Alejandro Sztrajman

dblp:225/5497 · DBLP profile ↗
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9ranked-venue papers
2as first author
8since 2021 · last 2026
0000-0002-3312-3272ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 6 · 6 since 2021Graphics, computer vision, multimedia, augmented reality and games · 6 · 2 first-author · 5 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
YearPublicationVenuePosition
2026 M3ashy: Multi-Modal Material Synthesis via Hyperdiffusion
abstract
High-quality material synthesis is essential for replicating complex surface properties to create realistic scenes. Despite advances in the generation of material appearance based on analytic models, the synthesis of real-world measured BRDFs remains largely unexplored. To address this challenge, we propose M^3ashy, a novel multi-modal material synthesis framework based on hyperdiffusion. M^3ashy enables high-quality reconstruction of complex real-world materials by leveraging neural fields as a compact continuous representation of BRDFs. Furthermore, our multi-modal conditional hyperdiffusion model allows for flexible material synthesis conditioned on material type, natural language descriptions, or reference images, providing greater user control over material generation. To support future research, we contribute two new material datasets and introduce two BRDF distributional metrics for more rigorous evaluation. We demonstrate the effectiveness of M^3ashy through extensive experiments, including a novel statistics-based constrained synthesis, which enables the generation of materials of desired categories.
Chenliang Zhou, Zheyuan Hu 0006, Alejandro Sztrajman, Yancheng Cai, A. Cengiz Öztireli
AAAI3
2025 LSCD: Lomb-Scargle Conditioned Diffusion for Time series Imputation
abstract
Time series with missing or irregularly sampled data are a persistent challenge in machine learning. Many methods operate on the frequency-domain, relying on the Fast Fourier Transform (FFT) which assumes uniform sampling, therefore requiring prior interpolation that can distort the spectra. To address this limitation, we introduce a differentiable Lomb–Scargle layer that enables a reliable computation of the power spectrum of irregularly sampled data. We integrate this layer into a novel score-based diffusion model (LSCD) for time series imputation conditioned on the entire signal spectrum. Experiments on synthetic and real-world benchmarks demonstrate that our method recovers missing data more accurately than purely time-domain baselines, while simultaneously producing consistent frequency estimates. Crucially, our method can be easily integrated into learning frameworks, enabling broader adoption of spectral guidance in machine learning approaches involving incomplete or irregular data.
Elizabeth Fons, Alejandro Sztrajman, Yousef El-Laham, Luciana Ferrer, Svitlana Vyetrenko, Manuela M. Veloso
ICML2
2024 Hypernetworks for Generalizable BRDF Representation
Fazilet Gokbudak, Alejandro Sztrajman, Chenliang Zhou, Fangcheng Zhong, Rafal Mantiuk, A. Cengiz Öztireli
ECCV (76)2
2024 FrePolad: Frequency-Rectified Point Latent Diffusion for Point Cloud Generation
Chenliang Zhou, Fangcheng Zhong, Param Hanji, Zhilin Guo 0001, Kyle Fogarty, Alejandro Sztrajman, Hongyun Gao 0001, A. Cengiz Öztireli
ECCV (67)6
2023 Neural Fields with Hard Constraints of Arbitrary Differential Order
abstract
While deep learning techniques have become extremely popular for solving a broad range of optimization problems, methods to enforce hard constraints during optimization, particularly on deep neural networks, remain underdeveloped. Inspired by the rich literature on meshless interpolation and its extension to spectral collocation methods in scientific computing, we develop a series of approaches for enforcing hard constraints on neural fields, which we refer to as Constrained Neural Fields (CNF). The constraints can be specified as a linear operator applied to the neural field and its derivatives. We also design specific model representations and training strategies for problems where standard models may encounter difficulties, such as conditioning of the system, memory consumption, and capacity of the network when being constrained. Our approaches are demonstrated in a wide range of real-world applications. Additionally, we develop a framework that enables highly efficient model and constraint specification, which can be readily applied to any downstream task where hard constraints need to be explicitly satisfied during optimization.
Fangcheng Zhong, Kyle Fogarty, Param Hanji, Tianhao Wu 0003, Alejandro Sztrajman, Andrew Spielberg, Andrea Tagliasacchi, Petra Bosilj, A. Cengiz Öztireli
NeurIPS5
2022 Fast Blue-Noise Generation via Unsupervised Learning
abstract
Blue noise is known for its uniformity in the spatial domain, avoiding the appearance of structures such as voids and clusters. Because of this characteristic, it has been adopted in a wide range of visual computing applications, such as image dithering, rendering and visualisation. This has motivated the development of a variety of generative methods for blue noise, with different trade-offs in terms of accuracy and computational performance. We propose a novel unsupervised learning approach that leverages a neural network architecture to generate blue noise masks with high accuracy and real-time performance, starting from a white noise input. We train our model by combining three unsupervised losses that work by conditioning the Fourier spectrum and intensity histogram of noise masks predicted by the network. We evaluate our method by leveraging the generated noise for two applications: grayscale blue noise masks for image dithering, and blue noise samples for Monte Carlo integration.
Daniele Giunchi, Alejandro Sztrajman, Anthony Steed
IJCNN2
2021 Mixing Modalities of 3D Sketching and Speech for Interactive Model Retrieval in Virtual Reality
abstract
Sketch and speech are intuitive interaction methods that convey complementary information and have been independently used for 3D model retrieval in virtual environments. While sketch has been shown to be an effective retrieval method, not all collections are easily navigable using this modality alone. We design a new challenging database for sketch comprised of 3D chairs where each of the components (arms, legs, seat, back) are independently colored. To overcome this, we implement a multimodal interface for querying 3D model databases within a virtual environment. We base the sketch on the state-of-the-art for 3D Sketch Retrieval, and use a Wizard-of-Oz style experiment to process the voice input. In this way, we avoid the complexities of natural language processing which frequently requires fine-tuning to be robust. We conduct two user studies and show that hybrid search strategies emerge from the combination of interactions, fostering the advantages provided by both modalities.
Daniele Giunchi, Alejandro Sztrajman, Stuart James, Anthony Steed
IMX2
2021 Neural BRDF Representation and Importance Sampling
abstract
Abstract Controlled capture of real‐world material appearance yields tabulated sets of highly realistic reflectance data. In practice, however, its high memory footprint requires compressing into a representation that can be used efficiently in rendering while remaining faithful to the original. Previous works in appearance encoding often prioritized one of these requirements at the expense of the other, by either applying high‐fidelity array compression strategies not suited for efficient queries during rendering, or by fitting a compact analytic model that lacks expressiveness. We present a compact neural network‐based representation of BRDF data that combines high‐accuracy reconstruction with efficient practical rendering via built‐in interpolation of reflectance. We encode BRDFs as lightweight networks, and propose a training scheme with adaptive angular sampling, critical for the accurate reconstruction of specular highlights. Additionally, we propose a novel approach to make our representation amenable to importance sampling: rather than inverting the trained networks, we learn to encode them in a more compact embedding that can be mapped to parameters of an analytic BRDF for which importance sampling is known. We evaluate encoding results on isotropic and anisotropic BRDFs from multiple real‐world datasets, and importance sampling performance for isotropic BRDFs mapped to two different analytic models.
Alejandro Sztrajman, Gilles Rainer, Tobias Ritschel 0001, Tim Weyrich
Comput. Graph. Forum1
2020 High-Dynamic-Range Lighting Estimation From Face Portraits
abstract
We present a CNN-based method for outdoor highdynamic-range (HDR) environment map prediction from low-dynamic-range (LDR) portrait images. Our method relies on two different CNN architectures, one for light encoding and another for face-to-light prediction. Outdoor lighting is characterised by an extremely high dynamic range, and thus our encoding splits the environment map data between low and high-intensity components, and encodes them using tailored representations. The combination of both network architectures constitutes an end-to-end method for accurate HDR light prediction from faces at real-time rates, inaccessible for previous methods which focused on low dynamic range lighting or relied on non-linear optimisation schemes. We train our networks using both real and synthetic images, we compare our light encoding with other methods for light representation, and we analyse our results for light prediction on real images. We show that our predicted HDR environment maps can be used as accurate illumination sources for scene renderings, with potential applications in 3D object insertion for augmented reality.
Alejandro Sztrajman, Alexandros Neophytou, Tim Weyrich, Eric Sommerlade
3DV1