integrating depth information into the visual encoder of existing VLMs. During inference, when provided with user-specified region proposals, SpatialRGPT can accurately perceive their relative directions and distances. Additionally, we propose SpatialRGBT-Bench, a benchmark with ground-truth 3D annotations encompassing indoor, outdoor, and simulated environments, for evaluating 3D spatial cognition in Vision-Language Models (VLMs). Our results demonstrate that SpatialRGPT significantly enhances performance in spatial reasoning tasks, both with and without local region prompts. The model also exhibits strong generalization capabilities, effectively reasoning about complex spatial relations and functioning as a region-aware dense reward annotator for robotic tasks. Code, dataset, and benchmark are released at https://www.anjiecheng.me/SpatialRGPT. An-Chieh Cheng, Hongxu Yin, Qiushan Guo, Ruihan Yang, Jan Kautz, Xiaolong Wang 0004, Sifei Liu |
NeurIPS | 5 |
| 2024 | Fast samplers for Inverse Problems in Iterative Refinement modelsabstractConstructing fast samplers for unconditional diffusion and flow-matching models has received much attention recently; however, existing methods for solving *inverse problems*, such as super-resolution, inpainting, or deblurring, still require hundreds to thousands of iterative steps to obtain high-quality results. We propose a plug-and-play framework for constructing efficient samplers for inverse problems, requiring only *pre-trained* diffusion or flow-matching models. We present *Conditional Conjugate Integrators*, which leverage the specific form of the inverse problem to project the respective conditional diffusion/flow dynamics into a more amenable space for sampling. Our method complements popular posterior approximation methods for solving inverse problems using diffusion/flow models. We evaluate the proposed method's performance on various linear image restoration tasks across multiple datasets, employing diffusion and flow-matching models. Notably, on challenging inverse problems like 4x super-resolution on the ImageNet dataset, our method can generate high-quality samples in as few as *5* conditional sampling steps and outperforms competing baselines requiring 20-1000 steps. Our code will be publicly available at https://github.com/mandt-lab/c-pigdm. Kushagra Pandey, Ruihan Yang, Stephan Mandt |
NeurIPS | 2 |
| 2023 | Neural Volumetric Memory for Visual Locomotion ControlabstractLegged robots have the potential to expand the reach of autonomy beyond paved roads. In this work, we consider the difficult problem of locomotion on challenging terrains using a single forward-facing depth camera. Due to the partial observability of the problem, the robot has to rely on past observations to infer the terrain currently beneath it. To solve this problem, we follow the paradigm in computer vision that explicitly models the 3D geometry of the scene and propose Neural Volumetric Memory (NVM), a geometric memory architecture that explicitly accounts for the SE(3) equivariance of the 3D world. NVM aggregates feature volumes from multiple camera views by first bringing them back to the ego-centric frame of the robot. We test the learned visual-locomotion policy on a physical robot and show that our approach, which explicitly introduces geometric priors during training, offers superior performance than more naïve methods. We also include ablation studies and show that the representations stored in the neural volumetric memory capture sufficient geometric information to reconstruct the scene. Our project page with videos is https://rchalyang.github.io/NVM Ruihan Yang, Xiaolong Wang 0004 |
CVPR | 1 |
| 2023 | Lossy Image Compression with Conditional Diffusion ModelsabstractThis paper outlines an end-to-end optimized lossy image compression framework using diffusion generative models. The approach relies on the transform coding paradigm, where an image is mapped into a latent space for entropy coding and, from there, mapped back to the data space for reconstruction. In contrast to VAE-based neural compression, where the (mean) decoder is a deterministic neural network, our decoder is a conditional diffusion model. Our approach thus introduces an additional "content" latent variable on which the reverse diffusion process is conditioned and uses this variable to store information about the image. The remaining ``texture'' variables characterizing the diffusion process are synthesized at decoding time. We show that the model's performance can be tuned toward perceptual metrics of interest. Our extensive experiments involving multiple datasets and image quality assessment metrics show that our approach yields stronger reported FID scores than the GAN-based model, while also yielding competitive performance with VAE-based models in several distortion metrics. Furthermore, training the diffusion with $\mathcal{X}$-parameterization enables high-quality reconstructions in only a handful of decoding steps, greatly affecting the model's practicality. Our code is available at: https://github.com/buggyyang/CDC_compression Ruihan Yang, Stephan Mandt |
NeurIPS | 1 |
| 2023 | Insights From Generative Modeling for Neural Video CompressionabstractWhile recent machine learning research has revealed connections between deep generative models such as VAEs and rate-distortion losses used in learned compression, most of this work has focused on images. In a similar spirit, we view recently proposed neural video coding algorithms through the lens of deep autoregressive and latent variable modeling. We present these codecs as instances of a generalized stochastic temporal autoregressive transform, and propose new avenues for further improvements inspired by normalizing flows and structured priors. We propose several architectures that yield state-of-the-art video compression performance on high-resolution video and discuss their tradeoffs and ablations. In particular, we propose (i) improved temporal autoregressive transforms, (ii) improved entropy models with structured and temporal dependencies, and (iii) variable bitrate versions of our algorithms. Since our improvements are compatible with a large class of existing models, we provide further evidence that the generative modeling viewpoint can advance the neural video coding field. Ruihan Yang, Joseph Marino, Stephan Mandt |
IEEE Trans. Pattern Anal. Mach. Intell. | 1 |
| 2022 | DexMV: Imitation Learning for Dexterous Manipulation from Human Videos
Yuzhe Qin, Yueh-Hua Wu, Hanwen Jiang, Ruihan Yang, Xiaolong Wang 0004 |
ECCV (39) | 5 |
| 2022 | Learning Vision-Guided Quadrupedal Locomotion End-to-End with Cross-Modal Transformers
Ruihan Yang, Nicklas Hansen 0001, Huazhe Xu, Xiaolong Wang 0004 |
ICLR | 1 |
| 2022 | Vision-Guided Quadrupedal Locomotion in the Wild with Multi-Modal Delay RandomizationabstractDeveloping robust vision-guided controllers for quadrupedal robots in complex environments with various obstacles, dynamical surroundings and uneven terrains is very challenging. While Reinforcement Learning (RL) provides a promising paradigm for agile locomotion skills with vision inputs in simulation, it is still very challenging to deploy the vision-guided RL policy in the real world. Our key insight is that the asynchronous multi-modal observations, caused by different latencies in different components of the real robot, create a large sim2real gap for a RL policy. In this paper, we propose Multi-Modal Delay Randomization (MMDR) to address this issue when training in simulation. Specifically, we randomize the selections for both the proprioceptive states and the visual observations in time during training, aiming to simulate the asynchronous inputs when deploying to the real robot. With this technique, we are able to train a RL policy for end-to-end locomotion control in simulation, which can be directly deployed on the real A1 quadruped robot running in the wild. We evaluate our method in different outdoor environments with complex terrain and obstacles. We show that the robot can smoothly maneuver at a high speed while avoiding the obstacles, achieving significant improvement over the baselines. Our project page with videos is at https://mehooz.github.io/mmdr-wild/. Chieko Sarah Imai, Marcin Kierebinski, Ruihan Yang, Yuzhe Qin, Xiaolong Wang 0004 |
IROS | 5 |
| 2022 | Supervised Compression for Resource-Constrained Edge Computing SystemsabstractThere has been much interest in deploying deep learning algorithms on low-powered devices, including smart-phones, drones, and medical sensors. However, full-scale deep neural networks are often too resource-intensive in terms of energy and storage. As a result, the bulk part of the machine learning operation is therefore often carried out on an edge server, where the data is compressed and transmitted. However, compressing data (such as images) leads to transmitting information irrelevant to the supervised task. Another popular approach is to split the deep network between the device and the server while compressing intermediate features. To date, however, such split computing strategies have barely outperformed the aforementioned naive data compression baselines due to their inefficient approaches to feature compression. This paper adopts ideas from knowledge distillation and neural image compression to compress intermediate feature representations more efficiently. Our supervised compression approach uses a teacher model and a student model with a stochastic bottleneck and learnable prior for entropy coding (Entropic Student). We compare our approach to various neural image and feature compression baselines in three vision tasks and found that it achieves better supervised rate-distortion performance while maintaining smaller end-to-end latency. We furthermore show that the learned feature representations can be tuned to serve multiple downstream tasks. Yoshitomo Matsubara, Ruihan Yang, Marco Levorato, Stephan Mandt |
WACV | 2 |
| 2021 | Hierarchical Autoregressive Modeling for Neural Video Compression
Ruihan Yang, Joseph Marino, Stephan Mandt |
ICLR | 1 |
| 2020 | Multi-Task Reinforcement Learning with Soft ModularizationabstractMulti-task learning is a very challenging problem in reinforcement learning. While training multiple tasks jointly allow the policies to share parameters across different tasks, the optimization problem becomes non-trivial: It remains unclear what parameters in the network should be reused across tasks, and how the gradients from different tasks may interfere with each other. Thus, instead of naively sharing parameters across tasks, we introduce an explicit modularization technique on policy representation to alleviate this optimization issue. Given a base policy network, we design a routing network which estimates different routing strategies to reconfigure the base network for each task. Instead of directly selecting routes for each task, our task-specific policy uses a method called soft modularization to softly combine all the possible routes, which makes it suitable for sequential tasks. We experiment with various robotics manipulation tasks in simulation and show our method improves both sample efficiency and performance over strong baselines by a large margin. Ruihan Yang, Huazhe Xu, Yi Wu 0013, Xiaolong Wang 0004 |
NeurIPS | 1 |