Johannes Büttner

dblp:225/6316 · DBLP profile ↗
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5ranked-venue papers
4as first author
4since 2021 · last 2025
0000-0001-9716-9635ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 4 · 3 first-author · 3 since 2021Human-computer interaction and ubiquitous computing · 4 · 3 first-author · 3 since 2021Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author · 1 since 2021
YearPublicationVenuePosition
2025 Population-Based Evaluation for Dynamic Difficulty Adjustment in Repeated Rock-Paper-Scissors
abstract
Dynamic Difficulty Adjustment (DDA) aims to personalize game challenge by adapting AI behavior to player skill, supporting engagement and sustained motivation. In this work, we present a population-based evaluation framework for DDA in Repeated Rock-Paper-Scissors. Agents are trained against a diverse population of rule-based bots to achieve a prescribed win-loss-draw distribution. Experimental results demonstrate that population-based RL enables agents to closely match target outcome distributions and generalize well to novel opponents, illustrating the promise of our approach for scalable, robust DDA.
Johannes Büttner, Sebastian von Mammen
CoG1
2023 Baked Burger Bash: A Serious Virtual Reality Game Informing about the Effects of Acute Cannabinoid Intoxication
abstract
This paper presents Baked Burger Bash, a serious game that aims to enhance a drug prevention program for adolescents using virtual reality (VR). The game is based on a simulation of acute cannabinoid intoxication embedded in an interactive cooking game. The player takes on the role of a food truck chef who needs to serve up the orders of passers-by. Various effects of intoxication make it hard to live up to the customers’ expectations. In this paper, we present the scientific background, insights from formative playtests, and feedback from a drug prevention expert who guided the iterative development.
Anne Vetter, Johannes Büttner, Sebastian von Mammen
CoG2
2021 Training a Reinforcement Learning Agent based on XCS in a Competitive Snake Environment
abstract
In contrast to neural networks, learning classifier systems are no “black box” algorithm. They provide rule-based artificial intelligence, which can easily be analysed, interpreted and even adapted by humans. We constructed an agent based on such a learning classifier system and trained it to play in a competitive snake environment by utilizing reinforcement learning and self-play methods. Our preliminary experiments show promising results that we plan to extend on in the future.
Johannes Büttner, Sebastian von Mammen
CoG1
2021 Playing with Dynamic Systems - Battling Swarms in Virtual Reality
Johannes Büttner, Christian Merz, Sebastian von Mammen
EvoApplications1
2020 Horde Battle III or How to Dismantle a Swarm
abstract
In this demo paper, we present the design of a virtual reality (VR) first-person shooter (FPS) in which the player fends off waves of hostile flying swarm robots that took over the Earth. The purpose of this serious game is to train the player in understanding networks by learning how to dismantle them. We explain the play and game mechanics and the level designs tailored to provide an engaging experience and to re-enforce the network perspective of the swarm dynamics.
Johannes Büttner, Christian Merz, Sebastian von Mammen
CoG1